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==Leaders== | ==Leaders== | ||
The health of leaders is represented | The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. | ||
Enemy attacks, hazards, and other sources of damage will not only deplete a leader's health, but also stun them temporarily. While this state generally also confers some invincibility, it means they may be unable to get themselves and their Pikmin out of further harm's way. | Enemy attacks, hazards, and other sources of damage will not only deplete a leader's health, but also stun them temporarily. While this state generally also confers some invincibility, it means they may be unable to get themselves and their Pikmin out of further harm's way. | ||
* | * Most damage will simply stun the leader for a fraction of a second. | ||
* | * Some damage also applies knockback, sending the leader away and knocking them to the ground, where it can take a second or two to get up. In some games, [[Button mashing|rapidly twirling the control stick]] will make them get up faster. | ||
* [[Crushing]] damage will flatten the leader and stun them for several seconds. | * [[Crushing]] damage will flatten the leader and stun them for several seconds. | ||
If a leader runs out of health, they will be transported back to the base, and | If a leader runs out of health, they will be transported back to the base, and no longer be controllable for the rest of the day. Any Pikmin in their squad are left where they were. If this happens to all leaders present, the day ends prematurely, and all Pikmin in the field are lost. If the player is in a [[cave]], then any [[treasure]]s collected in the cave are also lost. | ||
In challenge modes, running out of health simply ends the challenge in failure. In competitive multiplayer, if one leader runs out of health, they lose and the other side wins. | |||
In challenge modes, running out of health simply ends the challenge | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
* [[Captain Olimar]] can be healed to full health at will by standing in the colored lights of the [[S.S. Dolphin]] and pressing {{button|gc|a|wii|a|switch|a}}. | * [[Captain Olimar]] can be healed to full health at will by standing in the colored lights of the [[S.S. Dolphin]] and pressing {{button|gc|a|wii|a|switch|a}}. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
* Surviving leaders are restored to full health upon entering or leaving a cave. | * Surviving leaders are restored to full health upon entering or leaving a cave. | ||
* There are two minor glitches related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod. | |||
* There are two minor glitches related to a leader losing all of | |||
===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
* | * Leaders use traditional health bars rather than wheels, to better show the effects of the [[Gear#Air Armor|Air Armor]] and [[Gear#Tuff_Stuff|Tuff Stuff]] upgrades. | ||
* Some items can heal leaders: specifically, the [[Emergency Kit]] can heal the [[Rookie Rescue Officer]] | * Some items can heal leaders: specifically, the [[Emergency Kit]] can heal the [[Rookie Rescue Officer]] and is automatically used if their health is depleted, while [[Scrummy Bone]]s will not only heal [[Oatchi]] but provide additional temporary health if he is already at full health. | ||
* If Oatchi | * If Oatchi is affected by an elemental hazard, his health will continuously deplete until he is cured of it. | ||
* Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. | * Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. Upon reaching full health, they will not be revived. The other leader can revive them by pressing {{button|switch|a|switch|facer}} on them, interruping the regeneration wherever it was. | ||
* If all leaders are down, the game offers the chance to [[Rewind Time]], | * If all leaders are down, the game offers the chance to [[Rewind Time]], and only if this is declined does the day end prematurely. | ||
==Pikmin== | ==Pikmin== |