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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{infobox area | {{infobox area | ||
|screenshot = | |screenshot = Flinty.jpg | ||
|map = Garden of Hope map | |map = Garden of Hope map.png | ||
|fruits = 17 | |fruits = 17 | ||
|hazards = {{fire}} {{electricity}} {{water}} | |||
|obstacles = {{dirt wall}} {{crystal wall}} {{bamboo gate}} {{electric gate P3}} {{water body}} {{flukeweed}} {{fragments}} {{dirt mound}} {{large crystal}} {{small crystal}} {{crystal nodule}} | |||
|pikmin_discovered = [[Rock Pikmin]] and [[Blue Pikmin]] | |pikmin_discovered = [[Rock Pikmin]] and [[Blue Pikmin]] | ||
|requirements = Complete day 1 | |requirements = Complete day 1 | ||
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}} | }} | ||
The '''Garden of Hope''' ({{j|再会の花園|Saikai no Hanazono|Garden of Reunion}}) is an [[ | The '''Garden of Hope''' ({{j|再会の花園|Saikai no Hanazono|Garden of Reunion}}) is an area in ''[[Pikmin 3]]''. [[Alph]] lands here on [[day]] 2 in story mode. This area is where Alph finds [[Brittany]] and discovers the [[Rock Pikmin]], and later on, the [[Blue Pikmin]]. The total amount of juice is 25 cups. | ||
==Plot== | ==Plot== | ||
After [[Alph]] finds the [[S.S. Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany, who was behind a [[crystal wall]]. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone, called the [[Data Glutton]], that the Mawdad had ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is charted. | After [[Alph]] finds the [[S.S. Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany, who was behind a [[crystal wall]]. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone, called the [[Data Glutton]], that the Mawdad had ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is charted. | ||
After recovering [[Louie]] from the [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]], and [[Charlie]] | After recovering [[Louie]] from the [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]], and [[Charlie]] sleep, and runs off with their food and treasures, blowing up an otherwise blocking cinder block. This grants the player access to the second half of the level, where they will discover the [[Blue Pikmin]]. This is also where the player will fight the game's fifth boss, the [[Quaggled Mireclops]], which has abducted Louie. | ||
Louie will not do anything if the crew has less than a full bottle at the start of a new day. When he does steal, he takes every bottle, including unfinished ones, and when he | Louie will not do anything if the crew has less than a full bottle at the start of a new day. When he does steal, he takes every bottle, including unfinished ones, and when he's recaptured, any unfinished bottles the Koppaites gathered in the meantime will be combined with any unfinished bottles Louie had, off-screen. | ||
==Overview== | ==Overview== | ||
The Garden of Hope appears to be | The Garden of Hope appears to be main forest level in ''Pikmin 3'' and looks, in regards to terrain, similar to [[The Impact Site]], [[The Forest of Hope]], and [[Awakening Wood]]. It has a lot of grassy floors, dirt, and rocks to walk on. Although the area is quite natural, there are some clearly man-made structures, such as vases, tiles, buckets and bricks. | ||
This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude. | This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude. | ||
There are a few caves and | There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after [[Louie]] runs away, blowing up a cinder block that used to block off that part of the area. | ||
== | ==Key sections== | ||
The main | The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half. | ||
; | On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts. | ||
;Landing site: | |||
