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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{game help|p3}} | |||
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|Pikmin games]]. | |||
Predator enemies have varied attacks, and some take the advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or maim them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | |||
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion or the [[Research Pod]], being exchanged for [[Poko]]s in the case of the latter. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[HP]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead. | |||
Some enemies contain important items like [[ship part]]s or [[treasure]]s which they drop when defeated; these will still be dropped even if the creature was petrified. | |||
===In ''Pikmin''=== | ==Bosses== | ||
{ | Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more difficult, the rewards tend to be better, such as a large number of Pikmin seeds, Pokos, or an important story-related item. In ''[[Pikmin (game)|Pikmin]]'', defeated bosses do not respawn. In [[Pikmin (game)|Pikmin]] there are 3 bosses, 2 of which have their own track. Those 2 being the [[Beady Long Legs]] and [[Emperor Bulblax]]. The [[Smoky Progg]] is a secret boss. The [[Puffstool]], [[Mamuta]] and [[Goolix]] are mid-bosses. [[Pikmin 2]] has the most bosses (being 12) and 10 of them share the same music track. Exceptions are the [[Waterwraith]]'s 2nd form (without rollers), the [[Giant Breadbug]] and the [[Titan Dweevil]]. In [[Pikmin 3]], the bosses are actually called bosses in game. There are 6 of them in the game. The music track is changed and plays 3 different stings, "normal", "danger" (when the boss attacks) and "attack chance". The only exclusive tracks belong to the [[Vehemoth Phosbat]] and the [[Plasm Wraith]]. In [[Mission Mode]] you can challenge the bosses to get a medal. There are 3 mid-bosses in the game. They are the [[Shaggy Long Legs]], [[Bug-eyed Crawmad]] and the [[Burrowing Snagret]]. The mid-boss theme in this game is the boss theme from [[Pikmin 2]]. The [[Calcified Crushblat]] and [[Peckish Aristocrab]] are in between regular enemy and mid-boss. | ||
{|class=wikitable sortable | |||
!Boss | |||
!Time Given | |||
!Bronze | |||
!Silver | |||
!Gold | |||
!Platinum | |||
|- | |||
|[[Armored Mawdad]] | |||
|8:00 | |||
|? | |||
|? | |||
|? | |||
|2:00 | |||
|- | |||
|[[Vehemoth Phosbat]] | |||
|15:00 | |||
|? | |||
|? | |||
|? | |||
|5:00 | |||
|- | |||
|[[Sandbelching Meerslug]] | |||
|12:00 | |||
|? | |||
|? | |||
|? | |||
|3:00 | |||
|- | |||
|[[Scornet Maestro]] | |||
|10:00 | |||
|? | |||
|? | |||
|? | |||
|3:00 | |||
|- | |||
|[[Quaggled Mireclops]] | |||
|15:00 | |||
|? | |||
|? | |||
|? | |||
|5:00 | |||
|- | |||
|[[Plasm Wraith]] | |||
|12:00 | |||
|? | |||
|? | |||
|? | |||
|5:00 | |||
|- | |||
|} | |||
The definition of a boss in the ''Pikmin'' series is not very clear. The most commonly held definition is that an enemy is considered a boss if it only appears in a few and specific spots in the game, it is stronger than other enemies and/or it guards an important item. Most bosses do have a specific or shared [[music]] theme, but this is not always the case. | |||
A list of bosses can be found [[:Category:Bosses|here]]. | |||
==Behavior== | |||
[[File:Pikmin Bulborbs.png|thumb|A [[Red Bulborb]] and a [[Dwarf Red Bulborb]] together, the two most iconic enemies in the series.]] | |||
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to it after wandering too far. The locations in which enemies can be found sometimes depends on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, as commonly found in ice-themed [[cave]]s. | |||
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, and oftentimes, interacting with them when a fight for survival is taking place. [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or similar ones (in those examples, [[Red Bulborb]]s and [[Spotty Bulbear]]s, respectively). When under attack, they may scream in order to wake up their larger allies. Other creatures choose to follow a leader, normally of their own kind. An example is the [[Bulbmin]], who lose all sense of control should their leader perish. | |||
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Examples include the [[Empress Bulblax]] killing her young, [[Gatling Groinks]] damaging other enemies with their shots, and [[Decorated Cannon Beetle]] boulders harming other enemies or even the launcher itself. | |||
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain hazards. | |||
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a [[hazard]] they're vulnerable to, knock them out with an explosion, amongst other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected from it. For instance, in ''[[Pikmin (game)|Pikmin]]'', a [[Red Bulborb]] may only grab and eat three Pikmin at most, with a single bite, and in ''[[Pikmin 2]]'', five at most. | |||
==In-game== | |||
In the games, enemies locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s. | |||
Enemies that are killed do not reappear in the same day, regardless of leaving a corpse. Most enemies do however respawn after one or more in-game days have passed. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[HP regeneration]] mechanic. | |||
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. This can lead to them getting stuck behind walls, endlessly walking in place. | |||
This simplicity, however, is required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood. | |||
==List== | |||
The following is a list of enemies in the [[Pikmin series|''Pikmin'' series]]. Names in '''bold''' belong to enemies that are considered bosses. You may also browse the available categories on Pikipedia, with the top one being '''[[:Category:Enemies|Enemies]]'''. | |||
===Enemies in ''Pikmin''=== | |||
{| style = "width: 70%;" | |||
| | |||
* '''{{icon|Armored Cannon Beetle|y}}''' | |||
* '''{{icon|Beady Long Legs|y}}''' | * '''{{icon|Beady Long Legs|y}}''' | ||
* {{icon|Breadbug|y}} | * {{icon|Breadbug|y}} | ||
* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Bulborb|y}} | * {{icon|Dwarf Red Bulborb|y}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* {{icon|Female Sheargrub|y}} | * {{icon|Female Sheargrub|y}} | ||
Line 29: | Line 110: | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Male Sheargrub|y}} | * {{icon|Male Sheargrub|y}} | ||
| | |||
* '''{{icon|Mamuta|y}}''' | * '''{{icon|Mamuta|y}}''' | ||
* {{icon|Pearly Clamclamp|y}} | * {{icon|Pearly Clamclamp|y}} | ||
Line 36: | Line 118: | ||
* '''{{icon|Smoky Progg|y}}''' | * '''{{icon|Smoky Progg|y}}''' | ||
* {{icon|Spotty Bulbear|y}} | * {{icon|Spotty Bulbear|y}} | ||
* {{icon|Bulborb|y|n=Spotty Bulborb}} | * {{icon|Red Bulborb|y|n=Spotty Bulborb}} | ||
* {{icon|Swooping Snitchbug|y}} | * {{icon|Swooping Snitchbug|y}} | ||
* {{icon|Water Dumple|y}} | * {{icon|Water Dumple|y}} | ||
* {{icon| | * {{icon|Wogpole|y}} | ||
* {{icon| | * {{icon|Wollywog|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollywog|y}} | ||
|} | |||
:''Category: [[:Category:Pikmin 1 enemies|Pikmin 1 enemies]]'' | |||
=== | ===Enemies in ''Pikmin 2''=== | ||
{ | {|style = "width: 70%;" | ||
* {{icon|Anode Dweevil|y}} | | valign="top" | | ||
* {{icon|Anode Beetle|y}} | |||
* {{icon|Anode Dweevil|y}} | |||
* {{icon|Antenna Beetle|y}} | * {{icon|Antenna Beetle|y}} | ||
* {{icon|Armored Cannon Larva|y | * {{icon|Armored Cannon Beetle Larva|y}} | ||
* '''{{icon|Beady Long Legs|y}}''' | * '''{{icon|Beady Long Legs|y}}''' | ||
* {{icon|Breadbug|y}} | * {{icon|Breadbug|y}} | ||
Line 58: | Line 142: | ||
* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Careening Dirigibug|y}} | * {{icon|Careening Dirigibug|y}} | ||
* {{icon|Caustic Dweevil|y}} | |||
* {{icon|Cloaking Burrow-nit|y}} | * {{icon|Cloaking Burrow-nit|y}} | ||
* {{icon|Creeping Chrysanthemum|y}} | * {{icon|Creeping Chrysanthemum|y}} | ||
Line 64: | Line 149: | ||
* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Orange Bulborb|y}} | * {{icon|Dwarf Orange Bulborb|y}} | ||
* {{icon|Dwarf Bulborb|y | * {{icon|Dwarf Red Bulborb|y}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* '''{{icon|Empress Bulblax|y}}''' | * '''{{icon|Empress Bulblax|y}}''' | ||
