Editing Glitches in Pikmin 3
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{{ | {{DISPLAYTITLE:Glitches in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{spoiler}} | {{spoiler}} | ||
{{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | {{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | ||
{{Todo|1=Add the glitches that are not related to going [[out of bounds]] in [https://www.youtube.com/watch?v=DzO-pe26v8E this.]}} | {{Todo|1=Add the glitches that are not related to going [[out of bounds]] in [https://www.youtube.com/watch?v=DzO-pe26v8E this.]}} | ||
{{TOC right}} | {{TOC right}} | ||
This is a collection of '''[[glitch]]es''' possible in {{p3}} and {{p3d}}. | This is a collection of '''[[glitch]]es''' possible in {{p3}} and {{p3d}}. | ||
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==Main== | ==Main== | ||
=== | ===Brittany's pseudo-reunion === | ||
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | p3d = No | youtube = pyVKfujd63Y | vcaption = Demonstration of the glitch | |||
{{ glitch | reproducibility = High | | |effects = Reunite Brittany and Alph in the [[Distant Tundra]] before constructing the double bridge. | ||
| effects = | |prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph. | ||
| prerequisites = Have | |howto = At the [[Distant Tundra]], with Brittany, go to the top of the slide near the [[Whiptongue Bulborb]] and [[dodge]] roll to hit the west side of the slide's edge, then walk against it. If done correctly, Brittany should not slide down, but rather be walking against the wall. Continue walking down the wall and it should be possible to get up the wall and out of bounds. Once Brittany is out of bounds, she can jump off over at the side of the river where Alph is. However, it will be impossible to call Alph (or Brittany, after switching) and they will not react to being pushed, either. After the day ends, Brittany will automatically be sent back into the cave, unless the double bridge is finished. | ||
| howto = | |notes = If 20 [[Yellow Pikmin]] are brought out of bounds with Brittany, they can be [[throw]]n on the [[iron ball]], allowing the double bridge to be skipped. This makes a 1 day completion in [[Distant Tundra]] easier. Additionally, if the light in the cave where the [[Vehemoth Phosbat]] first appears is lit, Brittany will be considered as reunited, and will return to the Drake at day's end even if the double bridge is unfinished. | ||
| notes = | |||
}} | }} | ||
=== | ===Counter glitch=== | ||
{{ | {{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left | ||
{{glitch | reproducibility = | |effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa | ||
|effects = | |howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}} | ||
|prerequisites = | |notes = The counter returns to normal when the standby Pikmin/leader is switched, or a Pikmin type is added to or removed from the squad. A similar glitch can also happen in ''[[Glitches in Pikmin#Counter glitch|Pikmin]]''. | ||
|howto = | }} | ||
| | |||
===Early Quaggled Mireclops=== | |||
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | p3d = Yes | youtube = 5OmaauaJyss | |||
|effects = Get access to the [[Quaggled Mireclops]] without having to build the blue pot. | |||
|prerequisites = Make sure [[Blue Pikmin]] have been discovered. | |||
|howto = At the [[Garden of Hope]] once Louie has ran away, discover the Blue Pikmin and take a group of [[Winged Pikmin]] under the large pail underwater. By standing in that certain spot, the Winged Pikmin will go higher and higher until they are on the land above the pail. From there, have them collect the group of 10 fragments by [[charging]], and have a small group [[Dig|dig up]] the remaining fragments. If done correctly, a leader can now be thrown across to the incomplete blue bridge. Throw a few Rock Pikmin along with the leader to get the last 20 fragments inside the crystal. | |||
|notes = The [[Peckish Aristocrab]] will not interfere with the Winged Pikmin. | |||
}} | |||
===Early Scornet Maestro=== | |||
{{glitch | reproducibility = Medium (low in ''Deluxe'') | danger = Helpful | p3 = Yes | youtube = dey-g6_RceA | |||
|effects = Get access to fight the [[Scornet Maestro]] without having to build the red bridge. | |||
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready. | |||
|howto = First, go into the area to the side of the red bridge (the area with two [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] and leading to the three [[Orange Bulborb]]s). From there, throw two leaders up onto the root near the pink 5 [[Pellet Posy]]. And from there, quickly throw another leader up onto the elevated area above. This must be done quickly or else the leaders will slide back down. Then, switch to the leader up above and have them walk near the rock closest to the path. If they continue to walk, they will eventually phase through it, fall out of bounds, and appear on the path to the Scornet Maestro's lair. Have them whistle a group of Pikmin under the path. When the leader at the top enters the transition zone, all Pikmin in the group will teleport to their side. | |||
|notes = In [[Update|version]]s 1.0 to 1.3, the leader takes no damage. From version 1.4 onwards, the leader loses 1/3 of their health. It is also advised to start building the bridge while the boss fight is going on, so that when it is defeated, spoils can easily be carried back. | |||
|explanation = Collision detection algorithms should be simple when it comes to scenery. While the path's wall pushes the leader back, the rock pushes them forward, resulting in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. | |||
}} | |||
===Early Shaggy Long Legs (''Pikmin 3'')=== | |||
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | p3d = [[#Early Shaggy Long Legs (Pikmin 3 Deluxe)|See here]] | youtube = y46FWav5TQY | |||
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time. | |||
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before. | |||
|howto = In the cave where the Yellow Pikmin are found, after breaking down the exit's blockade, go out of bounds using the same method as in the [[#Yellow Onion skip|Yellow Onion skip]] glitch, only, rather than going above the entrance, go behind it and walk around to the Shaggy Long Legs' arena. The battle will proceed as normal, only there will be an unlimited day length, and Brittany will have infinite health. | |||
|notes = When battling the Shaggy Long Legs before breaking the blockade, if enough Pikmin die, it will be impossible to gain enough Pikmin to push the [[iron ball]]; and if all the Pikmin die, the Yellow Onion will not eject another seed. Additionally, any Red Pikmin (obtained via the [[Crimson Candypop Bud]]) will be invisible during the cutscene where the weight is pushed. | |||
|explanation = When Brittany is in the cave, the [[day]] is set to be in a "tutorial" state, where the leader have unlimited health and the day lasts forever, as with day 1. When exiting the main entrance of the cave, it is set to end the "tutorial" state and begin the day as normal; but if one exits via the other entrance, it will not. | |||
}} | |||
===Early Shaggy Long Legs (''Pikmin 3 Deluxe'')=== | |||
{{todo|1=Document [https://www.youtube.com/watch?v=kqTVUUlfz0I this one].}} | |||
{{glitch | reproducibility = Low | danger = Helpful | p3 = [[#Early Shaggy Long Legs (Pikmin 3)|See here]] | p3d = Yes | youtube = nWV7-bnim-M | |||
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time. | |||
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before. | |||
|howto = In the cave were the Yellow Pikmin are found, knock down the Pellet Posy closest to the Shaggy Long Legs's path. Then, knock down the Pellet Posy down the path closest to the previous one, and let a Pikmin carry the pellet close to the first pellet. Have Brittany walk into the pellets to push them such that one of them is close to the starting point of the root, and the other is to its west, roughly 3/4 of a pellet apart in distance. Finally, have Brittany squeeze between the two to go up the easternmost one, and then from there hug the root to get on top the westernmost one, and climb up the root to the boss's path. | |||
}} | }} | ||
=== | ===Early Winged Pikmin=== | ||
{{glitch | reproducibility = | {{glitch | reproducibility = High | danger = Helpful | p3 = Yes | p3d = Yes | youtube = PSV8afEt4n0 | ||
|effects = Allows the player to get to the Winged Pikmin's Onion without building the long blue bridge across the river. | |||
|prerequisites = Have the Twilight River unlocked and have two leaders. | |||
| | |howto = At the [[Twilight River]] have one leader walk across the river with the [[Water Dumple]], with no [[Pikmin family|Pikmin]] in the area. Once near the lily pad, have the leader walk in the corner of the rock to the left of it and the lily pad. If done correctly, the leader will begin to go through the rock. An easy way to tell if the leader is clipping in the rocks is if the they're not shaking around, and is only moving out of bounds. Walk away from where you went out of bounds and the leader will fall down into an abyss. They will later respawn on the side of the river with the Winged Pikmin's [[Onion]]. From there, switch to a leader at the landing site, and have them throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. | ||
|notes = In [[Update|version 1.0]], the leader takes no damage if they fall in. However, in version 1.4 and onwards, they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag. | |||
|explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. | |||
}} | }} | ||
