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==''Pikmin''==
==''Pikmin''==
{{infobox menu
[[File:Pikmin high scores.jpg|thumb|right|High scores screen in ''Pikmin''.]]
| image  = [[File:Pikmin high scores.jpg|250px]]
In {{p}}, the top half of the screen contains records for the story mode, while the bottom half contains records for Challenge Mode. In the story mode section, there are four columns, one for the [[ship part]]s gathered, one for the [[day]]s it took to complete, one for the final number of surviving Pikmin, and one for the total of lost Pikmin. There are 5 rows, each one dedicated for a place in the high score table. The Challenge Mode section contains columns for each area, and rows for each of the five top places.
| parent = [[Options menu]]
| music  = [[Music in Pikmin#Pikmin|''Pikmin'']]
}}
In {{p1}}, the top half of the screen contains records for the story mode, while the bottom half contains records for Challenge Mode. In the story mode section, there are four columns, one for the [[ship part]]s gathered, one for the [[day]]s it took to complete, one for the final number of surviving Pikmin, and one for the total of lost Pikmin. There are 5 rows, each one dedicated for a place in the high score table. The Challenge Mode section contains columns for each area, and rows for each of the five top places.
 
{{clear}}


==''Pikmin 2''==
==''Pikmin 2''==
{{infobox menu
[[File:Pikmin 2 high scores.jpg|thumb|right|High scores screen in ''Pikmin 2''.]]
| image  = [[File:Pikmin 2 high scores.jpg|250px]]
| parent = [[Title screen]], ending cutscene
| child  = [[Title screen]]
| music  = [[Music in Pikmin 2#High scores|''High scores'']], [[Music in Pikmin 2#Debt completion results|''Debt completion results'']], [[Music in Pikmin 2#Treasure completion results|''Treasure completion results'']]
}}
In {{p2}}, the left side of the screen contains a scrollable list with the categories. The right side contains the top three values for that category, separated into two types: the value when the debt was repaid ("Grand Total") and the value for when all treasures were collected ("Treasures"). Any missing values are filled with "-----" or "--:--". The pictures used for the categories have a stylized simple look. The following categories exist:
In {{p2}}, the left side of the screen contains a scrollable list with the categories. The right side contains the top three values for that category, separated into two types: the value when the debt was repaid ("Grand Total") and the value for when all treasures were collected ("Treasures"). Any missing values are filled with "-----" or "--:--". The pictures used for the categories have a stylized simple look. The following categories exist:
*'''Days Spent''': The fewer days spent to complete the game, the better.
*'''Days Spent''': The fewer days spent to complete the game, the better.
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*'''Total Play Time''': The less time it takes to complete the game, the better.
*'''Total Play Time''': The less time it takes to complete the game, the better.


A different high score screen also appears after the Debt Completion and Treasure Completion [[cutscene|Cinemas]] in ''Pikmin 2''. When it appears after the Debt Completion Cinema, its title is "Results Prior to Repaying Dept{{sic}}" on the original Gamecube releases, "Results Prior to Repaying Debt" in the [[Region|North American]] [[New Play Control! Pikmin 2|New Play Control! release]], and "Results up to Debt Repayment" in the European New Play Control! release and [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch release]] In its appearance after the Treasure Completion Cinema it is simply called "High Scores", no matter the release. Internally, both instances of this menu are collectively known as "result_final". This screen has a black background and a blue table, with bubbled images on the right representing all the screen's categories, and serving as a marker as to where the player is, in the menu. It still contains a scrollable list with the categories, but the records are also inside the list. Atop the best 3 scores is the player's score for that category. If this score enters the table, it gets highlighted in yellow on the individual score, and purple on the table. To the right of the screen, 8 pairs of icons appear, indicating the categories represented in each page of the list. The pictures used for this screen are full 3D renders, as opposed to the previously mentioned simplistically-styled images.
A different high score screen also appears after the ending [[Cutscenes|cutscene]] in ''Pikmin 2''. This screen has a black background and a blue table. It still contains a scrollable list with the categories, but the records are also inside the list. Atop the best 3 scores is the player's score for that category. If this score enters the table, it gets highlighted in yellow on the individual score, and purple on the table. To the right of the screen, 8 pairs of icons appear, indicating the categories represented in each page of the list. The pictures used for this screen are full 3D renders, as opposed to the previously mentioned simplistically-styled images.
 
{{clear}}


==''Pikmin 3''==
==''Pikmin 3''==
{{image|Add all the different forms of the high scores menu in both versions.}}
{{todo|Move menu-related info from [[Pikmin 3#Global rankings]] to here.}}
{{todo|Move menu-related info from [[Pikmin 3#Global rankings]] to here.}}
{{game help|p3|Verify that the time listing is in fact the time of the in-game day.}}
{{game help|p3|Verify that the time listing is in fact the time of the in-game day.}}
{{p3}} provides high scores for [[Story Mode]], and also every [[Mission Mode]] stage in both singleplayer and multiplayer. The high scores come in 2 forms, accessed by separate buttons in the lower right of the [[day selection menu]], the [[final results menu]], and the [[mission results menu]]. (The [[Mission Mode menu]] only displays the "Rankings" button, and displays the single best score for solo and co-op on the right side of the screen.)
{{p3}} provides high scores for [[Story Mode]], and also every [[Mission Mode]] stage in both singleplayer and multiplayer. The high scores come in 2 forms, accessed by separate buttons in the lower right of the [[day selection menu]], the [[final results menu]], and the [[Challenge results menu|mission results menu]]. (The [[Mission Mode menu]] only displays the "Rankings" button, and displays the single best score for solo and co-op on the right side of the screen.)


