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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | [[File:Pikmin Bulborbs.png|thumb|A [[Red Bulborb]] and a [[Dwarf Red Bulborb]] together, two of the most iconic enemies in the series.]] | ||
''' | |||
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|''Pikmin'' games]]. | |||
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | ||
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead. | |||
Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved. | |||
==Bosses== | |||
[[File:Burrowing Snagret P3Art.png|thumb|left|The [[Burrowing Snagret]] is a boss present in all three games.]] | |||
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item. | |||
Through each game in the series, the definition of a "boss" has become progressively clearer. In ''Pikmin'', the game seldom makes a distinction between a boss and a regular enemy. In ''Pikmin 2'', bosses are given different slots on the [[Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. Finally, in ''Pikmin 3'', bosses are clearly identified as such by the game itself{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}}, and are divided between main boss and mini-boss. | |||
{{clear}} | |||
===Bosses in ''Pikmin''=== | |||
In ''Pikmin'', bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | |||
* [[Goolix]] | |||
* [[Burrowing Snagret]] | |||
* [[Beady Long Legs]] | |||
* [[Emperor Bulblax]] | |||
Oddly, [[Candypop Buds]], [[geysers]], and [[Iridescent Flint Beetle]]s are technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | |||
===Mini-bosses in ''Pikmin''=== | |||
Three other enemies are often considered ''mini-bosses'' by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them. | |||
* [[Armored Cannon Beetle]] | |||
* [[Puffstool]] | |||
* [[Smoky Progg]] | |||
===Bosses in ''Pikmin 2''=== | |||
In ''Pikmin 2'', there are twelve bosses, and they all use a special boss theme. Three use their own unique theme, specifically the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia]]'s listing. The following are listed in Piklopedia order, which is likely the order they are intended to be encountered in: | |||
{{columns|2| | |||
* [[Empress Bulblax]] | |||
* [[Burrowing Snagret]] | |||
* [[Beady Long Legs]] | |||
* [[Emperor Bulblax]] | |||
* [[Giant Breadbug]] | |||
* [[Pileated Snagret]] | |||
* [[Man-at-Legs]] | |||
* [[Ranging Bloyster]] | |||
* [[Waterwraith]] | |||
* [[Segmented Crawbster]] | |||
* [[Raging Long Legs]] | |||
* [[Titan Dweevil]] | |||
}} | |||
There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have literal ''mini'' variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes rebattled and act as mini-bosses of a cave, such as in the [[Hole of Heroes]]. Additionally, the [[Fiery Bulblax]], which may have originally been [[Piklopedia#Trivia|intended as a boss]], could be considered a mini-boss by fans, as it is a relatively difficult enemy. | |||
===Bosses in ''Pikmin 3''=== | |||
In ''Pikmin 3'', the six main bosses are clearly labeled by the game, and their battles are considerably more complex than with most other enemies. These bosses can be re-fought in special [[Mission Mode]] stages. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next day, but not any longer. | |||
* [[Armored Mawdad]] | |||
* [[Vehemoth Phosbat]] | |||
* [[Sandbelching Meerslug]] | |||
* [[Scornet Maestro]] | |||
* [[Quaggled Mireclops]] | |||
* [[Plasm Wraith]] | |||
===Mini-bosses in ''Pikmin 3''=== | |||
Mini-bosses appear in ''Pikmin 3'', distinguished by a different music theme. In story mode, these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. | |||
* [[Baldy Long Legs]] | |||
* [[Bug-Eyed Crawmad]] | |||
