Editing Glitches in Pikmin 3
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===Immortal held Pikmin=== | ===Immortal held Pikmin=== | ||
{{glitch | reproducibility = High | consequences = Helpful | p3 = Yes | p3d = Yes | {{glitch | reproducibility = High | consequences = Helpful | p3 = Yes | p3d = Yes | ||
|effects = A Pikmin gets attacked and squeals, but remains unharmed. | |effects = A Pikmin gets attacked and squeals, but remains unharmed. | ||
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==Aesthetic== | ==Aesthetic== | ||
===Alph empty dialog - Bulborb=== | ===Alph empty dialog - Bulborb=== | ||
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | {{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | ||
| effects = Causes Alph to have an empty line of dialogue. | | effects = Causes Alph to have an empty line of dialogue. | ||
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}} | }} | ||
===Olimar's Comeback | ===Olimar's Comeback prologue video cropping=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | {{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | ||
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | |effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | ||
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|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | |notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | ||
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | |explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | ||
}} | |||
===Onion bump glitch=== | |||
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | p3d = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57 | |||
|effects = Makes a [[leader]] slide away during an [[Onion]]'s discovery [[cutscene]]. | |||
|prerequisites = Have a deactivated [[Winged Onion]] or [[Blue Onion]]. | |||
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. If using the [[Winged Onion]], having the leader under where the Onion falls in the cutscene will cause them to slide once the [[Arachnode]] is killed. | |||
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position. | |||
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide. | |||
}} | }} | ||
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|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | |notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | ||
|explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards. | |explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards. | ||
}} | }} | ||
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** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ||
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ||
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it also | ** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable. | ||
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ||
** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ||
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}} | }} | ||
==== | ====Revival of the Vehemoth Phosbat==== | ||
{{todo|Document more side effects and add an explanation.}} | {{todo|Document more side effects and add an explanation.}} | ||
{{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg | {{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg | ||
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}} | }} | ||
=== | ===Flying fruit=== | ||
{{glitch | reproducibility = Medium | consequences = Depends | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]]. | {{glitch | reproducibility = Medium | consequences = Depends | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]]. | ||
|effects = Fruits will hover in the air and Pikmin will not grab onto it. | |effects = Fruits will hover in the air and Pikmin will not grab onto it. | ||
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===Golden Shaggy Long Legs glitch=== | ===Golden Shaggy Long Legs glitch=== | ||
{{glitch | reproducibility = Low | consequences = Harmless | p3 = | {{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = CvGWferFO-g | ||
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | |effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | ||
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | |howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | ||
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*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | *** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | ||
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | *** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | ||
}} | }} | ||
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| howto = Get all 3 leaders to the location of the Blue Onion. Get one leader to go to the low bit of land across the lake, and use that leader to lure the nearby [[Dwarf Orange Bulborb]] into the right position. Then, switch to the second leader and use them to throw the third leader onto the Bouncy Mushroom. If they land on the Dwarf Orange Bulborb after the bounce, they will start attacking the enemy on their own with attacks that deal as much damage as a standard Blue Pikmin or Yellow Pikmin attack. They will stop attacking and revert to normal behavior after being whistled, after defeating the enemy, or after being bitten by the enemy. | | howto = Get all 3 leaders to the location of the Blue Onion. Get one leader to go to the low bit of land across the lake, and use that leader to lure the nearby [[Dwarf Orange Bulborb]] into the right position. Then, switch to the second leader and use them to throw the third leader onto the Bouncy Mushroom. If they land on the Dwarf Orange Bulborb after the bounce, they will start attacking the enemy on their own with attacks that deal as much damage as a standard Blue Pikmin or Yellow Pikmin attack. They will stop attacking and revert to normal behavior after being whistled, after defeating the enemy, or after being bitten by the enemy. | ||
| notes = This will happen any time a leader bounces into an enemy, but this location in Tropical Wilds Remix is the only place in the game where this glitch is possible to see.{{cite youtube|1LiA19LttaE|demonstrating the leaders behaving like Pikmin glitch with hacks}} | | notes = This will happen any time a leader bounces into an enemy, but this location in Tropical Wilds Remix is the only place in the game where this glitch is possible to see.{{cite youtube|1LiA19LttaE|demonstrating the leaders behaving like Pikmin glitch with hacks}} | ||
}} | }} | ||
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| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | | If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | ||
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| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger | | It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video], [https://cdn.discordapp.com/attachments/301856447279398913/1117876558284206153/2023061212531600-2409F1185DA3EEAB2FE48E20ECCB1060.mp4 Discord video] | ||
|- | |- | ||
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | | A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] |