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{{game icons|p2=y|p3=y|hp=y|p4=y}} | {{game icons|p2=y|p3=y|hp=y|p4=y}} | ||
[[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | [[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | ||
{{game help|p4|Fill in the requirements to unlock the items. | {{new game spoiler|various unlocks and end-game rewards}} | ||
{{game help|p4|Fill in the requirements to unlock the items, add foreign names.}} | |||
{{redirects|Upgrade|the updates to the games' software|update}} | {{redirects|Upgrade|the updates to the games' software|update}} | ||
{{otheruses|gear as equipment and tools|gears that are cogs|Gear (disambiguation)}} | {{otheruses|gear as equipment and tools|gears that are cogs|Gear (disambiguation)}} | ||
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In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | ||
In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[ | In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[Sparklium]] thresholds are met or when certain things happen in-game. In [[Olimar's Shipwreck Tale]], upgrades are among the rewards that Olimar may receive for each [[ship part]] he recovered during a day. | ||
== List == | == List == | ||
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|function = Increases defense | |function = Increases defense | ||
|requirements = Own [[#Tuff Stuff|Tuff Stuff]], then buy for {{icon|Raw material}} × 40 | |requirements = Own [[#Tuff Stuff|Tuff Stuff]], then buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The {{oatchi}} Air Armor's icon. | |caption = The {{oatchi}} Air Armor's icon. | ||
|function = | |function = Increases defense | ||
|requirements = Own {{oatchi|Tuff Stuff}}, then buy for {{icon|Raw material}} × 80 | |requirements = Own {{oatchi|Tuff Stuff}}, then buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
A decent if expensive strategy is to feed Oatchi 5 [[Scrummy Bone]]s, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is. | A decent if expensive strategy is to feed Oatchi 5 [[Scrummy Bone]]s, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is. | ||
{{clear}} | {{clear}} | ||
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|requirements4 = Have Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | |requirements4 = Have Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 22 [[ship part]]s | |requirementsost = Retrieve 22 [[ship part]]s | ||
}} | }} | ||
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|requirements4 = Have {{oatchi}} Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 120 | |requirements4 = Have {{oatchi}} Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 18 [[ship part]]s | |requirementsost = Have met [[Moss]], retrieve 18 [[ship part]]s | ||
}} | }} | ||
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|function = Decreases the player's damage taken by 75% | |function = Decreases the player's damage taken by 75% | ||
|requirements = Buy for {{icon|Raw material}} × 120, unlock Air Armor+ | |requirements = Buy for {{icon|Raw material}} × 120, unlock Air Armor+ | ||
}} | }} | ||
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|function = Decreases Oatchi's damage taken by 75% | |function = Decreases Oatchi's damage taken by 75% | ||
|requirements = Buy for {{icon|Raw material}} × 160, unlock {{oatchi}} Air Armor+ | |requirements = Buy for {{icon|Raw material}} × 160, unlock {{oatchi}} Air Armor+ | ||
}} | }} | ||
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In ''Pikmin 3'', it can be found [[Dig|buried]] near the place where [[Charlie]] crashed onto the planet's surface in the [[Distant Tundra]], guarded by an [[Arctic Cannon Larva]]. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | In ''Pikmin 3'', it can be found [[Dig|buried]] near the place where [[Charlie]] crashed onto the planet's surface in the [[Distant Tundra]], guarded by an [[Arctic Cannon Larva]]. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | ||
<gallery> | <gallery> | ||
Thumb_dreammaterial.jpg|The Dream Material. | |||
P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | ||
P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | ||
RubberSuit.jpg|Close up of the Anti-Electrifier after being dug up. | RubberSuit.jpg|Close up of the Anti-Electrifier after being dug up. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM=Anti-electric equipment | |ChiSimpM=Anti-electric equipment | ||
|Fra=Anti-choc | |Fra=Anti-choc | ||
|FraM=Anti-shock | |FraM=Anti-shock | ||
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|Ita=Anti-shock | |Ita=Anti-shock | ||
|ItaM=Anti-Shock | |ItaM=Anti-Shock | ||
|Kor= | |Kor=방진복 | ||
