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{{game icons|p=y|p2=y|p3=y|p4=y}}
{{game icons|p=y|p2=y|p3=y}}
The '''high scores menu''' contains some records and statistics for runs of the main story mode. Generally, the faster and more efficient the player is, the higher they score in the tables.
The '''high scores menu''' contains some records and statistics for runs of the main story mode. Generally, the faster and more efficient the player is, the higher they score in the tables.


== ''Pikmin'' ==
==''Pikmin''==
{{infobox menu
{{infobox menu
| image  = [[File:Pikmin high scores.jpg|250px]]
| image  = [[File:Pikmin high scores.jpg|250px]]
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{{clear}}
{{clear}}


== ''Pikmin 2'' ==
==''Pikmin 2''==
{{infobox menu
{{infobox menu
| image  = [[File:Pikmin 2 high scores.jpg|250px]]
| image  = [[File:Pikmin 2 high scores.jpg|250px]]
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*'''Total Play Time''': The less time it takes to complete the game, the better.
*'''Total Play Time''': The less time it takes to complete the game, the better.


A different high score screen also appears after the Debt Completion and Treasure Completion [[cutscene|Cinemas]] in ''Pikmin 2''. When it appears after the Debt Completion Cinema, its title is "Results Prior to Repaying Dept{{sic}}" on the original Gamecube releases, "Results Prior to Repaying Debt" in the [[Region|North American]] [[New Play Control! Pikmin 2|New Play Control! release]], and "Results up to Debt Repayment" in the European New Play Control! release and [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch release]] In its appearance after the Treasure Completion Cinema it is simply called "High Scores", no matter the release. Internally, both instances of this menu are collectively known as "result_final". This screen has a black background and a blue table, with bubbled images on the right representing all the screen's categories, and serving as a marker as to where the player is, in the menu. It still contains a scrollable list with the categories, but the records are also inside the list. Atop the best 3 scores is the player's score for that category. If this score enters the table, it gets highlighted in yellow on the individual score, and purple on the table. To the right of the screen, 8 pairs of icons appear, indicating the categories represented in each page of the list. The pictures used for this screen are full 3D renders, as opposed to the previously mentioned simplistically-styled images.
A different high score screen also appears after the ending [[Cutscenes|cutscene]] in ''Pikmin 2''. This screen has a black background and a blue table. It still contains a scrollable list with the categories, but the records are also inside the list. Atop the best 3 scores is the player's score for that category. If this score enters the table, it gets highlighted in yellow on the individual score, and purple on the table. To the right of the screen, 8 pairs of icons appear, indicating the categories represented in each page of the list. The pictures used for this screen are full 3D renders, as opposed to the previously mentioned simplistically-styled images.


{{clear}}
{{clear}}


== ''Pikmin 3'' ==
==''Pikmin 3''==
{{image|Add all the different forms of the high scores menu in both versions.}}
{{image|Add all the different forms of the high scores menu in both versions.}}
{{todo|Move menu-related info from [[Pikmin 3#Global rankings]] to here.}}
{{todo|Move menu-related info from [[Pikmin 3#Global rankings]] to here.}}
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The first form is called "Top 5", and contains the player's best 5 completions of the game or stage. Listed for Story Mode runs are the number of [[fruit]]s collected, the number of [[day]]s taken, the time in the day that the [[Plasm Wraith|final boss]] was defeated (measured from 06:00 to 18:00), and the number of surviving Pikmin at the end. Listed for Mission Mode runs is the final score. If the list is viewed from a results menu, the player's most recent result will be highlighted.
The first form is called "Top 5", and contains the player's best 5 completions of the game or stage. Listed for Story Mode runs are the number of [[fruit]]s collected, the number of [[day]]s taken, the time in the day that the [[Plasm Wraith|final boss]] was defeated (measured from 06:00 to 18:00), and the number of surviving Pikmin at the end. Listed for Mission Mode runs is the final score. If the list is viewed from a results menu, the player's most recent result will be highlighted.


