Editing Glitches in Pikmin 2
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{{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | {{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | ||
|effects = Makes non-Red Pikmin ignore a Fiery Bulblax's flames. | |effects = Makes non-Red Pikmin ignore a Fiery Bulblax's flames. | ||
|howto = Lure the enemy into the water, and when its fire goes out, toss non-Red Pikmin at its back. When it walks out of the water, its fire should return, but the Pikmin | |howto = Lure the enemy into the water, and when its fire goes out, toss non-Red Pikmin at its back. When it walks out of the water, its fire should return, but the Pikmin in its back should take no mind to the fire. | ||
|explanation = When the Bulblax leaves the water, there is no code to alert the Pikmin that the object they're attacking has changed its elemental properties, so the Pikmin keep the old behavior – attacking, instead of the new one – being set ablaze. | |explanation = When the Bulblax leaves the water, there is no code to alert the Pikmin that the object they're attacking has changed its elemental properties, so the Pikmin keep the old behavior – attacking, instead of the new one – being set ablaze. | ||
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