Editing Fire starter

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:


== Mechanics ==
== Mechanics ==
Red Pikmin carrying fire starters cannot ride [[Oatchi]] unless held, and appear separately from other Red Pikmin in the [[HUD]] to allow the player to select one to throw. Fire starters have a time limit before they burn up and disappear, but can be thrown an unlimited number of times within this period, provided the Pikmin isn't ordered to do something that ends up destroying the fire starter. The time limit is represented by a circular [[health]] wheel above the fire starter, and another on the standby Pikmin HUD indicator, which steadily deplete over time. If a fire starter Pikmin is thrown at the floor, it will drop the fire starter, which can be picked up again by throwing another Red Pikmin at it. Non-Red Pikmin will not burn on contact with a dropped fire starter, and will remain idle if ordered to pick one up. A Pikmin thrown at [[dried plant]]s or something else it can burn will go idle unless close to the currently controlled captain.
{{game help|p4|Document what happens if a non-Red Pikmin touches one.}}
Red Pikmin carrying fire starters cannot ride [[Oatchi]], and appear separately from other Red Pikmin in the [[HUD]] to allow the player to select one to throw. Fire starters have a time limit before they burn up and disappear, but can be thrown an unlimited number of times within this period, provided the Pikmin isn't ordered to do something that ends up destroying the fire starter. The time limit is represented by a circular [[health]] wheel above the fire starter, and another on the standby Pikmin HUD indicator, which steadily deplete over time. If a fire starter Pikmin is thrown at the floor, it will drop the fire starter, which can be picked up again by throwing another Red Pikmin at it.


Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining.
Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining.


Throwing a fire starter at a [[Fiery Bulblax]], or having a [[Fiery Dweevil]] attack it will reset the time limit on the fire starter.
Throwing a fire starter at a [[Fiery Bulblax]] will reset the time limit on the fire starter.


== Uses ==
== Uses ==
Line 23: Line 24:
** 15 fire starters to kill: [[Snowfake Fluttertail]]
** 15 fire starters to kill: [[Snowfake Fluttertail]]


Throwing a fire starter at frozen [[hydro jelly]], [[ice wall]]s and [[Hazard_generator#Ice_vent|ice vents]] will instantly destroy them. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.
Throwing a fire starter at frozen [[hydro jelly]] or at an [[ice wall]] will instantly destroy it. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.


Some bonfire altars have hydro jellies on top of them, and the hydro jelly must be destroyed before the altar can be used. If the hydro jelly is frozen, throwing a fire starter at it will melt it instantly but also destroy the fire starter, meaning another fire starter must be used to light the bonfire altar.
Some bonfire altars have hydro jellies on top of them, and the hydro jelly must be destroyed before the altar can be used. If the hydro jelly is frozen, throwing a fire starter at it will melt it instantly but also destroy the fire starter, meaning another fire starter must be used to light the bonfire altar.
Line 44: Line 45:
* [[Hot Sandy Duel]]: Fire starters are placed on the northwest and southwest corners of this arena, opposite the players' [[Onion]]s which are in the east.
* [[Hot Sandy Duel]]: Fire starters are placed on the northwest and southwest corners of this arena, opposite the players' [[Onion]]s which are in the east.


In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowfake Fluttertail]].
In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]].


== Gallery ==
== Gallery ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: