Editing Glitches in Pikmin
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===Libra glitch=== | ===Libra glitch=== | ||
{{glitch | reproducibility = Low | consequences = | {{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = im_TBX4PATI | other = [https://twitter.com/Kraken4rch/status/1671960334213713920 Twitter video] | ||
| effects = The [[Libra]] will bounce off the map and be unobtainable for the rest of the day | | effects = The [[Libra]] will bounce off the map and be unobtainable for the rest of the day. | ||
| prerequisites = Have the Libra uncollected. | | prerequisites = Have the Libra uncollected. | ||
| howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]]. | | howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]]. | ||
| notes = If the glitch happens, | | notes = If the glitch happens, you can restart the day without losing any other progress. Once the Pikmin pick up the Libra, if the player moves the camera so that the Libra is [[Camera#Off-camera objects|off-screen]], the part will very likely be brought down safely. | ||
| normal = The Libra should bounce a small bit, certainly not enough to make it go flying. | | normal = The Libra should bounce a small bit, certainly not enough to make it go flying. | ||
| explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances. | | explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances. |