Editing Glitches in Pikmin 3

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{{page title|Glitches in ''Pikmin 3''}}
{{page title|Glitches in ''Pikmin 3''}}{{game icons|p3=y}}
{{game icons|p3=y}}
{{spoiler}}
{{spoiler}}
{{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}}
{{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}}
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==Main==
==Main==
===Cloning glitch===
{{todo|Confirm the details of the method, and see if there are reasons for the inconsistent caps on the maximum number of cloned Pikmin.}}
{{ glitch | reproducibility = High | consequences = Helpful | p3 = Yes | p3d = Yes | youtube = XuimwQ1At9E
| effects = Allows Pikmin to be cloned using an [[Onion]], up to a certain point.
| prerequisites = Have a Pikmin type you want to clone unlocked and its Onion joined with the Master Onion, and have enough Pikmin to fill the field.
| howto = Take Pikmin of a different type to the one you want to clone out of the Onion until [[Pikmin limit|the field is full]]. Then open the [[Onion menu]], and send some number of Pikmin back to the Onion while taking an equal amount of the desired type out of the Onion. Select OK, and then immediately open the Onion menu again before the Pikmin you sent back enter the Onion. Repeat the process, sending some Pikmin in and taking some Pikmin out, and immediately opening the menu each time. Notice how the number of Pikmin of the type you want to clone in the Onion stays the same as you continue to take them out. Once there are no Pikmin left to send in, you can wait for the Onion animations to finish, and you will have cloned some Pikmin.
| notes = There is a cap to the maximum number of Pikmin you can have of a type with cloning. This cap is different for each type and varies inconsistently between attempts.
| normal = The Onion shouldn't be able to send out a greater number of Pikmin of a type than there are inside it.
}}
===Continuing to play after beating the game===
{{todo|Document more of the effects that this glitch can have, such as what happens when this glitch is performed on a save file that beat the final boss on day 99, and how the Koppaite conversations in the S.S. Drake and voyage logs are selected.}}
{{glitch | reproducibility = High | consequences = Depends | p3 = No | p3d = Yes | youtube = YPUG3miqVFw
|effects = Allows the player to continue playing on a save file after completing the main Story Mode on that save file, which has various effects such as disabling most controls.
|prerequisites = Defeat the final boss and beat the game.
|howto = On the [[day selection menu]] after completing Story Mode, an "END" bubble is displayed after the prior day that ended the run, which can't be selected unlike the other days. However, it is possible to select this day in ''Pikmin 3 Deluxe'', via the [[Pikmin 3 voyage log|voyage log]] viewer accessed by the button in the bottom left. When the player exits the voyage log viewer, the day bubbles will jump to the day the player was last viewing in the voyage log. But whether the "start" button is greyed-out or not won't change, so if the player opens the voyage log on the "END" bubble and goes to, for example the day they defeated the [[Sandbelching Meerslug]] and exits, the button will be still greyed-out even though this day should be selectable, and vice-versa, if the player is on a selectable day and exits the voyage log on the "END" bubble, this makes the "END" bubble selectable and will allow the player to go to the day after the day the final boss was defeated.
|notes = This glitch is only possible on ''Pikmin 3 Deluxe'' (as in the Wii U version the voyage log is displayed on the GamePad), and opens up many strange effects. These include the following:
** Most [[controls]] are disabled, which makes it impossible to do most tasks. The only actions that are possible are zooming the [[mini radar]], opening the [[hint]] menu, [[Dodge|dodging]] (if the [[Dodge Whistle]] has been obtained), opening the [[pause menu]], and opening the [[KopPad]]. All menu functions still work, which means the KopPad camera and Go Here! abilities can be used normally. It's also possible to rotate the stick to get out of a [[Swooping Snitchbug]]'s grip, and to move the camera out of its starting position at the beginning of the day (but not to move the camera normally).
** At the beginning of the day in the S.S. Drake, there will always be a major story event cutscene where the Koppaites talk, but the topic they talk about will be a minor topic, and the conversation might consist of no text at all.
*** If the [[Formidable Oak]] is selected, the [[objective]] text on the [[loading screen]] will be shown blank, and the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day even though the boss has been already defeated. (Other areas have no objective so the loading screen is normal, and have normal music also.)
** The voyage log for the first day after beating the game is one of the four ending voyage logs (that are normally only viewable in the voyage log viewer), and on subsequent days, normal voyage logs are shown, since nothing notable happens on those days unless all the leaders lose their health.
** On the day selection menu, the days played in this way are added to the list before the "END" bubble, which is always at the end (and is the bubble that must be selected to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an "END" bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the "start" button being greyed-out, unlike other days.
|explanation = The feature to switch days while viewing the voyage log in not in the original ''Pikmin 3'', and was added in the ''Deluxe'' port, which means it's possible the code to update the status of the "Start" button was not included in this feature. The restricted controls may be related to the [[pikmintkb:Pikmin 3 progress value|progress value]], which is set to <code>p140</code> after beating the game, and since it's not intended for the progress value to be at this value during gameplay, it may be the case that controls are disabled to stop the player from continuing.
}}
===Counter glitch===
===Counter glitch===
{{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | p3d = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
{{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
|notes = The counter returns to normal when the standby Pikmin/leader is switched, or a Pikmin type is added to or removed from the squad. A [[Glitches in Pikmin#Counter glitch|similar glitch]] can also happen in {{p1}}.
|notes = The counter returns to normal when the standby Pikmin/leader is switched, or a Pikmin type is added to or removed from the squad. A [[Glitches in Pikmin#Counter glitch|similar glitch]] can also happen in ''[[Pikmin]]''.
}}
}}


