Editing Fiery Blowhog
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|pikmin3 = y | |pikmin3 = y | ||
|heypikmin = y | |heypikmin = y | ||
|image = Fiery blowhog.png | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = Fiery Blowhog | |icon = Fiery Blowhog P3 icon.png | ||
|name = Sus draconus | |name = Sus draconus | ||
|family = Blowhog | |family = Blowhog | ||
|areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak | |areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak]], [[Blazing Winds]] | ||
|underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den | |underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | ||
|challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | |challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | ||
|missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | |missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | ||
|missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | |missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | ||
|sidestories = [[Tundra]], [[First Part Found]], [[Channel Gone Dry]] | |sidestories = [[Tundra]], [[First Part Found]], [[Channel Gone Dry]] | ||
|2p = [[Hostile Territory]] | |2p = [[Hostile Territory]] | ||
|bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | |bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | ||
|attacks1 = Blow fire | |attacks1 = Blow fire | ||
|attacks2 = Blow fire | |attacks2 = Blow fire | ||
|attacks3 = Blow fire | |attacks3 = Blow fire | ||
|attacksh = Blow fire, shoot fireballs | |attacksh = Blow fire, shoot fireballs | ||
}} | }} | ||
The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an | The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an enemy in {{p1}}, {{p2}}, and {{p3}}, and a boss in {{hp}}. As its name would imply, it shoots fire from its red snout. They are only found in [[The Forest Navel]] and are larger than in the other main ''[[Pikmin series|Pikmin]]'' games in ''Pikmin'', but are found commonly in ''Pikmin 2'' and ''Pikmin 3''. Like all bosses in ''Hey! Pikmin'', only one appears in the game, in [[Blazing Winds]]. In the first two games, when provoked by [[Pikmin family|Pikmin]], Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In ''Pikmin'', it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished. | ||
In ''Hey! Pikmin'', its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]]. | In ''Hey! Pikmin'', its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]]. | ||
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==Stats== | ==Stats== | ||
{{Todo|Find out its health in {{hp}} by retreiving the value from the game files.}} | {{Todo|Find out its health in {{hp}} by retreiving the value from the game files.}} | ||
{{enemy stats | {{enemy stats | ||
|weight1 = 7 | |weight1 = 7 |weight2 = 7 |weight3 = 5 | ||
|carriers1 = 15 | |carriers1 = 15 |carriers2 = 15 |carriers3 = 10 | ||
|seeds1 = 8 | |seeds1 = 8 |seeds2 = 8 |seeds3 = 8 |seedsh = 0 | ||
|value2 = 4 |value3 = 30 | |||
|hp1 = 2500 | |hp1 = 2500 |hp2 = 1000 |hp3 = 1000 |hph = Unknown | ||
|regen1 = Unknown |regen2 = 0 | |regen1 = Unknown |regen2 = 0 |regen3 = Unknown |regenh = Unknown | ||
}} | }} | ||
==Behavior== | ==Behavior== | ||
Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of | Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of fire. Although the Fiery Blowhog waits for an opportune moment to begin exhaling, it must inhale first, which creates a short delay before firing in which the attack may be avoided. From the moment the creature begins inhaling to the moment it's done spitting fire, it will not rotate or move, meaning the spray of fire will not follow leaders or Pikmin running away. | ||
If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | ||
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At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | ||
If while it's inhaling, a bomb | If while it's inhaling, a bomb rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes [[boulder]]s to fall in random places, but near the center of the arena. | ||
If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | ||
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Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | ||
