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{{ | {{game icons|p=y|p2=y|p3=y}} | ||
''' | '''HP''' (short for '''Hit Points''' or '''Health Points''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's HP is, the farther away it is from dying. When its HP reaches 0, it dies. | ||
In the [[Pikmin series|''Pikmin'' games]], | In the [[Pikmin (series)|''Pikmin'' games]], HP is represented with a colored wheel. It is mostly used to keep track of how close an enemy is to dying. A list of enemy HP can be found on the corresponding [[:Category:Enemies|enemy]]'s page, or on the [[Piklopedia]] page. | ||
==HP wheel== | |||
[[File:HP wheel.gif|border|right|Example of an HP wheel, from ''Pikmin 2''.]] | |||
In the ''Pikmin'' games, an object's HP is not represented with numbers, as is the norm in strategy games, but rather, by a pie chart in a circle. When an entity has all of its HP, the wheel will not be visible; it only appears when damage is taken. The pie chart inside the wheel makes a full circle when the HP is full, and opens up clockwise, from the top, as damage is sustained, finally opening all the way and disappearing when all HP is lost. | |||
When the HP is at 50% or higher, the pie chart is drawn in green. When it's between 20% and 50%, yellow, and on the last fifth of HP remaining, the chart is red. While the chart opens and closes gradually when the HP is changed, the same does not happen with the coloration, that moves from one color to the next as soon as the required percentage is met. | |||
Other than representing an entity's HP, the HP wheel is also used to show how much time is left until a [[bomb-rock]] (or [[Volatile Dweevil]]) explodes. | |||
==Leaders== | |||
{{ToDo|Get ''Pikmin 3'' info.}} | |||
The HP of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal HP wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. Whenever a leader gets hit with a light attack, they will be knocked back slightly, their suit will emit sparks, and their HP will drop a bit, depending on the attack. If a leader's hit by a strong attack, they'll be thrown to the ground, be unable to move for a second or two, and their HP will drop considerably, again, depending on the attack. | |||
There are two | In ''Pikmin'', if [[Captain Olimar]] loses all his HP, he'll head to the ship and take off, automatically ending the [[day]]. Normal [[Day#Sunset|sunset]] rules apply for the Pikmin on the field at the time of Olimar's downfall. It's possible to heal to full HP by investigating the [[S.S. Dolphin]], which is done by pressing '''A''' near the colored lights emitted by the ship. | ||
In ''Pikmin 2'', if a leader loses all his HP, the [[Research Pod]] will take him, and the other leader will continue on his own. If both leaders lose their HP, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves, but the cave is immediately left, all salvaged treasures will be lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. Upon leaving a cave, the leaders' HP will be replenished. However, if any leader's HP was completely emptied, he will be lying prostrate in front of the ship even after leaving a cave. This cannot be changed unless the day is reset or the day ends. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], if any leader dies, the challenge is over, and in [[2-Player Battle]], if a player's leader dies, the other player wins. There are two glitches in ''Pikmin 2'' related to a leader losing all of his HP: [[Glitches in Pikmin 2#Invisible leader|one glitch]] has the fallen leader remain on the level, but invisible, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod. | |||
==Pikmin== | ==Pikmin== | ||
It is currently unknown if [[Pikmin family|Pikmin]] have HP. When hurt in combat, they can lose their [[Pikmin family#Stages|flower]] or bud, and revert to a leaf. Once they're a leaf Pikmin, they will not suffer adverse effects from being hurt, aside from the knockback and temporary incapacitation that occurs regardless of the Pikmin's maturity. Normally, enemies have attacks that kill Pikmin right away, which makes it even harder to figure out if they do have HP or not. | |||
There are some attacks that alternately hurt or kill Pikmin, such as a [[Gatling Groink]]'s shots. It is unknown what decides whether a Pikmin should live or die. | |||
==Enemies== | ==Enemies== | ||