The immediate terrain around the landing spot is surrounded with walls, [[gate]]s and [[water]]. To the east, beyond a small river, is the bit of the area where [[Brittany]] is found; the general path makes a rough "3" shape with the botanist's room in the middle. | |||
To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the [[Armored Mawdad]]'s arena. | To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the [[Armored Mawdad]]'s arena. | ||
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a [[Waddlepus]] on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it | ;Southern half: | ||
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a [[Waddlepus]] on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it's connected to a bucket that gives access to the [[Quaggled Mireclops]]. | |||
Small inlet bits of land exist around the lake, leading to [[fruit]]s. To the southwest is a small strip of land hugging the nearby island, but the two are separated by a wall. | |||
;Rock Pikmin cave: | ;Rock Pikmin cave: | ||
To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the [[Rock Onion]] can be found. | To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the [[Rock Onion]] can be found. | ||
;Armored Mawdad | ;Armored Mawdad path: | ||
A long corridor leading up to the arena. It can be entered from the northwest of the main area. | A long corridor leading up to the arena. It can be entered from the northwest of the main area. | ||
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;Quaggled Mireclops arena: | ;Quaggled Mireclops arena: | ||
Unlike other boss arenas in the same style, this one does not have a corridor | Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps. | ||
;Elevator platform room: | ;Elevator platform room: | ||
To the west is a narrow, linear room with [[Seesaw block#Elevator platform | elevator platform]] puzzles. It can be entered from a path at the northwest of the landing site, past the wall. The [[camera]] is pointing sideways here, giving the impression of | To the west is a narrow, linear room with [[Seesaw block#Elevator platform | elevator platform]] puzzles. It can be entered from a path at the northwest of the landing site, past the wall. The [[camera]] is pointing sideways here, giving the impression of 2D gameplay. | ||
;Bug-Eyed Crawmad cave: | ;Bug-Eyed Crawmad cave: | ||
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==Objects== | ==Objects== | ||
===Fruits=== | ===Fruits=== | ||
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===Enemies=== | ===Enemies=== | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Yellow Wollywog|y|v=P3}} × 2 | * {{icon|Yellow Wollywog|y|v=P3}} × 2 | ||
* {{icon|Yellow Spectralid|y}} × 3 (one unreachable) | |||
* {{icon|White Spectralid|y}} × 4 (one unreachable) | |||
* {{icon|Red Spectralid|y}} × 1 | |||
* {{icon|Iridescent Flint Beetle|y|v=P3}} × 1 | |||
* {{icon|Toady Bloyster|y|v=P3}} × 1 | * {{icon|Toady Bloyster|y|v=P3}} × 1 | ||
* {{icon|Skitter Leaf|y|v=P3}} × 4 | * {{icon|Skitter Leaf|y|v=P3}} × 4 | ||
* {{icon| | * {{icon|Wogpole|y|v=P3}} × 4 | ||
* {{icon|Dwarf Red Bulborb|y|v=P3}} × 3 | |||
* {{icon|Hermit Crawmad|y|v=P3}} × 2 | * {{icon|Hermit Crawmad|y|v=P3}} × 2 | ||
* {{icon|Red Bulborb|y|v=P3}} × 1 | |||
* {{icon|Waddlepus|y}} × 2 | |||
* {{icon|Fiery Blowhog|y|v=P3}} × 3 | |||
* {{icon|Medusal Slurker|y}} × 1 | |||
* {{icon|Skutterchuck|y}} × 2 | |||
* {{icon|Peckish Aristocrab|y}} × 1 | * {{icon|Peckish Aristocrab|y}} × 1 | ||
* {{icon|Sputtlefish|y}} × 3 | * {{icon|Sputtlefish|y}} × 3 | ||
* {{icon|Puckering Blinnow|y}} × 8 | * {{icon|Puckering Blinnow|y}} × 8 | ||
* {{icon|Bug-Eyed Crawmad|y}} – '''Miniboss''' × 2 | * {{icon|Bug-Eyed Crawmad|y}} – '''Miniboss''' × 2 | ||
* {{icon|Armored Mawdad|y}} – '''Boss''' × 1 | * {{icon|Armored Mawdad|y}} – '''Boss''' × 1 | ||
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}} | }} | ||
=== | ===Plants and fungi=== | ||
{{ | {{columns|2| | ||
* {{icon|Pellet Posy|y}} × 10 (9 more after Quaggled Mireclops is defeated) | |||
