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{{Infobox enemy
{{Infobox enemy
|pikmin2     = y
|pikmin2=y
|image       = P2 Gatling Groink Cropped Screenshot.png
|image=19gatlinggroink.png‎
|size       = 250px
|size=270px
|icon        = Piklopedia Gatling Groink.png
|name=Megaplod calibersi
|name       = Megaplod calibersi
|areas='''''Pikmin 2'''''<br>[[Wistful Wild]]
|areas       = [[Wistful Wild]]
|underground=[[Subterranean Complex]]<br>[[Cavern of Chaos]]<br>[[Dream Den]]
|underground = [[Subterranean Complex]], [[Cavern of Chaos]], [[Dream Den]]
|challenge=[[Secret Testing Range]]
|challenge   = [[Collector's Room]], [[Three Color Training]], [[Secret Testing Range]], [[Sniper Room]]
|attacks=Fires explosive mortars
|2p          = [[Rusty Gulch]]
|weight=10
|attacks    = Fire explosive mortars
|height=118
|max_pikmin=20
|seeds=12
|value=7
|vitality=700 (1200 on tower)
}}
}}


The '''Gatling Groink''' ({{j|タマコキン|Tama Ko Kin|Bullet Child Goldfish}}) is an [[enemy]] in {{p2}}. Gatling Groinks are biomechanical creatures similar in size to an [[Bulborb (disambiguation)|adult Bulborb]]. They resemble rotund goldfish, including skin that resembles fish-scales and sport the typical orange and white coloring of goldfish. They further have two slender legs that end in web- or fin-like feet, what appears to be windshields between their two forward-facing eyes, two upward exhaust pipes, rotatable fin-like tails, and mouth plates which covers both their undersides and their retractable cannons. The cannons fire mortar rounds and are placed where a fish's mouth would typically be. The origins of the mechanical parts are quite vague, much like the [[Man-at-Legs]] and [[Fireflinger Groink]].
The '''Gatling Groink''' is an enemy in ''[[Pikmin 2]]''. It is a large biomechanical creature resembling a round goldfish with what appears to be a windshield between its two forward-facing eyes, two legs, a tail, and a mouthplate which covers a cannon that fires mortar rounds. The origins of the mechanical parts are unknown, much like the [[Man-at-Legs]].
 
Groinks can usually be seen patrolling caves and are known to actively hunt the active captain and his [[Pikmin family|Pikmin]]. A stronger variation of the Groink is found on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. It attacks by initiating a cannon from its mouth and fires either one large or three small mortars (with very little time between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast; very rarely, however, Pikmin caught in the dead-center [[Gatling Groink glitch|are not killed]].
 
If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies, and even airborne enemies. To do this, the Gatling Groink must fire at the active captain while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. The Groink will also destroy every type of hazard except for [[Bomb Rock]]s. This can be very useful for destroying the two [[poison]] [[gate]]s in [[Wistful Wild]].
 
{{notes|enemy}}
 
==Glitches==
In [[Challenge Mode]]'s [[Secret Testing Range]], if a Gatling Groink is allowed to regenerate after it dies, it will


Gatling Groinks can usually be seen patrolling caves and are known to seek out the active [[leader]] and his [[Pikmin family|Pikmin]]. A different variation of the groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot. When roaming a metal-type sublevel, it is entirely possible that the Gatling Groink may walk off into the abyss, most commonly in sublevel 7 of the [[Subterranean Complex]].


They attack by extending cannons from their mouths and firing either one large or three small mortars (with a small duration between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast for the large mortar. The 3-shot mortars have one deadly mortar which will kill pikmin along the entire radius while the 2 others simply knock pikmin away.


If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active leader while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type of [[hazard]] except for [[bomb-rock]]s. This can be used to the player's advantage by having it destroy the two poison gates in the [[Wistful Wild]].


==Stats==
{{enemy stats
|weight2 = 10
|carriers2 = 20
|seeds2 = 12
|value2 = 7
|hp2 = 1200<ref group="note">1200 HP for the free-roaming version, 700 HP for the stationary version.</ref>
|regen2 = 0.36<ref group="note">0.36 HP per second for the free-roaming version, 0.21 HP per second for the stationary version. Note that these values refer to [[health regeneration]], not [[revival]].</ref>
}}


{{refs|note}}


{{Notes|olimar=y|louie=y}}


===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|With a cannon for a snout and a shield over its head, the Gatling Groink is a powerful and protected fighter. The best way to battle a Groink is to split your forces into two groups and have one unit act as a decoy while the other one attacks the creature from behind. It'll regenerate slowly after it's defeated.|block=y}}


==Strategy==
The best method to attack it is to [[throw]] Pikmin onto its sides and back, as the front has a protective shield. With Purple Pikmin, it is possible to throw them to the left or right of the protective shield while facing the enemy, and the Pikmin will stop after passing the shield and being on the creature's side to home-in on its body and attack there.