{{ToDo|Doesn't damage stick from one day to the other in ''Pikmin 3''?}} | |||
As an enemy gets hit by [[Pikmin family|Pikmin]] attacks (or [[leader]] punches, explosions, etc.), its HP drops. Generally, enemies show no signs of weakeness when they are low on HP. Once an enemy is dead, it will either leave its dead body, which can be carried to an [[Onion]], or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the next [[day]]. | |||
Some enemies have non-standard behavior regarding their | Some enemies have non-standard behavior regarding their HP: | ||
*[[Hairy Bulborb]]s lose their hair when | *[[Hairy Bulborb]]s lose their hair when their HP reaches half. | ||
*[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s | *[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s do not have HP, but the spoils they drop depend on the number of times the insect's been hit. | ||
*[[Shearwig]]s | *[[Shearwig]]s start flying when their HP drops to half. | ||
*[[Ravenous Whiskerpillar]]s do not actually die | *[[Ravenous Whiskerpillar]]s do not actually die, as they can be seen squirming when Pikmin carry their "corpse". | ||
*The [[Waterwraith]] | *The [[Waterwraith]] enters a second stage once its rollers are destroyed. | ||
*The [[Emperor Bulblax]] in ''Pikmin'' uses a new attack when | *The [[Emperor Bulblax]] in ''Pikmin'' uses a new attack when its HP reaches half: jumping high into the air, and in ''Pikmin 2'', when it reaches a quarter of its HP, it will roar loudly, which can unearth [[Mitites]], scare Pikmin, and alert other Emperor Bulblaxes. | ||
*The [[Titan Dweevil]] only has | *The [[Titan Dweevil]] only has HP for the creature itself once it loses all the treasures it's carrying. Until then, each treasure has its own HP (without an HP wheel), and once it reaches 0, it is detached from the Titan Dweevil. | ||
===Regeneration=== | |||
{{ToDo|Can we get some exact times? Like how long it takes for each enemy to fully recover. Also, what exceptions are there?}} | |||
Some of the larger enemies in the ''Pikmin'' games have the ability to slowly regenerate after being hit. In most cases, this is simply to encourage the player to kill an enemy when it's attacked, and to not retreat, or else its HP might be recovered on the next battle, and all the hard work will be lost. | |||
Some of the enemies in the ''Pikmin'' games have the ability to slowly | |||
;' | However, some enemies use this regeneration as a mechanic, as is the case with [[Shearwigs]]: these insects regenerate at a very fast pace while flying; the strategy being to attack them while they're airborne for an instant death. Another exceptional case are [[Breadbug]]s and [[Giant Breadbug]]s, who instantly regenerate all of their HP when they bring an item into their nest. | ||
The following is a list of all enemies that can regenerate. Exceptionally, some enemies of the following families will not regenerate. | |||
;''Pikmin | {| | ||
! style="padding-right: 100px;" |''[[Pikmin (game)|Pikmin]]'' | |||
! ''[[Pikmin 2]]'' | |||
|- valign = "top" | |||
| style="padding-right: 100px;" | | |||
*[[Spotty Bulbear]]s | |||
*[[Fiery Blowhog]]s | |||
*[[Beady Long Legs]] | |||
*[[Red Bulborb]]s | |||
*[[Armored Cannon Beetle]]s | |||
| | |||
*[[Spotty Bulbear]]s | |||
*[[Segmented Crawbster]] | |||
*[[Gatling Groink]]s | |||
*[[Armored Cannon Beetle Larva]]e | |||
*[[Withering Blowhog]]s | |||
*[[Orange Bulborb]]s | |||
*[[Decorated Cannon Beetle]]s | |||
*[[Creeping Chrysanthemum]]s | |||
*[[Beady Long Legs]] | |||
*[[Raging Long Legs]] | |||
*[[Titan Dweevil]]s | |||
*[[Fiery Bulblax]]es | |||
*[[Ranging Bloyster]]s | |||
*[[Anode Beetle]]s | |||
|} | |} | ||
=== | ===Revival=== | ||
[[File:Revive.jpg|thumb|right|A Gatling Groink in the process of reviving.]] | |||
Two types of enemies are known to revive after they've been killed: the [[Spotty Bulbear]]s and the [[Gatling Groink]]s. Once their HP reaches 0, a moderately slow process of revival occurs, where the enemy's HP is filled up. The creature remains dead throughout this process, but once its HP is full, it will be brought back to life. | |||
[[File:Revive.jpg|thumb|A Gatling Groink | |||
This mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[Ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible. | |||
==See also== | ==See also== | ||
*[[Day]] | *[[Day]] | ||
[[Category: | [[Category:Game mechanics]] |