|KorR=bangjinbog | |KorR=bangjinbog | ||
|KorM= | |KorM= | ||
|Spa=Anti-eléctric (''Pikmin 2'')<br>Antieléctrico (''Pikmin 3'') | |||
|Spa=Anti-eléctric (''Pikmin 2'')<br>Antieléctrico (''Pikmin 3 | |||
|SpaM=Anti-"electric"<br>Anti-electric | |SpaM=Anti-"electric"<br>Anti-electric | ||
}} | }} | ||
=== {{oatchi}} Anti-Electrifier === | === {{oatchi}} Anti-Electrifier === | ||
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}} | }} | ||
The '''{{oatchi}} Anti-Electrifier''' is an upgrade for [[Oatchi]] which makes him immune to [[Electricity]] such as from an {{icon|electric gate|y|v=P3}} or from enemies like the [[shockcake]]. In | The '''{{oatchi}} Anti-Electrifier''' is an upgrade for [[Oatchi]] which makes him immune to [[Electricity]] such as from an {{icon|electric gate|y|v=P3}} or from enemies like the [[shockcake]]. In [[Pikmin 4]] it can be obtained from the Lab for {{icon|Raw material}} x 100 but only after the [[player character]] or Oatchi takes electric [[damage]] | ||
<gallery> | <gallery> | ||
Oatchi anti electrifier.jpg|Oatchi before and after equipping the {{oatchi}} Anti-Electrifier. | Oatchi anti electrifier.jpg|Oatchi before and after equipping the {{oatchi}} Anti-Electrifier. | ||
</gallery> | </gallery> | ||
=== Brace Boots === | |||
{{infobox upgrade | |||
=== Brace Boots === | |||
{{infobox upgrade | |||
|p4 = y | |p4 = y | ||
|name = Brace Boots | |name = Brace Boots | ||
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|function = Gives resistance to [[wind]] and being sucked up | |function = Gives resistance to [[wind]] and being sucked up | ||
|requirements = Have the [[Pikmin 4 player character|player character]] hit by wind or be sucked up in a previous [[day]], then buy for {{icon|Raw material}} × 80 | |requirements = Have the [[Pikmin 4 player character|player character]] hit by wind or be sucked up in a previous [[day]], then buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
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{{see more|Charge}} | {{see more|Charge}} | ||
The Charging Horn grants the player the ability to charge. | The Charging Horn grants the player the ability to charge. | ||
{{clear}} | {{clear}} | ||
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The Data Glutton is an old cellphone, and is found within the belly of the [[Armored Mawdad]] in the [[Garden of Hope]]. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that [[Alph]] and [[Brittany]] first assume to be [[Charlie]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the [[S.S. Drake]], allowing them to access the [[Distant Tundra]]. | The Data Glutton is an old cellphone, and is found within the belly of the [[Armored Mawdad]] in the [[Garden of Hope]]. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that [[Alph]] and [[Brittany]] first assume to be [[Charlie]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the [[S.S. Drake]], allowing them to access the [[Distant Tundra]]. | ||
<gallery> | <gallery> | ||
Dataglutton2.jpg|The Data Glutton being scanned. | Dataglutton2.jpg|The Data Glutton being scanned. | ||
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DataGluttonCarry.png|Carrying the Data Glutton. | DataGluttonCarry.png|Carrying the Data Glutton. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|Jap=いにしえのパケシス | |Jap=いにしえのパケシス | ||
|JapR=Inishie no Pakeshisu | |JapR=Inishie no Pakeshisu | ||
|JapM= | |JapM= | ||
|Ita=Archivio trasmittente | |Ita=Archivio trasmittente | ||
|ItaM=Transmitter archive | |ItaM=Transmitter archive | ||
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|Ger=Datenarchiv | |Ger=Datenarchiv | ||
|GerM=Data archive | |GerM=Data archive | ||
}} | }} | ||
=== Dodge Whistle === | === Dodge Whistle === | ||
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Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | ||
<gallery> | <gallery> | ||
DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule. | DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule. | ||
DodgeWhistleScanned.jpg|thumb|left|Analysis of the Dodge Whistle. | DodgeWhistleScanned.jpg|thumb|left|Analysis of the Dodge Whistle. | ||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
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It grants the [[Pikmin 4 player character|player character]] the ability to carry objects like the Pikmin (with a carrying weight of 1). | It grants the [[Pikmin 4 player character|player character]] the ability to carry objects like the Pikmin (with a carrying weight of 1). | ||
{{clear}} | {{clear}} | ||
