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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{infobox area | {{infobox area | ||
|screenshot = | |screenshot = Flinty.jpg | ||
|map = Garden of Hope map | |map = Garden of Hope map.png | ||
|fruits = 17 | |fruits = 17 | ||
|hazards = {{fire}} {{electricity}} {{water}} | |||
|obstacles = {{dirt wall}} {{crystal wall}} {{bamboo gate}} {{electric gate P3}} {{water body}} {{flukeweed}} {{fragments}} {{dirt mound}} {{large crystal}} {{small crystal}} {{crystal nodule}} | |||
|pikmin_discovered = [[Rock Pikmin]] and [[Blue Pikmin]] | |pikmin_discovered = [[Rock Pikmin]] and [[Blue Pikmin]] | ||
|requirements = Complete day 1 | |requirements = Complete day 1 | ||
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}} | }} | ||
The '''Garden of Hope''' ({{j|再会の花園|Saikai no Hanazono|Garden of Reunion}}) is an [[ | The '''Garden of Hope''' ({{j|再会の花園|Saikai no Hanazono|Garden of Reunion}}) is an area in ''[[Pikmin 3]]''. [[Alph]] lands here on [[day]] 2 in story mode. This area is where Alph finds [[Brittany]] and discovers the [[Rock Pikmin]], and later on, the [[Blue Pikmin]]. The total amount of juice is 26 cups (13 on [[Difficulty|Ultra-Spicy difficulty]]). | ||
==Plot== | ==Plot== | ||
After [[Alph]] finds the [[S.S. Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany, who was behind a [[crystal wall]]. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone, called the [[Data Glutton]], that the Mawdad had ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is charted. | After [[Alph]] finds the [[S.S. Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany, who was behind a [[crystal wall]]. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone, called the [[Data Glutton]], that the Mawdad had ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is charted. | ||
After recovering [[Louie]] from the [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]], and [[Charlie]] | After recovering [[Louie]] from the [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]], and [[Charlie]] sleep, and runs off with their food and treasures, blowing up an otherwise blocking cinder block. This grants the player access to the second half of the level, where they will discover the [[Blue Pikmin]]. This is also where the player will fight the game's fifth boss, the [[Quaggled Mireclops]], which has abducted Louie. | ||
Louie will not do anything if the crew has less than a full bottle at the start of a new day. When he does steal, he takes every bottle, including unfinished ones, and when he | Louie will not do anything if the crew has less than a full bottle at the start of a new day. When he does steal, he takes every bottle, including unfinished ones, and when he's recaptured, any unfinished bottles the Koppaites gathered in the meantime will be combined with any unfinished bottles Louie had, off-screen. | ||
==Overview== | ==Overview== | ||
The Garden of Hope appears to be | The Garden of Hope appears to be main forest level in ''Pikmin 3'' and looks, in regards to terrain, similar to [[The Impact Site]], [[The Forest of Hope]], and [[Awakening Wood]]. It has a lot of grassy floors, dirt, and rocks to walk on. Although the area is quite natural, there are some clearly man-made structures, such as vases, tiles, buckets and bricks. | ||
This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude. | This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude. | ||
There are a few caves and | There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after [[Louie]] runs away, blowing up a cinder block that used to block off that part of the area. | ||
== | ==Key sections== | ||
The main | The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half. | ||
; | On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts. | ||
;Landing site: | |||
The immediate terrain around the landing spot is surrounded with walls, [[gate]]s and [[water]]. To the east, beyond a small river, is the bit of the area where [[Brittany]] is found; the general path makes a rough "3" shape with the botanist's room in the middle. | |||