===Formidable Oak backwards (''Pikmin 3'')=== | ===Formidable Oak backwards (''Pikmin 3'')=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | p3d = [[#Formidable Oak backwards (Pikmin 3 Deluxe)|See here]] | youtube = sZkldNUsqXM | ||
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Mysterious Life Form]]. | |effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Mysterious Life Form]]. | ||
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked. | |prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked. | ||
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===Formidable Oak backwards (''Pikmin 3 Deluxe'')=== | ===Formidable Oak backwards (''Pikmin 3 Deluxe'')=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Helpful | p3 = [[#Formidable Oak backwards (Pikmin 3)|See here]] | p3d = Yes | demonstration = [https://www.twitch.tv/videos/837137203 Twitch clip] | other = [https://twitter.com/Natsumi_Kyouno/status/1345223052443975680 Twitter video] | ||
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Mysterious Life Form]]. If the player activates the Plasm Wraith's fight then enter the oak from the entrance at the top, they will begin controlling two leaders at once. Some things can be done in this state, but most cause the game to [[crash]]. | |effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Mysterious Life Form]]. If the player activates the Plasm Wraith's fight then enter the oak from the entrance at the top, they will begin controlling two leaders at once. Some things can be done in this state, but most cause the game to [[crash]]. | ||
|prerequisites = Have 2 leaders available and have the Formidable Oak unlocked. | |prerequisites = Have 2 leaders available and have the Formidable Oak unlocked. | ||
|howto = Have one leader [[throw|hold]] another, and walk against the wall to the east of the Onion. You will start walking up the wall. Once high enough, throw the leader [[out of bounds]]. Swap to that leader, make your way over the nearby roots, under the walkway that leads to the top, circle the Plasm Wraith's arena from the north, climb up the rock, and when possible, fall onto the pathway that leads out of the oak. | |howto = Have one leader [[throw|hold]] another, and walk against the wall to the east of the Onion. You will start walking up the wall. Once high enough, throw the leader [[out of bounds]]. Swap to that leader, make your way over the nearby roots, under the walkway that leads to the top, circle the Plasm Wraith's arena from the north, climb up the rock, and when possible, fall onto the pathway that leads out of the oak. | ||
}} | |||
===Invincible Pikmin=== | |||
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes, [[update]] 1.1.0 and beyond | p3d = Yes | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning. | |||
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d. | |||
|prerequisites = Be in an area with a [[crush]]ing enemy. | |||
|howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. | |||
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. | |||
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader). | |||
}} | }} | ||
===Immortal held Pikmin=== | ===Immortal held Pikmin=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Helpful | p3 = Yes | ||
|effects = A Pikmin gets attacked and squeals, but remains unharmed. | |effects = A Pikmin gets attacked and squeals, but remains unharmed. | ||
|howto = Merely [[Throw|hold on]] to a Pikmin. While holding, the Pikmin cannot be harmed. The leader can be hurt however, which will cause them to drop the Pikmin. If the Pikmin goes underwater and can drown, it will do so. | |howto = Merely [[Throw|hold on]] to a Pikmin. While holding, the Pikmin cannot be harmed. The leader can be hurt however, which will cause them to drop the Pikmin. If the Pikmin goes underwater and can drown, it will do so. | ||
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}} | }} | ||
=== | ===Odd-colored Pellet Posies=== | ||
{{ | {{main|Pellet#Other colors}} | ||
{{glitch | reproducibility = | |||
| | On some areas, right after the day starts, the player can pan the [[radar]] to where certain [[Pellet Posies]] are, and by looking at them on the TV screen, they will be able to see that their pellets have weird colors. The most common place to try to this on is the corpse of the [[Quaggled Mireclops]]. | ||
| | |||
===Yellow Onion skip=== | |||
|notes = | {{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | youtube = SLSbh2liVmk | ||
|explanation = | |effects = Allows the player to skip the [[Yellow Onion]] and continue the game without it. | ||
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before. | |||
|howto = In the cave where the Yellow Pikmin are found, go between the [[iron ball]] and the slide and walk against the wall. If done correctly, Brittany should walk against the edge of the slide, rather than sliding down. Continue pushing against the wall while going down the slide to get out of bounds; from there, walk above the blocked entrance, and the game will treat it as you have exited the cave. Use the five yellow Pikmin and the [[Golden Candypop Buds]] to reunite Alph and Brittany. The day after, the Yellow Onion will be missing from the cave, and Yellow Pikmin produced by Candypop Buds will bring their loot to the master Onion and produce more Yellow Pikmin, although it is impossible to deposit or withdraw any into the Onion, and any Yellow Pikmin will vanish at the end of the day, even if they are in your squad or close to the landing site. Once you gain access to the [[Twilight River]] and rescue the Winged Pikmin, it is possible to withdraw Yellow Pikmin by using the "take out all types" feature; every one Red and Rock Pikmin taken out with this feature takes out one Yellow as well. To deposit Yellow Pikmin, take out Winged Pikmin and begin depositing them, but then hold the button that allows you to take out all the types, and Yellow Pikmin should be put in, instead. | |||
|notes = If the player also skips the cutscene that plays when meeting the Yellow Pikmin, it will not be possible to use the whistle until the end of the day, unless the player holds a Pikmin and whistles (the whistle's duration will be reduced to less than a second). Also, if the player goes back with Alph and Yellow Pikmin while Brittany is knocked out, the cutscene will play with Brittany's lines, except the first one will be empty.{{cite youtube|wwh40u_gRVc|showing how to get an empty line in Brittany's speech}} | |||
|explanation = Some flags that the game keeps to hold track of the story mode progression might get set or not set like intended if the glitch is performed. This results in the Onion's menu using some behaviors for some flags, resulting in unintended behavior. | |||
}} | }} | ||
==Aesthetic== | ==Aesthetic== | ||
===Alph empty dialog - Bulborb=== | ===Alph empty dialog - Bulborb=== | ||
{{ glitch | reproducibility = High | danger = Harmless | p3 = Yes | |||
{{ glitch | reproducibility = High | | |||
| effects = Causes Alph to have an empty line of dialogue. | | effects = Causes Alph to have an empty line of dialogue. | ||
| prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days. | | prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days. | ||
| howto = After not being to the Garden of Hope in a while, simply walk up to the sleeping [[Bulborb]] with [[Brittany]] or [[Charlie]]. The game will lock-on to the Bulborb automatically, and a text box of dialog for Alph will appear, but he won't say anything. | | howto = After not being to the Garden of Hope in a while, simply walk up to the sleeping [[Red Bulborb]] with [[Brittany]] or [[Charlie]]. The game will lock-on to the Bulborb automatically, and a text box of dialog for Alph will appear, but he won't say anything. | ||
| notes = The exact requirements are not known, but being in a day past 15 seems to do the trick. | | notes = The exact requirements are not known, but being in a day past 15 seems to do the trick. | ||
}} | }} | ||
===Alph empty dialog - Fire-Breathing Feast=== | ===Alph empty dialog - Fire-Breathing Feast=== | ||
{{ glitch | reproducibility = High | | {{ glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Alph Empty Dialog Glitch.jpeg | ||
| effects = Causes Alph to have an empty line of dialog. | | effects = Causes Alph to have an empty line of dialog. | ||
| prerequisites = Killing the [[Armored Mawdad]] without collecting or going near enough to the [[Fire-Breathing Feast]] to trigger a line of dialog from Alph or Brittany, and rescuing Captain Charlie. | | prerequisites = Killing the [[Armored Mawdad]] without collecting or going near enough to the [[Fire-Breathing Feast]] to trigger a line of dialog from Alph or Brittany, and rescuing Captain Charlie. | ||
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===Bottom of the map=== | ===Bottom of the map=== | ||
{{ glitch | reproducibility = High | | {{ glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Tropical Wilds map bottom.jpg | other = [[:File:Tropical Wilds map bottom radar.jpg|Radar position for the demonstration image]] | ||
| effects = Causes the player to see the solid blue bottom of a | | effects = Causes the player to see the solid blue bottom of a section of the map, with parts obscured by the [[radar]] fog. | ||
| prerequisites = Have reached the [[Sandbelching Meerslug]]. | | prerequisites = Have reached the [[Sandbelching Meerslug]]. | ||
