Editing Green Hole

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
|size=250px
|size=250px
|red=10
|red=10
|redm=l
|yellow=10
|yellow=10
|yellowm=l
|blue=10
|blue=10
|bluem=l
|spicy=1
|spicy=1
|bitter=1
|bitter=1
|sublevels=2
|sublevels=2
|bulbmin=20
|gridcol=5
|gridcol=5
|gridrow=1
|gridrow=1
Line 14: Line 18:
{{stub|Add a guide for each sublevel.}}
{{stub|Add a guide for each sublevel.}}


The '''Green Hole''' is the fifth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the first sublevel. This level holds many species of Bulborb on the second sublevel.
The '''Green Hole''' is the fifth level that is already unlocked in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] of ''[[Pikmin 2]]''. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level. The challenge holds many species of Bulborb on the second sublevel.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Concrete
*'''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': 85 (170 seconds)
* '''Time''': 85 (170 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Crystal King|y}} × 1
** {{icon|Red Pikmin|v=P2|y}} × 10 (leaf)
**{{icon|Spouse Alert|y}} × 1
** {{icon|Yellow Pikmin|v=P2|y}} × 10 (leaf)
**{{icon|Tear Stone|y}} × 2 (inside the 2 Bulbmin)
** {{icon|Blue Pikmin|v=P2|y}} × 10 (leaf)
**{{icon|The Key|y}} × 1
* '''Treasures''':
*'''Enemies''':
** {{icon|Crystal King|y}} × 1
**{{icon|Bulbmin|y}} × 2
** {{icon|Spouse Alert|y}} × 1
*'''Obstacles''':
** {{icon|Tear Stone|y}} × 2 (inside Bulbmin)
**None
** {{icon|The Key|y}} × 1
*'''Plants''':
* '''Enemies''':
**None
** {{icon|Bulbmin|y}} × 2
*'''Others''':
** {{icon|Mitite|y}} (group of 10) × 0 - 8 (from eggs)
**{{icon|Egg|y}} × 8
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 8


{{cavegen|gh1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_LeafChappy
|cave        = ch_ABEM_LeafChappy
Line 47: Line 44:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_manp_2_conc.txt
|unitfile    = 1_MAT_manp_2_conc.txt
Line 54: Line 50:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulbmin|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 8
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
| 5
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': +100 (+200 seconds)
* '''Time''': +100 (+200 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Disguised Delicacy|y|v=TH}} × 1
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**{{icon|Insect Condo|y|v=TH}} × 1
** {{icon|Insect Condo|y|v=TH}} × 1
**{{icon|Love Sphere|y}} × 1 (inside the Snow Bulborb)
** {{icon|Love Sphere|y}} × 1 (inside Snow Bulborb)
**{{icon|Mirth Sphere|y}} × 1 (inside the Dwarf Orange Bulborb)
** {{icon|Mirth Sphere|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Omniscient Sphere|y}} × 1 (inside the Dwarf Red Bulborb)
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 1 (in a dead end)
** {{icon|Dwarf Orange Bulborb|y}} × 1
**{{icon|Dwarf Red Bulborb|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
**{{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Snow Bulborb|y}} × 1 (in a dead end)
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs)
*'''Obstacles''':
** {{icon|Snow Bulborb|y}} × 1
**None
* '''Obstacles''':
*'''Plants''':
** None
**None
* '''Vegetation''':
*'''Others''':
** None
**{{icon|Egg|y}} × 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y}} × 1
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}


{{cavegen|gh2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_LeafChappy
|cave        = ch_ABEM_LeafChappy
Line 147: Line 93:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_vs_drypool_tile.txt
|unitfile    = 1_MAT_vs_drypool_tile.txt  
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          = f010
|bg          = f010
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
}}
}}
}}
{{sublevel units
 
|room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| Dead ends
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Snow Bulborb|y}}
| 1
| None
| Dead ends
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
==Trivia==
* On the second sublevel, the enemies (except for the [[Fiery Bulblax]]) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Dwarf Blue Bulborb]]") carries a blue marble, and the Snow Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Yellow Bulborb]]") carries a yellow marble.
*On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb ([[Early Bulborbs#Blue Bulborb|Blue Bulborb]]) carries a blue marble, and the Snow Bulborb ([[Early Bulborbs#Yellow Bulborb|Yellow Bulborb]]) carries a yellow marble.


==Names in other languages==
==Names in other languages==
Line 251: Line 124:
|SpaA=Gruta Verde
|SpaA=Gruta Verde
|SpaAM=Green Grotto
|SpaAM=Green Grotto
|FraA=Trou vert
|FraAM=Green hole
|FraE=Trou Vert
|FraEM=Green Hole
|Ger=Das grüne Loch
|GerM=The green Hole
|Ita=Foro verde
|ItaM=Green hole
}}
}}


{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: