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{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image    = P4 Voyage Log Olimar 52.png
|image    =  
|size      = 300px
|size      =  
|caption  =  
|caption  =  
|location  = Serene Shores
|location  = Serene Shores
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{{guide}}
{{guide}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from Glow Seeds or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.
The '''Engulfed Castle''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. [[Hazards]] of all types appear throughout the cave; [[Glow Pikmin]] spawned from [[Glow Pikmin|Glow Seeds]] or a suitably upgraded [[Oatchi]] can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.


The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where [[Violet Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage to much of the Serene Shore's upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.
The boss of this cave, the [[Waterwraith]], is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both [[Pikmin]] and [[enemies]] indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where [[Violet Candypop Bud]]s will allow for the creation of its only weakness, [[Purple Pikmin]]. Defeating the [[Waterwraith]] unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage and collection of a good portion of treasures in the Serene Shores' upper half. This cave has {{sparklium|p4|1,145}} worth of treasure.


== How to reach ==
== How to reach ==
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. The entrance is submerged in undrainable water that does not ebb even after noon; as such, [[Blue Pikmin]] are the only type that can enter and exit through this hole.
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. No matter if it is past noon or not, the entrance will always be submerged in water, meaning only [[Blue Pikmin]] can enter and exit from here.


Once completed, the cave's exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here, although the game will still only recommend Blue Pikmin. It is found in the area behind the Water's Edge base, up from the bag that must be pushed down beforehand.
The exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here, although the game will still only recommend Blue Pikmin. It is found in the area behind the Water's Edge base, up from the bag that must be pushed down beforehand.


== Notes ==
== Notes ==
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On the first four sublevels, the Waterwraith will drop down from the ceiling after five minutes. There are a few things to keep in mind about it:
On the first four sublevels, the Waterwraith will drop down from the ceiling after five minutes. There are a few things to keep in mind about it:
*It will patrol the sublevel, attempting to target and crush Pikmin with its rollers. However, these rollers will also indiscriminately destroy traps and instantly kill most enemies. Use this to your advantage.
*It will patrol the sublevel, attempting to target and crush Pikmin with its rollers. However, these rollers will also indiscriminately destroy traps and instantly kill most enemies. Use this to your advantage.
*The Waterwraith can navigate into corners to crush Pikmin. As such, hiding in corners is generally ineffective.
*Unlike {{p2}}, the Waterwraith '''can''' navigate into corners to crush Pikmin. As such, hiding in corners is generally ineffective. Instead, run to areas with green floors if one needs to escape from it; the Waterwraith will refuse to enter those areas and will disengage the chase, offering some breathing room.
*If you are being chased, run to areas with green, grassy floors, with metal arches; the Waterwraith will refuse to enter those areas and will disengage the chase, offering some breathing room.
*The Waterwraith moves noticeably slower compared to its depiction in {{p2}}. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him, leaving your entire army to its mercy. Additionally, the Waterwraith is powerful enough to instantly knock out Oatchi if he is rolled over without armor upgrades.
*The Waterwraith does not move particularly quickly. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing him and knocking Pikmin off of him. Additionally, the Waterwraith is powerful enough to knock out Oatchi in four hits (and the player in two) if rolled over without armor upgrades.
*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
*The Waterwraith prioritizes crushing Pikmin above all else and pays no mind to leaders. Using either player character as bait won't work.
*There is no way to harm it until the final sublevel. However, items such as [[ice blast]]s and [[Lightning Shock]]s can stun it in a pinch, allowing for a getaway if cornered.
*There is '''absolutely no way''' to harm it until the final sublevel, so don't even bother trying. However, items such as Ice Bombs and Lightning Shocks can stun it in a pinch, allowing for a getaway if cornered.
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it appears. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
*Move quickly and efficiently to try and complete as much of the sublevel as possible before it shows up. If worse comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
*Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind.
*Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind.