* [[Burrowing Snagret]] | |||
* [[Shaggy Long Legs]] | |||
The [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Spotty Bulbear]] are sometimes considered mini-bosses by fans due to their difficulty and rare appearances, but they do not have the mini-boss theme. | |||
===Music=== | |||
{{main|Music}} | |||
When fighting bosses, the [[music]] of the [[area]] or [[cave]] is changed to a different theme that lasts for as long as all bosses in the vicinity are alive. In ''Pikmin'', this is only the case for the [[Beady Long Legs]] and the [[Emperor Bulblax]], with each one having their own theme. In ''Pikmin 2'', a global boss theme exists, and plays whenever a living boss is nearby. This theme changes dynamically with the events happening in the fight. The following bosses have their own specific boss themes: [[Waterwraith]], [[Giant Breadbug]], and [[Titan Dweevil]]. In ''Pikmin 3'', two boss themes exist – one for the major bosses and another for the mini-bosses. The exceptions to this are the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which have their own themes. The mini-boss theme is a remastered version of the ''Pikmin 2'' boss music. | |||
==Behavior== | |||
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | |||
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain hazards. | |||
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, amongst other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in ''[[Pikmin (game)|Pikmin]]'', a [[Red Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. | |||
===Interactions=== | |||
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects. | |||
====Environment interactions==== | |||
*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s. | |||
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | |||
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. It will reignite once the enemy leaves. | |||
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. | |||
*[[Wogpole]]s will start flailing around if they're on dry land, only being able to swim freely if they're underwater. | |||
====Cooperation==== | |||
[[File:Bulbmin and young.jpg|thumb|right|[[Bulbmin]] interact amongst themselves in the form of the young following an adult.]] | |||
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies. | |||
Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, and the [[Scornet]]s, who obey the command of the [[Scornet Maestro]]. | |||
===In ''Pikmin''=== | ====Hostility==== | ||
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are: | |||
*The [[Empress Bulblax]] can kill its young by rolling into them. | |||
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself. | |||
*A [[Lithopod family|lithopod]]'s boulders can harm other enemies or even the launcher itself. | |||
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively. | |||
*[[Volatile Dweevil]]s and [[Careening Dirigibug]]s can harm other enemies with their bomb-rocks. | |||
*In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them. | |||
*[[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves. | |||
==As a gameplay element== | |||
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s. | |||
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic. | |||
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place. | |||
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel one of [[The Giant's Bath]]. | |||
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood. | |||
==List== | |||
The following is a list of enemies in the [[Pikmin series|''Pikmin'' series]]. Names in '''bold''' belong to enemies that are considered bosses. You may also browse the available categories on Pikipedia, with the top one being '''[[:Category:Enemies|Enemies]]'''. | |||
