Editing Hazard Training
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Latest revision | Your text | ||
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|sublevels=2 | |sublevels=2 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|bitter=1 | |bitter=1 | ||
|spicy=1 | |spicy=1 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
'''Hazard Training''' is the eighteenth level in | '''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. It focuses on the fire and water [[hazard]]s. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 200 (400 seconds) | |||
* '''Time''': 200 (400 seconds | *'''Treasures''': | ||
**{{icon|Crystal Clover|y}} × 1 | |||
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Red Bulborbs) | |||
**{{icon|Lustrous Element|y}} × 1 | |||
* '''Treasures''': | **{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils) | ||
** {{icon|Crystal Clover|y}} × 1 | **{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs) | **{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog) | ||
** {{icon|Lustrous Element|y}} × 1 | **{{icon|The Key|y}} × 1 (inside the Fiery Bulblax) | ||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | **{{icon|Unknown Merit|y}} × 1 | ||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | *'''Enemies''': | ||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | **{{icon|Caustic Dweevil|y}} × 1 (drops from the sky) | ||
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax) | **{{icon|Dwarf Red Bulborb|y}} × 4 | ||
** {{icon|Unknown Merit|y}} × 1 | **{{icon|Fiery Blowhog|y}} × 1 | ||
* '''Enemies''': | **{{icon|Fiery Bulblax|y}} × 1 | ||
** {{icon| | **{{icon|Fiery Dweevil|y}} × 1 (drops from the sky) | ||
** {{icon| | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon|Fiery | *'''Obstacles''': | ||
** {{icon|Fiery | **{{icon|Fire geyser|y}} × 7 | ||
** {{icon| | *'''Plants''': | ||
**{{icon|Figwort|y}} (large, dying) × 1 | |||
** {{icon|Watery Blowhog|y}} × 1 | **{{icon|Figwort|y}} (small, dying) × 6 | ||
* '''Obstacles''': | **{{icon|Shoot|y}} (small) × 5 | ||
** {{icon|Fire geyser|y}} × 7 | *'''Others''': | ||
* ''' | **None | ||
** {{icon|Figwort|y}} (large | |||
** {{icon|Figwort|y}} (small | |||
** {{icon|Shoot|y}} (small) × 5 | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
Line 56: | Line 50: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_f_l_o_conc.txt | |unitfile = 3_units_f_l_o_conc.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_conc|Dead end | |cap_conc|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | }} | ||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | |||
This is the music of the first level: [[Image: Hazard Training.ogg]] | |||
| | |||
: | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +200 (+400 seconds) | |||
* '''Time''': +200 (+400 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Orange Bulborbs) | ||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs) | **{{icon|Eternal Emerald Eye|y}} × 1 | ||
** {{icon|Eternal Emerald Eye|y}} × 1 | **{{icon|Gemstar Wife|y}} × 1 (inside the Withering Blowhog) | ||
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog) | **{{icon|Lustrous Element|y}} × 1 | ||
** {{icon|Lustrous Element|y}} × 1 | **{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils) | ||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | **{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | **{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog) | ||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|Unknown Merit|y}} × 1 | ||
** {{icon|Unknown Merit|y}} × 1 | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Caustic Dweevil|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Orange Bulborb|y}} × 4 | ||
** {{icon| | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon|Fiery | **{{icon|Fiery Dweevil|y}} × 1 | ||
** {{icon| | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon|Watery Blowhog|y}} × 1 | **{{icon|Withering Blowhog|y}} × 1 | ||
** {{icon|Withering Blowhog|y}} × 1 | *'''Obstacles''': | ||
* '''Obstacles''': | **{{icon|Fire geyser|y}} × 7 | ||
** {{icon|Fire geyser|y}} × 7 | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |unitfile = 3_units_pool_nor_ujikou_tile.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
}} | }} | ||
{{CM}} | {{CM}} |