Editing Fire starter
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{Stub}} | |||
'''Fire starters''' are [[tool]]s in {{p4}}. They are small flaming pinecone-shaped objects that can be picked up and carried around by [[Red Pikmin]]. A Red Pikmin carrying a fire starter can then be thrown at an object to burn it, which can destroy [[dried plant]]s and weaken [[Ice|icy]] enemies. | '''Fire starters''' are [[tool]]s in {{p4}}. They are small flaming pinecone-shaped objects that can be picked up and carried around by [[Red Pikmin]]. A Red Pikmin carrying a fire starter can then be thrown at an object to burn it, which can destroy [[dried plant]]s and weaken [[Ice|icy]] enemies. | ||
Line 6: | Line 6: | ||
== Mechanics == | == Mechanics == | ||
Red Pikmin carrying fire starters cannot ride [[Oatchi]] | Red Pikmin carrying fire starters cannot ride [[Oatchi]], and appear separately from other Red Pikmin in the [[HUD]] to allow the player to select one to throw. Fire starters have a time limit before they burn up and disappear, but can be thrown an unlimited number of times within this period. The time limit is represented by a circular [[health]] wheel above the fire starter, which steadily depletes over time. If a fire starter Pikmin is thrown at the floor, it will drop the fire starter, which can be picked up again by throwing another Red Pikmin at it. | ||
Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining | Throwing a Red Pikmin at a bonfire altar to pick up the fire starter on it will mean there is no fire starter on the bonfire altar until that fire starter burns up and disappears. Extinguished bonfire altars can be lit by throwing a fire starter at them, which will light it aflame permanently and make a new fire starter appear on it. Lighting a bonfire altar will also reset the time limit on the fire starter used to light it. Since each altar is responsible for one fire starter, if the player can manage to visit several in time, they can obtain multiple fire starters. The standby Pikmin HUD indicator's health wheel will reflect the fire starter in the squad with the least time remaining. | ||
== Uses == | == Uses == | ||
The primary use of fire starters is to destroy [[dried plants]] when thrown at, in order to open up a path or object that was previously blocked by the plants. The fire starter will not be used up by this, so the Red Pikmin holding it can be called back and the fire starter used again, but it will not reset the time limit. | The primary use of fire starters is to destroy [[dried plants]] when thrown at, in order to open up a path or object that was previously blocked by the plants. The fire starter will not be used up by this, so the Red Pikmin holding it can be called back and the fire starter used again, but it will not reset the time limit. | ||
For combat, fire starters can be thrown at | For combat, fire starters can be thrown at enemies for various effects. [[Charging]] at an enemy using a fire starter Pikmin will not work. | ||
* [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[ | * [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[Snowflake Fluttertail]]s instantly lose their protective coating of [[ice]] if they have it. This makes the fire starter disappear. | ||
* [[Frosty Bulborb]]s and [[Snowy Blowhog]]s lose one third of their [[health]] if there is no protective coating of ice. This makes the fire starter disappear. | |||
* | * [[Dwarf Frosty Bulborb]]s lose all their health if they don't have their coating of ice. This makes the fire starter disappear. | ||
* [[Freezecake]]s will simply take no damage and instead freeze the Pikmin. This makes the fire starter disappear. | |||
* | * For other enemies, either nothing happens or they are never encountered near fire starters to know. | ||
* | |||
Throwing a fire starter at frozen [[hydro jelly]] | Throwing a fire starter at frozen [[hydro jelly]] or at an [[ice wall]] will instantly destroy it. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen. | ||
Throwing a fire starter at a [[Fiery Bulblax]] will reset the time limit on the fire starter. | |||
In [[cave]] sublevels | In cold [[cave]] sublevels, having a lit bonfire altar will warm up the room and stop Pikmin from feeling cold. | ||
== Locations == | == Locations == | ||
; | |||
; [[Area]]s | |||
* [[Blossoming Arcadia]]: In [[Olimar's Shipwreck Tale]] only, there is a network of 7 bonfire altars around this area. | * [[Blossoming Arcadia]]: In [[Olimar's Shipwreck Tale]] only, there is a network of 7 bonfire altars around this area. | ||
* [[Giant's Hearth]]: Fire starters are a major mechanic of this area. There are 9 bonfire altars in total. | |||
* [[ | ; [[Cave]]s | ||
* [[Frozen Inferno]]: Fire starters are a major mechanic of this cave and are found on all 4 sublevels. | |||
* [[Cradle of the Beast]]: 2 bonfire altars are present on the first sublevel. | * [[Cradle of the Beast]]: 2 bonfire altars are present on the first sublevel. | ||
; Dandori | ; [[Dandori Challenge]]s | ||
* [[Trial of the Sage Leaf]]: There are 6 bonfire altars in the second challenge, "Snow Problem". | |||
* [[Aerial Incinerator]]: Features 3 bonfire altars. | * [[Aerial Incinerator]]: Features 3 bonfire altars. | ||
* [[Strategic Freezeway]]: Features 6 bonfire altars. | * [[Strategic Freezeway]]: Features 6 bonfire altars. | ||
; [[Dandori Battle]]s | |||
* [[Hot Sandy Duel]]: Fire starters are placed on the top-left and bottom-left corners of this arena, opposite the players' [[Onion]]s which are placed on the right. | |||
* [[Hot Sandy Duel]]: Fire starters are placed on the | |||
In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[ | In addition, fire starters and bonfire altars appear in the [[Piklopedia (Pikmin 4)|Piklopedia]] entries for the [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]]. | ||
== Gallery == | == Gallery == | ||
[[File:Screenshot 2023-08-27 222548.png|thumb|a picture of a Fire starter in Giant's Hearth]] | |||
{{image}} | {{image}} | ||
<gallery> | <gallery> |