Editing Hazard Training
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|sublevels=2 | |sublevels=2 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|bitter=1 | |bitter=1 | ||
|spicy=1 | |spicy=1 | ||
Line 11: | Line 13: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
'''Hazard Training''' is the eighteenth level in | '''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. It focuses on the fire and water [[hazard]]s. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 200 (400 seconds) | |||
* '''Time''': 200 (400 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Caustic Dweevil|y}} × 1 (drops from the sky) | ||
** {{icon| | **{{icon|Dwarf Red Bulborb|y}} × 4 | ||
** {{icon| | **{{icon|Fiery Blowhog|y}} × 1 | ||
**{{icon|Fiery Bulblax|y}} × 1 | |||
** {{icon| | **{{icon|Fiery Dweevil|y}} × 1 (drops from the sky) | ||
** {{icon| | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
**{{icon|Fire geyser|y}} × 7 | |||
** {{icon| | *'''Treasures''': | ||
**{{icon|Crystal Clover|y}} × 1 | |||
* | **{{icon|Cupid's Grenade|y|v=TH}} × 1 (inside the Dwarf Red Bulborb) | ||
** {{icon| | **{{icon|Lustrous Element|y}} × 1 | ||
* ''' | **{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils) | ||
** {{icon| | **{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon| | **{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog) | ||
** {{icon| | **{{icon|The Key|y}} × 1 (inside the Fiery Bulblax) | ||
** {{icon| | **{{icon|Unknown Merit|y}} × 1 | ||
** {{icon| | *'''Plants''': | ||
** {{icon| | **{{icon|Figwort|y}} (large, dying) × 1 | ||
** {{icon| | **{{icon|Figwort|y}} (small, dying) × 6 | ||
**{{icon|Shoot|y}} (small) × 5 | |||
** {{icon| | *'''Others''': | ||
* ''' | **None | ||
** {{icon|Figwort|y}} (large | |||
** {{icon|Figwort|y}} (small | |||
** {{icon|Shoot|y}} (small) × 5 | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
Line 56: | Line 50: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_f_l_o_conc.txt | |unitfile = 3_units_f_l_o_conc.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_conc|Dead end | |cap_conc|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | }} | ||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | |||
This is the music of the first level: [[Image: Hazard Training.ogg]] | |||
| | |||
: | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +200 (+400 seconds) | |||
* '''Time''': +200 (+400 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Caustic Dweevil|y}} × 1 | ||
** {{icon| | **{{icon|Dwarf Orange Bulborb|y}} × 4 | ||
** {{icon| | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon| | **{{icon|Fiery Dweevil|y}} × 1 | ||
** {{icon| | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon| | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon| | **{{icon|Withering Blowhog|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
** {{icon| | **{{icon|Fire geyser|y}} × 7 | ||
** {{icon| | *'''Treasures''': | ||
**{{icon|Cupid's Grenade|y|v=TH}} × 4 (inside the Dwarf Orange Bulborbs) | |||
** {{icon| | **{{icon|Eternal Emerald Eye|y}} × 1 | ||
** {{icon| | **{{icon|Gemstar Wife|y}} × 1 (inside the Withering Blowhog) | ||
** {{icon| | **{{icon|Lustrous Element|y}} × 1 | ||
** {{icon| | **{{icon|Mirrored Element|y}} × 3 (2 inside the Dweevils) | ||
** {{icon| | **{{icon|Petrified Heart|y}} × 1 (inside the Fiery Blowhog) | ||
** {{icon| | **{{icon|Tear Stone|y}} × 1 (inside the Watery Blowhog) | ||
** {{icon| | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
**{{icon|Unknown Merit|y}} × 1 | |||
** {{icon| | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
Line 293: | Line 112: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |unitfile = 3_units_pool_nor_ujikou_tile.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
}} | }} | ||
{{CM}} | {{CM}} |