Editing Glitches in Pikmin 3
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{{ | {{DISPLAYTITLE:Glitches in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{spoiler}} | {{spoiler}} | ||
{{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | {{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | ||
{{Todo|1=Add the glitches that are not related to going [[out of bounds]] in [https://www.youtube.com/watch?v=DzO-pe26v8E this.]}} | {{Todo|1=Add the glitches that are not related to going [[out of bounds]] in [https://www.youtube.com/watch?v=DzO-pe26v8E this.]}} | ||
{{TOC right}} | {{TOC right}} | ||
This is a collection of '''[[glitch]]es''' possible in {{p3}} and {{p3d}}. | This is a collection of '''[[glitch]]es''' possible in {{p3}} and {{p3d}}. | ||
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==Main== | ==Main== | ||
===Counter glitch=== | ===Counter glitch=== | ||
{{glitch | reproducibility = Medium | consequences = Harmless | p3 | {{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left | ||
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa | |effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa | ||
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}} | |howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}} | ||
|notes = The counter returns to normal when the standby Pikmin/leader is switched, or a Pikmin type is added to or removed from the squad. A [[Glitches in Pikmin#Counter glitch| | |notes = The counter returns to normal when the standby Pikmin/leader is switched, or a Pikmin type is added to or removed from the squad. A similar glitch can also happen in ''[[Glitches in Pikmin#Counter glitch|Pikmin]]''. | ||
}} | }} | ||
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===Invincible Pikmin=== | ===Invincible Pikmin=== | ||
{{glitch | reproducibility = High | consequences = Helpful | p3 = Yes, [[update]] 1.1.0 and beyond | p3d = Yes | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning. | {{glitch | reproducibility = High | consequences = Helpful | p3 = Yes, [[update]] 1.1.0 and beyond | p3d = Yes | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning. | ||
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d. | |effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d. | ||
|prerequisites = Be in an area with a [[crush]]ing enemy. | |prerequisites = Be in an area with a [[crush]]ing enemy. | ||
|howto = | |howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. | ||
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. | |notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. | ||
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader). | |explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader). | ||
}} | }} | ||
===Odd-colored Pellet Posies=== | |||
{{main|Pellet#Other colors}} | |||
On some areas, right after the day starts, the player can pan the [[radar]] to where certain [[Pellet Posies]] are, and by looking at them on the TV screen, they will be able to see that their pellets have weird colors. The most common place to try to this on is the corpse of the [[Quaggled Mireclops]]. | |||
==Aesthetic== | ==Aesthetic== | ||
===Alph empty dialog - Bulborb=== | ===Alph empty dialog - Bulborb=== | ||
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | {{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | ||
| effects = Causes Alph to have an empty line of dialogue. | | effects = Causes Alph to have an empty line of dialogue. | ||
| prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days. | | prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days. | ||
| howto = After not being to the Garden of Hope in a while, simply walk up to the sleeping [[Bulborb]] with [[Brittany]] or [[Charlie]]. The game will lock-on to the Bulborb automatically, and a text box of dialog for Alph will appear, but he won't say anything. | | howto = After not being to the Garden of Hope in a while, simply walk up to the sleeping [[Red Bulborb]] with [[Brittany]] or [[Charlie]]. The game will lock-on to the Bulborb automatically, and a text box of dialog for Alph will appear, but he won't say anything. | ||
| notes = The exact requirements are not known, but being in a day past 15 seems to do the trick. | | notes = The exact requirements are not known, but being in a day past 15 seems to do the trick. | ||
}} | }} | ||
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===Bottom of the map=== | ===Bottom of the map=== | ||
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = Tropical Wilds map bottom.jpg | other = [[:File:Tropical Wilds map bottom radar.jpg|Radar position for the demonstration image]] | {{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = Tropical Wilds map bottom.jpg | other = [[:File:Tropical Wilds map bottom radar.jpg|Radar position for the demonstration image]] | ||
| effects = Causes the player to see the solid blue bottom of a | | effects = Causes the player to see the solid blue bottom of a section of the map, with parts obscured by the [[radar]] fog. | ||
| prerequisites = Have reached the [[Sandbelching Meerslug]]. | | prerequisites = Have reached the [[Sandbelching Meerslug]]. | ||
| howto = Deactivate [[Off-TV Play]] so you can use the television screen. Go to the Tropical Wilds, open up the radar, and make sure it's in the mode where North points up. Scroll to the | | howto = Deactivate [[Off-TV Play]] so you can use the television screen. Go to the Tropical Wilds, open up the radar, and make sure it's in the mode where North points up. Scroll to the section of the map with the corridor that leads to the Sandbelching Meerslug's arena. Once there, scroll down till you hit the limit. Slowly scroll down and right until you're past that barrier, and start scrolling down and left to slide against another barrier. After that one, scroll left to slide against the third radar barrier. Keep scrolling left slowly, whilst letting the Go Here! icon also move downward on its own. Look at the television screen, and you will eventually see fuzzy blue or gray shapes. You can keep exploring for a bit as you go left, but when you go too far down, or if you scroll too close to the [[Calcified Crushblat]]'s section of the map, the game will swap radar models with that section, ending the glitch. | ||
