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{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pikminadventure=y}}
{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin |pikminadventure=y}}


[[File:Explosion.png|thumb|A bomb-rock exploding in ''Pikmin 2''.]]
[[File:Explosion.png|thumb|A bomb-rock exploding in ''Pikmin 2''.]]
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Some tools and enemies can generate explosions, either by self-detonation or by releasing exploding projectiles.
Some tools and enemies can generate explosions, either by self-detonation or by releasing exploding projectiles.


*{{icon|Bomb Rock|v=P4|y}} – A bomb that explodes after being thrown or interacted with.
**{{icon|Bomb Rock|v=P4|y}} – A bomb that explodes after being thrown or interacted with.
*{{icon|Careening Dirigibug|y}} – A flying enemy that generates and throws down Bomb Rocks.
**{{icon|Careening Dirigibug|y}} – A flying enemy that generates and throws down Bomb Rocks.
*{{icon|Gatling Groink|y}} – A grounded enemy that shoots out explosive mortars.
**{{icon|Gatling Groink|y}} – A grounded enemy that shoots out explosive mortars.
*{{icon|Man-at-Legs|v=P4|y}} – A [[boss]] that shoots several rounds of explosions.
**{{icon|Man-at-Legs|v=P4|y}} – A [[boss]] that shoots several rounds of explosions.
*{{icon|Mine|v=P4|y}} – A bomb that explodes after detecting nearby movement.
**{{icon|Mine|v=P4|y}} – A bomb that explodes after detecting nearby movement.
*{{icon|Swooping Snitchbug|v=P4|y}} – A flying enemy that can carry and throw Bomb Rocks in ''Pikmin 3'' and ''Pikmin 4''.
**{{icon|Swooping Snitchbug|v=P4|y}} – A flying enemy that can carry and throw Bomb Rocks in ''Pikmin 3'' and ''Pikmin 4''.
*{{icon|Trackonator|v=P4|y}} – A bomb that moves toward a target before exploding.
**{{icon|Trackonator|v=P4|y}} – A bomb that moves toward a target before exploding.
*{{icon|Volatile Dweevil|y}} – A [[Dweevil]] that carries a Bomb Rock that explodes after noticing a nearby player.
**{{icon|Volatile Dweevil|y}} – A [[Dweevil]] that carries a Bomb Rock that explodes after noticing a nearby player.


== Destroying obstacles ==
== Destroying obstacles ==
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In {{pa}}, explosions are used as both a tool and hazard that can be used by both players and enemies. Unlike in the [[Pikmin series|main series]], explosions slowly grow in size while active. Explosions can also vary in size depending on the scale of the bomb that explodes. The following enemies can utilize explosions.
In {{pa}}, explosions are used as both a tool and hazard that can be used by both players and enemies. Unlike in the [[Pikmin series|main series]], explosions slowly grow in size while active. Explosions can also vary in size depending on the scale of the bomb that explodes. The following enemies can utilize explosions.


*[[Bombardier Beeb]] – A mobile enemy that explodes after noticing a nearby player.
**{{icon|Bombardier Beeb|y}} – A mobile enemy that explodes after noticing a nearby player.
*[[Telescoping Pumphog]] – A stationary enemy that can sometimes shoot out bombs.
**{{icon|Telescoping Pumphog|y}} – A stationary enemy that can sometimes shoot out bombs.
 
== Gallery ==
{{image|More images of explosions in {{p2}}, {{p3}}, {{hp}}, and {{pa}}.}}
<gallery>
PikShotBoom.jpg|An explosion in {{npcp1}}.
Bulblax3.jpg|The [[Emperor Bulblax]] exploding after eating a [[bomb-rock]].
Dwarf Frosty Bulborb Watches Explosion.jpg|A [[Frosty Bulborb]] exploding after eating an explosive item.
</gallery>


== Names in other languages ==
== Names in other languages ==
{{Needs translation|Italian}}
{{Foreignname
{{Foreignname
|Jap  = 爆発
|Ger=Explosion
|JapR  = Bakuhatsu
|GerM=Explosion
|JapM  = Explosion
|SpaA=Explosión
|Fra  = Explosion
|SpaAM=Explosion
|FraM = -
|Spa  = Explosión
|SpaM  = Explosion
|Ita  = Esplosione
|ItaM  =
|Ger  = Explosion
|GerM  = -
}}
}}


== Trivia ==
== Trivia ==
* Explosions are counted by ''Pikmin 2''{{'s}} [[high scores menu]] as a hazard that Pikmin can die to, but they are not shown as a hazard in the screen shown before entering a [[cave]].
* Explosion was one of the main five hazards in ''Pikmin 2'' alongside fire, water, electricity, and poison, as it had a unique icon and Pikmin death counter in the [[high scores menu]]. In every other game it isn't nearly as emphasized as the other hazards.
* Any Pikmin that are currently under the effect of another hazard are not affected by explosions in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3''.
* Any Pikmin that are currently under the effect of another hazard are not affected by explosions in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3''.


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