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One can [[throw]] Pikmin at it when it is first found and have them [[dig]] it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a [[sequence break]] involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the [[Vehemoth Phosbat]]. | One can [[throw]] Pikmin at it when it is first found and have them [[dig]] it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a [[sequence break]] involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the [[Vehemoth Phosbat]]. | ||
<gallery> | <gallery> | ||
Folded Data Glutton analysis.jpg|The Folded Data Glutton being scanned. | Folded Data Glutton analysis.jpg|The Folded Data Glutton being scanned. | ||
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|Jap=折れたパケシス | |Jap=折れたパケシス | ||
|JapR=Oreta Pakeshisu | |JapR=Oreta Pakeshisu | ||
|JapM= | |JapM= | ||
|Ita=Archivio pieghevole | |Ita=Archivio pieghevole | ||
|ItaM=Folding archive | |ItaM=Folding archive | ||
|Ger=Klapparchiv | |Ger=Klapparchiv | ||
|GerM=Folding archive | |GerM=Folding archive | ||
}} | }} | ||
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The Gunk Busters affect both the player character and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold. | The Gunk Busters affect both the player character and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold. | ||
{{clear}} | {{clear}} | ||
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Some sublevels of other caves, such as sublevel 2 of [[The Mud Pit]] and sublevel 11 of [[Cavern for a King]], have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties. | Some sublevels of other caves, such as sublevel 2 of [[The Mud Pit]] and sublevel 11 of [[Cavern for a King]], have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties. | ||
{{clear}} | {{clear}} | ||
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|function = Increases the light in dark caves | |function = Increases the light in dark caves | ||
|requirements = Own [[#Headlamp|Headlamp]] and have reached {{sparklium|p4|5500}}, then buy for {{icon|Raw material}} × 100 | |requirements = Own [[#Headlamp|Headlamp]] and have reached {{sparklium|p4|5500}}, then buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
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The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location. | The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location. | ||
[[File:Homesick signal lab.jpg|thumb|200px|left|Homesick Signal being bought in the Lab.]] | |||
Homesick signal lab.jpg| | |||
{{clear}} | {{clear}} | ||
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In [[Olimar's Shipwreck Tale]], Olimar has the Idle Counter from the start, and it is listed as such by his [[tablet]]. | In [[Olimar's Shipwreck Tale]], Olimar has the Idle Counter from the start, and it is listed as such by his [[tablet]]. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect [[Oatchi]]. | The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect [[Oatchi]]. | ||
{{clear}} | {{clear}} | ||
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{{see more|Swarm}} | {{see more|Swarm}} | ||
The Lineup Trumpet grants the player the ability to swarm. | The Lineup Trumpet grants the player the ability to swarm. | ||
{{clear}} | {{clear}} | ||
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|p2 = y | |p2 = y | ||
|name = Mega Tweeter | |name = Mega Tweeter | ||
|image = | |image = Thumb_amplifiedamplifier.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Amplified Amplifier. | |caption = The Amplified Amplifier. | ||
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The Mega Tweeter ({{j|メガ・スピーカー|Mega Supīkā|Mega Speaker}}) is obtained by defeating the [[Ranging Bloyster]] in the [[Shower Room]], and collecting the [[Amplified Amplifier]]. This upgrade increases the range of the whistles of all [[leader]]s. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered [[Pikmin family|Pikmin]] to the leader's side. | The Mega Tweeter ({{j|メガ・スピーカー|Mega Supīkā|Mega Speaker}}) is obtained by defeating the [[Ranging Bloyster]] in the [[Shower Room]], and collecting the [[Amplified Amplifier]]. This upgrade increases the range of the whistles of all [[leader]]s. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered [[Pikmin family|Pikmin]] to the leader's side. | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|FraEM=Mega Tweeter | |FraEM=Mega Tweeter | ||
|Ger=Mega-Pleife | |Ger=Mega-Pleife | ||
|GerM= | |GerM= | ||
|Ita=Megaspeaker | |Ita=Megaspeaker | ||
|ItaM=Mega Speaker | |ItaM=Mega Speaker | ||
|Spa=Megabocina | |Spa=Megabocina | ||
|SpaM=Mega-horn | |SpaM=Mega-horn | ||
}} | }} | ||
=== Metal Suit Z === | === Metal Suit Z === | ||
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This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | ||
