Display title | Health |
Default sort key | Health |
Page length (in bytes) | 20,179 |
Page ID | 8773 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 15 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | No extra protection (infinite) |
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Page creator | Espyo (talk | contribs) |
Date of page creation | 16:35, October 24, 2013 |
Latest editor | 76.68.56.254 (talk) |
Date of latest edit | 21:04, January 29, 2025 |
Total number of edits | 116 |
Recent number of edits (within past 90 days) | 15 |
Recent number of distinct authors | 6 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Health is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the more damage it can sustain before dying. When its health reaches zero, it dies. In the Pikmin... |