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===Invincible Pikmin===
===Invincible Pikmin===
{{todo|Expand this section to cover how the glitch can be done in more situations than just crushing.}}
{{glitch | reproducibility = High | consequences = Helpful | p3 = Yes, [[update]] 1.1.0 and beyond | p3d = Yes | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning.
{{glitch | reproducibility = High | consequences = Helpful | p3 = Yes, [[update]] 1.1.0 and beyond | p3d = Yes | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning.
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|prerequisites = Be in an area with a [[crush]]ing enemy.
|prerequisites = Be in an area with a [[crush]]ing enemy.
|howto = If not done already, update the game (Wii U only). Then, stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. This glitch can also occur by [[whistling]] a panicking Pikmin the frame before it enters an animation which leads to its death.
|howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. This glitch can also occur by [[Whistling]] a panicking pikmin the frame before it enters an animation which leads to its death.
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same.
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same.
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader).
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader).
}}
}}
===Odd-colored Pellet Posies===
{{main|Pellet#Other colors}}
On some areas, right after the day starts, the player can pan the [[radar]] to where certain [[Pellet Posies]] are, and by looking at them on the TV screen, they will be able to see that their pellets have weird colors. The most common place to try to this on is the corpse of the [[Quaggled Mireclops]].


==Aesthetic==
==Aesthetic==
===Alph empty dialog - Bulborb===
===Alph empty dialog - Bulborb===
{{image}}
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes
| effects = Causes Alph to have an empty line of dialogue.
| effects = Causes Alph to have an empty line of dialogue.
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===Frozen whistle===
===Frozen whistle===
[[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]]
[[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|right|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]]
{{glitch | reproducibility = High | consequences = Harmful | p3 = No | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/opk3ul/whistle_freeze_glitch_pikmin_3_deluxe_more_info/ Reddit post]
{{glitch | reproducibility = High | consequences = Harmful | p3 = No | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/opk3ul/whistle_freeze_glitch_pikmin_3_deluxe_more_info/ Reddit post]
|effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear.
|effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear.
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===Infinite boss music===
===Infinite boss music===
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1320144323317354497 Twitter video]
{{glitch | reproducibility = High | consequences = Harmless | p3 = No | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1320144323317354497 Twitter video]
|effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will.
|effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will.
|prerequisites = Have an undefeated boss in the area.
|prerequisites = Have an undefeated boss in the area.
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===Invisible Pikmin===
===Invisible Pikmin===
{{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = P3 Invisible Pikmin Glitch.jpg
{{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg
|effects = Have Pikmin on the field that are invisible. They still behave like normal.
|effects = Have Pikmin on the field that are invisible. They still behave like normal.
|prerequisites = Have at least two types of Pikmin unlocked.
|prerequisites = Have at least two types of Pikmin unlocked.
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}}
}}