<gallery> | <gallery> | ||
Thumb_justicealloy.jpg|The Justice Alloy. | |||
MetalSuitZ1.jpeg|thumb|200px|left|Close up of the Metal Suit Z in | MetalSuitZ1.jpeg|thumb|200px|left|Close up of the Metal Suit Z in Pikmin 3. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|FraE=Combifer | |FraE=Combifer | ||
|FraEM=Ironsuit | |FraEM=Ironsuit | ||
|FraEN=Portmanteau of " | |FraEN=Portmanteau of "Combinaison" (suit) and "fer" (iron). | ||
|Ger=Metallanzug Z | |Ger=Metallanzug Z | ||
|GerM=Metal Suit z | |GerM=Metal Suit z | ||
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|Spa=Armadura Z | |Spa=Armadura Z | ||
|SpaM=Armor Z | |SpaM=Armor Z | ||
|notes=y | |notes=y | ||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Napsack | |name = Napsack | ||
|image = | |image = Thumb_fivemannapsack.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Five-man Napsack. | |caption = The Five-man Napsack. | ||
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}} | }} | ||
{{see more|Lie down}} | {{see more|Lie down}} | ||
The Napsack can be obtained by defeating the [[Burrowing Snagret]] in the [[White Flower Garden]], and collecting the [[Five-Man Napsack]]. This upgrade provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gc|x|wii|c}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[carry]] him to their associated Onion (or Research Pod), a minimum of just one being required. | The Napsack can be obtained by defeating the [[Burrowing Snagret]] in the [[White Flower Garden]], and collecting the [[Five-Man Napsack]]. This upgrade provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gc|x|wii|c}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[carry]] him to their associated Onion (or Research Pod), a minimum of just one being required. | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|Spa=Saco de dormir | |Spa=Saco de dormir | ||
|SpaM=Sleeping bag | |SpaM=Sleeping bag | ||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Pluckaphone | |name = Pluckaphone | ||
|image = | |image = Thumb_professionalnoisemaker.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Professional Noisemaker. | |caption = The Professional Noisemaker. | ||
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In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the [[Prototype information|early]] English script left inside the final version of ''Pikmin 2''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}} | In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the [[Prototype information|early]] English script left inside the final version of ''Pikmin 2''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
{{Foreignname | {{Foreignname | ||
|Jap=ひきぬきメガホン | |Jap=ひきぬきメガホン | ||
|JapR=Hikinuki Megahon | |JapR=Hikinuki Megahon | ||
|JapM= | |JapM= | ||
|Fra=Déterraphone | |Fra=Déterraphone | ||
|FraM=Pluckaphone | |FraM=Pluckaphone | ||
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|SpaA=Cosecháfono | |SpaA=Cosecháfono | ||
|SpaAM=Harvestphone | |SpaAM=Harvestphone | ||
}} | }} | ||
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The Plucking Whistle is [[Russ]]'s final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from ''Pikmin 2'', uprooting Pikmin from the ground by using the [[whistle]]. This is particularly useful for several [[Dandori Challenge]] stages and [[Trial of the Sage Leaf]] floors, as some Pikmin can be called from a distance and save precious time. | The Plucking Whistle is [[Russ]]'s final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from ''Pikmin 2'', uprooting Pikmin from the ground by using the [[whistle]]. This is particularly useful for several [[Dandori Challenge]] stages and [[Trial of the Sage Leaf]] floors, as some Pikmin can be called from a distance and save precious time. | ||
{{clear}} | {{clear}} | ||
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|function = Increases the whistle's range | |function = Increases the whistle's range | ||
|requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | ||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Rocket Fist | |name = Rocket Fist | ||
|image = | |image = Thumb_bruteknuckles.jpg | ||
|size = | |size = 200px | ||
|caption = The Brute Knuckles. | |caption = The Brute Knuckles. | ||
|function = Gives leaders a punch combo | |function = Gives leaders a punch combo | ||
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{{see more|Punch}} | {{see more|Punch}} | ||