| howto = Deactivate [[Off-TV Play]] so you can use the television screen. Go to the Tropical Wilds, open up the radar, and make sure it's in the mode where North points up. Scroll to the | | howto = Deactivate [[Off-TV Play]] so you can use the television screen. Go to the Tropical Wilds, open up the radar, and make sure it's in the mode where North points up. Scroll to the section of the map with the corridor that leads to the Sandbelching Meerslug's arena. Once there, scroll down till you hit the limit. Slowly scroll down and right until you're past that barrier, and start scrolling down and left to slide against another barrier. After that one, scroll left to slide against the third radar barrier. Keep scrolling left slowly, whilst letting the Go Here! icon also move downward on its own. Look at the television screen, and you will eventually see fuzzy blue or gray shapes. You can keep exploring for a bit as you go left, but when you go too far down, or if you scroll too close to the [[Calcified Crushblat]]'s section of the map, the game will swap radar models with that section, ending the glitch. | ||
| notes = The patterns visible match the radar's fog, indicating that what the player can see is likely the bottom of the map, visible in the Sandbelching Meerslug's corridor | | notes = The patterns visible match the radar's fog, indicating that what the player can see is likely the bottom of the map, visible in the Sandbelching Meerslug's corridor section. On a sunny day, the floor will appear blue, but it will appear gray on a [[rain]]y day. | ||
}} | }} | ||
===Brittany empty dialog - Charlie's path=== | ===Brittany empty dialog - Charlie's path=== | ||
{{ glitch | reproducibility = High | | {{ glitch | reproducibility = High | danger = Harmless | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1330649190586671104 Twitter video] | ||
| effects = Causes Brittany to have an empty line of dialogue. | | effects = Causes Brittany to have an empty line of dialogue. | ||
| prerequisites = Have not been through the path that Charlie takes on day 1. | | prerequisites = Have not been through the path that Charlie takes on day 1. | ||
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===Confused Pikmin=== | ===Confused Pikmin=== | ||
{{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}} | {{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}} | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = ConfusedPikmin.jpg | ||
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion. | |effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion. | ||
|howto = Have an inactive leader with Pikmin in their party | |howto = Have an inactive leader pass through a loading zone with Pikmin in their party, through the use of the [[Go Here!]] command. Then, end the [[day]] as they are passing through. | ||
|notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, | |notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, use the loading zone west of the [[Twilight River]] landing site, past the [[paper bag]]. [[Winged Pikmin]] will reach the Drake before the cutscene ends. | ||
|explanation = During the location transitions, Pikmin and leaders are programmed to follow a strict "follow the leader's path" logic system. This doesn't get cleared when the day is terminated, which results in the Pikmin continuing to blindly follow the leaders when they find themselves at the landing site for the end of the day's cutscene. | |explanation = During the location transitions, Pikmin and leaders are programmed to follow a strict "follow the leader's path" logic system. This doesn't get cleared when the day is terminated, which results in the Pikmin continuing to blindly follow the leaders when they find themselves at the landing site for the end of the day's cutscene. | ||
}} | }} | ||
===Corrupted radar preview=== | ===Corrupted radar preview=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Mission Mode corrupted radar preview.jpg | ||
|effects = Shows a corrupted radar on the GamePad for a split second, using the object layout of [[Twilight Hollow Remix]], but with bits and pieces of the [[Distant Tundra Remix]]'s radar. | |effects = Shows a corrupted radar on the GamePad for a split second, using the object layout of [[Twilight Hollow Remix]], but with bits and pieces of the [[Distant Tundra Remix]]'s radar. | ||
|prerequisites = Have the first [[downloadable content]] pack; the one that adds the maps from [[Tropical Forest Remix]] to [[Shaded Garden Remix]]. | |prerequisites = Have the first [[downloadable content]] pack; the one that adds the maps from [[Tropical Forest Remix]] to [[Shaded Garden Remix]]. | ||
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===Drowning cutscene glitch=== | ===Drowning cutscene glitch=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = P3 Drowning Cutscene Glitch.jpg | ||
|effects = Shows the fire effect and the water effect overlap incorrectly. | |effects = Shows the fire effect and the water effect overlap incorrectly. | ||
|prerequisites = Never had a Pikmin drown before. | |prerequisites = Never had a Pikmin drown before. | ||
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===Floating Pikmin with a paper bag=== | ===Floating Pikmin with a paper bag=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = mPlt_VR6GO8&t=19m15s | vcaption = Demonstration of the glitch, at 19:15 | ||
|effects = Has Pikmin floating in the air momentarily during a [[cutscene]]. | |effects = Has Pikmin floating in the air momentarily during a [[cutscene]]. | ||
|prerequisites = Have a [[paper bag]] in its original position. | |prerequisites = Have a [[paper bag]] in its original position. | ||
|howto = When you're behind a paper bag, throw some Pikmin on top of it, and then have other Pikmin push the bag. During the cutscene, the Pikmin that were on the bag will remain in their place, and float in the air when the bag is no longer under them. When the cutscene ends, the Pikmin fall back down. | |howto = When you're behind a paper bag, throw some Pikmin on top of it, and then have other Pikmin push the bag. During the cutscene, the Pikmin that were on the bag will remain in their place, and float in the air when the bag is no longer under them. When the cutscene ends, the Pikmin fall back down. | ||
|explanation = During a cutscene like that one, other Pikmin do not move, as to focus exclusively on the movement of the paper bag. This includes vertical movement, so the Pikmin do not fall. | |explanation = During a cutscene like that one, other Pikmin do not move, as to focus exclusively on the movement of the paper bag. This includes vertical movement, so the Pikmin do not fall. | ||
}} | }} | ||
===Idle Pikmin counter during day end=== | ===Idle Pikmin counter during day end=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmless | p3d = Yes | demonstration = [https://twitter.com/QuoteBalrog/status/1330207245758590982 Twitter video] | other = [https://twitter.com/QuoteBalrog/status/1330931491811979266 Twitter video with the execution] | ||
|effects = Makes the idle Pikmin counter appear when the ship's lift-off cutscene begins, just before the fruit and juice screens. The counter stays on-screen throughout the day end state, even when a leader is writing their [[Pikmin 3 voyage log|voyage log]] entry. | |effects = Makes the idle Pikmin counter appear when the ship's lift-off cutscene begins, just before the fruit and juice screens. The counter stays on-screen throughout the day end state, even when a leader is writing their [[Pikmin 3 voyage log|voyage log]] entry. | ||
|howto = When the sunset warning appears, the letters "Hurry Up!" will show up on-screen. The exact moment they stop animating, pause the game and end the day. | |howto = When the sunset warning appears, the letters "Hurry Up!" will show up on-screen. The exact moment they stop animating, pause the game and end the day. | ||
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===Infinite boss music=== | ===Infinite boss music=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = No | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1320144323317354497 Twitter video] | ||
|effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | |effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | ||
|prerequisites = Have an undefeated boss in the area. | |prerequisites = Have an undefeated boss in the area. | ||
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===Invisible geometry=== | ===Invisible geometry=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = P3 invisible geometry.jpg | ||
|effects = Hides the [[area]]'s geometry, making only the objects visible. | |effects = Hides the [[area]]'s geometry, making only the objects visible. | ||
|howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different | |howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different section than that (e.g. if you want to see the glitch happen in a cave, go outside, and vice-versa). Disable [[Off-TV Play]] if it's not already disabled, and use the [[radar]]'s panning to place the camera on the location you want to see the geometry disappear. Look at the TV screen, press any button that makes a leader perform an action (like {{button|wiiu|l}}) and {{button|wiiu|home}} at the same time. You should see the world disappear, although the objects stay. You'll quickly be covered by the Home screen, so to get a better look, you can, for instance, go on the web browser and press {{button|wiiu|x}} to show the game on the TV screen. The timing for this is very strict, of only {{frames|1}} frame, but since you can try again right away if you fail, you should get it to happen quickly. | ||