Certainly the most effective strategy is to pummel it with heavy [[Purple Pikmin]], as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin to [[revive]] over time, just as the [[Spotty Bulbear]] does, making it crucial to carry it to the [[Onion]] or [[Research Pod]] immediately. If not, it will spring back to life within about two minutes, and then continue its attack. It is said in [[Olimar's notes]] that if its tail were incapacitated, it would be incapable of attacking, though this isn't the case in-game.


However, in the [[Cavern of Chaos]], they are accompanied by many [[Dwarf Bulborb|Dwarf Red Bulborb]]s, in which case using an [[ultra-bitter spray]] would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will show up elsewhere on the sublevel. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed with [[Purple Pikmin]].


Another strategy is to use one lone leader as bait, to draw the Groink's attention, and then switch leaders and attack the distracted creature from behind. Idle leaders run about to try to avoid enemy attacks, so it's likely that the bait leader will suffer minimal damage from this strategy. Alternatively, the player can use the [[Five-man Napsack]] to make a captain [[lie down]] directly in front of a roaming Gatling Groink. This causes the enemy to stand in place indefinitely as a result of being unable to lock on to the captain.


Against Groinks atop pillars, [[Yellow Pikmin]] are the most likely to reach them, but it is possible with other types depending on the height of the pillar. Since ultra-bitter sprays may have trouble reaching them, the decoy method is typically preferred. Placing a leader close to the base of the pillar will keep the Groink's attention, even when approached closely from behind. In some cases, such as the toybox themed [[sublevel]]s, the pillar is slightly conical, and can potentially block the Groink's bullets &ndash; this allows the use of a Pikmin decoy, freeing up the second leader.
sometimes come back as a sped up version that walks and shoots four times faster than normal.


Note that using an ultra-bitter spray on a Gatling Groink that has already fired some shots will make the shots disappear.{{cite web|https://twitter.com/gorei_50/status/1072358200832344064|Twitter video|Twitter|published={{date|10|December|2018}}|retrieved={{date|11|December|2018}}}} This is a good way to save Pikmin that would otherwise be on the receiving end.
==Killing Strategy==
The best method to attack it is to throw Pikmin onto its sides and back, as the front has a protective shield.


==Technical information==
[[File:Gatlinggroink.jpg|frame|Artwork of a Gatling Groink]]
===Free===
Certainly the most effective strategy is to pummel it with heavy [[Purple Pikmin]], as each one carries a chance of stunning the creature, preventing it from
{{p2 enemy technical
|name = minihoudai
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1200
|fp01 = 45
|fp02 = 0.3
|fp03 = 0.3
|fp04 = 0.35
|fp05 = 0.0001
|fp06 = 100
|fp08 = 0.15
|fp09 = 250
|fp10 = 50
|fp11 = 70
|fp12 = 500
|fp13 = 90
|fp14 = 250
|fp15 = 90
|fp16 = 1
|fp17 = 300
|fp18 = 1
|fp19 = 50
|fp20 = 500
|fp21 = 10
|fp22 = 15
|fp23 = 65
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 2
|fp29 = 15
|fp30 = 50
|fp31 = 0.00001
|fp32 = 70
|fp33 = 50
|fp34 = 15
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 20
|ip02 = 5
|ip03 = 35
|ip04 = 10
|ip05 = 45
|ip06 = 20
|ip07 = 25
|spec = {{p2 enemy property | fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 }}
{{!}}-
{{p2 enemy property | fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 }}
}}


===Tower===
{{p2 enemy technical
|name = fminihoudai
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 700
|fp01 = 45
|fp02 = 0.3
|fp03 = 0.3
|fp04 = 0.35
|fp05 = 0.0001
|fp06 = 100
|fp08 = 0.15
|fp09 = 250
|fp10 = 50
|fp11 = 70
|fp12 = 500
|fp13 = 90
|fp14 = 250
|fp15 = 180
|fp16 = 1
|fp17 = 300
|fp18 = 1
|fp19 = 50
|fp20 = 500
|fp21 = 10
|fp22 = 15
|fp23 = 65
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 2
|fp29 = 15
|fp30 = 50
|fp31 = 0.00001
|fp32 = 70
|fp33 = 50
|fp34 = 15
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 20
|ip02 = 5
|ip03 = 35
|ip04 = 10
|ip05 = 45
|ip06 = 20
|ip07 = 25
|spec = {{p2 enemy property | fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 }}
{{!}}-
{{p2 enemy property | fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 }}
}}


==Other information==
{{enemy other info
|size      = Body length: {{mm|118}}
|piklopedia = 19
}}