| notes = The patterns visible match the radar's fog, indicating that what the player can see is likely the bottom of the map, visible in the Sandbelching Meerslug's corridor | | notes = The patterns visible match the radar's fog, indicating that what the player can see is likely the bottom of the map, visible in the Sandbelching Meerslug's corridor section. On a sunny day, the floor will appear blue, but it will appear gray on a [[rain]]y day. | ||
}} | }} | ||
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{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = ConfusedPikmin.jpg | {{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = ConfusedPikmin.jpg | ||
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion. | |effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion. | ||
|howto = Have an inactive leader with Pikmin in their party pass from one | |howto = Have an inactive leader with Pikmin in their party pass from one section of an area to another, through the use of the [[Go Here!]] command. Then, end the [[day]] as they are passing through. | ||
|notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, enter the corridor west of the [[Twilight River]] landing site, past the [[paper bag]]. [[Winged Pikmin]] will reach the Drake before the cutscene ends. | |notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, enter the corridor west of the [[Twilight River]] landing site, past the [[paper bag]]. [[Winged Pikmin]] will reach the Drake before the cutscene ends. | ||
|explanation = During the location transitions, Pikmin and leaders are programmed to follow a strict "follow the leader's path" logic system. This doesn't get cleared when the day is terminated, which results in the Pikmin continuing to blindly follow the leaders when they find themselves at the landing site for the end of the day's cutscene. | |explanation = During the location transitions, Pikmin and leaders are programmed to follow a strict "follow the leader's path" logic system. This doesn't get cleared when the day is terminated, which results in the Pikmin continuing to blindly follow the leaders when they find themselves at the landing site for the end of the day's cutscene. | ||
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===Frozen whistle=== | ===Frozen whistle=== | ||
[[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]] | [[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|right|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]] | ||
{{glitch | reproducibility = High | consequences = Harmful | {{glitch | reproducibility = High | consequences = Harmful | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/opk3ul/whistle_freeze_glitch_pikmin_3_deluxe_more_info/ Reddit post] | ||
|effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear. | |effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear. | ||
|prerequisites = Have unlocked the [[Formidable Oak]] and have not seen the [[Mysterious Life-Form]]. | |prerequisites = Have unlocked the [[Formidable Oak]] and have not seen the [[Mysterious Life-Form]]. | ||
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===Infinite boss music=== | ===Infinite boss music=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = | {{glitch | reproducibility = High | consequences = Harmless | p3 = No | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1320144323317354497 Twitter video] | ||
|effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | |effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | ||
|prerequisites = Have an undefeated boss in the area. | |prerequisites = Have an undefeated boss in the area. | ||
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{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = P3 invisible geometry.jpg | {{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = P3 invisible geometry.jpg | ||
|effects = Hides the [[area]]'s geometry, making only the objects visible. | |effects = Hides the [[area]]'s geometry, making only the objects visible. | ||
|howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different | |howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different section than that (e.g. if you want to see the glitch happen in a cave, go outside, and vice-versa). Disable [[Off-TV Play]] if it's not already disabled, and use the [[radar]]'s panning to place the camera on the location you want to see the geometry disappear. Look at the TV screen, press any button that makes a leader perform an action (like {{button|wiiu|l}}) and {{button|wiiu|home}} at the same time. You should see the world disappear, although the objects stay. You'll quickly be covered by the Home screen, so to get a better look, you can, for instance, go on the web browser and press {{button|wiiu|x}} to show the game on the TV screen. The timing for this is very strict, of only {{frames|1}} frame, but since you can try again right away if you fail, you should get it to happen quickly. | ||
|explanation = When using the panning feature, the game switches geometry models in order to be able to show the player what's in the other parts of the area. When gameplay resumes, it hides all models of the | |explanation = When using the panning feature, the game switches geometry models in order to be able to show the player what's in the other parts of the area. When gameplay resumes, it hides all models of the sections of the map the player is not on, and returns the camera to the leaders. Because the camera doesn't go there instantaneously, but takes one or two frames before it's near the leaders, there is a small window where the camera is outside of the section the leaders are at, but with the geometry hidden. | ||
}} | }} | ||
===Invisible Pikmin=== | ===Invisible Pikmin=== | ||
{{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = | {{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg | ||
|effects = Have Pikmin on the field that are invisible. They still behave like normal. | |effects = Have Pikmin on the field that are invisible. They still behave like normal. | ||