===Olimar's Comeback ending cutscene cropping===
===Olimar's Comeback prologue video cropping===
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post]
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post]
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot.
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot.
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|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu.
|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu.
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three.
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three.
}}
===Onion bump glitch===
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | p3d = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57
|effects = Makes a [[leader]] slide away during an [[Onion]]'s discovery [[cutscene]].
|prerequisites = Have a deactivated [[Winged Onion]] or [[Blue Onion]].
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. If using the [[Winged Onion]], having the leader under where the onion falls in the cutscene will cause them to slide once the [[Arachnode]] is killed.
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position.
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide.
}}
}}


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|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch.
|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch.
|explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards.
|explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards.
}}
===Desynchronized segments===
{{glitch | reproducibility = High | consequences = Harmless | p3 = Unknown | p3d = Yes | youtube = Tsism8eVDuQ
|effects = Explore a segment with incorrect lighting, music, and missing objects.
|prerequisites = Have access to [[Distant Tundra]].
|howto = Walk through a [[Area#Segment|portal]] while members of the [[squad]] are going down a slide. If a leader is on the slide, switch to them after performing the glitch to gain access to the incorrectly-lit area.
|notes = <br>
** Leaders and Pikmin under the effects of the glitch will appear invisible to other leaders in the 'normal' segment and visa versa, with only leaves, buds, flowers, and identification beacons being visible.
** Attempting to call leaders and Pikmin from a desynchronized segment to them will have them instantly leave the squad as if they were too far away.
** Using a [[Geyser]], [[Bouncy Mushroom]], being [[throw|thrown]] (or being held and cancelled via the whistle for leaders only), or attempting to [[carry]] an object (in the case of the Pikmin) will return them to the 'normal' segment.
** Objects in the 'normal' segment can be [[Lock-on|locked onto]] and interacted with from a desynchronized segment, but are invisible.
** Water from the 'normal' segment can be heard as leaders walk through it in a desynchronized segment, but Pikmin will not drown in it.
** Using the [[camera]] has the segment model disappear. It is possible to see the segment that the lighting and music is intended for far off in the distance in this state. The segment model will reappear when the camera is not being used.
** The whistle radius indicator will only show when the whistle is at maximum size when in a desynchronized segment.
** On the [[KopPad]] map in a desynchronized segment, the Pikmin and leader icons are in their correct locations relative to their real in-game coordinates (seen by using the camera), but the [[Go Here!]] arrow will be shown at the correct location relative to where in the area the player is.
** Snowballs from [[Arctic Cannon Larva|Arctic Cannon Larvae]] display in strange ways, such as being invisible until impact and then disappearing shortly afterwards.
** [[Sprout|Sprouts]] in the ground will not animate in the desynchronized segment until a leader gets very close to them.
|explanation = Pikmin 3 splits its areas into [[Area#Segment|segments]], which are accessed via portals, such as cave entrances. However, these locations are actually stored in one overall map, just out of sight from each other. When going through a portal, the game changes the lighting, music, and what objects should be rendered as visible. This glitch interrupts the normal 'warp' process for leaders and Pikmin on the slide, doing everything but actually moving them to the new area.
}}
}}


===Dirt wall glitch===
===Dirt wall glitch===
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}}
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}}
{{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | p3d = No
{{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | p3d = Np
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]].
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]].
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die.
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die.
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** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended.
** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended.
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed.
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed.
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it also becomes unavailable.
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable.
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day.
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day.
** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game.
** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game.
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===Floating fruit===
===Floating fruit===
{{glitch | reproducibility = Medium | consequences = Depends | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]].
{{glitch | reproducibility = Medium | consequences = Harmful | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]].
|effects = Fruits will hover in the air and Pikmin will not grab onto it.
|effects = Fruits will hover in the air and Pikmin will not grab onto it.
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture.
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture.
|howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge.
|howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge.
|notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]]. It is possible to retrieve certain objects, if timed right and you have Winged Pikmin. [[Mission Mode]] is not the only place this works.
|notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]].
|explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object.
|explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object.
}}
}}


===Golden Shaggy Long Legs glitch===
===Golden Shaggy Long Legs glitch===
{{glitch | reproducibility = Low | consequences = Harmless | p3 = N/A | p3d = Yes | youtube = CvGWferFO-g
{{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = CvGWferFO-g
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds.
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds.
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }}
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }}
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*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately.
*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately.
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}}
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}}
** If the player gets more [[bomb rock]]s than intended in the [[Looking for Louie]] stage, it is possible for the game to say that the mission is [[Side Stories#Unwinnable conditions|impossible to complete]] even when it's still possible.
}}
}}


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|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some of his [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake.
|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some of his [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake.
|explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable.
|explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable.
}}
===Leaders behaving like Pikmin===
{{ glitch | reproducibility =  Medium | consequences = Harmless | p3 = Yes | p3d = Yes | youtube = 41FJEPojTEg
| effects = Makes [[leader]]s behave like Pikmin and attack enemies on their own after bouncing into them from a [[Bouncy Mushroom]].
| prerequisites = Have unlocked the [[Tropical Wilds Remix]] Mission Mode stage.
| howto = Get all 3 leaders to the location of the Blue Onion. Get one leader to go to the low bit of land across the lake, and use that leader to lure the nearby [[Dwarf Orange Bulborb]] into the right position. Then, switch to the second leader and use them to throw the third leader onto the Bouncy Mushroom. If they land on the Dwarf Orange Bulborb after the bounce, they will start attacking the enemy on their own with attacks that deal as much damage as a standard Blue Pikmin or Yellow Pikmin attack. They will stop attacking and revert to normal behavior after being whistled, after defeating the enemy, or after being bitten by the enemy.
| notes = This will happen any time a leader bounces into an enemy, but this location in Tropical Wilds Remix is the only place in the game where this glitch is possible to see.{{cite youtube|1LiA19LttaE|demonstrating the leaders behaving like Pikmin glitch with hacks}}
}}
===Onion bump glitch===
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | p3d = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57
|effects = Makes a [[leader]] slide away during an [[Onion]]'s discovery [[cutscene]].
|prerequisites = Have a deactivated [[Winged Onion]] or [[Blue Onion]].
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. If using the [[Winged Onion]], having the leader under where the Onion falls in the cutscene will cause them to slide once the [[Arachnode]] is killed.
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position.
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide.
}}
}}


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===Pellet seed count glitch===
===Pellet seed count glitch===
{{glitch | reproducibility = High | consequences = Harmful | p3 = Yes | p3d= Yes | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28.
{{glitch | reproducibility = High | consequences = Harmful | p3 = Yes | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28.
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color.
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color.
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin.
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin.
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|howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible.
|howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible.
|explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll.
|explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll.
}}
===Sandbelching Meerslug softlock===
{{image}}
{{ glitch | reproducibility = High | consequences = Harmful | p3d = Yes
| effects = Softlock the game with a [[Sandbelching Meerslug]].
| prerequisites = Beat the Sandbelching Meerslug, but don't bring anything back.
| howto = Bring everything (the Sandbelching Meerslug, the [[Crimson Banquet]], and the [[Folded Data Glutton]]) back nearly at the same time.
| notes = You have to order the [[Pikmin family|Pikmin]] to bring everything back very quickly, or else the glitch won't work.
| normal = Everything gets back, and you get 50 more Pikmin, a crimson banquet, and access to [[Twilight River]].
| explanation = Since the Sancelching Meerslug's body is huge, everything gets stuck and you can't bring anything back.
}}
}}


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==Minor==
==Minor==
The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake.
The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake.
===Gameplay===
{| class="wikitable sortable"
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
|-
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||
|-
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
|-
| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. The Pikmin will also be unable to be whistled back. || Yes || Unknown ||
|-
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
|-
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Yes ||
|-
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown ||
|-
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
|-
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown ||
|-
| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Yes || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video]
|-
| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video]
|-
| In [[Tropical Wilds Remix]], it is possible to throw a leader onto the cinder blocks in the [[Peckish Aristocrab]]'s arena. || Unknown || Yes ||
|-
| Inside a [[menu]], pressing a diagonal direction on the D-Pad will cause the game to select the option above the current one as if only the upwards was pressed. || Unknown || Yes ||
|-
| Throwing a leader at a [[fire geyser]] will result in them getting thrown farther than normal. If they are whistled in this state, they will keep heading in the same direction, at high speed, until they stop being whistled at. || Unknown || Yes || [https://twitter.com/kumatheartist/status/1344729078763462656?s=21 Twitter video]
|-
| Throwing a leader to the end of the yellow tube in [[Rusted Labyrinth]] will make them start going up the slide instead. Once at the top, every time they try to go back in, they will just slide back to the entrance. || Yes || Unknown || [https://www.youtube.com/watch?v=CTxqakrptr8 YouTube video]
|-
| Closing the [[bamboo gate]] on top of an [[Orange Bulborb]] near the [[Portable Sunset]] in [[Twilight River]] can make the creature fall through the ground, into the [[pit]], and then respawn in its original location. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/xt81kq/pikmin_gameing/ Reddit post]
|-
| Throwing Brittany at the very edge of the brick during the [[Face Wrinkler]]'s throwing tutorial will make her complain that Alph is aiming the throw wrong. || Yes || Unknown || [https://web.archive.org/web/20171016100453/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjS_iuPw Miiverse post]
|-
| By swapping back and forth between leaders as one leader is going up a [[geyser]], it is possible for that leader to keep walking forward with little friction when they land. In this state they can be bumped by another leader to slide around. || Unknown || Yes || [https://twitter.com/kumatheartist/status/1673715724886634497 Twitter video], [https://twitter.com/kumatheartist/status/1673715567797338112 2]
|}


