Editing Engulfed Castle

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 258: Line 258:
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**There are no [[Careening Dirigibugs]].
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]].
**Sublevel 3 lacks any [[Anode Beetle]]s. They are replaced by a single [[Joustmite]]. It also lacks the singular [[Ivory Candypop Bud]].
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the [[Volatile Dweevil]]s in the original sublevel.
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the [[Volatile Dweevil]]s in the original sublevel.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**If the Waterwraith is killed prior to the final sublevel through use of Ice Blasts and Mines, it will respawn anyway on the next sublevel. In {{p2}}, if the Waterwraith somehow dies before the final sublevel, which is only typically possible through hacking, it would not respawn until the final sublevel.
**The Waterwraith can spawn again after being killed in a sublevel prior to the final one. If this was done in Pikmin 2's Submerged Castle, which is not normally possible, it would not return in the next sublevel.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)