|prerequisites = Have at least two types of Pikmin unlocked. | |prerequisites = Have at least two types of Pikmin unlocked. | ||
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}} | }} | ||
===Olimar's Comeback | ===Olimar's Comeback prologue video cropping=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | {{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | ||
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | |effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | ||
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===Onion cutscene camera glitch=== | ===Onion cutscene camera glitch=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg | {{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg | ||
|effects = Causes the player to be able to see unloaded area | |effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox. | ||
|prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped. | |prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped. | ||
|howto = Leave one leader inside a | |howto = Leave one leader inside a section of the area that isn't the section with the Onion, like inside a cave. Have the other leaders at the Onion's location, ready to free it. The idea is to start the Onion cutscene when the leader inside the cave is the active one. For the Winged Onion, the best way is to throw two Rock Pikmin at the Arachnode to bring its health down, let it scuttle and rest, throw three Red Pikmin at it, and quickly change to the leader inside the cave. For the Blue Onion, simply throw three Winged Pikmin at the Flukeweed and switch to the faraway leader before they finish pulling out the Onion. When the Onion's cutscene is over, the game will prepare to go back to the leader that was selected, and will load that section, and unload the section of the area where the Onion is. However, the camera will stay in the same spot, meaning you'll be able to see the unloaded geometry. This effect will remain until any controller input is made, or until one of the idle leaders plucks the new sprout and the new Pikmin type introduction cutscene starts. So to maximize the effects, make sure that the leaders are far away from the Onion when you switch out, so that they don't pluck the sprout. | ||
|explanation = The Onion cutscenes erroneously do not have code to move the camera to the current leader when they are over, despite having the code to move the radar to the right place, unload and load the correct chunk of the area, etc. | |explanation = The Onion cutscenes erroneously do not have code to move the camera to the current leader when they are over, despite having the code to move the radar to the right place, unload and load the correct chunk of the area, etc. | ||
}} | }} | ||
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===Stretched Burrowing Snagret=== | ===Stretched Burrowing Snagret=== | ||
{{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | {{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | image = Stretched Burrowing Snagret.jpg | youtube = GTF6-UC0RWM | ||
|effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible. | |effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible. | ||
|prerequisites = The [[Sequence break#Early Winged Pikmin|Early Winged Pikmin glitch]] has to be done. | |prerequisites = The [[Sequence break#Early Winged Pikmin|Early Winged Pikmin glitch]] has to be done. | ||
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|howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. By unpausing the gameplay using the button on the top-right corner of the KopPad, the boss will begin to slowly drift downwards, always in the same pose, stopping when it reaches the ground. | |howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. By unpausing the gameplay using the button on the top-right corner of the KopPad, the boss will begin to slowly drift downwards, always in the same pose, stopping when it reaches the ground. | ||
|notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally. | |notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally. | ||
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the | |explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose. | ||
}} | }} | ||
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|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | |notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | ||
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | |explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | ||
}} | |||
===Blue Onion bump glitch=== | |||
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57 | |||
|effects = Makes a [[leader]] slide away during the [[Blue Onion]]'s discovery [[cutscene]]. | |||
|prerequisites = Be on the day where you can open the Blue Onion, or have a save file that is after that day so you can return to it. | |||
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. | |||
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position. | |||
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide. | |||
}} | }} | ||
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|howto = After defeating the [[Sandbelching Meerslug]], the [[Crimson Banquet]] pieces will scatter over the arena. If they are not collected that day, it is possible that one or more pieces will not appear there the next day. This can happen regardless of whether the Meerslug body is harvested. | |howto = After defeating the [[Sandbelching Meerslug]], the [[Crimson Banquet]] pieces will scatter over the arena. If they are not collected that day, it is possible that one or more pieces will not appear there the next day. This can happen regardless of whether the Meerslug body is harvested. | ||
|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | |notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | ||
}} | }} | ||
===Dirt wall glitch=== | ===Dirt wall glitch=== | ||
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}} | {{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}} | ||
{{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | {{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | ||
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]]. | |effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]]. | ||
