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Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining.
Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining.


Throwing a fire starter at a [[Fiery Bulblax]], or having a [[Fiery Dweevil]] attack it will reset the time limit on the fire starter.
Throwing a fire starter at a [[Fiery Bulblax]] will reset the time limit on the fire starter.


== Uses ==
== Uses ==
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** 15 fire starters to kill: [[Snowfake Fluttertail]]
** 15 fire starters to kill: [[Snowfake Fluttertail]]


Throwing a fire starter at frozen [[hydro jelly]], [[ice wall]]s and [[Hazard_generator#Ice_vent|ice vents]] will instantly destroy them. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.
Throwing a fire starter at frozen [[hydro jelly]] or at an [[ice wall]] will instantly destroy it. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.


Some bonfire altars have hydro jellies on top of them, and the hydro jelly must be destroyed before the altar can be used. If the hydro jelly is frozen, throwing a fire starter at it will melt it instantly but also destroy the fire starter, meaning another fire starter must be used to light the bonfire altar.
Some bonfire altars have hydro jellies on top of them, and the hydro jelly must be destroyed before the altar can be used. If the hydro jelly is frozen, throwing a fire starter at it will melt it instantly but also destroy the fire starter, meaning another fire starter must be used to light the bonfire altar.
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* [[Hot Sandy Duel]]: Fire starters are placed on the northwest and southwest corners of this arena, opposite the players' [[Onion]]s which are in the east.
* [[Hot Sandy Duel]]: Fire starters are placed on the northwest and southwest corners of this arena, opposite the players' [[Onion]]s which are in the east.


In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowfake Fluttertail]].
In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]].


== Gallery ==
== Gallery ==

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