Editing Glitches in Pikmin 3
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{{page title|Glitches in ''Pikmin 3''}} | {{page title|Glitches in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{spoiler}} | {{spoiler}} | ||
{{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | {{clean|Some of these are not exactly glitches, they're sequence breaks that exploit similar glitches (clipping through terrain, walking on thin ledges). All out of bounds glitches should be moved to [[out of bounds#Pikmin 3|its individual article]].}} | ||
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| notes = There is a cap to the maximum number of Pikmin you can have of a type with cloning. This cap is different for each type and varies inconsistently between attempts. | | notes = There is a cap to the maximum number of Pikmin you can have of a type with cloning. This cap is different for each type and varies inconsistently between attempts. | ||
| normal = The Onion shouldn't be able to send out a greater number of Pikmin of a type than there are inside it. | | normal = The Onion shouldn't be able to send out a greater number of Pikmin of a type than there are inside it. | ||
}} | }} | ||
===Counter glitch=== | ===Counter glitch=== | ||
{{glitch | reproducibility = Medium | consequences = Harmless | p3 | {{glitch | reproducibility = Medium | consequences = Harmless | p3 = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left | ||
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa | |effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa | ||
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}} | |howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}} | ||
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|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d. | |effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d. | ||
|prerequisites = Be in an area with a [[crush]]ing enemy. | |prerequisites = Be in an area with a [[crush]]ing enemy. | ||
|howto = | |howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader is damaged, since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands. This glitch can also occur by [[whistling]] a panicking Pikmin the frame before it enters an animation which leads to its death. | ||
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. | |notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. | ||
|explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader). | |explanation = When a Pikmin is crushed, some flags are set to make it invincible. This avoids having the Pikmin get hurt by hazards or other enemies while it's performing its crushing death animation. During this state, Pikmin are also no longer in the group, and so, can't be picked up. But if the player grabs the Pikmin at the same time it gets crushed, it will activate the invincibility flags, but skip the crushing, since the Pikmin is in a state where it cannot be harmed (i.e. grabbed by a leader). | ||
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==Aesthetic== | ==Aesthetic== | ||
===Alph empty dialog - Bulborb=== | ===Alph empty dialog - Bulborb=== | ||
{{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | {{ glitch | reproducibility = High | consequences = Harmless | p3 = Yes | ||
| effects = Causes Alph to have an empty line of dialogue. | | effects = Causes Alph to have an empty line of dialogue. | ||
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===Frozen whistle=== | ===Frozen whistle=== | ||
[[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]] | [[File:P3D Frozen Whistle Glitch Sunset Bulborb.jpg|thumb|right|250px|Several whistle circles in the [[Cutscene#Sunset|sunset cutscene]].]] | ||
{{glitch | reproducibility = High | consequences = Harmful | p3 = No | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/opk3ul/whistle_freeze_glitch_pikmin_3_deluxe_more_info/ Reddit post] | {{glitch | reproducibility = High | consequences = Harmful | p3 = No | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/opk3ul/whistle_freeze_glitch_pikmin_3_deluxe_more_info/ Reddit post] | ||
|effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear. | |effects = Makes player 1's whistle effects stay on screen, makes the third leader copy player 1, and makes the Mysterious Life-Form not appear. | ||
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===Infinite boss music=== | ===Infinite boss music=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = | {{glitch | reproducibility = High | consequences = Harmless | p3 = No | p3d = Yes | demonstration = [https://twitter.com/EspyoPT/status/1320144323317354497 Twitter video] | ||
|effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | |effects = Makes it so the boss music continues playing outside of a boss arena. It will repeat the attack gesture. The music change to mid-day at the Garden of Hope won't update the music, but returning to the arena will. | ||
|prerequisites = Have an undefeated boss in the area. | |prerequisites = Have an undefeated boss in the area. | ||
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===Invisible Pikmin=== | ===Invisible Pikmin=== | ||
{{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = | {{glitch | reproducibility = High | consequences = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg | ||
|effects = Have Pikmin on the field that are invisible. They still behave like normal. | |effects = Have Pikmin on the field that are invisible. They still behave like normal. | ||
|prerequisites = Have at least two types of Pikmin unlocked. | |prerequisites = Have at least two types of Pikmin unlocked. | ||
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}} | }} | ||
===Olimar's Comeback | ===Olimar's Comeback prologue video cropping=== | ||
{{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | {{glitch | reproducibility = High | consequences = Harmless | p3 = N/A | p3d = Yes | demonstration = [https://www.reddit.com/r/Pikmin/comments/jotwi3/anyone_having_this_problem_with_the_cutscenes_on/ Reddit post] | ||
|effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | |effects = Makes the video [[cutscene]] at the end of [[The Ship Restored]] play cropped. Only the top-left footage will be visible, though the subtitles will be in the correct spot. | ||
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|notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | |notes = After this, not much else can be done other than moving the cursor, whistling, and resetting the game from the Switch's Home menu. | ||
|explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | |explanation = The tutorial is programmed to only advance to the lock-on stage when three Pikmin are in the leader's group. By whistling the hidden one first, and then whistling the other three together, the counter jumps from 1 to 4 instantly, never going through three. | ||
}} | |||
===Onion bump glitch=== | |||
{{glitch | reproducibility = High | consequences = Harmless | p3 = Yes | p3d = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57 | |||
|effects = Makes a [[leader]] slide away during an [[Onion]]'s discovery [[cutscene]]. | |||
|prerequisites = Have a deactivated [[Winged Onion]] or [[Blue Onion]]. | |||
|howto = Throw five [[Winged Pikmin]] to the [[Flukeweed]] atop the Onion. As the Pikmin are pulling it, decide where it is that you want to make your leader slide to. The depression in the water to the south of the Onion's pond is a good place to aim for, as the leader will slide further because of the downwards slope. It is best to aim the camera that way. As the Onion is being pulled out, place your leader next to the Onion, on the side of the place you want to go towards. Make sure your leader is bumping against the Onion. When it gets pulled out, move your character towards the Onion's center while it is airborne. When it falls down, it'll bump against the leader, which will be sent sliding in the opposite direction. If using the [[Winged Onion]], having the leader under where the Onion falls in the cutscene will cause them to slide once the [[Arachnode]] is killed. | |||
|notes = The closer to the center of the Onion the leader is, the less distance they will travel, so it is recommended not to walk too far into the Onion's landing position. | |||
|explanation = When the Onion lands, it pushes the leader. Because the landing triggers the cutscene, and because during the cutscene the game expects the leaders to be standing still, their friction must use a value different from the norm, which allows them to slide. | |||
}} | }} | ||
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|notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | |notes = Replaying the day the Meerslug is fought is the only way to fix the glitch. | ||
|explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards. | |explanation = When fruits that have been moved from their initial spawn location are placed on subsequent days, the new location is not exact, but merely an approximation of where they were left the previous day. Due to the dynamic nature of the Meerslug arena's floor for the purposes of the Meerslug's attacks, this may cause some parts to respawn in invalid location, and thus deleted afterwards. | ||
}} | }} | ||
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** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended. | ||
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed. | ||
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it also | ** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable. | ||
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day. | ||
** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ** Going into and back out of the [[segment]] of the area with the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game. | ||
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===Floating fruit=== | ===Floating fruit=== | ||
{{glitch | reproducibility = Medium | consequences = | {{glitch | reproducibility = Medium | consequences = Harmful | p3 = Yes | image = P3 Floating Fruit Glitch.jpg | icaption = Demonstration of the glitch on [[The Rustyard]]. | ||
|effects = Fruits will hover in the air and Pikmin will not grab onto it. | |effects = Fruits will hover in the air and Pikmin will not grab onto it. | ||
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | |prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture. | ||
|howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | |howto = Just as the object is about to fall onto the lower ground, call back all Pikmin carrying the object. It is possible that the object will be stuck in the air beyond the ledge. | ||
|notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]] | |notes = The object will most likely remain irretrievable afterwards, so attempt the glitch where it is not harmful, like [[Mission Mode]]. | ||
|explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | |explanation = There is a certain small area located at the end of the ledge when an object is being carried back to base, acting like a sort of ramp so that the Pikmin do not fall straight down. Since Pikmin cannot actually walk on this "ramp" of sorts, the Pikmin will try to attempt to carry the fruit but won't actually be able to. Winged Pikmin, of course, will be able to free the object. | ||
}} | }} | ||
===Golden Shaggy Long Legs glitch=== | ===Golden Shaggy Long Legs glitch=== | ||
{{glitch | reproducibility = Low | consequences = Harmless | p3 = | {{glitch | reproducibility = Low | consequences = Harmless | p3 = No | p3d = Yes | youtube = CvGWferFO-g | ||
|effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | |effects = Makes the golden Shaggy Long Legs in [[The Ship Restored]] quickly move to the side of the map, moving it out of bounds. | ||
|howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | |howto = The specifics are unknown, but in the known recorded instance, the golden Baldy Long Legs is led to a certain spot, is killed, and the radar is activated for about a second. }} | ||
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*** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | *** Whistling Pikmin that are carrying bridge fragments from a glitched pile will make that pile update as to not go over the number of fragments it was supposed to have legitimately. | ||
*** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | *** Though rare, the Pikmin's unintended behavior with the fragments can cause a [[crash]].{{cite web|https://twitter.com/Fuka_superior/status/1293574576299900939|Twitter video|Twitter|published={{date|12|August|2020}}|retrieved={{date|12|August|2020}}}} | ||
}} | }} | ||
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| howto = Get all 3 leaders to the location of the Blue Onion. Get one leader to go to the low bit of land across the lake, and use that leader to lure the nearby [[Dwarf Orange Bulborb]] into the right position. Then, switch to the second leader and use them to throw the third leader onto the Bouncy Mushroom. If they land on the Dwarf Orange Bulborb after the bounce, they will start attacking the enemy on their own with attacks that deal as much damage as a standard Blue Pikmin or Yellow Pikmin attack. They will stop attacking and revert to normal behavior after being whistled, after defeating the enemy, or after being bitten by the enemy. | | howto = Get all 3 leaders to the location of the Blue Onion. Get one leader to go to the low bit of land across the lake, and use that leader to lure the nearby [[Dwarf Orange Bulborb]] into the right position. Then, switch to the second leader and use them to throw the third leader onto the Bouncy Mushroom. If they land on the Dwarf Orange Bulborb after the bounce, they will start attacking the enemy on their own with attacks that deal as much damage as a standard Blue Pikmin or Yellow Pikmin attack. They will stop attacking and revert to normal behavior after being whistled, after defeating the enemy, or after being bitten by the enemy. | ||
| notes = This will happen any time a leader bounces into an enemy, but this location in Tropical Wilds Remix is the only place in the game where this glitch is possible to see.{{cite youtube|1LiA19LttaE|demonstrating the leaders behaving like Pikmin glitch with hacks}} | | notes = This will happen any time a leader bounces into an enemy, but this location in Tropical Wilds Remix is the only place in the game where this glitch is possible to see.{{cite youtube|1LiA19LttaE|demonstrating the leaders behaving like Pikmin glitch with hacks}} | ||
}} | }} | ||
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|howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | |howto = [[Throw]] Pikmin up a ledge or over a gap, call them, and repeatedly use the [[Dodge Whistle]] against a wall. The Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[hay]] pile north of the landing site in [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible. | ||
|explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | |explanation = When dodging, the Pikmin are programmed to roll with the leader, but if the leader's roll path is blocked, and the Pikmin's is not, then they will still roll. | ||
}} | }} | ||
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==Minor== | ==Minor== | ||
The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | The following glitches cannot easily be reproduced and/or are not noteworthy, but are documented for completion's sake. | ||
===Aesthetic=== | ===Aesthetic=== | ||
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | ||
|- | |- | ||
| | | In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes || | ||
|- | |- | ||
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | | [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes || | ||
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|- | |- | ||
| In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video] | | In the [[Plasm Wraith]]'s [[cutscene]] in Mission Mode, the creature goes from a translucent drop to a solid-color sphere. If the player skips the cutscene just a beat after that happens, they may start the fight with a static, intangible sphere of plasm in that same spot. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1396891924250857475 Twitter video] | ||
|} | |||
===Gameplay=== | |||
{| class="wikitable sortable" | |||
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration | |||
|- | |||
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes || | |||
|- | |||
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video] | |||
|- | |||
| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. The Pikmin will also be unable to be whistled back. || Yes || Unknown || | |||
|- | |||
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video] | |||
|- | |||
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Yes || | |||
|- | |||
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown || | |||
|- | |||
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video] | |||
|- | |||
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown || | |||
|- | |||
| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Yes || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video] | |||
|- | |||
| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video] | |||
|- | |||
| In [[Tropical Wilds Remix]], it is possible to throw a leader onto the cinder blocks in the [[Peckish Aristocrab]]'s arena. || Unknown || Yes || | |||
|- | |- | ||
| | | Inside a [[menu]], pressing a diagonal direction on the D-Pad will cause the game to select the option above the current one as if only the upwards was pressed. || Unknown || Yes || | ||
|- | |- | ||
| | | Throwing a leader at a [[fire geyser]] will result in them getting thrown farther than normal. If they are whistled in this state, they will keep heading in the same direction, at high speed, until they stop being whistled at. || Unknown || Yes || [https://twitter.com/kumatheartist/status/1344729078763462656?s=21 Twitter video] | ||
|- | |||
| Throwing a leader to the end of the yellow tube in [[Rusted Labyrinth]] will make them start going up the slide instead. Once at the top, every time they try to go back in, they will just slide back to the entrance. || Yes || Unknown || [https://www.youtube.com/watch?v=CTxqakrptr8 YouTube video] | |||
|- | |||
