Editing Fire starter
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For combat, fire starters can be thrown at certain enemies for various effects. [[Charging]] at an enemy using a fire starter Pikmin will not work. | For combat, fire starters can be thrown at certain enemies for various effects. [[Charging]] at an enemy using a fire starter Pikmin will not work. | ||
* [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[ | * [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[Snowflake Fluttertail]]s lose their protective coating of [[ice]] if they have it. Doing so will make the fire starter disappear. In all cases, only one fire starter is required to remove the ice, except for when the Snowflake Fluttertail regenerates its ice coating at low health, in which case two fire starters are required. | ||
* Some enemies can also be damaged by fire starters, granted that they do not have a protective coating of ice at that moment. In all cases except for the | * Some enemies can also be damaged by fire starters, granted that they do not have a protective coating of ice at that moment. In all cases except for the Snowflake Fluttertail, doing so will make the fire starter disappear. The following list shows how many fire starters it takes to kill different enemies: | ||
** 1 fire starter to kill: [[Dwarf Frosty Bulborb]] | ** 1 fire starter to kill: [[Dwarf Frosty Bulborb]] | ||
** 3 fire starters to kill: [[Snowy Blowhog]], [[Chillyhop]], [[Frosty Bulborb]] | ** 3 fire starters to kill: [[Snowy Blowhog]], [[Chillyhop]], [[Frosty Bulborb]] | ||
** 8 fire starters to kill: [[Icy Blowhog]] | ** 8 fire starters to kill: [[Icy Blowhog]] | ||
** 15 fire starters to kill: [[ | ** 15 fire starters to kill: [[Snowflake Fluttertail]] | ||
Throwing a fire starter at frozen [[hydro jelly]], [[ice wall]]s and [[Hazard_generator#Ice_vent|ice vents]] will instantly destroy them. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen. | Throwing a fire starter at frozen [[hydro jelly]], [[ice wall]]s and [[Hazard_generator#Ice_vent|ice vents]] will instantly destroy them. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen. |