===Enemies in ''Pikmin''=== | |||
{{columns|3|* '''{{icon|Armored Cannon Beetle|y}}''' | {{columns|3|* '''{{icon|Armored Cannon Beetle|y}}''' | ||
* '''{{icon|Beady Long Legs|y}}''' | * '''{{icon|Beady Long Legs|y}}''' | ||
Line 21: | Line 127: | ||
* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Bulborb|y}} | * {{icon|Dwarf Red Bulborb|y}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* {{icon|Female Sheargrub|y}} | * {{icon|Female Sheargrub|y}} | ||
Line 29: | Line 135: | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Male Sheargrub|y}} | * {{icon|Male Sheargrub|y}} | ||
* | * {{icon|Mamuta|y}} | ||
* {{icon|Pearly Clamclamp|y}} | * {{icon|Pearly Clamclamp|y}} | ||
* '''{{icon|Puffstool|y}}''' | * '''{{icon|Puffstool|y}}''' | ||
Line 36: | Line 142: | ||
* '''{{icon|Smoky Progg|y}}''' | * '''{{icon|Smoky Progg|y}}''' | ||
* {{icon|Spotty Bulbear|y}} | * {{icon|Spotty Bulbear|y}} | ||
* {{icon|Bulborb|y|n=Spotty Bulborb}} | * {{icon|Red Bulborb|y|n=Spotty Bulborb}} | ||
* {{icon|Swooping Snitchbug|y}} | * {{icon|Swooping Snitchbug|y}} | ||
* {{icon|Water Dumple|y}} | * {{icon|Water Dumple|y}} | ||
* {{icon| | * {{icon|Wogpole|y}} | ||
* {{icon| | * {{icon|Wollywog|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollywog|y}} | ||
}} | }} | ||
{{see also|Category:Pikmin 1 enemies|t1= | {{see also|:Category:Pikmin 1 enemies|t1=Pikmin enemies category}} | ||
=== | ===Enemies in ''Pikmin 2''=== | ||
{{columns|3|* {{icon|Anode Beetle|y}} | {{columns|3|* {{icon|Anode Beetle|y}} | ||
* {{icon|Anode Dweevil|y}} | * {{icon|Anode Dweevil|y}} | ||
* {{icon|Antenna Beetle|y}} | * {{icon|Antenna Beetle|y}} | ||
* {{icon|Armored Cannon Larva|y | * {{icon|Armored Cannon Beetle Larva|y}} | ||
* '''{{icon|Beady Long Legs|y}}''' | * '''{{icon|Beady Long Legs|y}}''' | ||
* {{icon|Breadbug|y}} | * {{icon|Breadbug|y}} | ||
Line 58: | Line 164: | ||
* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Careening Dirigibug|y}} | * {{icon|Careening Dirigibug|y}} | ||
* {{icon|Caustic Dweevil|y}} | |||
* {{icon|Cloaking Burrow-nit|y}} | * {{icon|Cloaking Burrow-nit|y}} | ||
* {{icon|Creeping Chrysanthemum|y}} | * {{icon|Creeping Chrysanthemum|y}} | ||
Line 64: | Line 171: | ||
* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Orange Bulborb|y}} | * {{icon|Dwarf Orange Bulborb|y}} | ||
* {{icon|Dwarf Bulborb|y | * {{icon|Dwarf Red Bulborb|y}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* '''{{icon|Empress Bulblax|y}}''' | * '''{{icon|Empress Bulblax|y}}''' | ||
Line 77: | Line 184: | ||
* {{icon|Hermit Crawmad|y}} | * {{icon|Hermit Crawmad|y}} | ||
* {{icon|Honeywisp|y}} | * {{icon|Honeywisp|y}} | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Iridescent Glint Beetle|y}} | * {{icon|Iridescent Glint Beetle|y}} | ||
Line 92: | Line 198: | ||
* '''{{icon|Ranging Bloyster|y}}''' | * '''{{icon|Ranging Bloyster|y}}''' | ||
* {{icon|Ravenous Whiskerpillar|y}} | * {{icon|Ravenous Whiskerpillar|y}} | ||
* {{icon|Bulborb|y | * {{icon|Red Bulborb|y}} | ||
* '''{{icon|Segmented Crawbster|y}}''' | * '''{{icon|Segmented Crawbster|y}}''' | ||
* {{icon|Shearwig|y}} | * {{icon|Shearwig|y}} | ||
Line 108: | Line 214: | ||
* {{icon|Watery Blowhog|y}} | * {{icon|Watery Blowhog|y}} | ||
* {{icon|Withering Blowhog|y}} | * {{icon|Withering Blowhog|y}} | ||
* {{icon| | * {{icon|Wogpole|y}} | ||
* {{icon| | * {{icon|Wollywog|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollywog|y}} | ||
}} | }} | ||
{{see also|Category:Pikmin 2 enemies|t1= | {{see also|:Category:Pikmin 2 enemies|t1=Pikmin 2 enemies category|Piklopedia}} | ||
=== | ===Enemies in ''Pikmin 3''=== | ||
{{columns|3|* {{icon|Arachnode|y}} | {{columns|3|* {{icon|Arachnode|y}} | ||
