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{{infobox challenge
{{infobox challenge
|image     = Explorer's Cave.png
|image=Explorer's Cave.png
|size     = 250px
|size=250px
|red       = 50
|red=50
|sublevels = 2
|redm=l
|spicy     = 2
|sublevels=2
|bitter   = 2
|spicy=2
|gridcol   = 1
|bitter=2
|gridrow   = 1
|gridcol=1
|gridrow=1
}}
}}
{{guide}}
The '''Explorer's Cave''' is the first level in ''[[Pikmin 2]]''<nowiki>'</nowiki> [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available.
The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu|Explorer's Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': 100
* '''Time''': 100 (200 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**None
** {{icon|Red Pikmin|v=P2|y}} &times; 50 (leaf)
*'''Hazards''':
* '''Treasures''':
**None
** {{icon|Lustrous Element|y}} &times; 1
*'''Treasures''':
** {{icon|Mirrored Element|y}} &times; 1
**[[The Key]]
** {{icon|The Key|y}} &times; 1
**[[Lustrous Element]]
** {{icon|Unknown Merit|y}} &times; 1
**[[Mirrored Element]]
* '''Enemies''':
**[[Unknown Merit]]
** None
*'''Plants''':
* '''Obstacles''':
**4 [[Clover]]s
** None
**1 [[Horsetail]]
* '''Vegetation''':
**2 small [[Figwort]]s
** {{icon|Clover|y}} &times; 4
**3 small dying [[Figwort]]s
** {{icon|Figwort|y}} (small brown) &times; 3
*'''Others''':
** {{icon|Figwort|y}} (small red) &times; 2
**None
** {{icon|Horsetail|y}} &times; 1
* '''Others''':
** None


Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
{{cavegen|exc1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_tutorial
|cave        = ch_ABEM_tutorial
Line 45: Line 39:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_cent3_tsuchi.txt
|unitfile    = 1_units_cent3_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
}}
{{sublevel units
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 2
| {{icon|Horsetail|y}}
| 1
| None
| Plant spots
|-
| 3
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 3
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Lustrous Element|y}} &times; 1
** {{icon|Mirrored Element|y}} &times; 1
** {{icon|Omniscient Sphere|y}} &times; 5 (inside Dwarf Red Bulborbs)
** {{icon|The Key|y}} &times; 1 (inside Red Bulborb)
** {{icon|Unknown Merit|y}} &times; 1
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} &times; 5
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Bulborb|y|n=Red Bulborb}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (large red) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 2
** {{icon|Figwort|y}} (small red) &times; 2
** {{icon|Horsetail|y}} &times; 2
* '''Others''':
** {{icon|Egg|y}} &times; 3


Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
==Sublevel 2== 
*'''Theme''': Soil
*'''Time''': +100
*'''Enemies''':
**1 [[Red Bulborb]]
**5 [[Dwarf Red Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Red Bulborb)
**5 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs)
**[[Lustrous Element]]
**[[Mirrored Element]]
**[[Unknown Merit]]
*'''Plants''':
**2 [[Clover]]s
**2 [[Horsetail]]s
**2 small [[Figwort]]s
**2 large [[Figwort]]s
**2 small dying [[Figwort]]s
**2 large dying [[Figwort]]s
*'''Others''':
**3 [[egg]]s (2 in dead ends)


{{cavegen|exc2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_tutorial
|cave        = ch_ABEM_tutorial
Line 162: Line 92:
|capmax      = 100
|capmax      = 100
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
}}
{{sublevel units
 
|room_mid1_6_tsuchi|'''Room with 6 exits'''
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 5
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Egg|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
| 5
| {{icon|Horsetail|y}}
| 2
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapR=Kote shirabe no dōkutsu
|SpaA=Cueva del Explorador
|JapM=Explorer's Cave
|SpaAM=Literal translation
|Spa=Cueva del Explorador
|SpaM=Explorer's Cave
|Ita=Grotta dell' Esploratore
|ItaM=Explorer's Cave
|FraE=Grotte de l'explorateur
|FraEM=Explorer's cave
|FraA=Grotte de l'explorateur
|FraAM=Explorer's cave
|Ger=Höhle der Entdeckung
|GerM=Cave of Discovery
}}
}}


{{CM}}
{{CM}}

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