Editing Hazard Training
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{merging|conflict|Hazard Training}} | |||
{{infobox challenge | {{infobox challenge | ||
|image=Hazard Training.jpg | |image=Hazard Training.jpg | ||
Line 4: | Line 6: | ||
|sublevels=2 | |sublevels=2 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|bitter=1 | |bitter=1 | ||
|spicy=1 | |spicy=1 | ||
Line 10: | Line 14: | ||
|gridrow=4 | |gridrow=4 | ||
}} | }} | ||
The eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 200 (400 seconds) | |||
* '''Time''': 200 (400 seconds) | *'''Enemies''': | ||
* ''' | **1 [[Fiery Bulblax]] | ||
** | **1 [[Fiery Blowhog]] | ||
** | **1 [[Watery Blowhog]] | ||
* ''' | **4 [[Dwarf Red Bulborb]]s | ||
** | **1 [[Fiery Dweevil]] (drops from the sky) | ||
* | **1 [[Caustic Dweevil]] (drops from the sky) | ||
** | *'''Hazards''': | ||
**7 [[Hazards#Fire|fire geysers]] | |||
** | *'''Treasures''': | ||
** | **[[The Key]] (inside the Fiery Bulblax) | ||
** | **[[Petrified Heart]] (inside the Fiery Blowhog) | ||
**[[Tear Stone]] (inside the Watery Blowhog) | |||
**[[Cupid's Grenade]] (inside the Dwarf Red Bulborb) | |||
**3 [[Mirrored Element]]s (2 inside the Dweevils) | |||
** | **[[Lustrous Element]] | ||
**[[Unknown Merit]] | |||
**[[Crystal Clover]] | |||
*'''Plants''': | |||
**6 small dying [[Figwort]]s | |||
** | **1 large dying [[Figwort]]s | ||
* | **5 small [[Shoot]]s | ||
** | *'''Others''': | ||
* ''' | **None | ||
** | |||
** | |||
** | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
Line 56: | Line 52: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_f_l_o_conc.txt | |unitfile = 3_units_f_l_o_conc.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_conc|Dead end | |cap_conc|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | }} | ||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | |||
This is the music of the first level: [[Image: Hazard Training.ogg]] | |||
| | |||
: | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +200 (+400 seconds) | |||
* '''Time''': +200 (+400 seconds) | *'''Enemies''': | ||
* ''' | **1 [[Orange Bulborb]] | ||
** | **4 [[Dwarf Orange Bulborb]]s | ||
** | **1 [[Fiery Blowhog]] | ||
** | **1 [[Watery Blowhog]] | ||
** | **1 [[Withering Blowhog]] | ||
** | **1 [[Fiery Dweevil]] | ||
**1 [[Caustic Dweevil]] | |||
** | *'''Hazards''': | ||
* | **7 [[Hazards#Fire|fire geysers]] | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] (inside the Orange Bulborb) | ||
** | **4 [[Cupid's Grenade]]s (inside the Dwarf Orange Bulborbs) | ||
** | **[[Petrified Heart]] (inside the Fiery Blowhog) | ||
** | **[[Tear Stone]] (inside the Watery Blowhog) | ||
** | **[[Gemstar Wife]] (inside the Withering Blowhog) | ||
** | **3 [[Mirrored Element]]s (2 inside the Dweevils) | ||
** | **[[Lustrous Element]] | ||
** | **[[Unknown Merit]] | ||
* | **[[Eternal Emerald Eye]] | ||
* | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
Line 293: | Line 114: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |unitfile = 3_units_pool_nor_ujikou_tile.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also ''lots'' of treasure). Open the geyser and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
}} | }} | ||
{{CM}} | {{CM}} |