Editing Hazard generator
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
== Fire geyser == | == Fire geyser == | ||
[[File:P2 Fire Geyser Screenshot.png|thumb|right|A fire geyser near Olimar in ''Pikmin 2''.]] | [[File:P2 Fire Geyser Screenshot.png|thumb|right|A fire geyser near Olimar in ''Pikmin 2''.]] | ||
'''Fire geysers''' spit out a column of [[fire]] at regular intervals. In {{p1}} and {{p3}}, they are impossible to destroy, while in {{p2}} and {{p4}}, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. In ''Pikmin'', they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. In ''Pikmin 3'', fire geysers are not visible when not spitting fire | '''Fire geysers''' spit out a column of [[fire]] at regular intervals. In {{p1}} and {{p3}}, they are impossible to destroy, while in {{p2}} and {{p4}}, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. In ''Pikmin'', they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. In ''Pikmin 3'', fire geysers are not visible when not spitting fire. In ''Pikmin 4'', their effect has a larger radius than in any other game, with fire sent out in all directions rather than just vertically. {{hp}} also has fire geysers in the [[Ordeal of Flame]] area, which are very large and indestructible, and can be found on ceilings as well as floors. | ||
=== Locations === | === Locations === |