== Sublevel 1 ==
== Sublevel 1 ==
[[File:P4 Map Engulfed Castle 1.png|thumb|300px|Map of sublevel 1.]]
[[File:P4 Map Engulfed Castle 1.png|thumb|300px|Map of sublevel 1.]]
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
* '''Treasures''':
* '''Treasures''':
** {{icon|Hoop of Passion|y|v=P4}}
** {{icon|Hoop of Passion|y|v=P4}}
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** {{icon|Pyroclasmic Slooch|y|v=P4}} × 2
** {{icon|Pyroclasmic Slooch|y|v=P4}} × 2
** {{icon|Fiery Bulblax|y|v=P4}} × 1
** {{icon|Fiery Bulblax|y|v=P4}} × 1
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Iron fence|y|v=P4 switch}} × 3 (lowered after button is pressed)
** {{icon|Iron fence|y|v=P4}} × 3
** {{icon|Fire geyser|v=P4|y}} × 4
* '''Tools''':
* '''Tools''':
** {{icon|Button|v=P4|y}} × 1 (lowers iron fences)
**  
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
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* '''Others''':
* '''Others''':
** {{icon|Egg|v=P4|y}} × 4
** {{icon|Egg|v=P4|y}} × 4
This sublevel places an emphasis on [[fire]]-related hazards and enemies, already putting you at an innate disadvantage due to your lack of [[Red Pikmin]]. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with his {{oatchi|Scorch Guard}}, this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some [[Glow Pikmin]], which will be of great help throughout the entire cavern due to their immunity to all hazards.
This sublevel places an emphasis on [[fire]]-related hazards and enemies, already putting you at an innate disadvantage due to your lack of [[Red Pikmin]]. Do not get discouraged, and keep in mind that this cavern is possible to complete. If Oatchi has been upgraded with [[Gear#Scorch_Guard_.28Oatchi.29|his Scorch Guard]], this sublevel will be much easier to complete, as he can safely handle most of the enemies and hazards with minimal risk to himself. Failing that, you may wish to grow some [[Glow Pikmin]], which will be of great help throughout the entire cavern due to their immunity to all hazards.


From the beginning of the sublevel, the first priority should be taking out the [[Pyroclasmic Slooch]] next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If he is not, things will get complicated: You will need to lure it into water to extinguish its flames, and then charge it with your Blue Pikmin to take it out. Alternatively, a Glowmob from a modest Glow Pikmin squad can quickly take it out. Once it is safely defeated, make your way towards the exit hole, which is guarded by a Fiery Blowhog, a dirt wall, and has a fire geyser nearby. There are also five wild Blue Pikmin sprouts here, if you entered the cave with 50 or less Blue Pikmin.
From the beginning of the sublevel, the first priority should be taking out the [[Pyroclasmic Slooch]] next to the base, as it will block the transit of the sublevel's treasures, and destroying the dirt wall guarding the exit, to allow for a hasty retreat if the Waterwraith cannot be escaped from. If Oatchi is fireproof, he can swiftly defeat it in a few chomps. If he is not, things will get complicated: You will need to lure it into water to extinguish its flames, and then charge it with your Blue Pikmin to take it out. Alternatively, a Glowmob from a modest Glow Pikmin squad can quickly take it out. Once it is safely defeated, make your way towards the exit hole, which is guarded by a Fiery Blowhog, a dirt wall, and has a fire geyser nearby. There are also five wild Blue Pikmin sprouts here, if you entered the cave with 50 or less Blue Pikmin.
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Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar.
Optionally, there are a pair of eggs dead east of the base, guarded by a single fire geyser. If any Blue Pikmin have lost their flowers from the fire, or Oatchi has taken damage, you may wish to visit it to re-flower them or heal Oatchi with the nectar.


Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the [[Hoop of Passion]] for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a [[Fiery Bulblax]]. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you.
Regardless, as they work, move through the iron bars west of the hole (facing north). Your objective should be lowering the iron bars, which you can do via a button to the north, in the area with the green-tinted floor on the map. Ignore the [[Hoop of Passion]] for the time being, as the route the Pikmin follow if the bars aren't lowered takes them dangerously close to a Fiery Bulblax. Instead, head north to the aforementioned area. Break the fire geyser near the button, and then have your Pikmin break the dirt wall to access the button. Hit it to lower the fences, at which point Oatchi, finished with the earlier dirt wall, should attempt to make his way back to you.


With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. In particular, using two [[bomb rock]]s will instantly kill it, and even a single one will dramatically simplify the battle. If Oatchi is fireproof, you may also simply have him attack the Fiery Bulblax while working on collecting the treasure on the west side of the sublevel to be efficient. However, bear in mind that he will take a significant amount of damage from its bites and may be knocked out. Keep an eye on his health and be prepared to use a [[Scrummy Bone]], or to rouse him at the base if he is knocked out. Whatever the case, the Bulblax will spit up the [[Vanishing Cookie]] when it dies. With it dead, you can also safely assign Pikmin or Oatchi to carry the nearby [[Secured Satchel]] back, as well.
With the entire sublevel accessible, there are a few paths to take. You can safely assign three Pikmin to carry back the Hoop of Passion with the bars lowered. There is a treasure inside the Fiery Bulblax, which will require some effort to defeat. If Oatchi is not fireproof, your only chance is to extinguish its flames by luring it into a nearby pond, and then Rushing Oatchi into its back before it reignites, but this is very risky. Given the Waterwraith's impending arrival, you may wish to instead use items on it to save time. Tossing two [[bomb rock]]s at it for instance, will instantly kill it. If Oatchi is fireproof, you may also simply have him attack the Fiery Bulblax while working on collecting the treasure on the west side of the sublevel to be efficient, but bear in mind that he will take a significant amount of damage from its bites and may be knocked out, so keep an eye on his health and be ready to use a Scrummy Bone if necessary. Whatever the case, it will spit up the [[Vanishing Cookie]] when it dies. With it dead, you can also safely assign Pikmin or Oatchi to carry the nearby [[Secured Satchel]] back, as well.


There are two treasures on the west side of the sublevel, a [[Juicy Gaggle]] and an [[Ice Sword]], guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures.
There are two treasures on the west side of the sublevel, a [[Juicy Gaggle]] and an [[Ice Sword]], guarded by a handful of fire geysers, a Fiery Blowhog and a Pyroclasmic Slooch. Defeat these two enemies and destroy the geysers the same way you did earlier and assign Pikmin to carry the two treasures back. If you have been relatively efficient, it is possible to collect all the treasures before the Waterwraith's arrival. If not, note that the Waterwraith will refuse to enter areas with grassy floors, such as the ones around the Secured Satchel and the exit hole. If the Waterwraith is blocking the Pikmin's route, hide in those spots until it moves away, letting you continue carrying the treasures.
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** {{icon|Fiery Dweevil|y|v=P4}} × 2
** {{icon|Fiery Dweevil|y|v=P4}} × 2
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
** '''Obstacles''':
** {{icon|Dirt wall|y|v=P4}} × 2
** {{icon|Dirt wall|y|v=P4}} × 2
** {{icon|Iron fence|y|v=P4 switch}} × 1 (lowered after button is pressed)
** {{icon|Iron fence|y|v=P4}} × 1
** {{icon|Spotcap|v=P4|y}} × 5
** '''Tools''':
** {{icon|Kingcap|v=P4|y}} × 1
** {{icon|Pup tunnel|y|v=P4}}
* '''Tools''':
** '''Wild Pikmin''':
** {{icon|Pup tunnel|y|v=P4}} × 1
** {{icon|Button|y|v=P4}} × 1 (lowers Iron fence)
* '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
* '''Others''':
** '''Others''':
** {{icon|Castaway|y|v=P4}} × 1 (Inside Pearly Clamclamp)
** {{icon|Castaway|y|v=P4}} × 1 (Inside Pearly Clamclamp)


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[[File:P4 Map Engulfed Castle 3.png|thumb|300px|Map of sublevel 3.]]
[[File:P4 Map Engulfed Castle 3.png|thumb|300px|Map of sublevel 3.]]
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
* '''Treasures''':
** '''Treasures''':
** {{icon|Child of the Earth|y|v=P4}} (Buried)
** {{icon|Child of the Earth|y|v=P4}} (Buried)
** {{icon|Memory Fragment (Bottom...Probably?)|y|v=P4}}
** {{icon|Memory Fragment (Bottom...Probably?)|y|v=P4}}
** {{icon|Scaly Custard|y|v=P4}}
** {{icon|Scaly Custard|y|v=P4}}
* '''Enemies''':
** '''Enemies''':
** {{icon|Withering Blowhog|y|v=P4}} × 1
** {{icon|Withering Blowhog|y|v=P4}} × 1
** {{icon|Wollyhop|y|v=P4}} × 2
** {{icon|Wollyhop|y|v=P4}} × 2
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** {{icon|Joustmite|y|v=P4}} × 1
** {{icon|Joustmite|y|v=P4}} × 1
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
** '''Obstacles''':
** {{icon|Dirt wall|y|v=P4}} × 3
** {{icon|Dirt wall|y|v=P4}} × 3
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
* '''Tools''':
** '''Tools''':
** {{icon|Button|v=P4|y}} × 1 (lowers Iron fences)
** {{icon|Button|v=P4|y}} × 1 (lowers Iron fences)
** {{icon|Electricity generator|y|v=P4}} × 6
** {{icon|Electricity generator|y|v=P4}} × 6
* '''Wild Pikmin''':
** '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 10 (sprouts) (if 50 or less Blue Pikmin)
** {{icon|Blue Pikmin|y|v=P4}} × 10 (sprouts) (if 50 or less Blue Pikmin)
* '''Others''':
** '''Others''':
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Egg|v=P4|y}} × 4
** {{icon|Egg|v=P4|y}} × 4
** {{icon|Base|v=P4|y}} × 1 (must defeat the Withering blowhog and Anode dweevil near the base to use it)


{{clear}}
{{clear}}
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[[File:P4 Map Engulfed Castle 4.png|thumb|300px|Map of sublevel 4.]]
[[File:P4 Map Engulfed Castle 4.png|thumb|300px|Map of sublevel 4.]]
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it.}}
* '''Treasures''':
** '''Treasures''':
** {{icon|Difficult-Choice Totem|y|v=P4}}
** {{icon|Difficult-Choice Totem|y|v=P4}}
** {{icon|Insect Condo|y|v=P4}} (Inside Startle Spore)
** {{icon|Insect Condo|y|v=P4}} (Inside Startle Spore)
** {{icon|Turn-of-Events Track|y|v=P4}} (inside sticky mold)
** {{icon|Turn-of-Events Track|y|v=P4}} (inside sticky mold)
** {{icon|Velvety Dreamdrop|y|v=P4}}
** {{icon|Velvety Dreamdrop|y|v=P4}}
* '''Enemies''':
** '''Enemies''':
** {{icon|Moldy Dwarf Bulborb|y|v=P4}} × 4
** {{icon|Moldy Dwarf Bulborb|y|v=P4}} × 4
** {{icon|Honeywisp|y|v=P4}} × 1
** {{icon|Honeywisp|y|v=P4}} × 1
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** {{icon|Venom Dweevil|y|v=P4}} × 4 (2 carrying [[Bomb rock]]s)
** {{icon|Venom Dweevil|y|v=P4}} × 4 (2 carrying [[Bomb rock]]s)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
** '''Obstacles''':
** {{icon|Dirt wall|y|v=P4}} × 1
** {{icon|Dirt wall|y|v=P4}} × 1
** {{icon|Sticky mold|y|v=P4}} (2 spotcaps) × 3  
** {{icon|Sticky mold|y|v=P4}} × 4 (3 molds with 2 spotcaps inside each, 1 mold with 6 spotcaps inside)
** {{icon|Sticky mold|y|v=P4}} (6 spotcaps) × 1
** {{icon|Spotcap|y|v=P4}} × 15 (12 in sticky mold, 3 not in sticky mold)
** {{icon|Spotcap|y|v=P4}} × 15 (12 in sticky mold, 3 not in sticky mold)
** {{icon|Poison Spotcap|y|v=P4}} × 2
** {{icon|Spotcap|y|v=P4 poison|n=Poison spotcap}} × 2
** {{icon|Kingcap|y|v=P4}} × 1
** {{icon|Kingcap|y|v=P4}} × 1
** {{icon|Poison Kingcap|y|v=P4}} × 1  
** {{icon|Kingcap|y|v=P4 poison|n=Poison kingcap}} × 1  
* '''Tools''':
** '''Tools''':
** {{icon|Clay mound|y|v=P4}} × 1 (requires 21 pieces of raw material)
** {{icon|Clay mound|y|v=P4}} × 1 (requires 21 pieces of raw material)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
** {{icon|Blue Pikmin|y|v=P4}} × 10 (if 50 or less Blue Pikmin)
* '''Others''':
** '''Others''':
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)


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** {{icon|Mitite|y|v=P4}} × 1 (Only if Waterwraith was killed in an earlier visit)
** {{icon|Mitite|y|v=P4}} × 1 (Only if Waterwraith was killed in an earlier visit)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
** {{icon|Waterwraith|y|v=P4}} × 1 (Doesn't respawn after being defeated in sublevel 5)
* '''Obstacles''':
** '''Obstacles''':
** {{icon|Bag|y|v=P4}} × 1 (weight of 100)
** {{icon|Bag|y|v=P4}} × 1 (weight of 100)
** {{icon|Numbered gate|y|v=P4}} × 1 (must defeat 1 Waterwraith to lower)
** {{icon|Numbered gate|y|v=P4}} × 1 (must defeat 1 Waterwraith to open)
* '''Tools''':
** '''Tools''':
** None
**
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Blue Pikmin|y|v=P4}} × 5 (if 50 or less Blue Pikmin)
** {{icon|Blue Pikmin|y|v=P4}} × 5 (if 50 or less Blue Pikmin)
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* '''Others''':
* '''Others''':
** {{icon|Castaway|y|v=P4}} × 1
** {{icon|Castaway|y|v=P4}} × 1
** {{icon|Candypop Bud|y|v=P4 purple}} (Purple) × 2 (if 50 or less Purple Pikmin)
** {{icon|Candypop Bud|y|v=P4}} × 2 (Purple; if 50 or less Purple Pikmin)
** {{icon|Egg|y|v=P4}} × 2
** {{icon|Egg|y|v=P4}} × 2