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die. | |howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die. | ||
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** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ||
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ||
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it also | ** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable. | ||
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ||
** Going into and back out of the | ** Going into and back out of the section of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ||
** Going into Brittany's cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches. | ** Going into Brittany's cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches. | ||
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over. | | explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over. | ||
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===Floating fruit=== | ===Floating fruit=== | ||
{{glitch | reproducibility = Medium | consequences = | {{glitch | reproducibility = Medium | consequences = Harmful | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]]. | ||
|effects = Fruits will hover in the air and Pikmin will not grab onto it. | |effects = Fruits will hover in the air and Pikmin will not grab onto it. | ||
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | |prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | ||
|howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | |howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | ||
|notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]] | |notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]]. | ||
|explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | |explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | ||
}} | }} | ||
===Golden Shaggy Long Legs glitch=== | ===Golden Shaggy Long Legs glitch=== | ||
{{glitch | reproducibility = Low | consequences = Harmless | p3 = | {{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = CvGWferFO-g | ||
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | |effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | ||
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | |howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | ||
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*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | *** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | ||
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | *** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | ||
}} | }} | ||
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|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some of his [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake. | |howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some of his [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake. | ||
|explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable. | |explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable. | ||
}} | }} | ||
===Pellet seed count glitch=== | ===Pellet seed count glitch=== | ||
{{glitch | reproducibility = High | consequences = Harmful | p3 | {{glitch | reproducibility = High | consequences = Harmful | p3 = Yes | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28. | ||
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color. | |effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color. | ||
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin. | |prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin. | ||
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===Plasm Wraith push out=== | ===Plasm Wraith push out=== | ||
{{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | {{glitch | reproducibility = Low | consequences = Harmful | p3 = Yes | ||
|effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight. | |effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight. | ||
|prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates). | |prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates). | ||
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|howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | |howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | ||
|explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | |explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | ||
}} | }} | ||
===Stuck cursor=== | ===Stuck cursor=== | ||
{{glitch | reproducibility = High | consequences = Harmful | p3 = N/A | p3d = [[Pikmin 3 Deluxe#Demo| | {{glitch | reproducibility = High | consequences = Harmful | p3 = N/A | p3d = Yes, [[Pikmin 3 Deluxe#Demo|demo]] only | demonstration = [https://twitter.com/EspyoPT/status/1317583058850123776 Twitter video] | other = [https://twitter.com/EspyoPT/status/1317585957558710272 Twitter video] | ||
|effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different | |effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different section of the area will keep the effect, but move the cursor position elsewhere. | ||
|howto = There are two ways to trigger this glitch: | |howto = There are two ways to trigger this glitch: | ||
*# Be in a | *# Be in a section where you have no cursor, like before a throwing tutorial, and have stick and gyro cursor controls on. Then, change the setting to stick-only cursor controls and play the tutorial. From here on, the cursor will visibly be far away, and the line connecting to it will lead there. | ||
*# Pick stick and gyro cursor controls, reset the camera, don't tilt the controller, use {{button|switch|lstick}} to aim in any direction from the leader, and then tilt the controller such that the cursor ends in the opposite direction from the leader. Then pause, and change to stick-only cursor controls. | *# Pick stick and gyro cursor controls, reset the camera, don't tilt the controller, use {{button|switch|lstick}} to aim in any direction from the leader, and then tilt the controller such that the cursor ends in the opposite direction from the leader. Then pause, and change to stick-only cursor controls. | ||
|notes = This glitch | |notes = This glitch only works in the demo, not in the full version. | ||
