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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}} | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}} | ||
{{game help|p4}} | {{game help|p4}} | ||
[[File: | [[File:Bulborb P4 Piklopedia.jpg|thumb|250px|A [[Bulborb]], one of the most iconic enemies in the series.]] | ||
'''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many species present in PNF-404 that pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}. | '''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many species present in PNF-404 that pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}. | ||
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | ||
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead. | |||
Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit | Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved. | ||
It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. The Nintendo Power Player's Guide for ''Pikmin'' and the Prima Guide for ''New Play Control! Pikmin'' both confirm that Olimar named every enemy from ''Pikmin''. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}} | It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. The Nintendo Power Player's Guide for ''Pikmin'' and the Prima Guide for ''New Play Control! Pikmin'' both confirm that Olimar named every enemy from ''Pikmin''. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}} | ||
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* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Careening Dirigibug|y}} | * {{icon|Careening Dirigibug|y}} | ||
* {{icon|Hydro Dweevil|n=Caustic Dweevil|y}} | |||
* {{icon|Cloaking Burrow-nit|y}} | * {{icon|Cloaking Burrow-nit|y}} | ||
* {{icon|Creeping Chrysanthemum|y}} | * {{icon|Creeping Chrysanthemum|y}} | ||
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* {{icon|Hermit Crawmad|y}} | * {{icon|Hermit Crawmad|y}} | ||
* {{icon|Honeywisp|y}} | * {{icon|Honeywisp|y}} | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Iridescent Glint Beetle|y}} | * {{icon|Iridescent Glint Beetle|y}} | ||
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* {{icon|Whiptongue Bulborb|y}} | * {{icon|Whiptongue Bulborb|y}} | ||
* {{icon|White Spectralids|y}} | * {{icon|White Spectralids|y}} | ||
* {{icon| | * {{icon|Wolpole|y|v=P3}} | ||
* {{icon|Yellow Spectralids|y}} | * {{icon|Yellow Spectralids|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollyhop|y|v=P3}} | ||
}} | }} | ||
{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}} | {{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}} | ||
===In ''Pikmin 4''=== | ===In ''Pikmin 4''=== | ||
{{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}} | {{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}} | ||
* '''{{icon|Ancient Sirehound|y|v=P4}}''' | * '''{{icon|Ancient Sirehound|y|v=P4}}''' | ||
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* '''{{icon|Bug-Eyed Crawmad|y|v=P4}}''' | * '''{{icon|Bug-Eyed Crawmad|y|v=P4}}''' | ||
* {{icon|Bulborb Larva|y|v=P4}} | * {{icon|Bulborb Larva|y|v=P4}} | ||
* | * {{icon|Bulborb|y|v=P4}} | ||
* '''{{icon|Burrowing Snagret|y|v=P4}}''' | * '''{{icon|Burrowing Snagret|y|v=P4}}''' | ||
* {{icon|Chillyhop|y|v=P4}} | * {{icon|Chillyhop|y|v=P4}} | ||
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* {{icon|Downy Snagret|y|v=P4}} | * {{icon|Downy Snagret|y|v=P4}} | ||
* {{icon|Dwarf Bulbear|y|v=P4}} | * {{icon|Dwarf Bulbear|y|v=P4}} | ||
* | * {{icon|Dwarf Bulborb|y|v=P4}} | ||
* {{icon|Dwarf Frosty Bulborb|y|v=P4}} | * {{icon|Dwarf Frosty Bulborb|y|v=P4}} | ||
* {{icon|Dwarf Orange Bulborb|y|v=P4}} | * {{icon|Dwarf Orange Bulborb|y|v=P4}} | ||
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* '''{{icon|Groovy Long Legs|y|v=P4}}''' | * '''{{icon|Groovy Long Legs|y|v=P4}}''' | ||
* {{icon|Grubchucker|y|v=P4}} | * {{icon|Grubchucker|y|v=P4}} | ||
* | * {{icon|Hermit Crawmad|y|v=P4}} | ||
* {{icon|Honeywisp|y|v=P4}} | * {{icon|Honeywisp|y|v=P4}} | ||
* '''{{icon|Horned Cannon Beetle|y|v=P4}}''' | * '''{{icon|Horned Cannon Beetle|y|v=P4}}''' | ||
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* {{icon|Pricklepuff|y|v=P4}} | * {{icon|Pricklepuff|y|v=P4}} | ||
* {{icon|Puckering Blinnow|y|v=P4}} | * {{icon|Puckering Blinnow|y|v=P4}} | ||
* {{icon|Puffstool|y|v=P4}} | * "{{icon|Puffstool|y|v=P4}}" | ||
* '''{{icon|Puffy Blowhog|y|v=P4}}''' | * '''{{icon|Puffy Blowhog|y|v=P4}}''' | ||
* {{icon|Pyroclasmic Slooch|y|v=P4}} | * {{icon|Pyroclasmic Slooch|y|v=P4}} | ||
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Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | ||
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[ | Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollywog]]'s stomp in ''[[Pikmin 3]]''. | ||
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them. | As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them. | ||
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*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | *In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | ||
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water. | *The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water. | ||
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it | *If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. | ||
*[[Wolpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater. | *[[Wolpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater. | ||
*In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size. | *In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size. | ||
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*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself. | *Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself. | ||
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively. | *The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively. | ||
*In ''Pikmin 3'', [[Yellow | *In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them. | ||
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves. | *In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves. | ||
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies. | *The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies. | ||
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==Trivia== | ==Trivia== | ||
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | *When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | ||
*It is implied by Alph that enemy corpses disappear after some amount of days because larger enemies eat them.{{cite quote|When the sun sets we are forced to retreat to the skies, but I do so wonder what happens on the ground at night. If the creatures on the surface are nocturnal, things probably get pretty dangerous. Fallen animals and wayward Pikmin must get gobbled up in no time. I'm so glad the Drake is operational...|[[Alph]]|a [[Pikmin 3 Voyage Log|Voyage Log]] entry}} If this is true, there must be unknown nocturnal enemies capable of consuming creatures up to the size of the [[Sandbelching Meerslug]], as even it disappears after some time. | |||
*There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]]. | *There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]]. | ||
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].) | **Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].) |