|explanation = When using the panning feature, the game switches geometry models in order to be able to show the player what's in the other parts of the area. When gameplay resumes, it hides all models of the | |explanation = When using the panning feature, the game switches geometry models in order to be able to show the player what's in the other parts of the area. When gameplay resumes, it hides all models of the sections of the map the player is not on, and returns the camera to the leaders. Because the camera doesn't go there instantaneously, but takes one or two frames before it's near the leaders, there is a small window where the camera is outside of the section the leaders are at, but with the geometry hidden. | ||
}} | }} | ||
===Invisible Pikmin=== | ===Invisible Pikmin=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg | ||
|effects = Have Pikmin on the field that are invisible. They still behave like normal. | |effects = Have Pikmin on the field that are invisible. They still behave like normal. | ||
|prerequisites = Have at least two types of Pikmin unlocked. | |prerequisites = Have at least two types of Pikmin unlocked. | ||
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===Odd carrying positions=== | ===Odd carrying positions=== | ||
{{glitch | reproducibility = Low | | {{glitch | reproducibility = Low | danger = Harmless | p3 = Yes | image = P3 Odd Carrying Positions Glitch.jpg | youtube = GUBOwr6N7jI&t=775 | vcaption = Demonstration of the glitch, at 12:55 | ||
|effects = Makes Pikmin carry an object in a strange position, such as upside-down. | |effects = Makes Pikmin carry an object in a strange position, such as upside-down. | ||
|howto = Throw a Pikmin at an object that has fallen down, such as one falling from a [[Medusal Slurker]] or in a [[dirt mound]]. The timing is difficult, making this a glitch hard to do intentionally. | |howto = Throw a Pikmin at an object that has fallen down, such as one falling from a [[Medusal Slurker]] or in a [[dirt mound]]. The timing is difficult, making this a glitch hard to do intentionally. | ||
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}} | }} | ||
===Olimar's Comeback | ===Olimar's Comeback prologue video cropping=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = No | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | ||
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | |effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | ||
|howto = Simply begin the cutscene while the console is in handheld mode. Playing in docked mode will play the cutscene in full. Because the Nintendo Switch Lite is always handheld, this effect always happens on that console. | |howto = Simply begin the cutscene while the console is in handheld mode. Playing in docked mode will play the cutscene in full. Because the Nintendo Switch Lite is always handheld, this effect always happens on that console. | ||
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===Onion cutscene camera glitch=== | ===Onion cutscene camera glitch=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg | ||
|effects = Causes the player to be able to see unloaded area | |effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox. | ||
|prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped. | |prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped. | ||
|howto = Leave one leader inside a | |howto = Leave one leader inside a section of the area that isn't the section with the Onion, like inside a cave. Have the other leaders at the Onion's location, ready to free it. The idea is to start the Onion cutscene when the leader inside the cave is the active one. For the Winged Onion, the best way is to throw two Rock Pikmin at the Arachnode to bring its health down, let it scuttle and rest, throw three Red Pikmin at it, and quickly change to the leader inside the cave. For the Blue Onion, simply throw three Winged Pikmin at the Flukeweed and switch to the faraway leader before they finish pulling out the Onion. When the Onion's cutscene is over, the game will prepare to go back to the leader that was selected, and will load that section, and unload the section of the area where the Onion is. However, the camera will stay in the same spot, meaning you'll be able to see the unloaded geometry. This effect will remain until any controller input is made, or until one of the idle leaders plucks the new sprout and the new Pikmin type introduction cutscene starts. So to maximize the effects, make sure that the leaders are far away from the Onion when you switch out, so that they don't pluck the sprout. | ||
|explanation = The Onion cutscenes erroneously do not have code to move the camera to the current leader when they are over, despite having the code to move the radar to the right place, unload and load the correct chunk of the area, etc. | |explanation = The Onion cutscenes erroneously do not have code to move the camera to the current leader when they are over, despite having the code to move the radar to the right place, unload and load the correct chunk of the area, etc. | ||
}} | }} | ||
===Pikmin out at night=== | ===Pikmin out at night=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Pikmin out at night P3.jpg | icaption = The Pikmin on the bottom-left portion of the screen have been affected by the glitch. | ||
|effects = Makes a Pikmin stay idle during the nighttime cutscene, and then vanish when it's time for takeoff. | |effects = Makes a Pikmin stay idle during the nighttime cutscene, and then vanish when it's time for takeoff. | ||
|prerequisites = Have leaf or bud Pikmin in your party. | |prerequisites = Have leaf or bud Pikmin in your party. | ||
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===Pikmin with a bomb rock pose=== | ===Pikmin with a bomb rock pose=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Bomb rock pose glitch.jpg | ||
|effects = Makes a Red Pikmin hold its arms out as if holding a [[bomb rock]], without the bomb rock being there. | |effects = Makes a Red Pikmin hold its arms out as if holding a [[bomb rock]], without the bomb rock being there. | ||
|prerequisites = Have access to both bomb rocks and [[fire geyser]]s. | |prerequisites = Have access to both bomb rocks and [[fire geyser]]s. | ||
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===Stretched Burrowing Snagret=== | ===Stretched Burrowing Snagret=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Stretched Burrowing Snagret.jpg | youtube = GTF6-UC0RWM | ||
|effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible. | |effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible. | ||
|prerequisites = The [[ | |prerequisites = The [[#Early Winged Pikmin|Early Winged Pikmin glitch]] has to be done. | ||
|howto = First of all, do the [[ | |howto = First of all, do the [[#Early Winged Pikmin|Early Winged Pikmin glitch]], so the blue bridge won't be built. Then the [[paper bag]] in front of the [[Winged Onion]] must be pushed. After that, the [[Burrowing Snagret]] must be defeated and its corpse must be carried by 10 [[Winged Pikmin]] or more. These Pikmin will be blocked in front of the bridge which is unfinished. Whistle them and order them to carry the Burrowing Snagret again; they will pass above the lilypad with the head of the Snavian but its foot will be stuck to the [[lily pad]]. The Winged Pikmin will keep carrying the corpse, and the body between the stuck point and the head will begin stretching as the Pikmin carry it forward. If it is stretched too far, the body will eventually turn invisible. Despite this, the corpse will still be harvested once brought to the [[Onion#Master|Master Onion]]. | ||
}} | }} | ||
===T-pose Pikmin=== | ===T-pose Pikmin=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Pikmin T-pose.jpg | ||
|effects = Shows a Pikmin in a T-pose. | |effects = Shows a Pikmin in a T-pose. | ||
|prerequisites = None | |prerequisites = None | ||
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===T-pose Scornet Maestro=== | ===T-pose Scornet Maestro=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | p3d = No | image = Scornet Maestro T-pose.jpg | youtube = MHackX1Upt8 | ||
|effects = Shows the [[Scornet Maestro]] in a T-pose. | |effects = Shows the [[Scornet Maestro]] in a T-pose. | ||
|prerequisites = Have a save file with any day after the defeat of the Scornet Maestro. | |prerequisites = Have a save file with any day after the defeat of the Scornet Maestro. | ||
|howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. By unpausing the gameplay using the button on the top-right corner of the KopPad, the boss will begin to slowly drift downwards, always in the same pose, stopping when it reaches the ground. | |howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. By unpausing the gameplay using the button on the top-right corner of the KopPad, the boss will begin to slowly drift downwards, always in the same pose, stopping when it reaches the ground. | ||
|notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally. | |notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally. | ||
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the | |explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose. | ||
}} | }} | ||
===Unrestricted radar=== | ===Unrestricted radar=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = zFL_hjfVtk4 | ||
|effects = In [[Defeat Bosses!]], allows the player to pan the [[radar]] anywhere around the area, even out of bounds, instead of being confined by the arena. The TV screen's top-down view updates accordingly. | |effects = In [[Defeat Bosses!]], allows the player to pan the [[radar]] anywhere around the area, even out of bounds, instead of being confined by the arena. The TV screen's top-down view updates accordingly. | ||
