Editing Glitches in Pikmin
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===Crushing glitch=== | ===Crushing glitch=== | ||
{{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]] [https://twitter.com/alpha_0630/status/1672610224027598848?s=20 Switch example 1], [https://cdn.discordapp.com/attachments/177496227108225034/1122442516067799160/Replay_2023-06-25_18-17-05.mp4 2 | {{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]] [https://twitter.com/alpha_0630/status/1672610224027598848?s=20 Switch example 1], [https://cdn.discordapp.com/attachments/177496227108225034/1122442516067799160/Replay_2023-06-25_18-17-05.mp4 2] | ||
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]]. | | effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]]. | ||
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when its cap falls on top of them. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, with [[pellet]]s | | howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when its cap falls on top of them. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s. This glitch can severely alter the course of gameplay, so extreme caution is advised. | ||
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, less frequent in the [[Pikmin 1 (Nintendo Switch)|Switch version]]{{source needed}}, [[Glitches in Pikmin 2#Crushing glitch|and can also happen in ''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}. | | notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, less frequent in the [[Pikmin 1 (Nintendo Switch)|Switch version]]{{source needed}}, [[Glitches in Pikmin 2#Crushing glitch|and can also happen in ''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}. | ||
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies. | | explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies. | ||
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===Controlling Mushroom Pikmin=== | ===Controlling Mushroom Pikmin=== | ||
{{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 | {{glitch | reproducibility = Low | consequences = Depends | p1 = Yes | npcp1 = Yes | youtube = 0xJR7CLrf24 | ||
| effects = Makes it possible to partially control a [[Mushroom Pikmin]]. | | effects = Makes it possible to partially control a [[Mushroom Pikmin]]. | ||
| prerequisites = Have a living [[Puffstool]] in the area. | | prerequisites = Have a living [[Puffstool]] in the area. | ||
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===Pikmin-eating bridge=== | ===Pikmin-eating bridge=== | ||
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = | {{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = 0UhTCi3qQrA | ||
| effects = Makes Pikmin die by falling through the ground. | | effects = Makes Pikmin die by falling through the ground. | ||
| prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]]. | | prerequisites = Have built the [[bridge]] closest to the Blue Onion in [[The Forest Navel]]. | ||
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| effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater. | | effects = Makes it possible to throw a Red or Yellow Pikmin while Olimar is underwater. | ||
| prerequisites = Have Blue Pikmin. | | prerequisites = Have Blue Pikmin. | ||
| howto = Have a non-Blue Pikmin on the shore, but within reach of the whistle. Have one or more Blue Pikmin with you on the group. Whistle the Pikmin at the shore, and while it's walking towards Captain Olimar, grab onto the Blue Pikmin and press {{button| | | howto = Have a non-Blue Pikmin on the shore, but within reach of the whistle. Have one or more Blue Pikmin with you on the group. Whistle the Pikmin at the shore, and while it's walking towards Captain Olimar, grab onto the Blue Pikmin and press {{button|ns|b}} to grab the other Pikmin. Right after, throw the Pikmin somewhere else, like a different shore. | ||
}} | }} | ||
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===Smoky Progg crash=== | ===Smoky Progg crash=== | ||
{{glitch | reproducibility = Medium | consequences = Harmful | p1 | {{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | youtube = RR54fHOGb5g | ||
| effects = Makes the game [[crash]]. | | effects = Makes the game [[crash]]. | ||
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | | prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | ||
| howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game. | | howto = Awaken [[Smoky Progg]] and guide it deep into the [[Armored Cannon Beetle]]'s arena, then lose its attention. It will then follow routes back to the Onions and, sometime after passing the black gate, may crash the game. | ||
| notes = There may be other setups that crash, but this is the only one that is currently known | | notes = There may be other setups that crash, but this is the only one that is currently known. | ||
| explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.) | | explanation = The function <code>[getRouteWayPoint__5BTekiFi]</code> oversteps an array of pointers to route nodes, resulting in a null pointer being used in the function <code>[act__14TAIAgoGoalPathFR4Teki]</code> while checking if surrounding route nodes are active or inactive. (Confirmed on GCN USA v1.01.) | ||
}} | }} | ||
===Various glitches with the | ===Various glitches with the Smokey Progg=== | ||
{{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE | {{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE | ||
| effects = Makes the | | effects = Makes the Smokey Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds. | ||
| prerequisites = Be on day 15 or lower. | | prerequisites = Be on day 15 or lower. | ||
| howto = Awaken the | | howto = Awaken the Smokey Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site. | ||
}} | }} | ||
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===Ship part recovery cutscene skip=== | ===Ship part recovery cutscene skip=== | ||
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | {{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = rtWPBRm3WLY | ||
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part. | | effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part. | ||
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]). | | prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]]). |