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| |bitter=1 | | |bitter=1 |
| |sublevels=2 | | |sublevels=2 |
| |gridcol=5 | | |bulbmin = 20 (if aldut Bulbmin is defeated)}} |
| |gridrow=1
| | The '''Green Hole''' is the fifth level that is already unlocked in [[Challenge Mode (Pikmin 2)]]. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level. |
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| {{guide}}
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| {{stub|Add a guide for each sublevel.}}
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| The '''Green Hole''' is the fifth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the first sublevel. This level holds many species of Bulborb on the second sublevel. | |
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| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Concrete | | *'''Time''': 85 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | | *'''Music''': Dweevil's Dugout |
| * '''Time''': 85 (170 seconds) | | *'''Enemies''': |
| * '''Starting Pikmin''': | | **[[Bulbmin]] x2 |
| ** {{icon|Red Pikmin|v=P2|y}} × 10 (leaf) | | *'''Treasure''' |
| ** {{icon|Yellow Pikmin|v=P2|y}} × 10 (leaf)
| | **[[Crystal King]] |
| ** {{icon|Blue Pikmin|v=P2|y}} × 10 (leaf)
| | **[[The Key]] |
| * '''Treasures''': | | **[[Spouse Alert]] |
| ** {{icon|Crystal King|y}} × 1 | | **[[Tear Stone]] x2 |
| ** {{icon|Spouse Alert|y}} × 1 | |
| ** {{icon|Tear Stone|y}} × 2 (inside Bulbmin)
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| ** {{icon|The Key|y}} × 1
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| * '''Enemies''': | |
| ** {{icon|Bulbmin|y}} × 2 | |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 8 (from eggs) | |
| * '''Obstacles''':
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| ** None
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| * '''Vegetation''':
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| ** None
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| * '''Others''':
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| ** {{icon|Egg|y}} × 8
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| | |
| {{cavegen|gh1}}
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| {{sublevel technical
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| |cave = ch_ABEM_LeafChappy
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| |enemymax = 10
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| |itemmax = 3
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| |gatemax = 0
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| |capmax = 0
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| |rooms = 1
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| |ctrratio = 0
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| |geyser = No
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| |unitfile = 1_MAT_manp_2_conc.txt
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| |lightfile = normal_light_cha.ini
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| |bg = f010
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |item_cap_conc|Dead end with item
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| |way3_conc|Three-way crossing
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| |way4_conc|Four-way crossing
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| |wayl_conc|Turning corridor
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| |way2_conc|Corridor
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| |way2x2_conc|Long corridor
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| }}
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| {{sublevel units
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| |room_manh7x7p_9_conc|'''Circular room with 9 exits'''
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| }}
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| }}
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| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
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| |-
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| ! colspan="5" | The game spawns these "main" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 1
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| | {{icon|Bulbmin|y}}
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| | 2
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Tear Stone|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Egg|y}}
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| | 8
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| | None
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| | "Easy" enemy spots
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 3
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| | {{icon|The Key|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 4
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| | {{icon|Crystal King|y}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 5
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| | {{icon|Spouse Alert|y}}
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| | 1
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| | None
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| | Treasure spots
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| |}
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| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Tiles
| | *'''Time''': 100 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
| | *'''Music''': Shower Room |
| * '''Time''': +100 (+200 seconds) | | *'''Enemies''': |
| * '''Treasures''': | | **[[Dwarf Orange Bulborb]] |
| ** {{icon|Disguised Delicacy|y|v=TH}} × 1
| | **[[Dwarf Red Bulborb]] |
| ** {{icon|Insect Condo|y|v=TH}} × 1
| | **[[Fiery Bulblax]] |
| ** {{icon|Love Sphere|y}} × 1 (inside Snow Bulborb)
| | **[[Snow Bulborb]] |
| ** {{icon|Mirth Sphere|y}} × 1 (inside Dwarf Orange Bulborb)
| | *'''Treasures''': |
| ** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
| | **[[Disguised Delicacy]] |
| ** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
| | **[[Insect Condo]] |
| * '''Enemies''': | | **[[The Key]] |
| ** {{icon|Dwarf Orange Bulborb|y}} × 1 | | **[[Love Sphere]] |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | | **[[Mirth Sphere]] |
| ** {{icon|Fiery Bulblax|y}} × 1 | | **[[Omniscient Sphere]] |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | |
| ** {{icon|Snow Bulborb|y}} × 1
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| * '''Obstacles''': | |
| ** None | |
| * '''Vegetation''':
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| ** None | |
| * '''Others''':
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| ** {{icon|Egg|y}} × 1 | |
| {{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
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| | |
| {{cavegen|gh2}}
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| {{sublevel technical
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| |cave = ch_ABEM_LeafChappy
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| |enemymax = 2
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| |itemmax = 2
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| |gatemax = 0
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| |capmax = 0
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| |rooms = 1
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| |ctrratio = 0
