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{{guide}}
{{guide}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazard]]s of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.


The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. In most circumstances, it cannot be hurt whatsoever until the cave's final sublevel, where purple [[Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.
The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. In most circumstances, it cannot be hurt whatsoever until the cave's final sublevel, where purple [[Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.
Because of its placement, and requirement to complete to access the upper half of Serene Shores, it's likely to be where the player first discovers Purple Pikmin.


== How to reach ==
== How to reach ==
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The theme of this sublevel is poison with a side dish of explosions, and is likely to be the first encounter of sticky mold. The first room is basically a tutorial on the substance, showing that enemies are unhindered while carrying is completely prevented. It is also likely that the [[Moldy Dwarf Bulborb]]s will cause a scare due to countering the standard strategy of throwing for a one-hit kill - don't panic, and charge them instead. Clearing out the sticky mold is simple and reveals the [[Turn-of-Events Track]], while also revealing a [[Venom Dweevil]] from the ceiling.
The theme of this sublevel is poison with a side dish of explosions, and is likely to be the first encounter of sticky mold. The first room is basically a tutorial on the substance, showing that enemies are unhindered while carrying is completely prevented. It is also likely that the [[Moldy Dwarf Bulborb]]s will cause a scare due to countering the standard strategy of throwing for a one-hit kill - don't panic, and charge them instead. Clearing out the sticky mold is simple and reveals the [[Turn-of-Events Track]], while also revealing a [[Venom Dweevil]] from the ceiling.


From there, the sublevel can be tackled in either direction. Going to the right requires building a ramp and taking out two more Moldy Dwarf Bulborbs next to the concealed exit before getting to the main course: a room with two fruit (the [[Insect Condo]] and [[Velvety Dreamdrop]]) and a [[Startle Spore]]. Unprepared players are almost certain to lose Pikmin to the disguised foe, so clearing the sticky mold first should be a priority. The [[Startle Spore]] should be removed before collecting the Velvety Dreamdrop, or a surprise Dweevil will make things much more complicated.
From there, the sublevel can be tackled in either direction. Going to the right requires building a ramp and taking out two more Moldy Dwarf Bulborbs next to the concealed exit before getting to the main course: a room with two fruit (the [[Insect Condo]] and [[Velvety Dreamdrop]]) and a [[Startle Spore]]. Unprepared players are almost certain to lose Pikmin to the disguised foe, so clearing the sticky mold first should be a priority. The Startle Spore should be removed before collecting the Velvety Dreamdrop, or a surprise Dweevil will make things much more complicated.


Going left instead leads to one of the more infamous rooms, with many full party wipes to its name: a pair of Venom Dweevils, prepped with [[bomb rock]]s and ready to charge. While both of them are easy to see out in the open, there is a small lip to the east that prevents retreat if not riding Oatchi, which can result in being cornered and subsequent complete disaster. (This is much less of a concern if coming from the direction of the Startle Spore instead.) Once the threat has been removed, all that's left is a [[Difficult-Choice Totem]] behind a wall of easy-to-destroy Spotcaps. A set of poisonous Spotcaps block a much more direct route, but they may be difficult to remove without a [[Sniff Saver]]-equipped Oatchi or the explosive help of the nearby Dweevil.
Going left instead leads to one of the more infamous rooms, with many full party wipes to its name: a pair of Venom Dweevils, prepped with [[bomb rock]]s and ready to charge. While both of them are easy to see out in the open, there is a small lip to the east that prevents retreat if not riding Oatchi, which can result in being cornered and subsequent complete disaster. (This is much less of a concern if coming from the direction of the Startle Spore instead.) Once the threat has been removed, all that's left is a [[Difficult-Choice Totem]] behind a wall of easy-to-destroy Spotcaps. A set of poisonous Spotcaps block a much more direct route, but they may be difficult to remove without a [[Sniff Saver]]-equipped Oatchi or the explosive help of the nearby Dweevil.


An alternative way of killing the [[Startle Spore]]: Lure it out when the [[Waterwraith]] comes. The [[Waterwraith]] will kill it instantly by running over it.
{{clear}}
{{clear}}


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== Gallery ==
== Gallery ==
=== Exterior ===
{{image}}
<gallery>
<gallery>
P4 Engulfed Castle Cave Entrance and Exit.jpg|The cavern's submerged entrance (left) and exit hole (right).
P4 Engulfed Castle Cave Entrance and Exit.jpg|The cavern's submerged entrance (left) and exit hole (right).
</gallery>
DeadAlbinoDwarfBulborbs.jpg|Two defeated Albino Dwarf Bulborbs on sublevel two.
 
=== Sublevel 1 ===
<gallery>
P4 Sublevel 1 Landing Site EC.jpg|The landing site and surrounding area.
P4 Sublevel 1 Pool & Slooch EC.jpg|A pool of water, [[Pyroclasmic Slooch]], two [[nectar egg]]s, some [[fire geysers]]s, and an [[iron fence]].
P4 Sublevel 1 Bulblax & Switch EC.jpg|A sleeping [[Fiery Bulblax]], some fire geysers, a [[Hoop of Passion]], a [[dirt wall]], and a [[switch]].
P4 Sublevel 1 Blowhog & Exit EC.jpg|A [[Fiery Blowhog]], some fire geysers, some [[Blue Pikmin]] [[Maturity|sprouts]], a dirt wall, and the entrance to the next sublevel.
Waterwraith defeating Fiery Bulblax.jpg|The Waterwraith running over a Fiery Bulblax.
</gallery>
 
