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|[[File:P4 Sun Meter.png|thumb|250px|The clock in ''Pikmin 4''.]]
|[[File:P4 Sun Meter.png|thumb|250px|The clock in ''Pikmin 4''.]]
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The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} (known as the clock in ''Pikmin 4''{{cite quote|See that {{color|clock|orange}} at the top-left corner of your screen?|[[Shepherd]]}}) indicates how much remains of the current [[day]] in [[Story Mode]]. In the first three mainline games and {{p3d}}, it is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]] (in ''Pikmin 3 Deluxe'', the [[#Juice counter|juice counter]] occupies that place instead). In {{p4}}, the Sun Meter is replaced by a clock whose needle moves from left to right as the day progresses. [[Night expedition]]s feature a meter that serves the same purpose and looks the same, except the sun icon in the bottom is replaced by a moon. Furthermore, [[Olimar's Shipwreck Tale]] displays a number above the sun icon for how many days that remain before [[Captain Olimar]]'s life support system fails.
The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} (known as the clock in ''Pikmin 4''{{cite quote|See that {{color|clock|orange}} at the top-left corner of your screen?|[[Shepherd]]}}) indicates how much remains of the current [[day]] in [[Story Mode]]. In the first three mainline games and {{p3d}}, it is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]] (in ''Pikmin 3 Deluxe'', the [[#Juice counter|juice counter]] occupies that place instead). In {{p4}}, the Sun Meter is instead a dial whose needle moves from left to right as the day progresses. [[Night expedition]]s feature a meter that serves the same purpose and looks the same, except the sun icon in the bottom is replaced by a moon. Furthermore, [[Olimar's Shipwreck Tale]] displays a number above the sun icon for how many days that remain before [[Captain Olimar]]'s life support system fails.


The meter in the first three games consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. The dials for days and night expeditions in ''Pikmin 4'' only contain seven bubbles. A red field in ''Pikmin 4''{{'s}} clock represents sunsets or sunrises; sunsets begin between the sixth and the seventh bubble, and sunrises begin on the sixth bubble.
The meter in the first three games consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. The dials for days and night expeditions in ''Pikmin 4'' only contain seven bubbles. A red field in ''Pikmin 4''{{'s}} Sun Meter represents sunsets or sunrises; sunsets begin between the sixth and the seventh bubble, and sunrises begin on the sixth bubble.


Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the first two bars of the third quarter-chime of ''{{w|Westminster Quarters}}'' plays, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>.
Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period.


''Pikmin 4'' does not show a clock in situations where time does not pass, such as the [[Rescue Command Post]] and the tutorial with Captain Olimar.
''Pikmin 4'' does not show a Sun Meter in situations where time does not pass, such as the [[Rescue Command Post]] and the tutorial with Captain Olimar.
{{clear}}
{{clear}}


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|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
|Pikmin 4
|Pikmin 4
|[[File:Pikmin4Health.jpg|thumb|The health of [[Oatchi]] and the [[rookie Rescue Officer]].]]
|[[File:Pikmin4Health.jpg|thumb|The health of [[Oatchi]] and [[Pikmin 4 player character]].]]
}}
}}
On the bottom-left corner, an icon for each available [[leader]] can be seen, each inside a bubble. To the right of the bubble, there is a [[#health wheels|health wheel]], representing the leader's health.
On the bottom-left corner, an icon for each available [[leader]] can be seen, each inside a bubble. To the right of the bubble, there is a [[#health wheels|health wheel]], representing the leader's health.
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===''Pikmin 3 Deluxe'' main===
===''Pikmin 3 Deluxe'' main===
These HUD elements appear in ''Pikmin 3 Deluxe'' exclusively.
These HUD elements appear in Pikmin 3 Deluxe exclusively.
====KopPad button====
====KopPad button====
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]]
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]]
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===''Pikmin 3 Deluxe'' action menu===
===''Pikmin 3 Deluxe'' action menu===
[[File:P3D action menu.jpg|thumb|The action menu.]]
[[File:P3D action menu.jpg|thumb|The action menu.]]
In {{p3d}} and {{p4}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:
In {{p3d}} and [[Pikmin 4]], some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:


{| class="wikitable sortable"
{| class="wikitable sortable"
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In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.
In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.


In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[rookie Rescue Officer]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health.
In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health.


Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a [[fire starter]] extinguishes in {{p4}}.
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a [[fire starter]] extinguishes in {{p4}}.
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===Lock-on display===
===Lock-on display===
[[File:HUD Blue arrow P3D.jpg|thumb|The blue arrow that indicates an object that can be locked-onto.]]
[[File:HUD Blue arrow P3D.jpg|thumb|The blue arrow that indicates an object that can be locked-onto.]]
{{game help|p3d|Document what stuff looks like when the player is locked-on to something.}}


In {{p3}}, objects which the cursor has locked-on to are highlighted in blue, with camera control being taken away from the player to focus in on the thing in question. A new blue overlay appears when locking on around all but the middle of the screen, with the object's name being displayed on the middle-left side of the screen, and with lots of [[Koppaite text]] on the edges of the screen.
In {{p3}}, objects which the cursor has locked-on to are highlighted in blue, with camera control being taken away from the player to focus in on the thing in question. A new blue overlay appears when locking on around all but the middle of the screen, with the object's name being displayed on the middle-left side of the screen, and with lots of [[Koppaite text]] on the edges of the screen.
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===''Pikmin 4''===
===''Pikmin 4''===
<gallery>
<gallery>
P4 Sun Meter Paused.jpg|The clock when paused using the [[Survey Drone]].
P4 Sun Meter Paused.jpg|The Sun Meter when paused using the [[Survey Drone]].
P4 Moon Meter.jpg|The clock during [[night expeditions]] uses a moon icon to represent the night.
P4 Moon Meter.jpg|The Sun Meter during [[night expeditions]] uses a moon icon to represent the night.
P4 OST Sun Meter.jpg|The clock in [[Olimar's Shipwreck Tale]] features a day counter that counts down.
P4 OST Sun Meter.jpg|The Sun Meter in [[Olimar's Shipwreck Tale]] features a day counter that counts down.
P4 OST Sun Meter Paused.jpg|The ''Olimar's Shipwreck Tale'' clock when paused using the Survey Drone.
P4 OST Sun Meter Paused.jpg|The ''Olimar's Shipwreck Tale'' Sun Meter when paused using the ''Survey Drone''
</gallery>
</gallery>


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