The Rocket Fist can be obtained by defeating one of the [[Mamuta]] in the [[Frontier Cavern]], and collecting the [[Brute Knuckles]]. It enables a new, stronger [[punch]]ing combo attack for use by the [[leader]]s, which makes defeating [[Enemy|enemies]] with leaders alone much easier and more efficient. Without the upgrade, the {{button|gc|a|wii|a}} button will produce a simple right punch. Once this treasure has been collected, pressing {{button|gc|a|wii|a}} a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to [[Glitches in Pikmin 2#Sped up punching|a glitch]], punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness. | The Rocket Fist can be obtained by defeating one of the [[Mamuta]] in the [[Frontier Cavern]], and collecting the [[Brute Knuckles]]. It enables a new, stronger [[punch]]ing combo attack for use by the [[leader]]s, which makes defeating [[Enemy|enemies]] with leaders alone much easier and more efficient. Without the upgrade, the {{button|gc|a|wii|a}} button will produce a simple right punch. Once this treasure has been collected, pressing {{button|gc|a|wii|a}} a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to [[Glitches in Pikmin 2#Sped up punching|a glitch]], punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness. | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|Spa=Puño volador | |Spa=Puño volador | ||
|SpaM=Flying fist | |SpaM=Flying fist | ||
}} | }} | ||
=== Rush Boots === | === Rush Boots === | ||
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The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | ||
<gallery> | <gallery> | ||
Thumb_repugnantappendage.jpg|The Repugnant Appendage. | |||
Rush boots in lab.jpg|The Rush Boots in the Lab. | Rush boots in lab.jpg|The Rush Boots in the Lab. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
{{ | {{Foreignname | ||
|Jap | |Jap=ダッシュブーツ | ||
|JapR = Dasshu Būtsu | |JapR=Dasshu Būtsu | ||
|JapM = Dash Boots | |JapM=Dash Boots | ||
|FraA=Bottes grand V | |||
|FraAM=Very fast boots | |||
|FraE=Bottes Grand V | |||
|FraEM=Very Fast Boots | |||
|Ger=Flinkstiefel | |||
|GerM=Fast Boots | |||
|Ita=Stivali lesti | |||
|ItaM=Ready boots | |||
|FraA | |Spa=Velocibotas | ||
|FraAM = | |SpaM=Speed-boots | ||
|FraE | |||
|FraEM = | |||
|Ger | |||
|GerM = Fast Boots | |||
|Ita | |||
|ItaM = Ready | |||
|Spa | |||
|SpaM = Speed-boots | |||
}} | }} | ||
=== Scorch Guard === | === Scorch Guard === | ||
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With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | ||
In | In [[Pikmin 4]], both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | ||
<gallery> | <gallery> | ||
Thumb_forgedcourage.jpg|The Forged Courage. | |||
ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ||
Scorch Guard location P3.jpg|Location of the Scorch Guard. | Scorch Guard location P3.jpg|Location of the Scorch Guard. | ||
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Scorch Guard P3 carried.jpg|Blue Pikmin carry the Scorch Guard. | Scorch Guard P3 carried.jpg|Blue Pikmin carry the Scorch Guard. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
{{ | {{Foreignname | ||
|Jap | |Jap=フレア・ガード | ||
|JapR = Furea Gādo | |JapR=Furea Gādo | ||
|JapM = Flare Guard | |JapM=Flare Guard | ||
|ChiTrad | |ChiTrad=防火装 | ||
|ChiTradR = | |ChiTradR= | ||
|ChiTradM = Fire Guard | |ChiTradM=Fire Guard | ||
|ChiSimp | |ChiSimp=防火装 | ||
|ChiSimpR = | |ChiSimpR= | ||
|ChiSimpM = | |ChiSimpM=Fire Guard | ||
|Fra | |Fra=Para-brûlure | ||
|FraM = Burn counter | |FraM=Burn counter | ||
|Ger | |Ger=Flammschutz | ||
|GerM = | |GerM=Fire Protection | ||
|Ita | |Ita=Parafuoco | ||
|ItaM = Fire suit | |ItaM=Fire suit | ||
|Kor | |Kor=방화복 | ||
|KorR = banghwabog | |KorR=banghwabog | ||
|KorM = Fire Suit | |KorM=Fire Suit | ||
|Spa=Antillamas | |||
|SpaM=Anti-flames | |||
|Spa | |||
|SpaM = Anti-flames | |||
}} | }} | ||
=== {{oatchi}} Scorch Guard=== | === {{oatchi}} Scorch Guard=== | ||
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}} | }} | ||
The '''{{oatchi}} Scorch Guard''' is an upgrade that makes [[Oatchi]] immune to all [[fire]] [[hazard]]s. It's only in [[Pikmin 4]] and can be obtained from the lab for {{icon|Raw material}} x 100 but only after the [[player character]] or Oatchi take fire [[damage]]. | |||
With this upgrade, Oatchi doesn't need to worry about being hurt whilst attacking [[Fire geyser]]s or fiery enemies such as a [[Fiery Bulblax]]. The upgrade is also able to be toggled off and on. | |||
In [[Pikmin 4]], both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | |||
<gallery> | <gallery> | ||
Oatchi scorch guard lab.jpg|When the {{oatchi}} Scorch Guard appears in the Lab | Oatchi scorch guard lab.jpg|When the {{oatchi}} Scorch Guard appears in the Lab | ||
</gallery> | </gallery> | ||
=== {{oatchi}} Sniff Saver === | === {{oatchi}} Sniff Saver === | ||
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}} | }} | ||