| Closing the [[bamboo gate]] on top of an [[Orange Bulborb]] near the [[Portable Sunset]] in [[Twilight River]] can make the creature fall through the ground, into the [[pit]], and then respawn in its original location. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/xt81kq/pikmin_gameing/ Reddit post] | |||
|- | |||
| Throwing Brittany at the very edge of the brick during the [[Face Wrinkler]]'s throwing tutorial will make her complain that Alph is aiming the throw wrong. || Yes || Unknown || [https://web.archive.org/web/20171016100453/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjS_iuPw Miiverse post] | |||
|} | |} | ||
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| If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | | If the [[Armored Mawdad]] descends from the wall in a certain spot not far clockwise from the entrance, it will temporarily get stuck. || Yes || Unknown || [https://www.youtube.com/watch?v=kwTZHX2-wnc&t=15s YouTube video], [https://web.archive.org/web/20171027062839/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2GGjlwQ Miiverse post] | ||
|- | |- | ||
| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger | | It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video] | ||
|- | |- | ||
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | | A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It may not be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video] | ||
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| When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | | When Winged Pikmin are harvesting a [[Burgeoning Spiderwort]], it is possible for one of the berries to drop to the floor and then teleport to the Pikmin's hands. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330651293744910337 Twitter video] | ||
|- | |- | ||
| Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip | | Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet or give up. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/ Reddit post], [https://clips.twitch.tv/YummyMotionlessCiderPrimeMe Twitch clip] | ||
|- | |- | ||
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | | When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)] | ||
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| If a cutscene starts as a leader is being bounced by a [[Bouncy Mushroom]], the leader will lose all momentum and fall straight down when the cutscene ends. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/qyop1d/unlucky_cutscene_timing/ Reddit post] | | If a cutscene starts as a leader is being bounced by a [[Bouncy Mushroom]], the leader will lose all momentum and fall straight down when the cutscene ends. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/qyop1d/unlucky_cutscene_timing/ Reddit post] | ||
|- | |- | ||
| | | Winge Pikmin whistled shortly after getting off of the [[lily pad]] near the [[Crunchy Deluge]] may start heading in a certain direction and never stopping. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/ri4zr4/um_you_guys_ok/ Reddit post] | ||
|- | |- | ||
| When Charlie's whistle tutorial segment starts, the game may only render the left side of the screen, and will only render lights and some part of the HUD. || Unknown || Yes || [https://www.youtube.com/watch?v=qXpjCOxQ5Wc YouTube video] | | When Charlie's whistle tutorial segment starts, the game may only render the left side of the screen, and will only render lights and some part of the HUD. || Unknown || Yes || [https://www.youtube.com/watch?v=qXpjCOxQ5Wc YouTube video] | ||
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| In the [[Distant Tundra]], there is a [[climbing stick]] next to the [[Dodge Whistle]]. Throwing Pikmin from the floor at this stick to the floor above may cause them to get stuck on the ledge for a few seconds, after which they shoot off and land somewhere far away. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/z3s1gu/whered_they_go/ reddit post] | | In the [[Distant Tundra]], there is a [[climbing stick]] next to the [[Dodge Whistle]]. Throwing Pikmin from the floor at this stick to the floor above may cause them to get stuck on the ledge for a few seconds, after which they shoot off and land somewhere far away. || Unknown || Yes || [https://old.reddit.com/r/Pikmin/comments/z3s1gu/whered_they_go/ reddit post] | ||
|- | |- | ||
| By changing from a leader that is in the [[Sandbelching Meerslug]]'s fight to a leader that is elsewhere just before the boss is defeated, the game may show the defeat cutscene with the camera underground, and may then lock up. || Unknown || Yes || [https://twitter.com/ | | By changing from a leader that is in the [[Sandbelching Meerslug]]'s fight to a leader that is elsewhere just before the boss is defeated, the game may show the defeat cutscene with the camera underground, and may then lock up. || Unknown || Yes || [https://twitter.com/matthwatson/status/1605988605108686849?t=eQX4eUTpwhcEC2WmTug5Nw&s=19 Twitter video] | ||
|} | |} | ||
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* [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | * [https://web.archive.org/web/20171014142209/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44djqBWSg Onion shooting seeds directly down] [https://web.archive.org/web/20171102184657/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44hDHfjdw (2)] | ||
* [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | * [https://web.archive.org/web/20171014123244/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44dBRrm8Q Unknown Sandbelching Meerslug bump] | ||
* [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ | * [https://web.archive.org/web/20171102113133/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44g5IYYbQ Britanny floating in midair in a cutscene] | ||
* [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | * [https://web.archive.org/web/20171105204456/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44gjkeHsQ Floating unusable Red Pikmin] | ||
* [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] | * [https://web.archive.org/web/20171105204540/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44iE7zuOA Mysterious Life Form split into blobs] |