* {{icon|Arctic Cannon Larva|y}} | * {{icon|Arctic Cannon Larva|y}} | ||
Line 123: | Line 229: | ||
* {{icon|Bearded Amprat|y}} | * {{icon|Bearded Amprat|y}} | ||
* '''{{icon|Bug-Eyed Crawmad|y}}''' | * '''{{icon|Bug-Eyed Crawmad|y}}''' | ||
* {{icon|Bulborb|y|v=P3}} | * {{icon|Red Bulborb|n=Bulborb|y|v=P3}} | ||
* '''{{icon|Burrowing Snagret|y|v=P3}}''' | * '''{{icon|Burrowing Snagret|y|v=P3}}''' | ||
* {{icon|Calcified Crushblat|y}} | * {{icon|Calcified Crushblat|y}} | ||
* {{icon|Desiccated Skitter Leaf|y}} | * {{icon|Desiccated Skitter Leaf|y}} | ||
* {{icon|Dwarf Bulbear|y|v=P3}} | * {{icon|Dwarf Bulbear|y|v=P3}} | ||
* {{icon|Dwarf Bulborb|y|v=P3}} | * {{icon|Dwarf Red Bulborb|n=Dwarf Bulborb|y|v=P3}} | ||
* {{icon|Dwarf Orange Bulborb|y|v=P3}} | * {{icon|Dwarf Orange Bulborb|y|v=P3}} | ||
* {{icon|Female Sheargrub|y|v=P3}} | * {{icon|Female Sheargrub|y|v=P3}} | ||
Line 138: | Line 244: | ||
* {{icon|Male Sheargrub|y|v=P3}} | * {{icon|Male Sheargrub|y|v=P3}} | ||
* {{icon|Medusal Slurker|y}} | * {{icon|Medusal Slurker|y}} | ||
* {{icon|Mysterious Life | * {{icon|Mysterious Life Form|y}} | ||
* {{icon|Nectarous Dandelfly|y}} | * {{icon|Nectarous Dandelfly|y}} | ||
* {{icon|Orange Bulborb|y|v=P3}} | * {{icon|Orange Bulborb|y|v=P3}} | ||
* {{icon|Peckish Aristocrab|y}} | * {{icon|Peckish Aristocrab|y}} | ||
* {{icon|Phosbat|y}} | * {{icon|Phosbat|y}} | ||
* '''{{icon|Plasm Wraith|y}}''' | * '''{{icon|Plasm Wraith|y}}''' | ||
* {{icon|Puckering Blinnow|y}} | * {{icon|Puckering Blinnow|y}} | ||
Line 149: | Line 254: | ||
* {{icon|Pyroclasmic Slooch|y}} | * {{icon|Pyroclasmic Slooch|y}} | ||
* '''{{icon|Quaggled Mireclops|y}}''' | * '''{{icon|Quaggled Mireclops|y}}''' | ||
* {{icon|Red | * {{icon|Red Spectralid|y}} | ||
* '''{{icon|Sandbelching Meerslug|y}}''' | * '''{{icon|Sandbelching Meerslug|y}}''' | ||
* {{icon|Scornet|y}} | * {{icon|Scornet|y}} | ||
Line 168: | Line 273: | ||
* {{icon|Watery Blowhog|y|v=P3}} | * {{icon|Watery Blowhog|y|v=P3}} | ||
* {{icon|Whiptongue Bulborb|y}} | * {{icon|Whiptongue Bulborb|y}} | ||
* {{icon|White | * {{icon|White Spectralid|y}} | ||
* {{icon|Wogpole|y|v=P3}} | * {{icon|Wogpole|y|v=P3}} | ||
* {{icon|Yellow | * {{icon|Yellow Spectralid|y}} | ||
* {{icon|Yellow Wollywog|y|v=P3}} | * {{icon|Yellow Wollywog|y|v=P3}} | ||
}} | }} | ||
{{see also|Category:Pikmin 3 enemies|t1= | {{see also|:Category:Pikmin 3 enemies|t1=Pikmin 3 enemies category}} | ||
==In-game encyclopedias== | ==In-game encyclopedias== | ||
[[File: | [[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]] | ||
{{main|Enemy reel|Piklopedia | {{main|Enemy reel|Piklopedia|Indigenous Life (Exploration Notes)}} | ||
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | ||
The Piklopedia is a catalog of | The Piklopedia is a catalog of enemies and plants, available before entering an [[area]] at the start of a day in ''[[Pikmin 2]]''. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown [[Pikpik carrot]]s, using a free camera mode. | ||
The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe. | The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe. | ||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP = Inimigo | |PorP = Inimigo | ||
|PorPM = Enemy | |PorPM = Enemy | ||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |PorPN = Translation taken from the ''Pikmin'' instruction manual. | ||
|notes = y | |notes = y | ||
|Fra=Ennemi | |||
|FraM=Enemy | |||
}} | }} | ||
==See also== | ==See also== | ||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[Day]] | *[[Day]] | ||
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{{enemies}} | {{enemies}} | ||
{{hazards}} | {{hazards}} | ||
[[Category:Enemies| ]] | [[Category:Enemies| ]] |