|prerequisites = Have at least one Defeat Bosses! mission available. | |prerequisites = Have at least one Defeat Bosses! mission available. | ||
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===Warped sunset music=== | ===Warped sunset music=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmless | p3 = Yes | ||
|effects = Makes the sunset theme sound warped and low-quality, as if played through a speaker. | |effects = Makes the sunset theme sound warped and low-quality, as if played through a speaker. | ||
|prerequisites = Be on day two or further. | |prerequisites = Be on day two or further. | ||
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==Misc.== | ==Misc.== | ||
===Alph tutorial softlock=== | ===Alph tutorial softlock=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = No | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1344713668471111680 Twitter video] | ||
|effects = Makes the game unable to proceed past the Pikmin whistling segment in Alph's tutorial. | |effects = Makes the game unable to proceed past the Pikmin whistling segment in Alph's tutorial. | ||
|howto = Change to stick-only cursor controls. When Alph's tutorial begins and the player is tasked with whistling Pikmin, hold the analog stick all the way down. The cursor will jump about various places as it moves, and will eventually settle in place to Alph's left. Then, very gently tilt the stick right until the cursor is no longer in view and points below and to the right of Alph. Then, hold the whistle up to its maximum reach in order to whistle the fourth Pikmin, hiding behind the pot. Finally, whistle the three starter Pikmin all at once. | |howto = Change to stick-only cursor controls. When Alph's tutorial begins and the player is tasked with whistling Pikmin, hold the analog stick all the way down. The cursor will jump about various places as it moves, and will eventually settle in place to Alph's left. Then, very gently tilt the stick right until the cursor is no longer in view and points below and to the right of Alph. Then, hold the whistle up to its maximum reach in order to whistle the fourth Pikmin, hiding behind the pot. Finally, whistle the three starter Pikmin all at once. | ||
|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | |notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | ||
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | |explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | ||
}} | |||
===Blue Onion bump glitch=== | |||
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57 | |||
|effects = Makes a [[leader]] slide away during the [[Blue Onion]]'s discovery [[cutscene]]. | |||
|prerequisites = Be on the day where you can open the Blue Onion, or have a save file that is after that day so you can return to it. | |||
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. | |||
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position. | |||
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide. | |||
}} | }} | ||
===Buried Pond object breakdown=== | ===Buried Pond object breakdown=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmful | p3 = Unknown | p3d = Yes | demonstration = [https://twitter.com/video_storage/status/1339089005523030019 Twitter video] | ||
|effects = Makes an object that's on top of a [[lily pad]] behave erratically. | |effects = Makes an object that's on top of a [[lily pad]] behave erratically. | ||
|prerequisites = Have [[Buried Pond]] unlocked. | |prerequisites = Have [[Buried Pond]] unlocked. | ||
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===Corrupted data file=== | ===Corrupted data file=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = No | p3d = Yes | demonstration = [https://mobile.twitter.com/TheRealBobby0/status/1315014662249828352 Twitter video] | image = Corrupted data file.jpg | ||
|effects = Makes the data file Plucking #1 show up without an image, and unable to be backed out of. Afterwards, makes this screen overlay everything during normal gameplay, except for the [[HUD]], [[menu]]s, message boxes, and some special effects. | |effects = Makes the data file Plucking #1 show up without an image, and unable to be backed out of. Afterwards, makes this screen overlay everything during normal gameplay, except for the [[HUD]], [[menu]]s, message boxes, and some special effects. | ||
|prerequisites = Be on the hard or ultra-spicy [[difficulties]]. | |prerequisites = Be on the hard or ultra-spicy [[difficulties]]. | ||
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===Crimson Banquet glitch=== | ===Crimson Banquet glitch=== | ||
{{glitch | reproducibility = Low | | {{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | p3d = Yes | demonstration = [https://i.imgur.com/x1ejtPf.mp4 Imgur video] | ||
|effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day. Although it's also possible for missing pieces to spawn in random locations the next day. | |effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day. Although it's also possible for missing pieces to spawn in random locations the next day. | ||
|howto = After defeating the [[Sandbelching Meerslug]], the [[Crimson Banquet]] pieces will scatter over the arena. If they are not collected that day, it is possible that one or more pieces will not appear there the next day. This can happen regardless of whether the Meerslug body is harvested. | |howto = After defeating the [[Sandbelching Meerslug]], the [[Crimson Banquet]] pieces will scatter over the arena. If they are not collected that day, it is possible that one or more pieces will not appear there the next day. This can happen regardless of whether the Meerslug body is harvested. | ||
|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | |notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | ||
}} | }} | ||
===Dirt wall glitch=== | ===Dirt wall glitch=== | ||
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}} | {{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}} | ||
{{glitch | reproducibility = Low | | {{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | ||
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]]. | |effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]]. | ||
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die. | |howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die. | ||
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===Double Charlie=== | ===Double Charlie=== | ||
{{glitch | reproducibility = Low | | {{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | p3d = Yes | youtube = hdCXAwFM | ||
| effects = After defeating the [[Vehemoth Phosbat]] as [[Charlie]], a second Charlie will join the party which will not be playable but may be thrown around as normal | | effects = After defeating the [[Vehemoth Phosbat]] as [[Charlie]], a second Charlie will join the party which will not be playable but may be thrown around as normal. | ||
| prerequisites = Perform the [[ | | prerequisites = Perform the set of glitches described in the glitch [[#Vehemoth Phosbat capture skip|Vehemoth Phosbat capture skip]] or the same ones in the video above. | ||
| howto = Perform precise clips to climb up and around roots near the tin can in Charlie's starting area, carefully run over the roof | | howto = Perform precise clips to climb up and around roots near the tin can in Charlie's starting area, carefully run over the roof and loading zone for the intended cave entrance, and enter the cave blocked off by the crystals. Using bomb rocks found near where the [[Spotty Bulbear]] would be, retrieve a pellet from the crystals and have the [[Yellow Pikmin]] take it close to but not inside the cave to the Yellow Onion. Take your Pikmin to the spot where the higher [[Joustmite]] would be and throw them in place. Make your way back to the pellet left near Brittany's cave and move it close to the root in order to clip up onto the root. Walk around the root to the left and clip through the central root to get further out of bounds, follow a precise path to a point near the exit of the [[Vehemoth Phosbat]] boss arena and fall out of bounds to fall back in-bounds at the exit. Call to the Pikmin left where the [[Joustmite]] would be and go inside. The fight can be won as normal; completing the bridge is the easiest method to do so. Upon defeat, Charlie will emerge as normal, and a broken cutscene will play. | ||
| notes =<br> | | notes =<br> | ||
** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ||
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ||
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it also | ** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable. | ||
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ||
** Going into and back out of the | ** Going into and back out of the loading zone to the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ||
** Going into Brittany's cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches. | ** Going into Brittany's cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches. | ||
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over. | | explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over. | ||
}} | }} | ||
===Floating fruit=== | ===Floating fruit=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]]. | ||
|effects = Fruits will hover in the air and Pikmin will not grab onto it. | |effects = Fruits will hover in the air and Pikmin will not grab onto it. | ||
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | |prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | ||
|howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | |howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | ||
|notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]] | |notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]]. | ||
|explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | |explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | ||
}} | }} | ||
===Infinite dirt mound=== | ===Infinite dirt mound=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Depends | p3 = Yes | p3d = Yes | youtube = ubo-pdTZyR0 | ||
|effects = Allows the player to take out more items than intended from a [[dirt mound]]. | |effects = Allows the player to take out more items than intended from a [[dirt mound]]. | ||
|howto = Go to a dirt mound with more than one item inside. Throw Pikmin inside to dig the objects out. At any point after they dug out the first object, but before they are done digging the last object, whistle them back. Then, send them to work on the same dirt mound. When it starts shaking, it will shoot out another one of the objects. Whistle the Pikmin out as soon as this happens (though the timing is pretty lenient), and repeat as many times as needed. | |howto = Go to a dirt mound with more than one item inside. Throw Pikmin inside to dig the objects out. At any point after they dug out the first object, but before they are done digging the last object, whistle them back. Then, send them to work on the same dirt mound. When it starts shaking, it will shoot out another one of the objects. Whistle the Pikmin out as soon as this happens (though the timing is pretty lenient), and repeat as many times as needed. | ||
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*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | *** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | ||
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | *** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | ||
}} | }} | ||
===Knocked out Alph as the active leader=== | ===Knocked out Alph as the active leader=== | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | youtube = UO8-5q1XKec | ||
|effects = Gives control to [[Alph]] while he is inside the [[S.S. Drake]], knocked out. The only thing that can be done is move the [[camera]] and the [[cursor]]. | |effects = Gives control to [[Alph]] while he is inside the [[S.S. Drake]], knocked out. The only thing that can be done is move the [[camera]] and the [[cursor]]. | ||
|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some | |howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake. | ||
|explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable. | |explanation = The sequence of events at the Formidable Oak doesn't expect Alph to be knocked out, since that is impossible during normal gameplay. So the script simply gives control to Alph after the Brittany "flag" cutscene, without bothering to check if he's even usable. | ||
}} | }} | ||
===Pellet seed count glitch=== | ===Pellet seed count glitch=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = Yes | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28. | ||
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color. | |effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color. | ||
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin. | |prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin. | ||
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===Plasm Wraith push out=== | ===Plasm Wraith push out=== | ||
{{glitch | reproducibility = Low | | {{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | ||
|effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight. | |effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight. | ||
|prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates). | |prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates). | ||
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===Quick day start softlock=== | ===Quick day start softlock=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = Yes | youtube = d3pIj2ggzrA | ||
|effects = Causes the game to [[softlock]] in the small cutscene that shows the S.S. Drake and the Onion flying on to the planet, before the area's [[loading]] screen. | |effects = Causes the game to [[softlock]] in the small cutscene that shows the S.S. Drake and the Onion flying on to the planet, before the area's [[loading]] screen. | ||
|prerequisites = Have a day where there is no dialog before the area selection menu. | |prerequisites = Have a day where there is no dialog before the area selection menu. | ||
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===Remote-controlled Pikmin=== | ===Remote-controlled Pikmin=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Helpful | p3 = Yes | ||
|effects = Control Pikmin without being exactly where they are. | |effects = Control Pikmin without being exactly where they are. | ||
|prerequisites = Obtain the [[Dodge Whistle]]. | |prerequisites = Obtain the [[Dodge Whistle]]. | ||
|howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | |howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | ||
|explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | |explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | ||
}} | }} | ||
===Stuck cursor=== | ===Stuck cursor=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = No | p3d = Yes, [[Pikmin 3 Deluxe#Demo|demo]] only | demonstration = [https://twitter.com/EspyoPT/status/1317583058850123776 Twitter video] | other = [https://twitter.com/EspyoPT/status/1317585957558710272 Twitter video] | ||
|effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different | |effects = Makes the visible cursor stuck somewhere in the area. The line from the leader to the cursor will point to where it is, even if it is very far away. The real cursor will be invisible, though it can be seen if there's a prompt above it. It will temporarily return to normal by holding a Pikmin, and fixed permanently by locking on. It persists through leader changes, and entering a different section of the area will keep the effect, but move the cursor position elsewhere. | ||
|howto = There are two ways to trigger this glitch: | |howto = There are two ways to trigger this glitch: | ||
*# Be in a | *# Be in a section where you have no cursor, like before a throwing tutorial, and have stick and gyro cursor controls on. Then, change the setting to stick-only cursor controls and play the tutorial. From here on, the cursor will visibly be far away, and the line connecting to it will lead there. | ||
*# Pick stick and gyro cursor controls, reset the camera, don't tilt the controller, use {{button|switch|lstick}} to aim in any direction from the leader, and then tilt the controller such that the cursor ends in the opposite direction from the leader. Then pause, and change to stick-only cursor controls. | *# Pick stick and gyro cursor controls, reset the camera, don't tilt the controller, use {{button|switch|lstick}} to aim in any direction from the leader, and then tilt the controller such that the cursor ends in the opposite direction from the leader. Then pause, and change to stick-only cursor controls. | ||
|notes = This glitch | |notes = This glitch only works in the demo, not in the full version. | ||
}} | }} | ||
===Stuck Winged Pikmin=== | ===Stuck Winged Pikmin=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Harmful | p3 = Yes | ||
|effects = Makes a Winged Pikmin unobtainable after lifting the [[clipboard]] in the [[Garden of Hope]]. | |effects = Makes a Winged Pikmin unobtainable after lifting the [[clipboard]] in the [[Garden of Hope]]. | ||
|howto = When lifting the clipboard in the Garden of Hope, there is a chance that one or more Winged Pikmin will get stuck behind the clipboard and be unable to return to the spot where the Pikmin group after lifting the board. | |howto = When lifting the clipboard in the Garden of Hope, there is a chance that one or more Winged Pikmin will get stuck behind the clipboard and be unable to return to the spot where the Pikmin group after lifting the board. | ||
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===Tremendous Sniffer without bomb rocks=== | ===Tremendous Sniffer without bomb rocks=== | ||
{{glitch | reproducibility = High | | {{glitch | reproducibility = High | danger = Helpful | p3 = Yes | p3d = Yes | image = Tremendous Sniffer glitch.jpg | youtube = hhBhcq6r8lY | ||
|effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks. | |effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks. | ||
|prerequisites = Keep the [[reinforced wall]] up, and have the fruit uncollected. | |prerequisites = Keep the [[reinforced wall]] up, and have the fruit uncollected. | ||
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|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after. | |notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after. | ||
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate. | |explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate. | ||
}} | |||
===Vehemoth Phosbat capture skip=== | |||
{{glitch | reproducibility = Low | danger = Depends | p3 = Yes | p3d = Yes | demonstration = [https://www.twitch.tv/videos/715586537 Twitch video] | |||
|effects = Allows the player to skip the section of the tutorial where [[Captain Charlie]] gets captured by the [[Vehemoth Phosbat]], and instead, let the player explore the surrounding areas. | |||