The second form is called "Rankings", and this compares the player's best run to the best runs of other players around the world, with data obtained from SpotPass on the [[Wii U]] and Nintendo Switch Online on the [[Nintendo Switch]]. The data is shown in a graph, and there are 2 available: one showing the amount of fruit taken back (ranging from 0 to 65, with the full 66 not shown), and one showing the number of days needed to take home all fruit (ranging from 10 to 99 in descending order). If the graph is viewed from a results menu, the player's most recent result will be shown in addition to their best result.
The second form is called "Rankings", and this compares the player's best run to the best runs of other players around the world, with data obtained from Spotpass on the [[Wii U]] and Nintendo Switch Online on the [[Nintendo Switch]]. The data is shown in a graph, and there are 2 available: one showing the amount of fruit taken back (ranging from 0 to 65, with the full 66 not shown), and one showing the number of days needed to take home all fruit (ranging from 10 to 99 in descending order). If the graph is viewed from a results menu, the player's most recent result will be shown in addition to their best result.
<gallery>
<gallery>
Pikmin 3 high scores.jpg|The "Top 5" menu.
Pikmin 3 high scores.jpg|The "Top 5" menu.
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</gallery>
</gallery>


=== ''Pikmin 3 Deluxe'' ===
===''Pikmin 3 Deluxe''===
This menu is mostly unchanged in {{p3d}}, but there are some changes. There are three "Top 5" lists in [[Story mode]], separated by [[difficulty]]. The graphs in the "Rankings" section are also divided by difficulty, and the "Fruit collected" section includes the full 66 fruits as the rightmost number on the graph.
This menu is mostly unchanged in {{p3d}}, but there are some changes. There are three "Top 5" lists in [[Story mode]], separated by [[difficulty]]. The graphs in the "Rankings" section are also divided by difficulty, and the "Fruit collected" section includes the full 66 fruits as the rightmost number on the graph.


== ''Pikmin 4'' ==
==Gallery==
Despite having a [[final results menu]] like ''Pikmin'' and ''Pikmin 3'', [[Story Mode]]'s results aren't able to be re-viewed. However, in [[Olimar's Shipwreck Tale]], the lowest real-world time taken to repair the S.S Dolphin, and the lowest amount of Pikmin deaths, for both single-player and and [[Co-op Mode]], is stored in a menu named "High Score", which is accessible by pressing Y in the Olimar's Shipwreck Tale [[area selection menu]].
 
== Gallery ==
{{image|overall more images}}
{{image|overall more images}}
<gallery>
<gallery>
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P2 Drowning High Scores Artwork.png|''Pikmin 2'' drawing for [[Water|drowning]] deaths.
P2 Drowning High Scores Artwork.png|''Pikmin 2'' drawing for [[Water|drowning]] deaths.
P2 Poisoned High Scores Artwork.png|''Pikmin 2'' drawing for [[poison]] deaths.
P2 Poisoned High Scores Artwork.png|''Pikmin 2'' drawing for [[poison]] deaths.
P2 Explosions High Scores Artwork.png|''Pikmin 2'' drawing for [[explosion]] deaths.
P2 Explosions High Scores Artwork.png|''Pikmin 2'' drawing for [[Bomb rock|explosion]] deaths.
P2 Electrocution High Scores Artwork.png|''Pikmin 2'' drawing for [[Electricity|electrocution]] deaths.
P2 Electrocution High Scores Artwork.png|''Pikmin 2'' drawing for [[Electricity|electrocution]] deaths.
P2 Burning High Scores Artwork.png|''Pikmin 2'' drawing for [[Fire|burning]] deaths.
P2 Burning High Scores Artwork.png|''Pikmin 2'' drawing for [[Fire|burning]] deaths.
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</gallery>
</gallery>


== Trivia ==
==Trivia==
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*''Pikmin 3''{{'s}} Rankings menu show that the most common number of fruit collected (apart from all 66) is 40, and the most common number of days taken to retrieve all fruit is 44, as of {{date|11|October|2020}}.
*In ''Pikmin 2'', whenever Pikmin are left behind via being planted when one delves further into a cave, such deaths won’t count towards the Pikmin Left Behind counter, but instead the Pikmin Lost in Battle counter.
*In ''Pikmin 2'', whenever Pikmin are left behind via being planted when one delves further into a cave, such deaths won’t count towards the Pikmin Left Behind counter, but instead the Pikmin Lost in Battle counter.
*''Pikmin 3''{{'s}} Rankings menu show that the most common number of fruit collected (apart from all 66) is 40, and the most common number of days taken to retrieve all fruit is 44, as of {{date|11|October|2020}}.
**''Pikmin 3 Deluxe''{{'s}} Rankings menu show that the most common number of fruit collected (apart from all 66) is 44 (On Normal difficulty), and the most common number of days taken to retrieve all fruit is 20 (On Normal difficulty), as of {{date|24|December|2024}}.


== See also ==
==See also==
*[[Final results menu]]
*[[Final results menu]]
*[[Challenge run]]
*[[Challenge run]]


{{menus}}
{{menus}}

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