To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the [[Armored Mawdad]]'s arena. | To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the [[Armored Mawdad]]'s arena. | ||
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a [[Waddlepus]] on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it | ;Southern half: | ||
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a [[Waddlepus]] on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it's connected to a bucket that gives access to the [[Quaggled Mireclops]]. | |||
Small inlet bits of land exist around the lake, leading to [[fruit]]s. To the southwest is a small strip of land hugging the nearby island, but the two are separated by a wall. | |||
;Rock Pikmin cave: | ;Rock Pikmin cave: | ||
To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the [[Rock Onion]] can be found. | To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the [[Rock Onion]] can be found. | ||
;Armored Mawdad | ;Armored Mawdad path: | ||
A long corridor leading up to the arena. It can be entered from the northwest of the main area. | A long corridor leading up to the arena. It can be entered from the northwest of the main area. | ||
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;Quaggled Mireclops arena: | ;Quaggled Mireclops arena: | ||
Unlike other boss arenas in the same style, this one does not have a corridor | Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps. | ||
;Elevator platform room: | ;Elevator platform room: | ||
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==Objects== | ==Objects== | ||
{{game help|p3|Record all changes in object quantities after certain flags, and changes in {{p3d}}.}} | {{game help|p3|Record all changes in object quantities after certain flags, and changes in {{p3d}}.}} | ||
===Fruits=== | ===Fruits=== | ||
{{columns|2| | {{columns|2| | ||
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===Enemies=== | ===Enemies=== | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Wogpole|y|v=P3}} × 4 | * {{icon|Wogpole|y|v=P3}} × 4 | ||
* {{icon|Dwarf Bulborb|y|v=P3}} × | * {{icon|Dwarf Red Bulborb|y|v=P3}} × 3 | ||
* {{icon|Bulborb|y|v=P3}} × 1 | * {{icon|Red Bulborb|y|v=P3}} × 1 | ||
* {{icon|White Spectralids|y}} × 4 ( | * {{icon|White Spectralids|y}} × 4 (one only appears after [[Data Glutton]] is collected) | ||
* {{icon|Yellow Spectralids|y}} × 3 ( | * {{icon|Yellow Spectralids|y}} × 3 (one barely reachable, one only appears after Data Glutton is collected) | ||
* {{icon|Red Spectralids|y}} × 1 ( | * {{icon|Red Spectralids|y}} × 1 (only appears after Quaggled Mireclops is defeated) | ||
* {{icon|Medusal Slurker|y}} × 1 | * {{icon|Medusal Slurker|y}} × 1 | ||
* {{icon|Skutterchuck|y}} × 2 | * {{icon|Skutterchuck|y}} × 2 | ||
* {{icon|Fiery Blowhog|y|v=P3}} × 3 | * {{icon|Fiery Blowhog|y|v=P3}} × 3 | ||
* {{icon|Yellow Wollywog|y|v=P3}} × 2 | * {{icon|Yellow Wollywog|y|v=P3}} × 2 | ||
* {{icon|Toady Bloyster|y|v=P3}} × 1 | * {{icon|Toady Bloyster|y|v=P3}} × 1 | ||
* {{icon|Skitter Leaf|y|v=P3}} × 4 ( | * {{icon|Skitter Leaf|y|v=P3}} × 4 (two only appear after Data Glutton is collected) | ||
* {{icon|Iridescent Flint Beetle|y|v=P3}} × 1 ( | * {{icon|Iridescent Flint Beetle|y|v=P3}} × 1 (only appears after Data Glutton is collected) | ||
* {{icon|Hermit Crawmad|y|v=P3}} × 2 | * {{icon|Hermit Crawmad|y|v=P3}} × 2 | ||
* {{icon|Peckish Aristocrab|y}} × 1 | * {{icon|Peckish Aristocrab|y}} × 1 | ||
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}} | }} | ||
=== | ===Plants and fungi=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon| | * {{icon|Pellet Posy|y|v=P3}} × 19 (nine only appear after Quaggled Mireclops is defeated) | ||
* {{icon|Burgeoning Spiderwort|y|v=P3}} × 2 (one only appears after the Data Glutton is collected, and disappears the day after the player has Blue Pikmin) | |||
* {{icon|Flukeweed|y}} × 4 | |||
* {{icon|Clover|y}} × 2 | |||
*{{icon| | |||
*{{icon| | |||
*{{icon| | |||
}} | }} | ||
===Obstacles=== | |||
{{stub}} | |||
=== | |||
{{columns|2| | {{columns|2| | ||
*{{icon| | *{{icon|Dirt wall|y}} × 6 | ||
*{{icon| | *{{icon|Crystal wall|y}} × 2 | ||
*{{icon|Bamboo gate|y}} × 1 | |||
*{{icon|Electric gate|v=P3|y}} × 4 | |||
*{{icon| | |||
*{{icon| | |||