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Once it is dead, it will both drop the Glinty Circular Disc and unlock the numbered gate. With the sublevel completely cleared, you are free to take back the Disc and the Castaway near the exit geyser at your leisure. Note that there is another treasure - the Noble Goo - buried in the ground along the outer edge of the arena. Have Oatchi sniff it out and dig it up before you leave.
Once it is dead, it will both drop the Glinty Circular Disc and unlock the numbered gate. With the sublevel completely cleared, you are free to take back the Disc and the Castaway near the exit geyser at your leisure. Note that there is another treasure - the Noble Goo - buried in the ground along the outer edge of the arena. Have Oatchi sniff it out and dig it up before you leave.


Completing this cave and leaving through the [[cave exit]] affects a few things throughout the entire cavern. First off, the Waterwraith will now ''never'' respawn, even if you return to an earlier sublevel: if you happened to leave any treasure behind on an earlier sublevel, you can now collect it with no time restraints. Second, you will leave through an exit that is not submerged and can freely reenter the cave through it. This means, assuming you reenter the cave through that specific hole, that you can bring any type of Pikmin in. With these two things in mind, revisiting the cave to collect anything left behind should be trivial.
Completing this cave and leaving through the exit geyser affects a few things throughout the entire cavern. First off, the Waterwraith will now ''never'' respawn, even if you return to an earlier sublevel: if you happened to leave any treasure behind on an earlier sublevel, you can now collect it with no time restraints. Second, you will leave through an exit that is not submerged and can freely reenter the cave through it. This means, assuming you reenter the cave through that specific hole, that you can bring any type of Pikmin in. With these two things in mind, revisiting the cave to collect anything left behind should be trivial.


== Gallery ==
== Gallery ==
{{image}}
{{image}}
<gallery>
<gallery>
P4 Engulfed Castle Cave Entrance and Exit.jpg|The cavern's submerged entrance (left) and exit hole (right).
</gallery>
</gallery>


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== Trivia ==
== Trivia ==
* This cave is a homage to the [[Submerged Castle]] from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually near-perfect recreations of the Submerged Castle's sublevels. However, there are some notable differences:
* This cave is a direct homage to the [[Submerged Castle]] cavern from {{p2}}, taking direct inspiration from both the original cave's mechanics and layout. In fact, many of the sublevel layouts are actually direct recreations of the Submerged Castle's sublevels. However, there are some notable differences:
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**No sublevel hole is [[clog]]ged. A number of the exits are protected by [[Gate#Dirt_wall|dirt walls]] or [[sticky mold]] instead.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
**In sublevel 2, a single adult [[Bulborb]] patrols the sublevel, followed by a gaggle of [[Albino Dwarf Bulborb]]s, a reference to the [[Bulbmin]] in the original cave. A [[Pearly Clamclamp]] also houses the Castaway at the end of the pipe section; in {{p2}}, the [[Chocolate Cushion]] or [[Confection Hoop]] are in this spot, out in the open and unguarded.
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**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel.
**Sublevel 4 appears to lean more towards a focus on [[poison]] as opposed to the original's emphasis on [[Explosion|explosive]] obstacles and enemies. To this end, many of the [[bomb rock]]s and [[Volatile Dweevil]]s have been replaced with poison-themed enemies such as [[Moldy Dwarf Bulborb]]s. Notably, there are a handful of [[Venom Dweevil]]s that hold bomb rocks atop their heads, as a reference to the Volatile Dweevils in the original sublevel.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**All sublevels have safe zones marked by green floors where the [[Waterwraith]] can't reach.
**The [[Submerged Castle]]'s signature theme doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**The original music that plays in the [[Submerged Castle]] doesn't play, at least at first. A remix of it slowly fades in as the Waterwraith's arrival approaches, slowly taking over the Engulfed Castle's ambient track. It doesn't play at all after the Waterwraith has been defeated, as it no longer appears.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.
**After the [[Waterwraith]] is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. The Waterwraith will also never respawn when defeated, allowing one to take their time on return visits, whereas it respawned regardless in {{p2}}.


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*[[Waterwraith]]
*[[Waterwraith]]


{{Serene Shores}}
{{p4 caves}}
{{p4 caves}}
[[Category:Engulfed Castle| ]]
[[Category:Serene Shores]]

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