}} | }} | ||
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==Minor== | ==Minor== | ||
The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | ||
===Aesthetic=== | ===Aesthetic=== | ||
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ||
|- | |- | ||
| | | In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes || | ||
|- | |- | ||
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | | [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | ||
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| If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video] | | If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video] | ||
|- | |- | ||
| By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || | | By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || Unknown || [https://www.youtube.com/watch?v=gKmJD6XlxMY YouTube video] | ||
|- | |- | ||
| In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || Unknown || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post] | | In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || Unknown || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post] | ||
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| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || Unknown || | | When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || Unknown || | ||
|- | |- | ||
| Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || | | Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || Unknown || | ||
|- | |- | ||
| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]] | | When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]] | ||
|- | |- | ||
| If the carrier Pikmin stuck cutscene is queued to be played, but another cutscene plays first, and said cutscene opens up the way of the carrier Pikmin, the "stuck" cutscene will still play, even though it will show the Pikmin progressing just fine. || | | If the carrier Pikmin stuck cutscene is queued to be played, but another cutscene plays first, and said cutscene opens up the way of the carrier Pikmin, the "stuck" cutscene will still play, even though it will show the Pikmin progressing just fine. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/jlyuem/whatever_you_say_brittany/ Reddit post] | ||
|- | |- | ||
| If there is a Pikmin [[soul]] visible on the [[radar]], zooming in or out will displace its position. || No || Yes || [https://twitter.com/EspyoPT/status/1330651011648606209 Twitter video] | | If there is a Pikmin [[soul]] visible on the [[radar]], zooming in or out will displace its position. || No || Yes || [https://twitter.com/EspyoPT/status/1330651011648606209 Twitter video] | ||
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|- | |- | ||
| In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video] | | In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video] | ||
|} | |||
===Gameplay=== | |||
{| class="wikitable sortable" | |||
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | |||
|- | |||
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes || | |||
|- | |||
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video] | |||
|- | |- | ||
| | | If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. || Yes || Unknown || | ||
|- | |- | ||
| | | When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video] | ||
|- | |||
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Yes || | |||
|- | |||
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown || | |||
|- | |||
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video] | |||
|- | |||
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown || | |||
|- | |||
| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Yes || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video] | |||
|- | |||
| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video] | |||
|- | |||
| In [[Tropical Wilds Remix]], it is possible to throw a leader onto the cinder blocks in the [[Peckish Aristocrab]]'s arena. || Unknown || Yes || | |||
|} | |} | ||
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| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post] | | It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post] | ||
|- | |- | ||
| Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || | | Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || Unknown || [https://www.youtube.com/watch?v=kL6pTDyMOgs&t=4m39s YouTube video] | ||
|- | |- | ||
| At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post] | | At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post] | ||
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| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | | If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | ||
|- | |- | ||
| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger | | It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video] | ||
|- | |- | ||
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | | A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | ||
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| On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown || | | On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown || | ||
|- | |- | ||
| While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that | | While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They may reappear at the path to the Scornet Maestro. || Yes || Unknown || [https://www.youtube.com/watch?v=VTtrsHSofE8 YouTube video] | ||
|- | |- | ||
| The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video] | | The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video] | ||
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| In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post] | | In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post] | ||
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| In ''Pikmin 3 Deluxe''{{'s}} initial release, some obtained [[ | | In ''Pikmin 3 Deluxe''{{'s}} initial release, some obtained [[badges]] may be revoked at random. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://twitter.com/ben_nash98/status/1322218877879676928?s=19 Twitter image], [https://www.reddit.com/r/Pikmin/comments/jp9ogg/badges_glitched/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jm6zmh/is_the_hocotatian_hound_badge_broke/ (2)], [https://www.reddit.com/r/Pikmin/comments/jqmi03/game_completion_bug/ (3)] | ||