== | {{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
{{ | |||
===Nintendo Player's Guide=== | |||
{{transcript|Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Firey and Watery. You can distinguish the Firey Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin.}} | |||
===''Pikmin 3'' Prima Guide=== | |||
{{transcript|A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear.}} | |||
==Biology== | |||
The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name. | |||
According to Olimar's notes, the Fiery Blowhog expels fire using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways. | |||
It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited. | |||
Additionally, Watery Blowhogs are said not to contain the dominant genes necessary to produce the chemical, hinting that they don't have the white phosphorous required to breathe fire. The clear liquid they shoot is likely the same liquid the phosphorous flows in in Fiery Blowhogs, but it is still unknown what it really is, and why it changes from orange to clear. | |||
Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why [[Louie]] mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games. | |||
==Strategy== | ==Strategy== | ||
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Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways. | Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways. | ||
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb | Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb rock Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must. | ||
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks. | If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks. | ||
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To note is that the bomb rock explosions cannot reach the creature when it's dangling. | To note is that the bomb rock explosions cannot reach the creature when it's dangling. | ||
==In ''Super Smash Bros. Brawl''== | |||
The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | ||
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|obtain = Random appearance. | |obtain = Random appearance. | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
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|size = Body length: {{mm|52}} | |size = Body length: {{mm|52}} | ||
|piklopedia = 13 | |piklopedia = 13 | ||
}} | }} | ||
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|jpcommon = {{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}. The "Pig" part comes from its body shape and the sounds it makes. | |jpcommon = {{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}. The "Pig" part comes from its body shape and the sounds it makes. | ||
|jpname = {{j|ヒフキブタドックリ|Hifuki Buta Dokkuri|Fire Breathing Pig Tokkuri}}. | |jpname = {{j|ヒフキブタドックリ|Hifuki Buta Dokkuri|Fire Breathing Pig Tokkuri}}. | ||
|scientific = ''Sus draconus'' | |scientific = ''Sus draconus''. ''Draconis'' is Latin for "dragon", once again referencing its ability to spit fire. | ||
|internal = The creature is internally called <code>tank</code> in the main games, likely because of its slow moving and fiery qualities. In ''Hey! Pikmin'', it is instead called <code>butadokuri</code>, which is the Japanese Romanization of its name. Its generator name is also <code>boss_flame_throw</code>, obviously referring to its flame spitting abilities. | |internal = The creature is internally called <code>tank</code> in the main games, likely because of its slow moving and fiery qualities. In ''Hey! Pikmin'', it is instead called <code>butadokuri</code>, which is the Japanese Romanization of its name. Its generator name is also <code>boss_flame_throw</code>, obviously referring to its flame spitting abilities. | ||
}} | }} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{ | {{Foreignname | ||
|Jap | |Jap=ブタドックリ | ||
|JapR = Buta Dokkuri | |JapR=Buta Dokkuri | ||
|JapM = Pig Tokkuri | |JapM=Pig Tokkuri | ||
|ChiTrad=豬德古利 | |||
|ChiTrad | |Dut=Vlammend snuitzwijn<br>Vurige Blowhog | ||
|DutM=Flaming snouthog<br>Fiery Blowhog | |||
|DutN=<br>Name taken from ''NEW PLAY CONTROL! Pikmin'' website | |||
|Kor=돼지호롱 | |||
|KorM=Pig oil lamp | |||
|Fra=Crachefeu (''Pikmin'')<br>Puffy Crachefeu<br>Puffy crachefeu (''Hey! Pikmin'') | |||