===Aesthetic===
===Aesthetic===
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
|-
|-
| If an ignited [[bomb rock]] is detonated prematurely, such as when hit by an [[Armored Cannon Larva]]'s rock or landed on by a [[Yellow Wollywog]], the bomb rock's lighting effects will continue to play for a few seconds, as if the bomb rock was still there. This can best be seen in [[Arid Metropolis]]. || Yes || Yes ||  
| In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes ||  
|-
|-
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||  
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||  
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|-
|-
| In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video]
| In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video]
|}
===Gameplay===
{| class="wikitable sortable"
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
|-
|-
| In the [[mission results menu]], if the player checks the global rankings, the name of the stage will match whatever stage the player played on, but the icon will be that of [[Tropical Forest]]. This does not always happen. || Unknown || Yes ||  
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||
|-
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
|-
|-
| By quickly swapping between selected entries in the Piklopedia and opening an entry, it is possible for the game to open that entry, but show a different creature's video instead. || N/A || Yes || [https://twitter.com/kumatheartist/status/1657385558182875137 Twitter video]
| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. || Yes || Unknown ||
|-
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
|-
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Yes ||
|-
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown ||
|-
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
|-
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown ||
|-
| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Yes || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video]
|-
| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video]
|-
| In [[Tropical Wilds Remix]], it is possible to throw a leader onto the cinder blocks in the [[Peckish Aristocrab]]'s arena. || Unknown || Yes ||
|-
| Inside a [[menu]], pressing a diagonal direction on the D-Pad will cause the game to select the option above the current one as if only the upwards was pressed. || Unknown || Yes ||
|-
| Throwing a leader at a [[fire geyser]] will result in them getting thrown farther than normal. If they are whistled in this state, they will keep heading in the same direction, at high speed, until they stop being whistled at. || Unknown || Yes || [https://twitter.com/kumatheartist/status/1344729078763462656?s=21 Twitter video]
|}
|}