The '''{{oatchi}} Sniff Saver''' makes Oatchi immune to | The '''{{oatchi}} Sniff Saver''' makes Oatchi immune to poison hazards, allowing him to take out poison geysers and toxic mushrooms safely. As the player character is naturally immune to poison, there is no Rescue Gear equivalent. | ||
{{clear}} | {{clear}} | ||
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|p2 = y | |p2 = y | ||
|name = Solar System | |name = Solar System | ||
|image = | |image = Thumb_stellarorb.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Stellar Orb. | |caption = The Stellar Orb. | ||
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When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene. | When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene. | ||
<gallery> | <gallery> | ||
File:Stellar Orb nolight.jpg|The final sublevel of the Subterranean Complex, before retrieving the Stellar Orb. | File:Stellar Orb nolight.jpg|The final sublevel of the Subterranean Complex, before retrieving the Stellar Orb. | ||
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|Spa=Sistema solar | |Spa=Sistema solar | ||
|SpaM=Solar system | |SpaM=Solar system | ||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Sphere Chart | |name = Sphere Chart | ||
|image = | |image = Spherical_Atlas_artwork.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Spherical Atlas. | |caption = The Spherical Atlas. | ||
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|Spa=Carta esférica | |Spa=Carta esférica | ||
|SpaM=Spherical map | |SpaM=Spherical map | ||
}} | }} | ||
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|p2 = y | |p2 = y | ||
|name = Survey Chart | |name = Survey Chart | ||
|image = | |image = P2_Geographic_Projection_Artwork.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Geographic Projection. | |caption = The Geographic Projection. | ||
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The Survey Chart is the name given by the ship to the data found within the [[Geographic Projection]]. By collecting the Geographical Projection from the [[Awakening Wood]], the ship is able to create charts of the [[Perplexing Pool]], allowing the player to explore that area. | The Survey Chart is the name given by the ship to the data found within the [[Geographic Projection]]. By collecting the Geographical Projection from the [[Awakening Wood]], the ship is able to create charts of the [[Perplexing Pool]], allowing the player to explore that area. | ||
{{clear}} | |||
;Names in other languages | ;Names in other languages | ||
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|Spa=Mapa de cotas | |Spa=Mapa de cotas | ||
|SpaM=Heightmap | |SpaM=Heightmap | ||
}} | }} | ||
=== Survey Drone === | === Survey Drone === | ||
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The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely. | The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely. | ||
The game does not prevent the [[Pebble Pitcher]] from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many | The game does not prevent the [[Pebble Pitcher]] from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many things in very unintended ways. | ||
{{clear}} | {{clear}} | ||
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|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 50 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
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|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
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|function = Shows a treasure and [[castaway]] proximity indicator | |function = Shows a treasure and [[castaway]] proximity indicator | ||
|requirements2 = Defeat the Empress Bulblax, retrieve the [[Prototype Detector]] | |requirements2 = Defeat the Empress Bulblax, retrieve the [[Prototype Detector]] | ||
|requirements4 = Have reached {{sparklium|p4|1000}}, buy for {{icon|Raw material}} × 40 | |requirements4 = Have reached {{sparklium|p4|1000}}, buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
{{see more|HUD#Treasure Gauge|t1=HUD}} | {{see more|HUD#Treasure Gauge|t1=HUD}} | ||
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In [[Olimar's Shipwreck Tale]] in ''Pikmin 4'', the reward for recovering 12 [[ship part]]s is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure. | In [[Olimar's Shipwreck Tale]] in ''Pikmin 4'', the reward for recovering 12 [[ship part]]s is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure. | ||
<gallery> | <gallery> | ||
Thumb_prototypedetector.jpg|The Prototype Detector. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