=== Sublevel 2 ===
<gallery>
P4 Sublevel 2 Landing Site EC.jpg|The landing site and surrounding area.
P4 Sublevel 2 Dirt Wall EC.jpg|A [[dirt wall]] and the hallway it impedes.
P4 Sublevel 2 Bulborbs & Kingcap EC.jpg|A [[Bulborb]], some [[Albino Dwarf Bulborb]]s, some Blue Pikmin sprouts, a [[Kingcap]], some [[Spotcap]]s, two [[iron fence]]s, and a [[switch]].
P4 Sublevel 2 Tunnel Interior EC.jpg|The inside of the tunnel-like pipe beyond the Spotcaps and Kingcap.
P4 Sublevel 2 Open Tunnel EC.jpg|The segment of the tunnel-like pipe with its ceiling broken off.
P4 Sublevel 2 Pearly Clamclamp EC.jpg|The [[Pearly Clamclamp]] containing a [[castaway]].
P4 Sublevel 2 Pup Tunnel EC.jpg|The [[Tunnel#Pup tunnel|pup tunnel]].
P4 Sublevel 2 Iron Fences EC.jpg|The two consecutive iron fences.
P4 Sublevel 2 Switch & Dweevil EC.jpg|The pathway, now-pressed switch, and [[Fiery Dweevil]] where the pup tunnel leads to.
P4 Sublevel 2 Exit EC.jpg|A dirt wall, iron fence, Blue Pikmin sprouts, completely buried [[Daughter of the Earth]], and the entrance to the third sublevel.
Defeated Albino Dwarf Bulborbs EC.jpg|Two defeated Albino Dwarf Bulborbs.
</gallery>
 
=== Sublevel 3 ===
<gallery>
P4 Sublevel 3 Landing Site EC.jpg|The landing site and surrounding area.
P4 Sublevel 3 Wollyhop & Exit EC.jpg|A [[Wollyhop]], pile of [[raw material]], dirt wall, some [[electricity generator]]s, an iron fence, and the entrance to the fourth sublevel.
P4 Sublevel 3 Switch & Iron Fence EC.jpg|A [[Joustmite]], some electricity generators, a dirt wall, a switch, an iron fence, and some Blue Pikmin sprouts.
P4 Sublevel 3 Child of the Earth EC.jpg|A partially buried [[Child of the Earth]] next to a Wollyhop.
P4 Sublevel 3 Scaly Custard EC.jpg|A [[Scaly Custard]], a dirt wall, some nectar eggs, some iron fences, and an electricity generator.
P4 Sublevel 3 Alternate Base & Withering Blowhog EC.jpg|A [[Withering Blowhog]], some electricity generators, some nectar eggs, some Blue Pikmin sprouts, the [[Memory Fragment (Bottom...Probably?)]], some iron fences, and the alternate base location.
</gallery>
 
=== Sublevel 4 ===
<gallery>
P4 Sublevel 4 Landing Site EC.jpg|The landing site and surrounding area.
P4 Sublevel 4 Bomb Rock Dweevils EC.jpg|A [[Poison Kingcap]], some [[Poison Spotcap]]s, a Kingcap, a Spotcap, two [[Venom Dweevil]]s carrying [[bomb rock]]s, and a dissipating [[sparklium]] particle from the obstructed [[Difficult-Choice Totem]].
P4 Sublevel 4 Startle Spore EC.jpg|A resting [[Startle Spore]], some Spotcaps, and some [[sticky mold]].
P4 Sublevel 4 Exit EC.jpg|A dirt wall, some [[Moldy Dwarf Bulborb]]s, an unbuilt [[clay mound]], some Spotcaps, and some sticky mold obstructing the entrance to the fifth sublevel.
P4 Sublevel 4 Tunnel Interior EC.jpg|The interior of the tunnel-like passage, both ends of which are displayed in the previous image.
</gallery>
 
=== Sublevel 5 ===
<gallery>
P4 Sublevel 5 Landing Site EC.jpg|The landing site and surrounding area.
P4 Sublevel 5 Waterwraith Arena EC.jpg|The arena in which the [[Waterwraith]] is fought.
P4 Sublevel 5 Castaway & Exit EC.jpg|A [[numbered gate]] obstructing the way to a [[castaway]] and the exit of the [[Engulfed Castle]].
</gallery>
</gallery>


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== Trivia ==
== Trivia ==
* This cave is a homage to the [[Submerged Castle]] from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually near-perfect recreations of the Submerged Castle's sublevels. However, there are some notable differences:
* This cave is a homage to the [[Submerged Castle]] from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually near-perfect recreations of the Submerged Castle's sublevels. However, there are some notable differences:
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Dirt wall]] or [[sticky mold]] instead.
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**There are no [[Careening Dirigibug]]s.
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]].
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]].
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel.
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the [[Volatile Dweevil]]s in the original sublevel.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**If the Waterwraith is killed prior to the final sublevel through use of [[Ice Blast]]s and [[Mine]]s, it will respawn anyway on the next sublevel. In ''Pikmin 2'', if the Waterwraith somehow dies before the final sublevel, which is only typically possible through hacking, it would not respawn until the final sublevel.
**The Waterwraith can spawn again after being killed in a sublevel prior to the final one. If this was done in Pikmin 2's Submerged Castle, which is not normally possible, it would not return in the next sublevel.
**After the Waterwraith is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in ''Pikmin 2''.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.


== See also ==
== See also ==

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