Editing Engulfed Castle
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**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead. | **No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead. | ||
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded. | **In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded. | ||
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]]. | **Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]]. | ||
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the [[Volatile Dweevil]]s in the original sublevel. | **Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the [[Volatile Dweevil]]s in the original sublevel. | ||
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach. | **All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach. | ||
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears. | **The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears. | ||
** | **The Waterwraith can spawn again after being killed in a sublevel prior to the final one. If this was done in Pikmin 2's Submerged Castle, which is not normally possible, it would not return in the next sublevel. | ||
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}. | **After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}. | ||