* {{icon|Female Sheargrub|y}} | * {{icon|Female Sheargrub|y}} | ||
| valign="top" | | |||
* {{icon|Fiery Blowhog|y}} | * {{icon|Fiery Blowhog|y}} | ||
* {{icon|Fiery Bulblax|y}} | * {{icon|Fiery Bulblax|y}} | ||
Line 77: | Line 163: | ||
* {{icon|Hermit Crawmad|y}} | * {{icon|Hermit Crawmad|y}} | ||
* {{icon|Honeywisp|y}} | * {{icon|Honeywisp|y}} | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Iridescent Glint Beetle|y}} | * {{icon|Iridescent Glint Beetle|y}} | ||
Line 91: | Line 176: | ||
* '''{{icon|Raging Long Legs|y}}''' | * '''{{icon|Raging Long Legs|y}}''' | ||
* '''{{icon|Ranging Bloyster|y}}''' | * '''{{icon|Ranging Bloyster|y}}''' | ||
| valign="top" | | |||
* {{icon|Ravenous Whiskerpillar|y}} | * {{icon|Ravenous Whiskerpillar|y}} | ||
* {{icon|Bulborb|y | * {{icon|Red Bulborb|y}} | ||
* '''{{icon|Segmented Crawbster|y}}''' | * '''{{icon|Segmented Crawbster|y}}''' | ||
* {{icon|Shearwig|y}} | * {{icon|Shearwig|y}} | ||
Line 108: | Line 194: | ||
* {{icon|Watery Blowhog|y}} | * {{icon|Watery Blowhog|y}} | ||
* {{icon|Withering Blowhog|y}} | * {{icon|Withering Blowhog|y}} | ||
* {{icon|Wogpole|y}} | |||
* {{icon|Wollywog|y}} | |||
* {{icon|Yellow Wollywog|y}} | |||
|} | |||
* {{icon|Wogpole | |||
* {{icon| | |||
* {{icon| | |||
:''Category: [[:Category:Pikmin 2 enemies|Pikmin 2 enemies]]. Read [[Piklopedia]] for a more detailed list.'' | |||
Enemies | ===Enemies in ''Pikmin 3''=== | ||
{{ToDo|Bold the bosses.}} | |||
{| style="width:66%" | |||
| valign= "top" | | |||
* [[Arachnode]] | |||
* [[Arctic Cannon Larva]] | |||
* [[Armored Cannon Larva]] | |||
* '''[[Armored Mawdad]]''' | |||
* [[Baldy Long Legs]] | |||
* [[Bearded Amprat]] | |||
* [[Bug-eyed Crawmad]] | |||
* [[Bulborb]] | |||
* '''[[Burrowing Snagret]]''' | |||
* [[Calcified Crushblat]] | |||
* [[Desiccated Skitter Leaf]] | |||
* [[Dwarf Bulbear]] | |||
* [[Dwarf Bulborb]] | |||
* [[Dwarf Orange Bulborb]] | |||
* [[Female Sheargrub]] | |||
* [[Fiery Blowhog]] | |||
* [[Flighty Joustmite]] | |||
* [[Hermit Crawmad]] | |||
* [[Iridescent Flint Beetle]] | |||
| valign="top" | | |||
* [[Joustmite]] | |||
* [[Male Sheargrub]] | |||
* [[Medusal Slurker]] | |||
* [[Nectarous Dandelfly]] | |||
* [[Peckish Aristocrab]] | |||
* [[Pellet Posy]] | |||
* [[Phosbat]] | |||
* '''[[Plasm Wraith]]''' | |||
* [[Puckering Blinnow]] | |||
* [[Puffy Blowhog]] | |||
* [[Pyroclasmic Slooch]] | |||
* '''[[Quaggled Mireclops]]''' | |||
* [[Red Spectralid]] | |||
* [[Orange Bulborb]] | |||
* '''[[Sandbelching Meerslug]]''' | |||
* [[Scornet]] | |||
* '''[[Scornet Maestro]]''' | |||
* '''[[Shaggy Long Legs]]''' | |||
* [[Shearwig]] | |||
| valign="top" | | |||
* [[Skeeterskate]] | |||
* [[Skutterchuck]] | |||
* [[Skitter Leaf]] | |||
* [[Spotty Bulbear]] | |||
* [[Sputtlefish]] | |||
* [[Swarming Sheargrub]] | |||
* [[Swooping Snitchbug]] | |||
* [[Toady Bloyster]] | |||
* '''[[Vehemoth Phosbat]]''' | |||
* [[Waddlepus]] | |||
* [[Watery Blowhog]] | |||
* [[Water Dumple]] | |||
* [[Whiptongue Bulborb]] | |||
* [[White Spectralid]] | |||
* [[Wogpole]] | |||
* [[Yellow Spectralid]] | |||
* [[Yellow Wollywog]] | |||
|} | |||
Category: [[:Category:Pikmin 3 enemies|''Pikmin 3'' enemies]] | |||
== | ==Enemy reel== | ||
{{main|Enemy reel}} | |||
{{main|Enemy reel | |||
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | ||
==Piklopedia== | |||
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]] | |||
{{main|Piklopedia}} | |||
The | The Piklopedia is a catalog of enemies and plants, available before entering an [[area]] at the start of a day in ''[[Pikmin 2]]''. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown [[Pikpik carrot]]s, using a free camera mode. | ||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP=Inimigo | |||
|PorPM=Enemy | |||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |||
|notes=y | |||
|PorP | |||
|PorPM = Enemy | |||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |||
|notes = y | |||
}} | }} | ||
==See also== | ==See also== | ||
*[[ | *[[Hazard]] | ||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[ | *[[Sunset]] | ||
[[Category:Enemies| ]] | [[Category:Enemies| ]] |