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| |geyser = Yes
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| |unitfile = 1_MAT_vs_drypool_tile.txt
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| |lightfile = normal_light_lv0.ini
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| |bg = f010
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{sublevel units
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| |item_cap_pipe|Dead end with item
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| |way3_pipe|Three-way crossing
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| |way4_pipe|Four-way crossing
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| |wayl_pipe|Turning corridor
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| |way2_pipe|Corridor
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| |way2x2_pipe|Long corridor
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| }}
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| {{sublevel units
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| |room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
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| }}
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| }}
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| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
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| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
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| |-
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| ! colspan="5" | The game spawns these "main" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 1
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| | {{icon|Fiery Bulblax|y}}
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| | 1
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| | None
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| | "Special" enemy spots
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| |-
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| | -
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| | {{icon|The Key|y}}
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| | colspan="3" | Carried inside entry with ID 1
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| |-
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| | 2
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| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
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| | 1
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| | None
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| | "Hard" enemy spots
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| |-
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| | -
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| | {{icon|Omniscient Sphere|y}}
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| | colspan="3" | Carried inside entry with ID 2
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| |-
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| ! colspan="5" | Then it spawns these "treasure" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 3
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| | {{icon|Insect Condo|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| | 4
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| | {{icon|Disguised Delicacy|y|v=TH}}
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| | 1
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| | None
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| | Treasure spots
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| |-
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| ! colspan="5" | Then it spawns these "dead end" objects:
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| |-
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| ! ID !! Object !! Amount !! Fall method !! Spawn location
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| |-
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| | 5
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| | {{icon|Dwarf Orange Bulborb|y}}
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| | 1
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| | None
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| | Dead ends
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| |-
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| | -
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| | {{icon|Mirth Sphere|y}}
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| | colspan="3" | Carried inside entry with ID 5
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| |-
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| | 6
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| | {{icon|Snow Bulborb|y}}
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| | 1
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| | None
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| | Dead ends
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| |-
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| | -
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| | {{icon|Love Sphere|y}}
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| | colspan="3" | Carried inside entry with ID 6
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| |-
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| | 7
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| | {{icon|Egg|y}}
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| | 1
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| | None
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| | Dead ends
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| |}
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| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
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| ==Trivia==
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| * On the second sublevel, the enemies (except for the [[Fiery Bulblax]]) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Dwarf Blue Bulborb]]") carries a blue marble, and the Snow Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Yellow Bulborb]]") carries a yellow marble. | |
| | |
| ==Names in other languages==
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| {{Foreignname
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| |Jap=グリーンホール
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| |JapM=Green Hole<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
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| |SpaA=Gruta Verde
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| |SpaAM=Green Grotto
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| |FraA=Trou vert
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| |FraAM=Green hole
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| |FraE=Trou Vert
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| |FraEM=Green Hole
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| |Ger=Das grüne Loch
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| |GerM=The green Hole
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| |Ita=Foro verde
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| |ItaM=Green hole
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| }}
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| {{CM}} | | {{CM}} |
| | [[Category:Pikmin 2]] |
| | [[Category:Pikmin 2 Challenge Mode]] |