Editing Glitches in Pikmin 3
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| If an ignited [[bomb rock]] is detonated prematurely, such as when hit by an [[Armored Cannon Larva]]'s rock or landed on by a [[Yellow Wollywog]], the bomb rock's lighting effects will continue to play for a few seconds, as if the bomb rock was still there. This can best be seen in [[Arid Metropolis]]. || Yes || Yes || | | If an ignited [[bomb rock]] is detonated prematurely, such as when hit by an [[Armored Cannon Larva]]'s rock or landed on by a [[Yellow Wollywog]], the bomb rock's lighting effects will continue to play for a few seconds, as if the bomb rock was still there. This can best be seen in [[Arid Metropolis]]. || Yes || Yes || | ||
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| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || | | [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Unknown || | ||
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| By draining all the leaders' health, the rings that delimit a "safe zone" on the landing site will be visible during the [[sunset]] cutscene. || Yes || Yes || [https://web.archive.org/web/20171016102742/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkof8Hg3w Miiverse post] | | By draining all the leaders' health, the rings that delimit a "safe zone" on the landing site will be visible during the [[sunset]] cutscene. || Yes || Yes || [https://web.archive.org/web/20171016102742/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkof8Hg3w Miiverse post] |