|howto = Near the tin can where the [[throw]]ing tutorial takes place, there is a root. It is possible to climb up the root by walking against it, with the wall to Charlie's right, and finding the right angle. Afterwards, the player can go to the root's left and travel [[out of bounds]]. Further ahead, there is another root that can be climbed, by walking against it at a specific angle, roughly at the halfway point of the root. By continuing ahead near the ledges, there is a branching roots near [[Spotcap]]s; the player can walk around the first root branch by going near the ledge, and then walk up the trunk of the root to bypass the rest. A bit farther ahead in the out-of-bounds snow, there is a bright spot not covered in tree shadows. By maneuvering around a bit to the right of where the bright spot is, it is possible to inch up slowly. When near another bright spot, the player can carefully go left, over the entrance to a cave, and finally land back in-bounds behind the [[crystal]]s accessible in the tutorial section. | |||
|notes =<br> | |||
** Several objects are missing from the area when the player explores the Distant Tundra on day 1. | |||
** The aforementioned crystals can be broken with [[bomb rock]]s inside the nearby cave. | |||
** Entering and exiting said cave from the eastern exit will make the game play ''[[Music in Pikmin 3#Alph's Crash Site|Alph's Crash Site]]'' in non-cave sections of the area. This eventually stops being the case, for unknown reasons. | |||
** The player can activate the [[Yellow Onion]] in this way, as well trigger the cutscene where Brittany leaves the Yellow Onion's cave using Captain Charlie. Doing so activates the [[HUD#Sun Meter|Sun Meter]]. | |||
** The player can also obtain [[Red Pikmin]] by using the [[Crimson Candypop Bud]]s near the landing site, in the location with [[Pyroclasmic Slooch]]es. Plucking the first Red Pikmin here will make the discovery [[cutscene]] play in the void out-of-bounds, with missing music, and the Pikmin will die after it is done. | |||
** When the day is over, only the Red Onion will fly with the S.S. Drake. There will also be no music, Alph will take be responsible for the juice sequence, and his [[Pikmin 3 voyage log|voyage log]] will be about the first trip to the Distant Tundra with Brittany. | |||
** By entering the Distant Tundra again the next day, the player can see the Red Onion follow the S.S. Drake. The Red Onion will also be in the Yellow Onion's cave, slightly mispositioned, and will manage Yellow Pikmin only. Now, the player has control over Alph and Brittany. | |||
** If after this, the player enters the Tropical Wilds, enters the cave from day 1, and leaves from the end Alph would normally leave on day 1, the S.S. Drake's discovery cutscene will play, and the game will [[crash]] afterwards. | |||
** The inactive Blue Onion will appear as an active Red Onion, and by using some glitches to get to the Rock Onion's cave, it is possible to [[lock-on]] to a [[Medusal Slurker]] that isn't there, and the Rock Onion will be nowhere to be found. | |||
}} | |||
===Golden Shaggy Long Legs glitch=== | |||
{{glitch | reproducibility = Low | danger = Harmless | p3 = No | p3d = Yes | youtube = CvGWferFO-g | |||
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | |||
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. When the golden Shaggy Long Legs is spawned while the Baldy Long Legs is in its death animation, the glitch occurs. Although it could be coincidential, the placement of the cursor on the map might have something to do with it, as the arachnorb relocates to where the cursor once was. | |||
}} | }} | ||
==Minor== | ==Minor== | ||
The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | ||
===Aesthetic=== | ===Aesthetic=== | ||
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ||
|- | |- | ||
| | | In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes || | ||
|- | |- | ||
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | | [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | ||
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| If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video] | | If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video] | ||
|- | |- | ||
| By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || | | By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || Unknown || [https://www.youtube.com/watch?v=gKmJD6XlxMY YouTube video] | ||
|- | |- | ||
| In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || Unknown || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post] | | In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || Unknown || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post] | ||
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| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || Unknown || | | When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || Unknown || | ||
|- | |- | ||
| Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || | | Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || Unknown || | ||
|- | |- | ||
| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]] | | When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]] | ||
|- | |- | ||
| If the carrier Pikmin stuck cutscene is queued to be played, but another cutscene plays first, and said cutscene opens up the way of the carrier Pikmin, the "stuck" cutscene will still play, even though it will show the Pikmin progressing just fine. || | | If the carrier Pikmin stuck cutscene is queued to be played, but another cutscene plays first, and said cutscene opens up the way of the carrier Pikmin, the "stuck" cutscene will still play, even though it will show the Pikmin progressing just fine. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/jlyuem/whatever_you_say_brittany/ Reddit post] | ||
|- | |- | ||
| If there is a Pikmin [[soul]] visible on the [[radar]], zooming in or out will displace its position. || No || Yes || [https://twitter.com/EspyoPT/status/1330651011648606209 Twitter video] | | If there is a Pikmin [[soul]] visible on the [[radar]], zooming in or out will displace its position. || No || Yes || [https://twitter.com/EspyoPT/status/1330651011648606209 Twitter video] | ||
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|- | |- | ||
| When playing ''Pikmin 3 Deluxe'' in handheld mode, entering a mission's [[after hours]] mode will increase the rendering resolution, making the game look sharper. The resolution returns to normal when the mission is exited. || No || Yes || [[:File:P3D After Hours resolution.jpg|Image]] | | When playing ''Pikmin 3 Deluxe'' in handheld mode, entering a mission's [[after hours]] mode will increase the rendering resolution, making the game look sharper. The resolution returns to normal when the mission is exited. || No || Yes || [[:File:P3D After Hours resolution.jpg|Image]] | ||
|} | |||
===Gameplay=== | |||
{| class="wikitable sortable" | |||
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | |||
|- | |||
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes || | |||
|- | |||
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video] | |||
|- | |||
| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. || Yes || Unknown || | |||
|- | |||
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video] | |||
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| | | If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Unknown || | ||
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| | | It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown || | ||
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| By | | By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video] | ||
|- | |||
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown || | |||
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| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video] | |||
|- | |||
| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video] | |||
|} | |} | ||
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| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post] | | It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post] | ||
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| Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || | | Occasionally, the [[Plasm Wraith]] will perform the animation in which it spits out an Elemental Plasm, but nothing will come out. || Yes || Unknown || [https://www.youtube.com/watch?v=kL6pTDyMOgs&t=4m39s YouTube video] | ||
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| At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post] | | At times, thrown Pikmin will remain stuck in their thrown animation. This can happen while close to an enemy corpse. || Yes || Unknown || [https://web.archive.org/web/20171022120719/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHku8LzLqw Miiverse post] | ||
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| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | | If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | ||
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| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger | | It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video] | ||
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| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | | A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | ||
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| On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown || | | On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown || | ||
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| While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that | | While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They may reappear at the path to the Scornet Maestro. || Yes || Unknown || [https://www.youtube.com/watch?v=VTtrsHSofE8 YouTube video] | ||
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| The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video] | | The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video] | ||
