Editing Glitches in Pikmin 2

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===Cave entrance leader mixup===
===Cave entrance leader mixup===
{{glitch | reproducibility = High | consequences = Harmless | p2 = Yes | npcp2 = Yes | p2s = Yes | demonstration = [https://youtu.be/DtPkOwWds60&t=237 Youtube video at 3:57]
{{main|Cave#Cave entrance leader mixup}}
| effects = When entering the first sublevel of a cave in ''Pikmin 2'', the game may or may not switch the player's active leader.  
When entering the first sublevel of a cave, the game may or may not switch the player's active leader. It depends on the last leader the player used to jump to a non-first sublevel.
| prerequisites = None
| howto = Enter the last sublevel in a cave, and then enter the first sublevel of a different cave with a different leader.
| notes = This does not happen when the player goes from one sublevel to the next. [[Challenge Mode (Pikmin 2)|Challenge Mode]] uses a different behavior, without a glitch, and that the default value of the variable is 0, meaning that at the start of the game, before the player goes from one sublevel to the next, the game will make Olimar the active leader when entering a cave.
| explanation = In order to decide what leader to turn active whenever a sublevel is entered (be it the first or not), the game reads a variable in memory. This variable is also saved onto the [[Saved game|save game data]] and loaded from it. It is set whenever the player goes from one sublevel to the next, which explains why, when the next sublevel is loaded, the game selects the correct leader. However, this variable never gets set when the cave itself is entered. This means that when the first sublevel is finished loading, the game reads the variable, and uses an outdated value, last updated when a sublevel hole was entered.
}}


===Cave hole glitch===
===Cave hole glitch===

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