|FraM=Portmanteau of ''crache'' (spit) and ''feu'' (fire); Fire-spitter Blowhog | |||
|Ger=Rüsselignis | |||
|Dut = | |GerM=From latin ''ignis'' (fire) and German ''Rüssel'' (trunk/proboscis); Trunk-Ignis | ||
|DutM = | |Ita=Eruptor igneo | ||
|DutN = Name taken from ''NEW PLAY CONTROL! Pikmin'' website | |ItaM=Fire-spitter Blowhog | ||
|Fra | |Spa=Verraco dragón | ||
|FraM = | |SpaM=Dragon pig | ||
|Ger | |||
|GerM = | |||
|Ita | |||
|ItaM = | |||
|Spa | |||
|SpaM = Dragon pig | |||
}} | }} | ||
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===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery> | <gallery> | ||
Fiery Blowhog screenshot.jpg|A Fiery Blowhog spewing fire at Red Pikmin in [[The Forest Navel]]. | Fiery Blowhog screenshot.jpg|A Fiery Blowhog spewing fire at Red Pikmin in [[The Forest Navel]]. | ||
Reel9 Fiery Blowhog.png|The Fiery Blowhog in the [[enemy reel]] at the end of ''Pikmin''. | |||
Reel9 Fiery Blowhog.png|The Fiery Blowhog in the [[enemy reel]]. | Fiery Blowhog P1 art.png|Artwork from ''Pikmin''. | ||
P1 | |||
</gallery> | </gallery> | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery> | <gallery> | ||
FieryBlowhog.png|A Fiery Blowhog shooting flames | FieryBlowhog.png|A Fiery Blowhog shooting flames in ''Pikmin 2''. | ||
Fiery Blowhog E-Card.jpg|The creature's [[e-card]], #15 (4<sup>th</sup> red card). | |||
</gallery> | </gallery> | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery> | <gallery> | ||
Fiery | Fiery Blowhog.png|A Fiery Blowhog as seen in ''Pikmin 3''. | ||
WUPP Pikmin3 Ev05 scrn09.png|Two Fiery Blowhogs in ''Pikmin 3'' in a [[Pikmin 3 prerelease information|prerelease version]]. | |||
Pikmin 3 Fiery Blowhog.png|[[Alph]] attacking a lone Fiery Blowhog with his squad of Red Pikmin. | |||
Rock Pikmin carrying carcass P3.png|A dead Fiery Blowhog being carried by Rock Pikmin. | |||
Fiery Blowhog and a Data File P3.jpg|A Fiery Blowhog with a [[data file]] in the background. | |||
Fiery Blowhogs in rain P3.jpg|Fiery Blowhogs in the rain. | |||
Fiery Blowhog P3 screenshot.jpg|Closeup of a Fiery Blowhog. | Fiery Blowhog P3 screenshot.jpg|Closeup of a Fiery Blowhog. | ||
</gallery> | </gallery> | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
<gallery> | <gallery> | ||
Fiery Blowhog HP idling.jpg|The Fiery Blowhog idling. | Fiery Blowhog HP idling.jpg|The Fiery Blowhog in ''Hey! Pikmin'' idling. | ||
Fiery Blowhog HP inhaling.jpg|Inhaling. | Fiery Blowhog HP inhaling.jpg|Inhaling. | ||
Fiery Blowhog HP fire.jpg|Shooting fire. | Fiery Blowhog HP fire.jpg|Shooting fire. | ||
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Fiery Blowhog HP dead.jpg|Dead. | Fiery Blowhog HP dead.jpg|Dead. | ||
Fiery Blowhog Creature Log.png|In the [[Creature Log]]. | Fiery Blowhog Creature Log.png|In the [[Creature Log]]. | ||
</gallery> | </gallery> | ||
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*[[Fiery Blowlet]] | *[[Fiery Blowlet]] | ||
*[[Watery Blowhog]] | *[[Watery Blowhog]] | ||
{{Bosses}} | {{Bosses}} | ||
{{p1enemies}} | {{p1enemies}} | ||
{{p2enemies}} | {{p2enemies}} | ||
{{p3enemies}} | {{p3enemies}} | ||
{{hpenemies}} | {{hpenemies}} | ||
[[Category:Fire enemies]] | [[Category:Fire enemies]] | ||
[[Category:Cavern of Chaos]] | |||
[[Category:Dream Den]] | |||
[[Category:The Forest Navel]] | [[Category:The Forest Navel]] | ||
[[Category:The Distant Spring]] | |||
[[Category:Valley of Repose]] | [[Category:Valley of Repose]] | ||
[[Category:Wistful Wild]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Perplexing Pool]] | [[Category:Perplexing Pool]] | ||
[[Category: | [[Category:2-Player Battle]] | ||
[[Category:White Flower Garden]] | [[Category:White Flower Garden]] | ||
[[Category:Shower Room]] | [[Category:Shower Room]] | ||
[[Category:Hole of Heroes]] | |||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category: | [[Category:Pikmin 1 Challenge Mode]] | ||
[[Category:Tropical Wilds]] | [[Category:Tropical Wilds]] | ||
[[Category:Garden of Hope]] | [[Category:Garden of Hope]] | ||
[[Category:Distant Tundra]] | [[Category:Distant Tundra]] | ||
[[Category:Sweltering Parchlands]] | [[Category:Sweltering Parchlands]] | ||
[[Category:Super Smash Bros. series]] | [[Category:Super Smash Bros. series]] | ||