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| It is possible for Pikmin to be unable to move while carrying the [[Armored Mawdad]] or [[Sandbelching Meerslug]]'s corpses. || Unknown || Yes || [https://twitter.com/OrobaSpyro/status/1323067119932596225 Twitter video], [https://twitter.com/Blushfulcorn/status/1388797712984805377 (2)] | | It is possible for Pikmin to be unable to move while carrying the [[Armored Mawdad]] or [[Sandbelching Meerslug]]'s corpses. || Unknown || Yes || [https://twitter.com/OrobaSpyro/status/1323067119932596225 Twitter video], [https://twitter.com/Blushfulcorn/status/1388797712984805377 (2)] | ||
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| Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip] | | Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip] | ||
|- | |- | ||
| In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point | | In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point. || Yes || Yes || [https://www.reddit.com/r/Pikmin/comments/jl4igf/goodbye_soldier/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jlbtu5/ive_broken_this_game_already/ (2)], [https://twitter.com/claristhegirl/status/1326715993234702337 (3)] | ||
|- | |- | ||
| It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || Yes || Yes || [https://web.archive.org/web/20171028220241/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fngpNnZA Miiverse post], [https://twitter.com/micromacro_/status/1323912975472713728 Twitter video], [https://twitter.com/fusionselite/status/1379126008696070144 (2)] | | It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || Yes || Yes || [https://web.archive.org/web/20171028220241/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fngpNnZA Miiverse post], [https://twitter.com/micromacro_/status/1323912975472713728 Twitter video], [https://twitter.com/fusionselite/status/1379126008696070144 (2)] | ||
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| It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)] | | It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)] | ||
|- | |- | ||
| The radar cursor may jolt elsewhere suddenly. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1320145234471251968 | | The radar cursor may jolt elsewhere suddenly. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1320145234471251968 Twitter video] | ||
|- | |- | ||
| By moving the seek bar during a [[replay]], it is possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video] | | By moving the seek bar during a [[replay]], it is possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video] | ||
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| When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | | When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | ||
|- | |- | ||
| Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] [https://twitter.com/ | | Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] | ||
|- | |||
| The [[mini radar]] sometimes jumps a bit and quickly pans back to the right spot. || No || Yes || [https://twitter.com/EspyoPT/status/1317592254219915265 Twitter video] | |||
|- | |- | ||
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | | When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | ||
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| It is possible to whistle Pikmin that were picking up a corpse, and to have them start drowning, instantly reach the end of the drowning sequence, and die. || Unknown || Yes || [https://twitter.com/Brianski81/status/1392882815381823494 Twitter video] | | It is possible to whistle Pikmin that were picking up a corpse, and to have them start drowning, instantly reach the end of the drowning sequence, and die. || Unknown || Yes || [https://twitter.com/Brianski81/status/1392882815381823494 Twitter video] | ||
|- | |- | ||
| It is possible for Louie, in his unconscious state in [[Forgotten Cove]], to start flailing about randomly. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/n8g9m8/louie_glitchedft_calamari_inkantation_in_the/ Reddit post | | It is possible for Louie, in his unconscious state in [[Forgotten Cove]], to start flailing about randomly. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/n8g9m8/louie_glitchedft_calamari_inkantation_in_the/ Reddit post] | ||
|- | |- | ||
| It is possible for something to get collected in [[Bingo Battle]], but not accounted for in the bingo card. If it was the last instance of that object, it will then be marked as unobtainable in the cards. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/nb7bmj/bingo_battle_glitch/ Reddit post] | | It is possible for something to get collected in [[Bingo Battle]], but not accounted for in the bingo card. If it was the last instance of that object, it will then be marked as unobtainable in the cards. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/nb7bmj/bingo_battle_glitch/ Reddit post] | ||
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| The juicing sequence at the end of a day may lack a background. || Unknown || Yes || [https://twitter.com/GayBulborb/status/1405301868465725449?s=19 Twitter video] | | The juicing sequence at the end of a day may lack a background. || Unknown || Yes || [https://twitter.com/GayBulborb/status/1405301868465725449?s=19 Twitter video] | ||
|} | |} | ||
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* [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | * [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | ||
* [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | * [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | ||
* [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ | * [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ Britanny floating in midair in a cutscene] | ||
* [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | * [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | ||
* [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] | * [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] |