Editing Glitches in Pikmin 3
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|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after. | |notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after. | ||
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate. | |explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate. | ||
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===Arachnode graphical glitch=== | |||
{{glitch | reproducibility = ? | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | | |||
| effects = Causes parts of the Twilight River cave`s geometry to show up incorrectly. | |||
|Β prerequisites = Be at the area with the winged onion. This requires the bridge to be built. | |||
| howto = Leave one leader under the Bloominous Stemples with its back against the cave wall, facing out into the rest of the cave. Have the other leaders at the Winged Onion rescue point, without being rescued. Start to attack the Arachnode trapping the Onion. Just before the Arachnode has been entirely defeated, switch back to the leader inside the cave. The Winged Onion cutscene will play, and when the player is returned to normal gameplay, the cave geometry will be incorrect. | |||
|explanation = Unknown. | |||
}} | }} | ||