Editing Glitches in Pikmin 2
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{{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = Yes | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18 | {{glitch | reproducibility = Low | consequences = Harmless | p2 = Yes | npcp2 = Yes | youtube = ShWBvyyWKpM | vcaption = The glitch in question manifests itself at 1:18 | ||
| effects = Makes an enemy float in mid-air. | | effects = Makes an enemy float in mid-air. | ||
| howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid | | howto = This glitch happens mostly randomly. When you are close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid air, but it counts as being on the ground. This can also be triggered by throwing Purple Pikmin at the enemy as it falls – the Purple Pikmin's pound attack will cause enemies to lose their falling momentum. | ||
| notes = | | notes = If this happens with an Armored Cannon Beetle Larva, the boulder it shoots will fall down like if it was a cliff. | ||
| explanation = For collision purposes, enemies have long vertical hitboxes, probably a universal height. Normally, it's not possible to have an enemy fall on top of another, and the tall hitboxes | | explanation = For collision purposes, enemies have long vertical hitboxes, probably a universal height. Normally, it's not possible to have an enemy fall on top of another, and the tall hitboxes is to make sure the enemy that's falling from above slides out of the way at a comfortable distance. If, however, the falling enemy is spot-on on the grounded enemy's center, it will have no direction to slide into, so it takes the collision as landing on solid ground. | ||
}} | }} | ||