The first form is called "Top 5", and contains the player's best 5 completions of the game or stage. Listed for Story Mode runs are the number of [[fruit]]s collected, the number of [[day]]s taken, the time in the day that the [[Plasm Wraith|final boss]] was defeated (measured from 06:00 to 18:00), and the number of surviving Pikmin at the end. Listed for Mission Mode runs is the final score. If the list is viewed from a results menu, the player's most recent result will be highlighted.
The first form is called "Top 5", and contains the player's best 5 completions of the game or stage. Listed for Story Mode runs are the number of [[fruit]]s collected, the number of [[day]]s taken, the time in the day that the [[Plasm Wraith|final boss]] was defeated (measured from 06:00 to 18:00), and the number of surviving Pikmin at the end. Listed for Mission Mode runs is the final score. If the list is viewed from a results menu, the player's most recent result will be highlighted.


The second form is called "Rankings", and this compares the player's best run to the best runs of other players around the world, with data obtained from SpotPass on the [[Wii U]] and Nintendo Switch Online on the [[Nintendo Switch]]. The data is shown in a graph, and there are 2 available: one showing the amount of fruit taken back (ranging from 0 to 65, with the full 66 not shown), and one showing the number of days needed to take home all fruit (ranging from 10 to 99 in descending order). If the graph is viewed from a results menu, the player's most recent result will be shown in addition to their best result.
The second form is called "Rankings", and this compares the player's best run to the best runs of other players around the world, with data obtained from Spotpass on the [[Wii U]] and Nintendo Switch Online on the [[Nintendo Switch]]. The data is shown in a graph, and there are 2 available: one showing the amount of fruit taken back (ranging from 0 to 65, with the full 66 not shown), and one showing the number of days needed to take home all fruit (ranging from 10 to 99 in descending order). If the graph is viewed from a results menu, the player's most recent result will be shown in addition to their best result.
<gallery>
<gallery>
Pikmin 3 high scores.jpg|The "Top 5" menu.
Pikmin 3 high scores.jpg|The "Top 5" menu.
Pikmin 3 global rankings.jpg|The "Rankings" menu showing the days needed to take home all fruit.
Pikmin 3 global rankings.jpg|The "Rankings" menu showing the days needed to take home all fruit.
P3D Menu High Scores Side Stories.jpg|The "Top 5" menu as it appears in the [[Side Stories]] of ''Pikmin 3 Deluxe''.
P3D Menu High Scores Side Stories.jpg|The "Top 5" menu as it appears in the [[Side Stories]] of ''Pikmin 3 Deluxe''.
P3D Menu global rankings.jpg|The "Rankings" menu in ''Pikmin 3 Deluxe''.
</gallery>
</gallery>


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{{image|overall more images}}
{{image|overall more images}}
<gallery>
<gallery>
P2 Combat High Scores Artwork.png|''Pikmin 2'' drawing for [[combat]] deaths.
P2 Combat High Scores Artwork.png|''Pikmin 2'' artwork for [[Combat]] deaths.
P2 Drowning High Scores Artwork.png|''Pikmin 2'' drawing for [[Water|drowning]] deaths.
P2 Drowning High Scores Artwork.png''Pikmin 2'' artwork for [[Water|Drowning]] deaths.
P2 Poisoned High Scores Artwork.png|''Pikmin 2'' drawing for [[poison]] deaths.
P2 Poisoned High Scores Artwork.png''Pikmin 2'' artwork for [[Poison]] deaths.
P2 Explosions High Scores Artwork.png|''Pikmin 2'' drawing for [[explosion]] deaths.
P2 Explosions High Scores Artwork.png''Pikmin 2'' artwork for [[Bomb rock|Explosion]] deaths.
P2 Electrocution High Scores Artwork.png|''Pikmin 2'' drawing for [[Electricity|electrocution]] deaths.
P2 Electrocution High Scores Artwork.png''Pikmin 2'' artwork for [[Electricity|Electrocution]] deaths.
P2 Burning High Scores Artwork.png|''Pikmin 2'' drawing for [[Fire|burning]] deaths.
P2 Burning High Scores Artwork.png''Pikmin 2'' artwork for [[Fire|Burning]] deaths.
P2 Eaten High Scores Artwork.png|''Pikmin 2'' drawing for enemies eating Pikmin.
P2 Eaten High Scores Artwork.png''Pikmin 2'' artwork for enemies eating Pikmin.
</gallery>
</gallery>


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*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*''Pikmin 3''{{'s}} Rankings menu show that the most common number of fruit collected (apart from all 66) is 40, and the most common number of days taken to retrieve all fruit is 44, as of {{date|11|October|2020}}.
*''Pikmin 3''{{'s}} Rankings menu show that the most common number of fruit collected (apart from all 66) is 40, and the most common number of days taken to retrieve all fruit is 44, as of {{date|11|October|2020}}.
*In ''Pikmin 2'', whenever Pikmin are left behind via being planted when one delves further into a cave, such deaths won’t count towards the Pikmin Left Behind counter, but instead the Pikmin Lost in Battle counter.


==See also==
==See also==

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