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{{guide}} | {{guide}} | ||
{{game help|p4|Fill in the infobox and write an overview of the cave.}} | {{game help|p4|Fill in the infobox and write an overview of the cave.}} | ||
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[ | The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin. | ||
The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. | The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where [[Violet Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure. | ||
== How to reach == | == How to reach == | ||
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== Notes == | == Notes == | ||
=== Olimar's Voyage Log === | === Olimar's Voyage Log === | ||
{{transcript|Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded from fear, but I do recall that '''there was nothing I could do with the Blue Pikmin''' I'd brought with me, and I ran away in desperation. The rest is a mystery...|block=y}} | |||
{{transcript|Shortly into my explorations, a loud BANG echoed throughout the cave. My memory's been clouded | |||
== Waterwraith == | == Waterwraith == | ||
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*The Waterwraith does not move particularly quickly. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him and knocking Pikmin off of him. Additionally, the Waterwraith is powerful enough to knock out Oatchi in four hits (and the player in two) if rolled over without armor upgrades. | *The Waterwraith does not move particularly quickly. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him and knocking Pikmin off of him. Additionally, the Waterwraith is powerful enough to knock out Oatchi in four hits (and the player in two) if rolled over without armor upgrades. | ||
*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work. | *The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work. | ||
* | *There is no way to harm it until the final sublevel. However, items such as [[ice blast]]s and [[Lightning Shock]]s can stun it in a pinch, allowing for a getaway if cornered. | ||
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures. | *Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures. | ||
*Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind. | *Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind. | ||
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This sublevel places an emphasis on [[fire]]-related hazards and enemies, already putting you at an innate disadvantage due to your lack of [[Red Pikmin]]. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with his {{oatchi|Scorch Guard}}, this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some [[Glow Pikmin]], which will be of great help throughout the entire cavern due to their immunity to all hazards. | This sublevel places an emphasis on [[fire]]-related hazards and enemies, already putting you at an innate disadvantage due to your lack of [[Red Pikmin]]. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with his {{oatchi|Scorch Guard}}, this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some [[Glow Pikmin]], which will be of great help throughout the entire cavern due to their immunity to all hazards. | ||
From the beginning of the sublevel, the first priority should be taking out the [[Pyroclasmic Slooch]] next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If not, | From the beginning of the sublevel, the first priority should be taking out the [[Pyroclasmic Slooch]] next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If he is not, things will get complicated: You will need to lure it into water to extinguish its flames, and then charge it with your Blue Pikmin to take it out. Alternatively, a Glowmob from a modest Glow Pikmin squad can quickly take it out. Once it is safely defeated, make your way towards the exit hole, which is guarded by a Fiery Blowhog, a dirt wall, and has a fire geyser nearby. There are also five wild Blue Pikmin sprouts here, if you entered the cave with 50 or less Blue Pikmin. | ||
To take out the Fiery Blowhog with no causalities, have your Pikmin charge the back, and be ready to whistle them back when it bucks forward. If Glow Pikmin are available, you may | To take out the Fiery Blowhog with no causalities, have your Pikmin charge the back, and be ready to whistle them back when it bucks forward. If Glow Pikmin are available, you may also wish to throw a handful onto it and let them kill it as you work elsewhere, as they are immune to the fire. Assigning Oatchi to destroy the wall in the meantime is a good idea, as he cannot slip through the iron bars. Don't forget to take out the fire geyser too or it may kill Pikmin carrying items through this area. | ||
Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar. | Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar. | ||
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Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the [[Hoop of Passion]] for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a [[Fiery Bulblax]]. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you. | Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the [[Hoop of Passion]] for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a [[Fiery Bulblax]]. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you. | ||
With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. | With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. In particular, using two [[bomb rock]]s will instantly kill it, and even a single one will dramatically simplify the battle. If Oatchi is fireproof, you may also simply have him attack the Fiery Bulblax while working on collecting the treasure on the west side of the sublevel to be efficient. However, bear in mind that he will take a significant amount of damage from its bites and may be knocked out. Keep an eye on his health and be prepared to use a [[Scrummy Bone]], or to rouse him at the base if he is knocked out. Whatever the case, the Bulblax will spit up the [[Vanishing Cookie]] when it dies. With it dead, you can also safely assign Pikmin or Oatchi to carry the nearby [[Secured Satchel]] back, as well. | ||
There are two treasures on the west side of the sublevel, a [[Juicy Gaggle]] and an [[Ice Sword]], guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures. | There are two treasures on the west side of the sublevel, a [[Juicy Gaggle]] and an [[Ice Sword]], guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures. | ||
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** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces) | ** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces) | ||
{{clear}} | {{clear}} | ||
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<gallery> | <gallery> | ||
P4 Engulfed Castle Cave Entrance and Exit.jpg|The cavern's submerged entrance (left) and exit hole (right). | P4 Engulfed Castle Cave Entrance and Exit.jpg|The cavern's submerged entrance (left) and exit hole (right). | ||
</gallery> | </gallery> | ||
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== Trivia == | == Trivia == | ||
* This cave is a homage to the [[Submerged Castle]] from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually near-perfect recreations of the Submerged Castle's sublevels. However, there are some notable differences: | * This cave is a homage to the [[Submerged Castle]] from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually near-perfect recreations of the Submerged Castle's sublevels. However, there are some notable differences: | ||
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[ | **No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead. | ||
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded. | **In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded. | ||
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]]. | **Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]]. | ||
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel. | **Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel. | ||
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach. | **All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach. | ||
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears. | **The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears. | ||
** | **After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}. | ||
== See also == | == See also == |