*{{icon|Dirt mound|y}} × 3 | *{{icon|Dirt mound|y}} × 3 | ||
*{{icon|Elevator platforms}} [[Elevator platform]] × 6 (3 pairs) | *{{icon|Large crystal|y}} × 7 | ||
*{{icon|Small crystal|y}} × 1 | |||
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|fragment}} × 29 (piles of 14 and 15) | |||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 46 (piles of 20 in crystal and 26) | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 49 (piles of 20 in crystal and 29) | |||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 54 (2 piles of 27, 1 of which is underwater) | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (piles of 20 in crystal and 30, of which 20 are buried) | |||
*Plant pot {{icon|fragment}} × 60 (2 piles of 30, 1 of which is underwater) | |||
*{{icon|Elevator platforms}} [[Elevator platform]] × 6 (3 pairs) | |||
*{{icon|Water body|y}} × 3* | |||
}} | }} | ||
<nowiki>*</nowiki>More bodies of water can be formed with the Quaggled Mireclops. Two are connected by a sewer, so they are technically one, although the sewer does not serve as a shortcut. | |||
* | |||
== | ===Other=== | ||
{{ | *{{icon|Rock Onion|y|v=P3}} × 1 | ||
*{{icon|Blue Onion|y|v=P3}} × 1 | |||
*[[Pellet#Sizes|Red 5 Pellet]] × 1 (buried, only appears after Data Glutton is collected) | |||
* | |||
{{ | |||
| | |||
* | |||
==Guide== | ==Guide== | ||
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Upon landing in the area, the first main task is to rescue [[Brittany]]. Start by taking all your [[Red Pikmin]] out of the [[Onion]] and destroy the wall to the right; this will allow access to a set of bridge [[fragment]]s. Go the other direction from the base, defeat the Dwarf Red Bulborb, and carry the other set of bridge fragments. During this process you should be increasing your Pikmin population by carrying pellets and enemies nearby. When the bridge is done, cross it and defeat the [[Bulborb]]. Destroy the [[dirt wall]] behind it, and continue over the hill. Go into the cave and defeat the [[Medusal Slurker]] to unlock [[Rock Pikmin]]. Carry the enemy and all the pellets in the room to the Rock Onion, then leave with all your Pikmin. Destroy both [[crystal wall]]s to unlock Brittany, and complete the leader throwing tutorial. After that, return to the base, either by going back the way you came, or continuing on the path to the area with the [[Skutterchuck]]s and building a red bridge to return to the landing site. | Upon landing in the area, the first main task is to rescue [[Brittany]]. Start by taking all your [[Red Pikmin]] out of the [[Onion]] and destroy the wall to the right; this will allow access to a set of bridge [[fragment]]s. Go the other direction from the base, defeat the Dwarf Red Bulborb, and carry the other set of bridge fragments. During this process you should be increasing your Pikmin population by carrying pellets and enemies nearby. When the bridge is done, cross it and defeat the [[Bulborb]]. Destroy the [[dirt wall]] behind it, and continue over the hill. Go into the cave and defeat the [[Medusal Slurker]] to unlock [[Rock Pikmin]]. Carry the enemy and all the pellets in the room to the Rock Onion, then leave with all your Pikmin. Destroy both [[crystal wall]]s to unlock Brittany, and complete the leader throwing tutorial. After that, return to the base, either by going back the way you came, or continuing on the path to the area with the [[Skutterchuck]]s and building a red bridge to return to the landing site. | ||
The second main task is to collect the [[Data Glutton]]. Destroy the crystal wall next to the landing site, and defeat the [[Fiery Blowhog]]s. You will see a body of water with a crossing point marked by an arrow and an "X" mark. Throw a [[leader]] and lots of Pikmin across the gap at the crossing point. Switch to the other leader and carry the blue bridge fragments, some of which are inside a [[crystal]]. After the bridge is done, reunite with both | The second main task is to collect the [[Data Glutton]]. Destroy the crystal wall next to the landing site, and defeat the [[Fiery Blowhog]]s. You will see a body of water with a crossing point marked by an arrow and an "X" mark. Throw a [[leader]] and lots of Pikmin across the gap at the crossing point. Switch to the other leader and carry the blue bridge fragments, some of which are inside a [[crystal]]. After the bridge is done, reunite with both captains on the far side of the body of water, and destroy the dirt wall. Follow the path to arrive at the first boss of the game, the Armored Mawdad. See [[Armored Mawdad#Strategy|here]] for strategies on how to beat it. After defeating the boss, carry the phone it drops back to the landing site to complete the first story section of the area. | ||
;Second visit | ;Second visit | ||
After rescuing [[Louie]] from the [[Twilight River]], the ship will make a surprise landing here, and you'll have no [[juice]] left. The main task in this area is to rescue Louie, but to do this, several bridges will need to be built with a new type of Pikmin, [[Blue Pikmin]]. Start by heading in the direction Louie ran in the cutscene. Walk through the gap in the wall, then throw 3 [[Winged Pikmin]] at the [[Flukeweed]] on the left. Meanwhile, [[charge]] the rest of your squad on the nearby [[dirt wall]]. Walk back to the Flukeweed, which should have come out of the ground to reveal the Blue [[Onion]]. Pluck the Pikmin, and carry the nearby [[pellet]]s to grow at least 10 Pikmin. Go downhill and defeat the [[Sputtlefish]], and start to carry the orange bridge [[fragment]]s next to it. Back at the surface, call the Pikmin that were on the dirt wall and use them to carry the other set of orange bridge fragments. When the bridge is complete, cross it with your squad and collect the [[Searing Acidshock]] in the [[crystal]] and lift up the [[bamboo gate]]. Take this time to harvest more Blue Pikmin. | After rescuing [[Louie]] from the [[Twilight River]], the ship will make a surprise landing here, and you'll have no [[juice]] left. The main task in this area is to rescue Louie, but to do this, several bridges will need to be built with a new type of Pikmin, [[Blue Pikmin]]. Start by heading in the direction Louie ran in the cutscene. Walk through the gap in the wall, then throw 3 [[Winged Pikmin]] at the [[Flukeweed]] on the left. Meanwhile, [[charge]] the rest of your squad on the nearby [[dirt wall]]. Walk back to the Flukeweed, which should have come out of the ground to reveal the Blue [[Onion]]. Pluck the Pikmin, and carry the nearby [[pellet]]s to grow at least 10 Pikmin. Go downhill and defeat the [[Sputtlefish]], and start to carry the orange bridge [[fragment]]s next to it. Back at the surface, call the Pikmin that were on the dirt wall and use them to carry the other set of orange bridge fragments. When the bridge is complete, cross it with your squad and collect the [[Searing Acidshock]] in the [[crystal]] and lift up the [[bamboo gate]]. Take this time to harvest more Blue Pikmin. | ||
After this, a white pot-shaped bridge must be built. The first pile of fragments is in the western corner of the area. Go under the bamboo gate, making sure to defeat the [[Puckering Blinnow]]s, and turn right to find the first pile of white fragments. Make sure to not walk too far, or you'll awaken a mini-boss, the [[Bug-Eyed Crawmad]]. The second pile of fragments is underwater in an area accessible from earlier in the game. Destroy the underwater dirt wall near the orange bridge, then walk further, turn right and defeat the underwater enemies. Destroy the dirt wall behind them, and you'll find the second pile of white fragments. | After this, a white pot-shaped bridge must be built. The first pile of fragments is in the western corner of the area. Go under the bamboo gate, making sure to defeat the [[Puckering Blinnow]]s, and turn right to find the first pile of white fragments. Make sure to not walk too far, or you'll awaken a mini-boss, the [[Bug-Eyed Crawmad]]. The second pile of fragments is underwater in an area accessible from earlier in the game. Destroy the underwater dirt wall near the orange bridge, then walk further, turn right and defeat the underwater enemies. Destroy the dirt wall behind them, and you'll find the second pile of white fragments. | ||
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===Speed completion=== | ===Speed completion=== | ||
;First visit | ;First visit | ||
Upon landing, the | Upon landing, get 21 [[Red Pikmin]] and throw 8 across the bridge. Have the other 13 Red Pikmin on the [[dirt wall]]. Go in the water and whistle the 8 Pikmin and charge them on to the dirt wall behind the [[Red Bulborb]]. Grab the other Pikmin and grab both piles of [[fragments]] and grow some Red Pikmin. Discover [[Rock Pikmin]], grow some of them and save [[Brittany]]. You should go back to the landing spot and destroy the [[crystal wall]]. Go through the rest of the area normally. | ||
==In Side Stories== | |||
These [[Side Story]] missions take place within the Garden of Hope: | |||
* Olimar's Assignment: | |||
* | |||
** [[Flower Garden]] | ** [[Flower Garden]] | ||
* | * Olimar's Comeback: | ||
** [[Land, Sea, and Sky]] | ** [[Land, Sea, and Sky]] | ||
** [[Team Monster Hunt]] | ** [[Team Monster Hunt]] | ||
** [[Big Fruit Carnival]] | ** [[Big Fruit Carnival]] | ||
==Hidden murals== | |||
{{main|Hidden mural}} | |||
{{spoiler section| | |||
<gallery> | |||
Garden of Hope drawing leaf.jpg|On the walls of the room where [[Brittany]] is found. | |||
Garden of Hope drawing bud.jpg|Inside the bucket that bridges the path to the [[Quaggled Mireclops]]. | |||
Garden of Hope drawing flower.jpg|Inside the pipe on the blue [[Onion]]'s discovery site. | |||
</gallery> | |||
|the hidden murals in the area|collapsed=y}} | |||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{external|the ''Smash Bros'' stage|[[smashwiki:Garden of Hope|SmashWiki]]|SmashWiki.png}} | {{external|the ''Smash Bros'' stage|[[smashwiki:Garden of Hope|SmashWiki]]|SmashWiki.png}} | ||
[[File:Garden of Hope SSB4WiiU stage.png|thumb|250px|Appearance in {{ | [[File:Garden of Hope SSB4WiiU stage.png|thumb|250px|Appearance in {{s4}}.]] | ||
[[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]] | [[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]] | ||
[[File:SSBU Garden of Hope thumbnail.jpg|thumb|250px|Appearance in {{ | [[File:SSBU Garden of Hope thumbnail.jpg|thumb|250px|Appearance in {{su}}.]] | ||
The Garden of Hope appears as a stage in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Bulborb]] will occasionally appear in the background for decoration, and a [[Peckish Aristocrab]] will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that | The Garden of Hope appears as a stage in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Red Bulborb]] will occasionally appear in the background for decoration, and a [[Peckish Aristocrab]] will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed. | ||
The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena: | The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena: | ||
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*Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall. | *Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall. | ||
{{clear}} | {{clear}} | ||
==Quotes== | |||
{{stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Garden of Hope map.png| | Garden of Hope map.png|A full map of the Garden of Hope. | ||
Garden of Hope.png|Full map with the location of items and Pikmin. | |||
Garden of Hope | |||
Pikmin3 GardenofHope.png|The [[S.S. Drake]] flies through the area. | Pikmin3 GardenofHope.png|The [[S.S. Drake]] flies through the area. | ||
Armored Mawdad arena P3.png|The path to the Armored Mawdad's lair, which is | Armored Mawdad arena P3.png|The path to the Armored Mawdad's lair, which is the interior of a rotting, hollow tree. | ||
Tall oak trees P3 background.jpg|An example of the scenery in this flora-filled area. | Tall oak trees P3 background.jpg|An example of the scenery in this flora-filled area. | ||
GardenOfHopeLanding-Pikmin3.jpg|The S.S. Drake and the [[Onion]] flying over the area. | GardenOfHopeLanding-Pikmin3.jpg|The S.S. Drake and the [[Onion]] flying over the area. | ||
Garden of Hope P3 space.jpg|Spatial view of Garden of Hope. | Garden of Hope P3 space.jpg|Spatial view of Garden of Hope. | ||
Flinty.jpg|An [[Iridescent Flint Beetle]] coming out from some yellow wood sorrel. | |||
GardenPot.jpg|The overturned china pot. | GardenPot.jpg|The overturned china pot. | ||