* {{icon|Burgeoning Spiderwort|y|v=spicy}} × 2 (One near the Toady Bloyster appears only until the player has Blue Pikmin) | |||
* {{icon|Flukeweed|y}} × 4 | |||
* {{icon|Clover|y}} × 2 | |||
}} | |||
===Obstacles=== | |||
{{stub}} | |||
{{columns|2| | {{columns|2| | ||
*{{icon|Dirt wall|y}} × 6 | *{{icon|Dirt wall|y}} × 6 | ||
*{{icon|Crystal wall|y}} × | *{{icon|Crystal wall|y}} × 2 | ||
*{{icon|Bamboo gate|y}} × 1 | *{{icon|Bamboo gate|y}} × 1 | ||
*{{icon|Electric gate|v=P3|y}} × 4 | *{{icon|Electric gate|v=P3|y}} × 4 | ||
*{{icon|Large crystal|y}} × 7 | *{{icon|Dirt mound|y}} × 3 | ||
*{{icon|Small crystal|y}} × 1 | *{{icon|Large crystal|y}} × 7 | ||
*{{icon|Water body|y}} × 3* | *{{icon|Small crystal|y}} × 1 | ||
*{{icon|Bridge|v=P3|y}} × 5 ({{icon|fragment}}) | |||
*{{icon|Elevator platforms}} [[Elevator platform]] × 6 (3 pairs) | |||
*{{icon|Water body|y}} × 3* | |||
}} | }} | ||
<nowiki>*</nowiki>More bodies of water can be formed with the Quaggled Mireclops. Two are connected by a sewer, so they are technically one, although the sewer does not serve as a shortcut. | <nowiki>*</nowiki>More bodies of water can be formed with the Quaggled Mireclops. Two are connected by a sewer, so they are technically one, although the sewer does not serve as a shortcut. | ||
=== | ===Other=== | ||
*[[Onion|Rock Onion]] × 1 | |||
* | *[[Onion|Blue Onion]] × 1 | ||
* | |||
=== | ==Guide== | ||
{{guide}} | |||
}} | |||
=== | ===Basic guide=== | ||
{{stub}} | |||
== | ===Speed completion=== | ||
;Part 1: | |||
Upon landing, get 21 [[Red Pikmin]] and throw 8 across the bridge. Have the other 13 Red Pikmin on the [[dirt wall]]. Go in the water and whistle the 8 Pikmin and charge them on to the dirt wall behind the [[Red Bulborb]]. Grab the other Pikmin and grab both piles of [[fragments]] and grow some Red Pikmin. Discover [[Rock Pikmin]], grow some of them and save [[Brittany]]. You should go back to the landing spot and destroy the [[crystal wall]]. Go through the rest of the area normally. | |||
== | ==Pikmin drawings== | ||
{{main| | {{main|Pikmin drawing}} | ||
{{spoiler section| | {{spoiler section| | ||
<gallery> | <gallery> | ||
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Garden of Hope drawing flower.jpg|Inside the pipe on the blue [[Onion]]'s discovery site. | Garden of Hope drawing flower.jpg|Inside the pipe on the blue [[Onion]]'s discovery site. | ||
</gallery> | </gallery> | ||
|the | |the secret drawings in the area|collapsed=y}} | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{external|the ''Smash Bros'' | [[File:Garden of Hope SSB4WiiU stage.png|thumb|250px|The Garden of Hope stage.]] | ||
{{external|the ''Super Smash Bros. for Wii U'' arena|[[smashwiki:Garden of Hope|SmashWiki]]|SmashWiki.png}} | |||
[[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]] | [[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]] | ||
The Garden of Hope appears as a stage in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Red Bulborb]] will occasionally appear in the background for decoration, and a [[Peckish Aristocrab]] will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed. | |||
The Garden of Hope appears as a stage in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Bulborb]] will occasionally appear in the background for decoration, and a [[Peckish Aristocrab]] will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that | |||
The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena: | The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena: | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Garden of Hope map.png| | Garden of Hope map.png|A full map of the Garden of Hope. | ||
Garden of Hope.png|Full map with the location of items and Pikmin. | |||
Garden of Hope | |||
Pikmin3 GardenofHope.png|The [[S.S. Drake]] flies through the area. | Pikmin3 GardenofHope.png|The [[S.S. Drake]] flies through the area. | ||
