Editing Glitches in Pikmin 2

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 211: Line 211:
{{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = Yes | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18
{{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = Yes | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18
| effects = Makes an enemy float in mid-air.
| effects = Makes an enemy float in mid-air.
| howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid-air, but it counts as being on the ground. This can also be triggered by throwing Purple Pikmin at the enemy as it falls – the Purple Pikmin's pound attack will cause enemies to lose their falling momentum. An identical effect can be achieved by using Purple Pikmin to stun an enemy, most commonly an airborne one such as a [[Swooping Snitchbug]], on top of a [[gate]] and then working on destroying it; the enemy will remain at the same altitude at which it was stunned at despite the gate's top moving down.
| howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid air, but it counts as being on the ground. This can also be triggered by throwing Purple Pikmin at the enemy as it falls – the Purple Pikmin's pound attack will cause enemies to lose their falling momentum.
| notes = Using a dose of [[ultra-bitter spray]] on the floating enemy fixes the glitch. If this glitch happens with an Armored Cannon Beetle Larva, the boulders it shoots will fall down as if it was on a cliff.
| notes = If this happens with an Armored Cannon Beetle Larva, the boulder it shoots will fall down like if it was a cliff.
| explanation = For collision purposes, enemies have long vertical hitboxes, probably a universal height. Normally, it's not possible to have an enemy fall on top of another, and the tall hitboxes are to make sure the enemy that's falling from above slides out of the way at a comfortable distance. If, however, the falling enemy is spot-on on the grounded enemy's center, it will have no direction to slide into, so it takes the collision as landing on solid ground.
| explanation = For collision purposes, enemies have long vertical hitboxes, probably a universal height. Normally, it's not possible to have an enemy fall on top of another, and the tall hitboxes is to make sure the enemy that's falling from above slides out of the way at a comfortable distance. If, however, the falling enemy is spot-on on the grounded enemy's center, it will have no direction to slide into, so it takes the collision as landing on solid ground.
}}
}}


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)