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== Water spout == | == Water spout == | ||
'''Water spouts''' periodically send out a column of [[water]]. This water is hazardous to types not resistant to it, unlike the water in [[geyser]]s in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear in {{p4}}, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water. | '''Water spouts''' periodically send out a column of [[water]]. This water is hazardous to types not resistant to it, unlike the water in [[geyser]]s in the first 3 games, which is in a more turbulent form and helps leaders (and pikmin in Pikmin 3) reach higher places. These obstacles only appear in {{p4}}, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water. | ||
=== Locations === | === Locations === | ||
;''Pikmin 4'' | ;''Pikmin 4'' | ||
{{game help|p4|Document locations.}} | |||
*[[Blossoming Arcadia]] (does not appear above ground) | *[[Blossoming Arcadia]] (does not appear above ground) | ||
**[[Secluded Courtyard]] | **[[Secluded Courtyard]] | ||
***Sublevel 2 × 3 | ***Sublevel 2 × 3 | ||
***Sublevel 3 × 3 | ***Sublevel 3 × 3 | ||
*[[Serene Shores]] × | *[[Serene Shores]] × | ||
**[[Seafloor Resort]] | **[[Seafloor Resort]] | ||
***Sublevel 1 × 2 | ***Sublevel 1 × 2 | ||
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**[[Doppelgänger's Den]] | **[[Doppelgänger's Den]] | ||
***Sublevel 2 × 2 | ***Sublevel 2 × 2 | ||
*[[Primordial Thicket]] (does not appear above ground) | *[[Primordial Thicket]] (does not appear above ground) | ||
**[[Cavern for a King]] | **[[Cavern for a King]] | ||
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== Bubble blower == | == Bubble blower == | ||
'''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop | '''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}. | ||
=== Locations === | === Locations === | ||
;''Pikmin 4'' | ;''Pikmin 4'' | ||
*[[Serene Shores]] | {{game help|p4|Document locations.}} | ||
*[[Serene Shores]] × | |||
**[[Below-Grade Discotheque]] | **[[Below-Grade Discotheque]] | ||
***Sublevel 4 × 3 | ***Sublevel 4 × 3 | ||
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== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
;Fire geyser | ;Fire geyser | ||
<gallery> | <gallery> | ||
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== Trivia == | == Trivia == | ||
* Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | * Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | ||
* Fire geysers can be [[punch]]ed by leaders in ''Pikmin 3'', even though it does nothing. | * Fire geysers can be [[punch]]ed by leaders in ''Pikmin'' and ''Pikmin 3'', even though it does nothing. | ||
* Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | * Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | ||