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The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.


The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. In most circumstances, it cannot be hurt whatsoever until the cave's final sublevel, where purple [[Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.
The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where purple [[Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.


Because of its placement, and requirement to complete to access the upper half of Serene Shores, it's likely to be where the player first discovers Purple Pikmin.
Because of its placement, and requirement to complete to access the upper half of Serene Shores, it's likely to be where the player first discovers Purple Pikmin.
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*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
*Items such as [[Ice Blast]]s and [[Lightning Shock]]s can stun it in a pinch, allowing for a getaway if cornered. However, the Waterwraith cannot get stuck in frozen bodies of water.
*Items such as [[Ice Blast]]s and [[Lightning Shock]]s can stun it in a pinch, allowing for a getaway if cornered. However, the Waterwraith cannot get stuck in frozen bodies of water.
*The Waterwraith typically cannot be hurt until the final sublevel. However, it's rollers can be destroyed using an Ice Blast: Doing so will cause it to become mostly harmless for the remainder of the floor, allowing for the free transit of treasures, although note that the Waterwraith will still be able to knock Pikmin around if it runs into them.
*The Waterwraith's rollers can be destroyed using an Ice Blast and will cause it to become harmless, allowing treasures to be carried back much safer for the player's Pikmin, though they could still be knocked over from its constant running.
* Despite the fact that it is possible to kill the Waterwraith in all sublevels before the final one using [[Mine]]s and Ice Blasts, it will still spawn back in the following sublevel. Notably, it will not drop the treasure and its theme will still continue to play.
* Despite the fact that it is possible to kill the Waterwraith in all sublevels before the final one using [[Mine]]s and Ice Blasts, it will still spawn back in the following sublevel. Notably, it will not drop the treasure and its theme will still continue to play.
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
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From there, the sublevel can be tackled in either direction. Going to the right requires building a ramp and taking out two more Moldy Dwarf Bulborbs next to the concealed exit before getting to the main course: a room with two fruit (the [[Insect Condo]] and [[Velvety Dreamdrop]]) and a [[Startle Spore]]. Unprepared players are almost certain to lose Pikmin to the disguised foe, so clearing the sticky mold first should be a priority. The Startle Spore should be removed before collecting the Velvety Dreamdrop, or a surprise Dweevil will make things much more complicated.
From there, the sublevel can be tackled in either direction. Going to the right requires building a ramp and taking out two more Moldy Dwarf Bulborbs next to the concealed exit before getting to the main course: a room with two fruit (the [[Insect Condo]] and [[Velvety Dreamdrop]]) and a [[Startle Spore]]. Unprepared players are almost certain to lose Pikmin to the disguised foe, so clearing the sticky mold first should be a priority. The Startle Spore should be removed before collecting the Velvety Dreamdrop, or a surprise Dweevil will make things much more complicated.


Going left instead leads to one of the more infamous rooms, with many full party wipes to its name: a pair of Venom Dweevils, prepped with [[bomb rock]]s and ready to charge. While both of them are easy to see out in the open, there is a small lip to the east that prevents retreat if not riding Oatchi, which can result in being cornered and subsequent complete disaster. (This is much less of a concern if coming from the direction of the Startle Spore instead.) Once the threat has been removed, all that's left is a [[Difficult-Choice Totem]] behind a wall of easy-to-destroy Spotcaps. A set of poisonous Spotcaps block a much more direct route, but they may be difficult to remove without a [[Sniff Saver]]-equipped Oatchi or the explosive help of the nearby Dweevil.
Going left instead leads to one of the more infamous rooms, with many full party wipes to its name: a pair of Volatile Venom Dweevils, prepped with [[bomb rock]]s and ready to charge. While both of them are easy to see out in the open, there is a small lip to the east that prevents retreat if not riding Oatchi, which can result in being cornered and subsequent complete disaster. (This is much less of a concern if coming from the direction of the Startle Spore instead.) Once the threat has been removed, all that's left is a [[Difficult-Choice Totem]] behind a wall of easy-to-destroy Spotcaps. A set of poisonous Spotcaps block a much more direct route, but they may be difficult to remove without a [[Sniff Saver]]-equipped Oatchi or the explosive help of the nearby Dweevil.


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{{clear}}

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