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| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post]
| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post]
|-
|-
| Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || Yes || [https://www.youtube.com/watch?v=kL6pTDyMOgs&t=4m39s YouTube video]
| Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || Unknown || [https://www.youtube.com/watch?v=kL6pTDyMOgs&t=4m39s YouTube video]
|-
|-
| At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post]
| At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post]
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| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post]
| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post]
|-
|-
| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. An easy way to trigger this is to knock the Quaggled Mireclops and wait for it to get back up without attacking it or being in range for it to attack.|| Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video], [https://cdn.discordapp.com/attachments/301856447279398913/1117876558284206153/2023061212531600-2409F1185DA3EEAB2FE48E20ECCB1060.mp4 Discord video]
| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video]
|-
|-
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video]
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video]
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| Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip]
| Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip]
|-
|-
| In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point. In ''Pikmin 3'' for the Wii U, carrying a non-Blue Pikmin into the water just outside the section with the Whiptongue Bulborb will also trigger the glitch, if the drowning cutscene has not been seen yet. || Yes || Yes || [https://www.reddit.com/r/Pikmin/comments/jl4igf/goodbye_soldier/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jlbtu5/ive_broken_this_game_already/ (2)], [https://twitter.com/claristhegirl/status/1326715993234702337 (3)]
| In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point. || Yes || Yes || [https://www.reddit.com/r/Pikmin/comments/jl4igf/goodbye_soldier/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jlbtu5/ive_broken_this_game_already/ (2)], [https://twitter.com/claristhegirl/status/1326715993234702337 (3)]
|-
|-
| It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || Yes || Yes || [https://web.archive.org/web/20171028220241/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fngpNnZA Miiverse post], [https://twitter.com/micromacro_/status/1323912975472713728 Twitter video], [https://twitter.com/fusionselite/status/1379126008696070144 (2)]
| It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || Yes || Yes || [https://web.archive.org/web/20171028220241/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fngpNnZA Miiverse post], [https://twitter.com/micromacro_/status/1323912975472713728 Twitter video], [https://twitter.com/fusionselite/status/1379126008696070144 (2)]
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| When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video]
| When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video]
|-
|-
| Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] [https://twitter.com/Gaming98/status/1653474016559235072 Twitter video]
| Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip]
|-
|-
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)]
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)]
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| If a cutscene starts as a leader is being bounced by a [[Bouncy Mushroom]], the leader will lose all momentum and fall straight down when the cutscene ends. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/qyop1d/unlucky_cutscene_timing/ Reddit post]
| If a cutscene starts as a leader is being bounced by a [[Bouncy Mushroom]], the leader will lose all momentum and fall straight down when the cutscene ends. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/qyop1d/unlucky_cutscene_timing/ Reddit post]
|-
|-
| Winged Pikmin whistled shortly after getting off of the [[lily pad]] near the [[Crunchy Deluge]] may start heading in a certain direction and never stopping. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/ri4zr4/um_you_guys_ok/ Reddit post]
| Winge Pikmin whistled shortly after getting off of the [[lily pad]] near the [[Crunchy Deluge]] may start heading in a certain direction and never stopping. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/ri4zr4/um_you_guys_ok/ Reddit post]
|-
|-
| When Charlie's whistle tutorial segment starts, the game may only render the left side of the screen, and will only render lights and some part of the HUD. || Unknown || Yes || [https://www.youtube.com/watch?v=qXpjCOxQ5Wc YouTube video]
| When Charlie's whistle tutorial segment starts, the game may only render the left side of the screen, and will only render lights and some part of the HUD. || Unknown || Yes || [https://www.youtube.com/watch?v=qXpjCOxQ5Wc YouTube video]
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|-
|-
| For unknown reasons, a Rock Pikmin may enter a state where it can smack an enemy many times, since it doesn't tumble backwards upon hitting. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/r57wgz/bro_what/ reddit post]
| For unknown reasons, a Rock Pikmin may enter a state where it can smack an enemy many times, since it doesn't tumble backwards upon hitting. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/r57wgz/bro_what/ reddit post]
|-
| Given unknown circumstances, one of the [[Sputtlefish]] in the Garden of Hope can partially clip into the ground. || Unknown || Yes || [https://m.youtube.com/watch?v=TDeEqtBqrHk YouTube video]
|-
| When the larger-footed [[golden Shaggy Long Legs]] falls, it may move its main body sideways by a lot while its legs stretch to compensate, and then have its feet quickly correct themselves by snapping near the body. || N/A || Yes || [https://www.youtube.com/watch?v=CvGWferFO-g YouTube video]