Armored Mawdad arena P3.png|The path to the Armored Mawdad's lair, which is | Armored Mawdad arena P3.png|The path to the Armored Mawdad's lair, which is the interior of a rotting, hollow tree. | ||
Tall oak trees P3 background.jpg|An example of the scenery in this flora-filled area. | Tall oak trees P3 background.jpg|An example of the scenery in this flora-filled area. | ||
GardenOfHopeLanding-Pikmin3.jpg|The S.S. Drake and the [[Onion]] flying over the area. | GardenOfHopeLanding-Pikmin3.jpg|The S.S. Drake and the [[Onion]] flying over the area. | ||
Garden of Hope P3 space.jpg|Spatial view of Garden of Hope. | Garden of Hope P3 space.jpg|Spatial view of Garden of Hope. | ||
Flinty.jpg|An [[Iridescent Flint Beetle]] coming out from some yellow wood sorrel. | |||
GardenPot.jpg|The overturned china pot. | GardenPot.jpg|The overturned china pot. | ||
UnderPot.jpg|The china pot's ceiling, or lack thereof, as seen from the KopPad. | UnderPot.jpg|The china pot's ceiling, or lack thereof, as seen from the KopPad. | ||
</gallery> | </gallery> | ||
{{see more|Category:Garden of Hope images|t1=Garden of Hope images category}} | {{see more|Category:Garden of Hope images|t1=Garden of Hope images category}} | ||
==Trivia== | ==Trivia== | ||
[[File:Stuck Yellow Spectralid.jpg|thumb|The Yellow | [[File:Stuck Yellow Spectralid.jpg|thumb|right|The Yellow Spectralid stuck on the transition zone.]] | ||
* This is the only area in the game to feature two major bosses. | * This is the only area in the game to feature two major bosses. | ||
* This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | * This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | ||
* This location's continental shape is based on Australia. | * This location's continental shape is based on Australia. | ||
* This is the only area of the game that can be entered on [[ | * This is the only area of the game that can be entered on [[day]] 2. | ||
* | * Strangely, there is a [[Yellow Spectralid]] and a [[White Spectralid]] behind the dirt wall that leads to the [[Astringent Clump]]. They mostly flutter in place, and are too far up to be interacted with at first. However, given enough time and luck, it's possible that they will fly down and actually be reachable. Their positioning is most likely a [[mistake]], as they are hard to spot and have Pikmin attack them. | ||
* After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown. Curiously, the KopPad will not display the leaders or Pikmin on top of the pot, if any. | * After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown. Curiously, the KopPad will not display the leaders or Pikmin on top of the pot, if any. | ||
* Louie will not steal any food if the crew doesn't have a full bottle. It is possible to have less than 1.0 juice by collecting only some [[Dusk Pustules|grapes]], for instance. | * Louie will not steal any food if the crew doesn't have a full bottle. It is possible to have less than 1.0 juice by collecting only some [[Dusk Pustules|grapes]], for instance. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Dut=Pikmin-Paradijs | |Dut=Pikmin-Paradijs | ||
|DutM=Pikmin Paradise | |DutM=Pikmin Paradise | ||
|Fra=Verger de l'espoir | |Fra=Verger de l'espoir | ||
|FraM=Orchard of hope | |FraM=Orchard of hope | ||
|Spa=Vergel de la Esperanza | |||
|SpaM=Orchard of Hope | |||
|Ger=Garten der Begegnung | |Ger=Garten der Begegnung | ||
|GerM=Garden of Encounter | |GerM=Garden of Encounter | ||
|Ita=Serra speranza | |Ita=Serra speranza | ||
|ItaM= | |ItaM=Garden of hope | ||
|Chi=再會花園 / 再会花园 | |||
|ChiR= | |||
|ChiM= | |||
|Kor=재회의 화원 | |Kor=재회의 화원 | ||
|KorR=jaehoeui hwawon | |KorR=jaehoeui hwawon | ||
|KorM=Garden of | |KorM=Garden of reunion | ||
|Rus=Сад Надежды | |Rus=Сад Надежды | ||
|RusR=Sad Nadezhdy | |RusR=Sad Nadezhdy | ||
|RusM=Garden of Hope | |RusM=Garden of Hope | ||
}} | }} | ||