Editing Engulfed Castle
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When Oatchi makes it to the end of the tunnel, switch to him and stomp the switch to lower the bars. This should allow the Pikmin to take the Castaway back to base. If both Dweevils haven't been killed by this point, remain alert as they may try to grab the Castaway. Regardless, make your way back to the exit hole. With the bars down, you can now assign Pikmin to dig up and carry the Daughter of the Earth back to base. If the Waterwraith has dropped down by this point, things will get complicated. The pipe leading to the Clamclamp, the grassy area the base sits on, and the grassy floor surrounding the exit hole are all safe places to hide, but you will likely have to wait until the Waterwraith is far away in order to safely transport whatever remains. | When Oatchi makes it to the end of the tunnel, switch to him and stomp the switch to lower the bars. This should allow the Pikmin to take the Castaway back to base. If both Dweevils haven't been killed by this point, remain alert as they may try to grab the Castaway. Regardless, make your way back to the exit hole. With the bars down, you can now assign Pikmin to dig up and carry the Daughter of the Earth back to base. If the Waterwraith has dropped down by this point, things will get complicated. The pipe leading to the Clamclamp, the grassy area the base sits on, and the grassy floor surrounding the exit hole are all safe places to hide, but you will likely have to wait until the Waterwraith is far away in order to safely transport whatever remains. | ||
This sublevel is actually a recreated version of Sublevel 2 of the [[Submerged Castle]] in [[Pikmin 2]]. | |||
== Sublevel 3 == | == Sublevel 3 == |