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|sublevels=2
|sublevels=2
|red=25
|red=25
|redm=f
|blue=25
|blue=25
|bluem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
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|gridrow=4
|gridrow=4
}}
}}
{{guide}}
 
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s.
The eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Concrete
*'''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': 200
* '''Time''': 200 (400 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**1 [[Fiery Bulblax]]
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
**1 [[Fiery Blowhog]]
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
**1 [[Watery Blowhog]]
* '''Treasures''':
**4 [[Dwarf Red Bulborb]]s
** {{icon|Crystal Clover|y}} × 1
**1 [[Fiery Dweevil]] (drops from the sky)
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
**1 [[Caustic Dweevil]] (drops from the sky)
** {{icon|Lustrous Element|y}} × 1
*'''Hazards''':
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
**7 [[Hazards#Fire|fire geysers]]
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
*'''Treasures''':
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
**[[The Key]] (inside the Fiery Bulblax)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**[[Petrified Heart]] (inside the Fiery Blowhog)
** {{icon|Unknown Merit|y}} × 1
**[[Tear Stone]] (inside the Watery Blowhog)
* '''Enemies''':
**[[Cupid's Grenade]] (inside the Dwarf Red Bulborb)
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
**3 [[Mirrored Element]]s (2 inside the Dweevils)
** {{icon|Fiery Blowhog|y}} × 1
**[[Lustrous Element]]
** {{icon|Fiery Bulblax|y}} × 1
**[[Unknown Merit]]
** {{icon|Fiery Dweevil|y}} × 1
**[[Crystal Clover]]
** {{icon|Hydro Dweevil|y}} × 1
*'''Plants''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
**6 small dying [[Figwort]]s
** {{icon|Watery Blowhog|y}} × 1
**1 large dying [[Figwort]]s
* '''Obstacles''':
**5 small [[Shoot]]s
** {{icon|Fire geyser|y}} × 7
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Figwort|y}} (large brown) × 1
** {{icon|Figwort|y}} (small brown) × 6
** {{icon|Shoot|y}} (small) × 5
* '''Others''':
** {{icon|Egg|y}} × 1 or more


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
{{cavegen|ht1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 56: Line 50:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = 3_units_f_l_o_conc.txt
|unitfile    = 3_units_f_l_o_conc.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_conc|Dead end
|cap_conc|Dead end
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
}}
{{sublevel units
 
|way2x2_pipe|Long corridor
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
 
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
This is the music of the first level: [[Image: Hazard Training.ogg]]
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Shoot|y}} (small)
| 5
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small brown)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': +200
* '''Time''': +200 (+400 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Orange Bulborb]]
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
**4 [[Dwarf Orange Bulborb]]s
** {{icon|Eternal Emerald Eye|y}} × 1
**1 [[Fiery Blowhog]]
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
**1 [[Watery Blowhog]]
** {{icon|Lustrous Element|y}} × 1
**1 [[Withering Blowhog]]
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
**1 [[Fiery Dweevil]]
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
**1 [[Caustic Dweevil]]
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
*'''Hazards''':
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
**7 [[Hazards#Fire|fire geysers]]
** {{icon|Unknown Merit|y}} × 1
*'''Treasures''':
* '''Enemies''':
**[[The Key]] (inside the Orange Bulborb)
** {{icon|Dwarf Orange Bulborb|y}} × 4
**4 [[Cupid's Grenade]]s (inside the Dwarf Orange Bulborbs)
** {{icon|Fiery Blowhog|y}} × 1
**[[Petrified Heart]] (inside the Fiery Blowhog)
** {{icon|Fiery Dweevil|y}} × 1
**[[Tear Stone]] (inside the Watery Blowhog)
** {{icon|Hydro Dweevil|y}} × 1
**[[Gemstar Wife]] (inside the Withering Blowhog)
** {{icon|Orange Bulborb|y}} × 1
**3 [[Mirrored Element]]s (2 inside the Dweevils)
** {{icon|Watery Blowhog|y}} × 1
**[[Lustrous Element]]
** {{icon|Withering Blowhog|y}} × 1
**[[Unknown Merit]]
* '''Obstacles''':
**[[Eternal Emerald Eye]]
** {{icon|Fire geyser|y}} × 7
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None


The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
{{cavegen|ht2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 293: Line 112:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_pipe|Dead end
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|room_pool5x5_5_tile|'''Room with pool'''
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also ''lots'' of treasure). Open the geyser and exit.
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Withering Blowhog|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 12
| {{icon|Fire geyser|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Fire and Water Camp
|FraA=Camp périlleux
|FraAM=Perilous camp
|FraE=Camp Périlleux
|FraEM=Perilous Camp
|SpaA=Circuito de Riesgo
|SpaAM=Risk Circuit
|Ger=Risikotraining
|GerM=Risky Training
|Ita=Esercizi pericolosi
|ItaM=Dangerous exercises
}}
}}


{{CM}}
{{CM}}

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