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| In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post] | | In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post] | ||
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| In ''Pikmin 3 Deluxe''{{'s}} initial release, some obtained [[ | | In ''Pikmin 3 Deluxe''{{'s}} initial release, some obtained [[badges]] may be revoked at random. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://twitter.com/ben_nash98/status/1322218877879676928?s=19 Twitter image], [https://www.reddit.com/r/Pikmin/comments/jp9ogg/badges_glitched/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jm6zmh/is_the_hocotatian_hound_badge_broke/ (2)], [https://www.reddit.com/r/Pikmin/comments/jqmi03/game_completion_bug/ (3)] | ||
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| It is possible for Pikmin to be unable to move while carrying the [[Armored Mawdad | | It is possible for Pikmin to be unable to move while carrying the [[Armored Mawdad]]'s corpse. || Unknown || Yes || [https://twitter.com/OrobaSpyro/status/1323067119932596225 Twitter video] | ||
|- | |- | ||
| Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip] | | Pikmin may take an [[Path oversights|odd carrying path]] in the [[Shaggy Long Legs]]'s southern arena in the [[Tropical Wilds]], going over the wall to the north of the opening instead. || Unknown || Yes || [https://twitter.com/UncleJ0hn/status/1323145488254689280 Twitter video] [https://clips.twitch.tv/KnottyMoldyPlumJebaited Twitch clip] | ||
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| In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point | | In the [[Distant Tundra]], Pikmin may randomly trigger the drowning [[cutscene]], and in doing so, will fly into the air during the cutscene. This seems to happen often on the corridor next to the [[S.S. Drake]] by the water, leading to the Pikmin exchange point. || Yes || Yes || [https://www.reddit.com/r/Pikmin/comments/jl4igf/goodbye_soldier/ Reddit post], [https://www.reddit.com/r/Pikmin/comments/jlbtu5/ive_broken_this_game_already/ (2)], [https://twitter.com/claristhegirl/status/1326715993234702337 (3)] | ||
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| It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || | | It is possible to force leaders and Pikmin on a [[lily pad]] to jump off before they are supposed to, which results in them jumping very high in the air. || Unknown || Yes || [https://twitter.com/micromacro_/status/1323912975472713728 Twitter video] | ||
|- | |- | ||
| If a Rock Pikmin gets up from knocking a pellet just as the Winged Onion rescue [[cutscene]] begins, the Rock Pikmin will grab the pellet and jump very high in the air | | If a Rock Pikmin gets up from knocking a pellet just as the Winged Onion rescue [[cutscene]] begins, the Rock Pikmin will grab the pellet and jump very high in the air. || Unknown || Yes || [https://www.youtube.com/watch?v=wwQ4jvhUCqc YouTube video] | ||
|- | |- | ||
| A Red Pikmin may stay under the Onion and not move. Whistling it will bring it to attention and get it to pause, indicating it's in a working state. || Unknown || Yes || [https://twitter.com/QuoteBalrog/status/1327350552561287168 Twitter video] | | A Red Pikmin may stay under the Onion and not move. Whistling it will bring it to attention and get it to pause, indicating it's in a working state. || Unknown || Yes || [https://twitter.com/QuoteBalrog/status/1327350552561287168 Twitter video] | ||
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| It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)] | | It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)] | ||
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| The radar cursor may jolt elsewhere suddenly. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1320145234471251968 | | The radar cursor may jolt elsewhere suddenly. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1320145234471251968 Twitter video] | ||
|- | |- | ||
| By moving the seek bar during a [[replay]], it is possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video] | | By moving the seek bar during a [[replay]], it is possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video] | ||
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| When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | | When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | ||
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| Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] [https://twitter.com/ | | Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] | ||
|- | |||
| The [[mini radar]] sometimes jumps a bit and quickly pans back to the right spot. || No || Yes || [https://twitter.com/EspyoPT/status/1317592254219915265 Twitter video] | |||
|- | |- | ||
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | | When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | ||
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| It is possible for the [[Plasm Wraith]] to turn invisible for some seconds, and then return to being visible. The game can crash after this. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/lrio3m/i_present_to_youthe_invisible_wraith_the_game/ Reddit post] | | It is possible for the [[Plasm Wraith]] to turn invisible for some seconds, and then return to being visible. The game can crash after this. || Unknown || Yes || [https://www.reddit.com/r/Pikmin/comments/lrio3m/i_present_to_youthe_invisible_wraith_the_game/ Reddit post] | ||
|} | |} | ||
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* [https://web.archive.org/web/20171027062848/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2nITkTA Out of bounds at the Distant Tundra] | * [https://web.archive.org/web/20171027062848/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2nITkTA Out of bounds at the Distant Tundra] | ||
* [https://web.archive.org/web/20171027212717/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2nmbOWg Floating carrying Red Pikmin] | * [https://web.archive.org/web/20171027212717/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2nmbOWg Floating carrying Red Pikmin] | ||
* [https://web.archive.org/web/20171025163614/https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhoY2pVNQ Mysterious Life Form stuck | * [https://web.archive.org/web/20171025163614/https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhoY2pVNQ Mysterious Life Form stuck in loading zone] | ||
* [https://web.archive.org/web/20171025163613/https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhoSylqUQ Pikmin gathering] | * [https://web.archive.org/web/20171025163613/https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhoSylqUQ Pikmin gathering] | ||
* [https://web.archive.org/web/20171027191342/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk32K13qw Pikmin stuck in the claws of a dead Swooping Snitchbug] | * [https://web.archive.org/web/20171027191342/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk32K13qw Pikmin stuck in the claws of a dead Swooping Snitchbug] | ||
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* [https://web.archive.org/web/20171027063032/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fEVHTwCQ Falling through the ground in Defeat Bosses!] | * [https://web.archive.org/web/20171027063032/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fEVHTwCQ Falling through the ground in Defeat Bosses!] | ||
* [https://web.archive.org/web/20171027062930/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fQRBH3ug Leaders in weird floating poses during a leader knockout cutscene] | * [https://web.archive.org/web/20171027062930/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fQRBH3ug Leaders in weird floating poses during a leader knockout cutscene] | ||
* [https://web.archive.org/web/20171028220241/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fngpNnZA Shooting upwards whilst on a lily pad] | |||
* [https://web.archive.org/web/20171014162553/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gC6mNo3w Nectar stuck falling] | * [https://web.archive.org/web/20171014162553/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gC6mNo3w Nectar stuck falling] | ||
* [https://web.archive.org/web/20171014162553/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gRkOJnfg Yellow Pikmin stuck spinning on a Swooping Snitchbug's corpse] | * [https://web.archive.org/web/20171014162553/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gRkOJnfg Yellow Pikmin stuck spinning on a Swooping Snitchbug's corpse] | ||
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* [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | * [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | ||
* [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | * [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | ||
* [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ | * [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ Britanny floating in midair in a cutscene] | ||
* [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | * [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | ||
* [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] | * [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] | ||
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* [https://web.archive.org/web/20171103183704/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44mGW-d4Q Floating Yellow Pikmin seed] | * [https://web.archive.org/web/20171103183704/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44mGW-d4Q Floating Yellow Pikmin seed] | ||
}} | }} | ||
==See also== | ==See also== |