;Names in other languages | ;Names in other languages | ||
{{Foreignname | |||
{{ | |Jap=おたからセンサー | ||
|Jap | |JapR=Otakara Sensā | ||
|JapR = Otakara Sensā | |JapM=Treasure Sensor | ||
|JapM = Treasure Sensor | |FraA=Jauge à trésors | ||
|FraAM=Treasure gauge | |||
|FraE=Senseur | |||
|FraEM=Sensor | |||
|Ger=Schatzanzeiger | |||
|GerM=Treasure Seeker | |||
|Ita=Tesorometro | |||
|ItaM=Treasure meter | |||
|Spa=Tesorímetro | |||
|FraA | |SpaM=Treasure meter | ||
|FraAM = Treasure gauge | |||
|FraE | |||
|FraEM = Sensor | |||
|Ger | |||
|GerM = Treasure | |||
|Ita | |||
|ItaM = | |||
|Spa | |||
|SpaM = | |||
}} | }} | ||
=== Treasure Gauge+ === | === Treasure Gauge+ === | ||
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|requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown}} | |requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown}} | ||
{{ | {{Todo|Buried treasures? Treasures eaten by enemies? Treasures in unexplored areas?}} | ||
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | ||
{{Clear}} | |||
{{ | |||
=== Triple Threat === | === Triple Threat === | ||
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|requirements4 = Have reached {{sparklium|p4|8500}}, then buy for {{icon|Raw material}} × 40 | |requirements4 = Have reached {{sparklium|p4|8500}}, then buy for {{icon|Raw material}} × 40 | ||
|requirementsost = Retrieve 20 [[ship part]]s | |requirementsost = Retrieve 20 [[ship part]]s | ||
}} | }} | ||
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|function = Adds approximately 33% more health to the Leader | |function = Adds approximately 33% more health to the Leader | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The {{oatchi}} Tuff Stuff's icon. | |caption = The {{oatchi}} Tuff Stuff's icon. | ||
|function = Adds approximately | |function = Adds approximately 33% more health to Oatchi | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
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|requirements4 = Have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | |requirements4 = Have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 16 [[ship part]]s | |requirementsost = Retrieve 16 [[ship part]]s | ||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The {{oatchi}} Tuff Stuff+'s icon. | |caption = The {{oatchi}} Tuff Stuff+'s icon. | ||
|function = Adds approximately | |function = Adds approximately 66% more health to Oatchi | ||
|requirements4 = Have reached {{sparklium|p4|6000}} then buy for {{icon|Raw material}} × 120 | |requirements4 = Have reached {{sparklium|p4|6000}} then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 14 [[ship part]]s | |requirementsost = Have met [[Moss]], retrieve 14 [[ship part]]s | ||
}} | }} | ||
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|function = Approximately doubles health for the Leader | |function = Approximately doubles health for the Leader | ||
|requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | ||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The {{oatchi}} Tuff Stuff++'s icon. | |caption = The {{oatchi}} Tuff Stuff++'s icon. | ||
|function = | |function = Approximately doubles health for Oatchi | ||
|requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | ||
}} | }} | ||
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| 4 [[health]] bars || 6,000 || Gives Captain Olimar an extra bar of health. | | 4 [[health]] bars || 6,000 || Gives Captain Olimar an extra bar of health. | ||
|- | |- | ||
| | | Enemy logs || 10,000 || Allows access to the enemy category in the logs. | ||
|- | |- | ||
| Extended [[jetpack]] duration || 14,000 || Allows the jetpack to fly for longer. | | Extended [[jetpack]] duration || 14,000 || Allows the jetpack to fly for longer. | ||
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* In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | * In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | ||
* If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped. | * If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped. | ||
* The Idler's Alert and the Homesick Signal change color based on what color [[Pikmin 4 player character|the player's]] suit is. The Idler's Alert is always red for Olimar, while the Homesick Signal looks | * The Idler's Alert and the Homesick Signal change color based on what color [[Pikmin 4 player character|the player's]] suit is. The Idler's Alert is always red for Olimar, while the Homesick Signal looks compleatly different. | ||
== See also == | == See also == | ||
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{{refs}} | {{refs}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Boss rewards]] | [[Category:Boss rewards]] |