UnderPot.jpg|The china pot's ceiling, or lack thereof, as seen from the KopPad. | UnderPot.jpg|The china pot's ceiling, or lack thereof, as seen from the KopPad. | ||
</gallery> | </gallery> | ||
{{see more|Category:Garden of Hope images|t1=Garden of Hope images category}} | {{see more|Category:Garden of Hope images|t1=Garden of Hope images category}} | ||
==Trivia== | ==Trivia== | ||
[[File:Stuck Yellow Spectralid.jpg|thumb|The Yellow Spectralids stuck on the transition zone.]] | [[File:Stuck Yellow Spectralid.jpg|thumb|right|The Yellow Spectralids stuck on the transition zone.]] | ||
* This is the only area in the game to feature two major bosses. | * This is the only area in the game to feature two major bosses. | ||
* This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | * This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | ||
* This location's continental shape is based on Australia. | * This location's continental shape is based on Australia. | ||
* This is the only area of the game that can be entered on [[ | * This is the only area of the game that can be entered on [[day]] 2. | ||
* Strangely, there is a [[Yellow Spectralids]] behind the dirt wall that leads to the [[Astringent Clump]], [[out of bounds]] to the right side. It mostly flutters in place against the edge of the transition zone, though given enough time and luck, it's possible that it will fly down and actually be reachable. Its positioning is most likely a [[mistake]], as it is hard to spot and have Pikmin attack it. | * Strangely, there is a [[Yellow Spectralids]] behind the dirt wall that leads to the [[Astringent Clump]], [[out of bounds]] to the right side. It mostly flutters in place against the edge of the transition zone, though given enough time and luck, it's possible that it will fly down and actually be reachable. Its positioning is most likely a [[mistake]], as it is hard to spot and have Pikmin attack it. | ||
** A nearby White Spectralids actually spawns under the floor on the opposite out-of-bounds ledge to this Yellow Spectralids, but when the day starts, it goes to the nearby [[Dandelion]] right away. | ** A nearby White Spectralids actually spawns under the floor on the opposite out-of-bounds ledge to this Yellow Spectralids, but when the day starts, it goes to the nearby [[Dandelion]] right away. | ||
* After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown. Curiously, the KopPad will not display the leaders or Pikmin on top of the pot, if any. | * After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown. Curiously, the KopPad will not display the leaders or Pikmin on top of the pot, if any. | ||
* Louie will not steal any food if the crew doesn't have a full bottle. It is possible to have less than 1.0 juice by collecting only some [[Dusk Pustules|grapes]], for instance. | * Louie will not steal any food if the crew doesn't have a full bottle. It is possible to have less than 1.0 juice by collecting only some [[Dusk Pustules|grapes]], for instance. | ||
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|JapM=Garden of Reunion | |JapM=Garden of Reunion | ||
|ChiTrad=再會花園 | |ChiTrad=再會花園 | ||
|ChiTradR= | |ChiTradR= | ||
|ChiTradM= | |ChiTradM=Reunion garden | ||
|ChiSimp=再会花园 | |ChiSimp=再会花园 | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM= | |ChiSimpM=Reunion garden | ||
|Dut=Pikmin-Paradijs | |Dut=Pikmin-Paradijs | ||
|DutM=Pikmin Paradise | |DutM=Pikmin Paradise | ||
|Fra=Verger de l'espoir | |Fra=Verger de l'espoir | ||
|FraM=Orchard of hope | |FraM=Orchard of hope | ||
Line 345: | Line 246: | ||
|GerM=Garden of Encounter | |GerM=Garden of Encounter | ||
|Ita=Serra speranza | |Ita=Serra speranza | ||
|ItaM= | |ItaM=Garden of hope | ||
|Kor=재회의 화원 | |Kor=시작의 숲<br>''sijan-ui sup''<br>재회의 화원<br>''jaehoeui hwawon'' | ||
|KorM=Garden of reunion | |||
|KorM=Garden of | |KorN=시작의 숲 was used in [[Pikmin 3]] while 재회의 화원 was used in [[Super Smash Bros. Ultimate]] | ||
|Spa=Vergel de la Esperanza | |Spa=Vergel de la Esperanza | ||
|SpaM=Orchard of Hope | |SpaM=Orchard of Hope | ||
|Rus=Сад Надежды | |Rus=Сад Надежды | ||
|RusR=Sad Nadezhdy | |RusR=Sad Nadezhdy | ||
|RusM=Garden of Hope | |RusM=Garden of Hope | ||
|notes=y | |notes=y | ||
}} | }} |