Latest revision |
Your text |
Line 1: |
Line 1: |
| {{infobox challenge | | {{infobox challenge |
| |image = Explorer's Cave.png | | |image=Explorer's Cave.png |
| |size = 250px | | |size=250px |
| |red = 50 | | |red= |
| |sublevels = 2 | | |sublevels=2 |
| |spicy = 2 | | |spicy=2 |
| |bitter = 2 | | |bitter=2 |
| |gridcol = 1 | | |time_pikmin2 = ???|red_pikmin2 = 50}} |
| |gridrow = 1 | | The '''Explorer's Cave''' is the first level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available. |
| }}
| |
| {{guide}}
| |
| The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu|Explorer's Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight. | |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Soil
| | *'''Time''': 100 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
| | *'''Music''': Citadel of Spiders |
| * '''Time''': 100 (200 seconds) | | *'''Enemies''': None |
| * '''Starting Pikmin''': | | *'''Plants''': |
| ** {{icon|Red Pikmin|v=P2|y}} × 50 (leaf)
| | **[[Clover]]s x4 |
| * '''Treasures''':
| | **[[Figwort]]s x5 |
| ** {{icon|Lustrous Element|y}} × 1
| | *'''Treasures''': |
| ** {{icon|Mirrored Element|y}} × 1
| | **[[The Key]] |
| ** {{icon|The Key|y}} × 1
| | **[[Lustrous Element]] |
| ** {{icon|Unknown Merit|y}} × 1
| | **[[Mirrored Element]] |
| * '''Enemies''': | | **[[Unknown Merit]] |
| ** None
| |
| * '''Obstacles''': | |
| ** None | |
| * '''Vegetation''':
| |
| ** {{icon|Clover|y}} × 4
| |
| ** {{icon|Figwort|y}} (small brown) × 3 | |
| ** {{icon|Figwort|y}} (small red) × 2
| |
| ** {{icon|Horsetail|y}} × 1
| |
| * '''Others''': | |
| ** None | |
| | |
| Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
| |
| | |
| {{cavegen|exc1}}
| |
| {{sublevel technical
| |
| |cave = ch_ABEM_tutorial
| |
| |enemymax = 0
| |
| |itemmax = 4
| |
| |gatemax = 0
| |
| |capmax = 0
| |
| |rooms = 1
| |
| |ctrratio = 0
| |
| |geyser = No
| |
| |unitfile = 1_units_cent3_tsuchi.txt
| |
| |lightfile = normal_light_cha.ini
| |
| |bg =
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_tsuchi|Dead end with item
| |
| |way3_tsuchi|Three-way crossing
| |
| |way4_tsuchi|Four-way crossing
| |
| |wayl_tsuchi|Turning corridor
| |
| |way2_tsuchi|Corridor
| |
| |way2x2_tsuchi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_cent3_4_tsuchi|'''Circular room with 4 exits'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Clover|y}}
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 2
| |
| | {{icon|Horsetail|y}}
| |
| | 1
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 3
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 4
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 5
| |
| | {{icon|The Key|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 6
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 7
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 8
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Sublevel 2== | | ==Sublevel 2== |
| * '''Theme''': Soil
| | *'''Time''': 100 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
| | *'''Music''': Hole of Beasts |
| * '''Time''': +100 (+200 seconds) | | *'''Enemies''': |
| * '''Treasures''': | | **[[Dwarf Red Bulborb]] x5 |
| ** {{icon|Lustrous Element|y}} × 1
| | **[[Red Bulborb]] |
| ** {{icon|Mirrored Element|y}} × 1
| | *'''Plants''': |
| ** {{icon|Omniscient Sphere|y}} × 5 (inside Dwarf Red Bulborbs)
| | **[[Horsetail]]s x2 |
| ** {{icon|The Key|y}} × 1 (inside Red Bulborb)
| | **[[Clover]]s x2 |
| ** {{icon|Unknown Merit|y}} × 1
| | **[[Figwort]]s x8 |
| * '''Enemies''': | | *'''Other''': |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 5 | | **[[Egg]] x3 |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs) | | *'''Treasures''': |
| ** {{icon|Bulborb|y|n=Red Bulborb}} × 1
| | **[[The Key]] |
| * '''Obstacles''': | | **[[Lustrous Element]] |
| ** None | | **[[Mirrored Element]] |
| * '''Vegetation''': | | **[[Omniscient Sphere]] x5 |
| ** {{icon|Clover|y}} × 2 | | **[[Unknown Merit]] |
| ** {{icon|Figwort|y}} (large brown) × 2 | |
| ** {{icon|Figwort|y}} (large red) × 2
| |
| ** {{icon|Figwort|y}} (small brown) × 2
| |
| ** {{icon|Figwort|y}} (small red) × 2
| |
| ** {{icon|Horsetail|y}} × 2
| |
| * '''Others''': | |
| ** {{icon|Egg|y}} × 3 | |
| | |
| Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
| |
| | |
| {{cavegen|exc2}}
| |
| {{sublevel technical
| |
| |cave = ch_ABEM_tutorial
| |
| |enemymax = 7
| |
| |itemmax = 3
| |
| |gatemax = 0
| |
| |capmax = 100
| |
| |rooms = 1
| |
| |ctrratio = 0
| |
| |geyser = Yes
| |
| |unitfile = 2_MAT_mid1_nor2_tsuchi.txt
| |
| |lightfile = normal_light_cha.ini
| |
| |bg =
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_tsuchi|Dead end with item
| |
| |way3_tsuchi|Three-way crossing
| |
| |way4_tsuchi|Four-way crossing
| |
| |wayl_tsuchi|Turning corridor
| |
| |way2_tsuchi|Corridor
| |
| |way2x2_tsuchi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_mid1_6_tsuchi|'''Room with 6 exits'''
| |
| |room_north2_1_tsuchi|'''Room with long dead end'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Bulborb|y|n=Red Bulborb}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| |
| | 5
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Omniscient Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Egg|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 4
| |
| | {{icon|Clover|y}}
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 5
| |
| | {{icon|Horsetail|y}}
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 6
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 7
| |
| | {{icon|Figwort|y}} (large red)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 8
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 9
| |
| | {{icon|Figwort|y}} (large brown)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 10
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 11
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 12
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 13
| |
| | {{icon|Egg|y}}
| |
| | 2
| |
| | None
| |
| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
| | |
| ==Names in other languages==
| |
| {{Foreignname
| |
| |Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |JapR=Kote shirabe no dōkutsu
| |
| |JapM=Explorer's Cave
| |
| |Spa=Cueva del Explorador
| |
| |SpaM=Explorer's Cave
| |
| |Ita=Grotta dell' Esploratore
| |
| |ItaM=Explorer's Cave
| |
| |FraE=Grotte de l'explorateur
| |
| |FraEM=Explorer's cave
| |
| |FraA=Grotte de l'explorateur
| |
| |FraAM=Explorer's cave
| |
| |Ger=Höhle der Entdeckung
| |
| |GerM=Cave of Discovery
| |
| }}
| |
|
| |
|
| {{CM}} | | {{CM}} |
| | [[Category:Pikmin 2]] |
| | [[Category:Pikmin 2 Challenge Mode]] |