|-
| By throwing 9 Yellow Pikmin at the [[Tremendous Sniffer]] in [[Silver Lake Remix]], and then 3 Purple Pikmin, the fruit may fall to the ground too fast, and go through the ground. It can then be carried by Pikmin while partially underground. || Yes || Unknown || [https://www.youtube.com/watch?v=CedPmxJajJU YouTube video]
|-
| In [[Twisted Cavern]], the [[Bug-Eyed Crawmad]] can appear outside its hole, and even be pushed around by large carcasses that are being [[carry|carried]]. After being some distance away from its hole, it will snap back into place instantly. || Unknown || Yes || [https://twitter.com/sbudiver/status/1587610355181948928 Twitter video]
|-
| In the [[Distant Tundra]], there is a [[climbing stick]] next to the [[Dodge Whistle]]. Throwing Pikmin from the floor at this stick to the floor above may cause them to get stuck on the ledge for a few seconds, after which they shoot off and land somewhere far away. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/z3s1gu/whered_they_go/ reddit post]
|-
| By changing from a leader that is in the [[Sandbelching Meerslug]]'s fight to a leader that is elsewhere just before the boss is defeated, the game may show the defeat cutscene with the camera underground, and may then lock up. || Unknown || Yes || [https://twitter.com/tel_pikmin/status/1605892796782891008?t=V2wuCUhGu0AW2azTVbEQYw&s=19 Twitter video]
|-
| By throwing Pikmin at the [[paper bag]] near the base at the Twilight River, then swapping leaders to a different segment of the area, and having that leader spray Pikmin before the other Pikmin finish dragging the paper bag, if it's the first time a spray has been used, the explanation cutscene that plays may interfere with the paper bag being pushed and lock the game afterwards. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/115fcbr/i_found_this_glitch_that_caused_my_game_to_crash/ reddit post]
|-
| It is possible for Pikmin that are far from the group to be whistled in order to get closer, and in doing so they will walk on water without a problem. || Unknown || Yes || [https://twitter.com/PorkerPetter/status/1629669243385188352 Twitter video]
|-
| When Pikmin are carrying the [[Citrus Lump]] outside of the cave in the [[Distant Tundra]], it is possible for one of the carrier Pikmin to be positioned far away from the fruit, while still accompanying it as it's being carried. This results in the Pikmin physically being [[out of bounds]], though still alive as it is part of the carrying process. Once the object is no longer being carried, the Pikmin dies. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/11zvp5l/anyone_know_what_happened_to_this_rock_im_so/ reddit post]
|-
| If Pikmin are ordered to grab a bomb rock with a [[charge]], but they overshoot it, the bomb rock may teleport to their hands. || Unknown || Yes || [https://twitter.com/Gaming98/status/1640018573019205632 Twitter video]
|-
| If a blob of nectar that pops out of an egg lands on top of a nearby egg, it will stay in its falling animation until the second egg is broken. || Unknown || Yes || [https://twitter.com/Gaming98/status/1640018002325417985 Twitter video]
|-
| Throwing a leader onto the first indoors pool of water in [[Beastly Caverns]] may result in the leader being thrown slowly. || Unknown || Yes || [https://twitter.com/Gaming98/status/1640017468101107714 Twitter video]
|-
| It is possible for the pause menu's button cursor to appear in an old position for a few [[frame]]s when the restart confirmation prompt appears. || Unknown || Yes || [https://twitter.com/kumatheartist/status/1654870024702803970 Twitter video]
|-
| If Olimar is being carried by Winged Pikmin and is placed where the first [[paper bag]] of the [[Formidable Oak]] will fall, the player can push said paper bag, and when it lands in place, Olimar will be sent flying elsewhere. If he lands in the land site's segment of the area, as soon as the player goes to that segment the final boss battle will begin. || Unknown || Yes || [https://cdn.discordapp.com/attachments/748734613718827101/1123419484464631919/8mb.video-irw-Qm56tCKx.mp4 Result], [https://cdn.discordapp.com/attachments/748734613718827101/1123422719824891994/8mb.video-79A-gn9b3EWA.mp4 replay], [https://youtu.be/ZY-1BVBnbr4 attempt 1], [https://www.twitch.tv/videos/1857699498 2], [https://youtu.be/zZUcs8tvjr8 3], [https://cdn.discordapp.com/attachments/748734613718827101/1123452503632134224/2023062720143100-2409F1185DA3EEAB2FE48E20ECCB1060.mov 4]
|-
| If a Pikmin is thrown at a Candypop Bud, and an enemy manages to bite it after it contacted with the Candypop Bud, but before it takes the Pikmin in, and if the enemy is staggered and forced to drop the Pikmin, the Pikmin will come out unharmed but have a persistent throw trail effect behind it. This effect gets lost after throwing the Pikmin. || Unknown || Yes || [https://youtu.be/oz2VhmST7ME YouTube video]
|-
| It is possible for Olimar to make a sound while plucking, for no reason. || Unknown || Yes || [https://twitter.com/Gaming98/status/1649829569049001984 Twitter video]
|}
|}


Line 822: Line 714:
* [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)]
* [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)]
* [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump]
* [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump]
* [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ Brittany floating in midair in a cutscene]
* [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ Britanny floating in midair in a cutscene]
* [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin]
* [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin]
* [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs]
* [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs]

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