Editing Explosion
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{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin | {{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin |pikminadventure=y}} | ||
[[File:Explosion.png|thumb|A bomb-rock exploding in ''Pikmin 2''.]] | [[File:Explosion.png|thumb|A bomb-rock exploding in ''Pikmin 2''.]] | ||
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Some tools and enemies can generate explosions, either by self-detonation or by releasing exploding projectiles. | Some tools and enemies can generate explosions, either by self-detonation or by releasing exploding projectiles. | ||
*{{icon|Bomb Rock|v=P4|y}} – A bomb that explodes after being thrown or interacted with. | **{{icon|Bomb Rock|v=P4|y}} – A bomb that explodes after being thrown or interacted with. | ||
*{{icon|Careening Dirigibug|y}} – A flying enemy that generates and throws down Bomb Rocks. | **{{icon|Careening Dirigibug|y}} – A flying enemy that generates and throws down Bomb Rocks. | ||
*{{icon|Gatling Groink|y}} – A grounded enemy that shoots out explosive mortars. | **{{icon|Gatling Groink|y}} – A grounded enemy that shoots out explosive mortars. | ||
*{{icon|Man-at-Legs|v=P4|y}} – A [[boss]] that shoots several rounds of explosions. | **{{icon|Man-at-Legs|v=P4|y}} – A [[boss]] that shoots several rounds of explosions. | ||
*{{icon|Mine|v=P4|y}} – A bomb that explodes after detecting nearby movement. | **{{icon|Mine|v=P4|y}} – A bomb that explodes after detecting nearby movement. | ||
*{{icon|Swooping Snitchbug|v=P4|y}} – A flying enemy that can carry and throw Bomb Rocks in ''Pikmin 3'' and ''Pikmin 4''. | **{{icon|Swooping Snitchbug|v=P4|y}} – A flying enemy that can carry and throw Bomb Rocks in ''Pikmin 3'' and ''Pikmin 4''. | ||
*{{icon|Trackonator|v=P4|y}} – A bomb that moves toward a target before exploding. | **{{icon|Trackonator|v=P4|y}} – A bomb that moves toward a target before exploding. | ||
*{{icon|Volatile Dweevil|y}} – A [[Dweevil]] that carries a Bomb Rock that explodes after noticing a nearby player. | **{{icon|Volatile Dweevil|y}} – A [[Dweevil]] that carries a Bomb Rock that explodes after noticing a nearby player. | ||
== Destroying obstacles == | == Destroying obstacles == | ||
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In {{pa}}, explosions are used as both a tool and hazard that can be used by both players and enemies. Unlike in the [[Pikmin series|main series]], explosions slowly grow in size while active. Explosions can also vary in size depending on the scale of the bomb that explodes. The following enemies can utilize explosions. | In {{pa}}, explosions are used as both a tool and hazard that can be used by both players and enemies. Unlike in the [[Pikmin series|main series]], explosions slowly grow in size while active. Explosions can also vary in size depending on the scale of the bomb that explodes. The following enemies can utilize explosions. | ||
* | **{{icon|Bombardier Beeb|y}} – A mobile enemy that explodes after noticing a nearby player. | ||
* | **{{icon|Telescoping Pumphog|y}} – A stationary enemy that can sometimes shoot out bombs. | ||
== Names in other languages == | == Names in other languages == | ||
{{Foreignname | {{Foreignname | ||
| | |Ger=Explosion | ||
|GerM=Explosion | |||
|SpaA=Explosión | |||
| | |SpaAM=Explosion | ||
| | |||
| | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* | * Explosion was one of the main five hazards in ''Pikmin 2'' alongside fire, water, electricity, and poison, as it had a unique icon and Pikmin death counter in the [[high scores menu]]. In every other game it isn't nearly as emphasized as the other hazards. | ||
* Any Pikmin that are currently under the effect of another hazard are not affected by explosions in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3''. | * Any Pikmin that are currently under the effect of another hazard are not affected by explosions in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3''. | ||