Editing Glitches in Pikmin

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| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]].
| howto = Head to the bridge closest to the Blue Onion in The Forest Navel, and issue some Pikmin to go under it. [[Dismiss]] them, then go to the exit (lower part) of the bridge. Finally, whistle your Pikmin to come to you. Basically, you want the Pikmin to walk towards the acute angle of the bridge, while under it. Some Pikmin should disappear and die.
| howto = Head to the bridge closest to the Blue Onion in The Forest Navel, and issue some Pikmin to go under it. [[Dismiss]] them, then go to the exit (lower part) of the bridge. Finally, whistle your Pikmin to come to you. Basically, you want the Pikmin to walk towards the acute angle of the bridge, while under it. Some Pikmin should disappear and die.
| notes = This glitch is much more reproducible in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}. This glitch has been fixed in the Switch version.
| notes = This glitch is much more reproducible in the [[New Play Control! Pikmin|''New Play Control!'' remake]]{{source needed}}. This glitch has been fixed in the Switch version.
| explanation = The corner the bridge makes with the ground is just too sharp, making collision detection with the floor harder to do correctly. The bridge keeps pushing Pikmin down as they walk towards the angle, and because the floor's hitbox is just a plane, not a bulky prism, it gives in to letting Pikmin go through it more easily than the bridge does.
| explanation = The corner the bridge makes with the ground is just too sharp, making collision detection with the floor harder to do correctly. The bridge keeps pushing Pikmin down as they walk towards the angle, and because the floor's hitbox is just a plane, not a bulky prism, it gives in to letting Pikmin go through it more easily than the bridge does.
}}
}}


=== Pikmin-eating Pearly Clamclamp ===
===Pikmin-eating Pearly Clamclamp===
 
{{glitch | reproducibility = High | consequences = Harmful | p1 = No | npcp1 = Yes | p1s = No | youtube = fhPvMNidnHw
{{glitch | reproducibility = High | consequences = Harmful | p1 = No | npcp1 = Yes | p1s = No | youtube = fhPvMNidnHw
| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
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|notes = This can be used to defeat the enemy without it being able to shake the Pikmin off.
|notes = This can be used to defeat the enemy without it being able to shake the Pikmin off.
|explanation = The enemy only performs its landing animation when certain spots of its underside detect a ground. These points do not coincide with the ones that control the physics portion that stops it from falling through the skull. This means that while the physics code is detecting the skull's uncertain terrain as ground, the script for the landing animation is not.
|explanation = The enemy only performs its landing animation when certain spots of its underside detect a ground. These points do not coincide with the ones that control the physics portion that stops it from falling through the skull. This means that while the physics code is detecting the skull's uncertain terrain as ground, the script for the landing animation is not.
}}
===Breadbug cutscene glitch===
{{glitch | reproducibility = High | consequences = Depends | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = i9s6e9gd0Tk | other = [https://twitter.com/1337Walrus/status/1672307693770661894 Twitter (Onion Discovery)]
| effects = If a [[Breadbug]] is fighting for an object with Pikmin and a cutscene plays, the object will continue to move the direction it was going at the start of the cutscene. Once the cutscene is over, the Breadbug will have dropped the object, and said object will have moved a varying distance away. Interestingly, it seems when the cutscene is for a ship part, both the Pikmin and Breadbug will stop moving, whilst the object continues. If the cutscene is for the Blue Onion discovery, then the Pikmin stop, and both the Breadbug and object continue to move together. It also seems that the object continues to be carried by "phantom Pikmin" after the Onion discovery, and will attempt to follow the nearest waypoint until the Breadbug burrows. If no Pikmin are fighting for the object with the Breadbug, then the Breadbug and object will stop during the cutscene and not move.
| howto = Before discovering the Blue [[Onion]] or collecting a [[Ship part]], have the Breadbug grab onto an object and then have your Pikmin also grab the object. While the Pikmin are dragging the Breadbug, activate a cutscene by either triggering the Blue Onion discovery, or by collecting a ship part. After the cutscene, the object will have moved some distance away and the Breadbug and Pikmin will have let go of the object.
| notes = This can mess up the execution of bringing the Breadbug to the landing site to kill it, as if this glitch occurs, the Pikmin will stop dragging the Breadbug along with them.
| explanation = This likely occurs because the cutscene puts the game into a state where the enemies cannot affect the Pikmin. The Pikmin continue to carry an object during a cutscene, but they are still fighting with the Breadbug, and the Breadbug is set to not affect the object they are carrying, so the Breadbug lets go, the Pikmin  stay in place, and the object keeps its momentum.
}}
}}


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|howto = There is no known way to reproduce this glitch at the moment.
|howto = There is no known way to reproduce this glitch at the moment.
|notes = This only seems to affect objects that have been carried in the past or are currently being carried.
|notes = This only seems to affect objects that have been carried in the past or are currently being carried.
}}
===Double ship part collection===
{{glitch | reproducibility = Low | consequences = Harmless | p1 = Yes | youtube = y1rBET4X-3w
|effects = Makes the S.S. Dolphin take in two ship parts, one after the other, but their collection cutscenes are wrong. In the first cutscene, the beamed object is the one that Olimar talks about, but the ship's appearance changes depending on the other object. In the second cutscene, all sounds play as if the part was beamed, nothing happens visually, and Olimar talks about the same part as in the previous cutscene. In both cutscenes, when Olimar mentions the number of remaining parts, he already counts both as collected.
|howto = Deliver two ship parts into the S.S. Dolphin at the same time.
}}
}}


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|-
|-
| For unknown reasons, a Pikmin may latch on to nothing, and stay in the attacking animation, until it is whistled. || || || || {{cite web|https://old.reddit.com/r/Pikmin/comments/unc6wq/didnt_have_a_capture_card_setup_but_this_happened/|reddit post|reddit|published={{date|11|May|2022}}|retrieved={{date|12|May|2022}}}}
| For unknown reasons, a Pikmin may latch on to nothing, and stay in the attacking animation, until it is whistled. || || || || {{cite web|https://old.reddit.com/r/Pikmin/comments/unc6wq/didnt_have_a_capture_card_setup_but_this_happened/|reddit post|reddit|published={{date|11|May|2022}}|retrieved={{date|12|May|2022}}}}
|-
| If a [[Breadbug]] is carrying something in the direction of the [[Blue Onion]] when it is discovered, it may move during the cutscene, in a straight line. Mid-cutscene, the Breadbug is invisible, but then turns visible when it ends. || Unknown || Unknown || Yes || [https://twitter.com/1337Walrus/status/1672307693770661894 Twitter video]
|-
|-
| It is possible for Red Pikmin coming out of the Onion to instantly die without a trace. || Unknown || Unknown || Yes || [https://twitter.com/justtgrim/status/1671628517237456897 Twitter video]
| It is possible for Red Pikmin coming out of the Onion to instantly die without a trace. || Unknown || Unknown || Yes || [https://twitter.com/justtgrim/status/1671628517237456897 Twitter video]

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