Editing Explorer's Cave
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Latest revision | Your text | ||
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|size = 250px | |size = 250px | ||
|red = 50 | |red = 50 | ||
|redm = l | |||
|sublevels = 2 | |sublevels = 2 | ||
|spicy = 2 | |spicy = 2 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Explorer's Cave''' | The '''Explorer's Cave''' is the first level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': 100 (200 seconds) | |||
* '''Time''': 100 (200 seconds | *'''Treasures''': | ||
**{{icon|Lustrous Element|y}} × 1 | |||
**{{icon|Mirrored Element|y}} × 1 | |||
* '''Treasures''': | **{{icon|The Key|y}} × 1 | ||
** {{icon|Lustrous Element|y}} × 1 | **{{icon|Unknown Merit|y}} × 1 | ||
** {{icon|Mirrored Element|y}} × 1 | *'''Enemies''': | ||
** {{icon|The Key|y}} × 1 | **None | ||
** {{icon|Unknown Merit|y}} × 1 | *'''Hazards''': | ||
* '''Enemies''': | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Clover|y}} × 4 | ||
** None | **{{icon|Figwort|y}} (small) × 2 | ||
* ''' | **{{icon|Figwort|y}} (small, dying) × 3 | ||
** {{icon|Clover|y}} × 4 | **{{icon|Horsetail|y}} × 1 | ||
** {{icon|Figwort|y}} (small | *'''Others''': | ||
** {{icon|Figwort|y}} (small | **None | ||
** {{icon|Horsetail|y}} × 1 | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_tutorial | |cave = ch_ABEM_tutorial | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_cent3_tsuchi.txt | |unitfile = 1_units_cent3_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent3_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock. | |||
==Sublevel 2== | |||
*'''Theme''': Soil | |||
*'''Time''': +100 (+200 seconds) | |||
*'''Treasures''': | |||
**{{icon|Lustrous Element|y}} × 1 | |||
**{{icon|Mirrored Element|y}} × 1 | |||
**{{icon|Omniscient Sphere|y}} × 5 (inside the Dwarf Red Bulborbs) | |||
**{{icon|The Key|y}} × 1 (inside the Red Bulborb) | |||
**{{icon|Unknown Merit|y}} × 1 | |||
*'''Enemies''': | |||
**{{icon|Dwarf Red Bulborb|y}} × 5 | |||
**{{icon|Red Bulborb|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**{{icon|Clover|y}} × 2 | |||
**{{icon|Figwort|y}} (large) × 2 | |||
**{{icon|Figwort|y}} (large, dying) × 2 | |||
**{{icon|Figwort|y}} (small) × 2 | |||
**{{icon|Figwort|y}} (small, dying) × 2 | |||
**{{icon|Horsetail|y}} × 2 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 3 (2 in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_tutorial | |cave = ch_ABEM_tutorial | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_mid1_nor2_tsuchi.txt | |unitfile = 2_MAT_mid1_nor2_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_north2_1_tsuchi|'''Room with long dead end''' | |||
}} | |||
}} | }} | ||
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
| | |SpaA=Cueva del Explorador | ||
|SpaAM=Explorer's Cave | |||
| | |||
}} | }} | ||
{{CM}} | {{CM}} |