==Naming==
fighting back. Once defeated, this beast will begin to regenerate its health, just as the [[Spotty Bulbear]] does, making it crucial to carry it to the [[Onion]], or [[Research Pod]] if underground. If not, it will [[revive]] within about two minutes, and then continue its attack. It is said in [[Olimar's notes]] that if its tail were incapacitated, it would be incapable of attacking; in fact, if Pikmin are thrown on the tail, it will be unable to use its mortar, but will attempt to shake them off. It is recommended to carry
{{naming
|common    = Gatling Groink. The word "Gatling" is a reference to the {{w|Rotary cannon|Gatling-type cannons}} in real life. The name "Groink" seems entirely made up; it is possible to extract the onomatopoeia for pig grunts, "oink", thus contracting "grunt" and "oink" to "Groink". Though it's difficult to see how pigs factor into the creature's design, the "grunt" component is found again in the German localization. "Groink" could also stem as an attempt at translating a possible play on words with "testicles" in the Japanese name (see below), wherein the translators kept the same thing as well as the "surplus" {{j|コ|Ko}} character.
|scientific = ''Megaplod calibersi''. It could be a corruption of the {{w|Megapode|megapodes}} family of birds, though the similarity between the Groink and these birds are few; it is perhaps worth noting that the megapodes build mounds, and the Groink's signature placement in the game is also atop of a mound, or rather a form of pillar. It is possibly that the word "explode" was worked into the name as well due to the Groink's explosive attack. ''Calibersi'' seems to be a corruption of "caliber", a measure for the size of projectiles.
|jpcommon  = {{j|タマコキン|Tama Ko Kin}}. It translates to "Bullet Child Goldfish", referring to how it looks like a goldfish and fires bullets. The word "child" suggests it is a juvenile member of its species. Also possible is a wordplay on {{j|きんたま|Kintama}}, which translates to "gold ball" and is a slang term for human testicles.
|jpname    = {{j|テッポウコキン|Teppou Ko Kin|Gun Child Goldfish}}.
|internal  = Internally, the creature is known as <code>minihoudai</code>, a combination of "mini" and {{j|砲台|houdai}}, which means "artillery battery". The name <code>houdai</code> is already taken by the [[Man-at-Legs]].
}}


===Names in other languages===
{{foreignname
|Jap  = タマコキン
|JapR = Tama Ko Kin
|JapM = Bullet Child Goldfish
|Fra  = Bioméca
|FraM = From "biomechanic"
|Ger  = Granatengrunzer
|GerM = Grenade-Grunter
|SpaA = Groink gatillante
|SpaAM= Triggering groink
|Ita = Groink armato
|ItaM= Armed Groink
}}


==Gallery==
<gallery>
P2 Gatling Groink Artwork.jpg|Artwork of the Gatling Groink.
P2 Gatling Groink Artwork 2.png|Alternate scan of the Gatling Groink's artwork.
Gatling Groink shot.png|The mortar blast of a Gatling Groink.
Gatling Groink Revive.png|A Gatling Groink regenerating life.
P2 Gatling Groink Piklopedia.png|A Gatling Groink in the Piklopedia.
Pikmin 2 Gatling Cavern.png|Two Gatling Groinks in an [[unused content in Pikmin 2|unused]] [[cave]].
Gatling Groink P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Gatling Groink in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Y15.JPG|The Gatling Groink's [[e-card]], #20 (15<sup>th</sup> yellow card).
</gallery>


==Trivia==
back any Gatling Groink corpse due to the fact that it can revive itself after it has been killed.
{{game help|p2|Investigate the end of day cutscene thing further.}}
*The Gatling Groink and the [[Spotty Bulbear]] are the only enemies in ''[[Pikmin 2]]'' that can [[revive]] after being defeated.
*In the Wistful Wild, if the Gatling Groink is in the end of [[day]] [[cutscene]], it can actually shoot at the leaders and damage them. The leaders cannot be knocked down with this, however.
**Its mortars can also damage enemies and even kill them very rarely, showing that if an enemy dies in the end of day cutscene their corpse vanishes.
*The whistling heard when Gatling Groink pellets are flying is a modified version of the same whistle in ''[[mariowiki:Super Mario Sunshine|Super Mario Sunshine]]'' when [[mariowiki:Bullet Bill|Bullet Bills]] are fired from cannons.{{cite youtube|V5x2Y5dbf9Q|that explains some of ''Pikmin 2''{{'s}} sounds}}


==See also==
*[[Fireflinger Groink]]
*[[Man-at-Legs]]


==References==
However, in the [[Cavern of Chaos]], they are accompanied by many [[Dwarf Red Bulborb]]s, in which case using an [[Ultra-bitter Spray]] would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will fall onto a random location on the map.
{{refs}}


{{p2enemies}}
{{Enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Explosion enemies]]
[[Category:Explosion enemies]]
[[Category:Enemy-harming enemies]]
[[Category:Reviving enemies]]
[[Category:Wandering enemies]]
[[Category:Wistful Wild]]
[[Category:Subterranean Complex]]
[[Category:Cavern of Chaos]]
[[Category:Dream Den]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:2-Player Battle]]

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