Editing Glitches in Pikmin 2
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===Pikmin vanish through the bridge=== | ===Pikmin vanish through the bridge=== | ||
{{glitch | reproducibility = | {{glitch | reproducibility = Low | consequences = Harmful | p2 = Yes | npcp2 = Yes | ||
| effects = Makes a Pikmin vanish, but not die, by going through a bridge. | | effects = Makes a Pikmin vanish, but not die, by going through a bridge. | ||
| prerequisites = Have a built [[bridge]] being eaten by [[Mandiblard|Sheargrubs]]. | | prerequisites = Have a built [[bridge]] being eaten by [[Mandiblard|Sheargrubs]]. | ||
| howto = Throw a Pikmin onto a bridge that's being deconstructed by Sheargrubs. If you're lucky, it might mysteriously disappear from the screen. | | howto = Throw a Pikmin onto a bridge that's being deconstructed by Sheargrubs. If you're lucky, it might mysteriously disappear from the screen. | ||
| notes = The Pikmin will still be counted on the counter and appear on the [[radar]] as their respective colors, but will not appear above or below the bridge. Corpses and pellets, however, will still be on the bridge | | notes = The Pikmin will still be counted on the counter and appear on the [[radar]] as their respective colors, but will not appear above or below the bridge. Corpses and pellets, however, will still be on the bridge. | ||
| explanation = As with other bridge-related glitches, bridges are objects, not level geometry, so their collision detection is inferior. In addition, by having the Sheargrubs eat the bridge, it's possible for ground that used to be under the Pikmin to suddenly stop existing, which makes the game behave erratically. | | explanation = As with other bridge-related glitches, bridges are objects, not level geometry, so their collision detection is inferior. In addition, by having the Sheargrubs eat the bridge, it's possible for ground that used to be under the Pikmin to suddenly stop existing, which makes the game behave erratically. | ||
}} | }} |